Erin and the Otherworld - Druor LLC
A game breaking glitch was discovered that will crash the game so we are reverting to a previous build
How To Hack In? - redbuffalo
  • Fixed: emails and emails notification will no longer be received when network is disconnected
  • Fixed: French translation on memory/cpu widget is no longer truncated
  • Changed: Memory/Cpu widget slightly smaller (also remember that you can always disable the widget, as there is redundant info on the taskbar)
  • Changed: small balance change on detection rate (the longer you are connected, the higher chance to get spotted + small probability rate increases)
Love Shore - Perfect Garbage Studios


Join us as we celebrate The Storytellers Festival and explore Love Shore! Experience a dark cyberpunk story with us with plenty of romance and hot monsters too 👀
METAL SUITS: Counter-attack - jinmanpak
Hello, how are you all doing? It's been a while! It's been three months since I last posted a METAL SUITS development journal at the end of October 2023.

I know it's late, as January is already coming to an end, but I hope you all have a happy new year and that everything you want to do this year is going well!

Our METAL SUITS project is developing well and smoothly without any major issues. In order to ensure stable development and fast maintenance in the future, we have been refining the METAL SUITS project code from November to January, and it was completed without any major issues. And apart from refactoring, we are working hard to create new content.

Today we'd like to tell you about the new planets Noazm and Burniny.

------------------------------------------------
1. Noazm
1) Planet Description

<Sixth Planet Noazm>

Noazm is a planet made up entirely of jungles and rivers, and among the giant trees that make up the jungles, there are ancient structures believed to have been built in ancient times, as well as various ancient devices that have never been seen before. What is Golida up to in a place like this?


<Noazm Planet Stage Configuration>

2) Objects added to the planet Noazm
(1) Zipline
When users ride a zipline, users can go down quickly, and when users jump, users can also go to the other side of the zipline.


<Going Down the Zipline>


<Zipline backward>

(2) Pressing switches and rising rocks
Pressable switch will work when pressed from up, left, and right. Users can use the switches to perform various gimmicks.


<Pressable switches and rising rocks>

(3) Unfolding ladder
An unfolding ladder is a ladder that extends when triggered by a switch or when certain conditions are met. If you see a ladder like this on your screen, even if you can't climb it, keep an eye on your surroundings.


<Switch-activated unfolding ladder>

(4) Magic Stone Bridge
A magical stone bridge that unfolds when triggered by a switch or when certain conditions are met. Users can move the cursor down on the bridge to go under it. It's still in development, so there's a bit of a bounce to it, but it will be cleaned up.


<Magic Stone Bridge will work when a condition is met>

3) New enemies added to the planet Noazm
(1) Poison River and Piranha
The rivers on the planet Noazm are toxic and kill you if you touch them. And that's where the Noazm piranhas live, which are resistant to the toxic substance. If you're wearing a suit, you'll take damage, and if you're not wearing a suit, you'll die instantly if you touch them, so you have to be careful.


<Noazm Piranha>

(2) Golida Javelin
The first enemy to appear in Noazm is the Golida Javelin. Unlike the original Golida, this one throws spears. If you encounter it alone, it's easy to dodge as its spear flies in a parabola instead of a straight line, but if it's attacking with other Golidas, it can be difficult to avoid.


<Javelin Attack by Golida Javelin>

(3) Golida Vine
A wooden Golida mutant. Its wooden body makes it vulnerable to fire. It attacks with vine spikes through the ground, so jump when it gets into an attack stance!


<Wooden Golida Mutant Golida Vine>


2. Burniny
1) Planet Description


<Seventh Planet Burniny>

Burniny is a planet of red deserts, scorching hot and barren. The inhabitants of Burniny live in underground bases to escape the scorching heat. After the Golida invasion, they docked a large warship here.


<Burniny Planet — Battleship Stage Configuration>

2) Objects added to the Burniny planet

In the case of Planet Burniny, the main battle is to infiltrate the inside of Golida's large battle ship and annihilate the enemy rather than planet exploration and combat.

(1) Rising Metal Box
It has a switch or a metal box that rises or falls when a condition is met. 6 It has the same function as the rising boulder from region Noazm, but we've changed the design so that it can be used inside the Golida people's airship.


<Rising Metal Box>

(2) Mineral magma
There is magma created by melting a mineral that the Golida tribe uses as an energy source and kills instantly upon contact. It was designed to turn on/off for safety, as even the Golida tribes would die if touched. You can turn it on or off by achieving certain conditions or operating a switch.


<Mineral magma>

3) Enemies added to the planet Burniny

(1) Golida Tri-Pod Sniper
It's one of the Tri-Pod attack machines. It targets the enemy and fires quick bullets one at a time.


<Tri-Pod Sniper>

(2) Golida Tri-Pod Spider
When it spots an enemy with one of the Tri-Pod attack machines. It jumps in and performs a melee attack. As it is a mechanical robot or melee attack machine, its stamina is higher than that of other Tri-Pod machines.


<Golida Tri-Pod Spider>

---

That's it for today's devlog. I'll be back in the next devlog to show you what's been developed further or what's currently in development.

The next post will be about the newly added planets and new game modes.

Thank you for reading the game dev journal until the end, and if you are interested in our project, please add and follow us on the Steam Store.

https://store.steampowered.com/app/2093800/
Jan 29, 2024
Surrounded - RodRuss
Bug fixes:
  • Fixed an issue where you could join in game Hunted matches.
  • Fixed an issue where the asylum floor as well as other non interactable models could be glowing.
  • Fixed an issue where voicechat could be jittery for some players and should now work perfectly.
  • Fixed an issue where the Hunted AI could have gotten stuck on knocked players.
  • Fixed an issue where a lot of trees may get unloaded on lower settings.
  • Fixed an issue where notes would be highlighted with the old system.

Optimization:
  • Enabled culling on trees.

Improvements:
  • Turned down the intensity of the height fog to increase the visibility.
  • Player collision is now disabled.
  • Increased the voicechat volume.
Jan 29, 2024
Knight's Path: The Tournament - Knight's Path
- fixed bugs
- improved performance
- adjusted difficulty
Pixel Puzzles Ultimate Jigsaw Puzzles - Wastelander

Learn fun and interesting facts and test your memory skills with the Pixel Puzzles question questing trivia game.

Taking the classic trivia format and gamifying it to a whole new level. Collect stars, gain XP, and quiz your way through the ranks to reach the 'All-Knowing' epic genius level.

We have 3 games mode included for launch and a Daily Question mode. We have a total of 13 game modes planned and the first to come will be Detonation and it will be coming this friday.

There are 9 Question sets in the game so far, each having 49 - 166 questions. There is currently a total of 1,194 trivia questions in the game.
  1. Movies - 101
  2. World Flags - 166
  3. Art - 151
  4. Space - 161
  5. Plants - 119
  6. World Capitals - 157
  7. Aquatic Life - 49
  8. Automobiles - 140
  9. Animal Kingdom - 150
More questions for each set will be added throughout Early Access and new questions sets are also on their way ːUltimatePieceː

The first update will see the new Detonation mode along side new QOL improvements, more settings and also more questions.

https://store.steampowered.com/app/1005210

ːUltimatePieceː
Dungeons & Degenerate Gamblers - Purple Moss Collectors
This update is focused on two main areas:
- keyboard/controller support
- quality of life and clarity improvements

Here are the change notes:


Steam Deck and Linux support:
- Steam Deck and Linux versions of the game are now available on Steam!

Keyboard and controller support:
- adds keyboard and controller support
- the game is now fully playable with a keyboard or controller
- input glyphs will appear on screen during encounters or when hovering cards to show you how to use these feature
- lots of changes have been made to support this, far too many to describe here!
- has been tested successfully with: Xbox controller, Playstation controller, and Steam Deck

Event changes:
- adds new animations for adding a card to your deck, permanently burning a card in your deck, and modifying a card in your deck

- changes the mystery card to require spending chips to reveal it. You can then choose between all four reward cards

- Cards with permanent changes (like Loyalty Card and Birthday Card) are now correctly shown in events like Have a Drink, Trade Offer, and Coin Flip
- makes the Four Card Shop and the Eight Card Shop the only shops you can see in the tavern (so that you have more chips built up by the time you see the more expensive shops)
Slot Machine shop:
- now rerolls immediately after buying the three cards
- prevents paying to spin the slot machine if you will not have enough chips to also purchase the 3 cards after spinning
Four Card Shop:
- cards now cost 95 chips (from 115)
Counterfeiter:
- now visually shows the cards value increasing/decreasing

Have a Drink:
- Beer now damages you by 5
- Beer and a Shot now gives a Loyalty Card with 1 stamp
- House Special now damages you by 8 and gives a Loyalty Card with 3 stamps
- Loyalty Card is now visually moved to the ID Card to show that it is being added to your deck
- options in this event that would kill you can now be taken but leave you at 1 health
Card Removal shop:
- now locks the more expensive options until the cheaper options are purchased first
Crypto Bro:
- now shows the value you sold for
- now shows the ATH after you sold so you can see how close you were to the top
- positioning changes to better layout this event
Stay a Night:
- Fancy Room now heals 15
- Cheap Room now heals 8
- the No Sleep option can be taken even if health is below 5, will leave you at 1 hp (to prevent soft locking on this event when low on both chips and health)

Card changes:
- the suit of Loyalty Card is now Hearts
- changes Official Trump Card to take 2x chips and have Nothings as its suit instead of Diamonds. Since most of the time it would be used to create a blackjack it was just adding extra cognitive load to the player to have to work out if the refund was worth it or not.
- Gerald from Riveria now correctly waits until burn animation completed before moving to the next turn
- Negative Clubs and Spades now reduce the number of that suit counted for "on a winning blackjack" bonuses, rather than reducing damage or shields directly
- standardises and improves clarity of the description of Negative cards
- changes the reward pool to only include negative cards of suits the player has standard cards of in their deck
- changes clicking a card to count as taking a turn
- changes Double Back Card's effect to:
On click: has no effect.
- flips the numbers scratched off on Scratchcard by 90degrees so that they are more readable

On Click consistency:
- fixes cards with On Click effects to be more consistent when they are clicked while in the opponent’s play pile:
Dark Flower
- Now correctly discards and adds Halves to the card owner’s play pile
Credit Card Knife
- Now damages the card owner’s opponent
Transit Card
- Now correctly discards and moves card from card owner’s draw pile to the other draw pile
Insurance Card
- Now correctly burns the card owner’s card and takes card owner’s chips

Encounter changes:
- Bard now gives 49 chips (from 50)

Sound changes:
- adds a sound effect to the card fan animation when choosing a starting suit
- fixes a bug where highlighting a card while one was burning would cut off the burn sound effect

Clarity and QoL improvements:
- adds future rooms to the event/encounter choice screen so that you see how far through the floor you are
- speeds up the animation of the cards being dealt in the event/encounter choice screen
- the player now starts with 25 chips to match the dealer's 25
- improve the wording of the Coin Flip event to make it clear what you are betting on before committing a card
- changes ‘skip’ event button and ‘done shopping’ shop button to say ‘leave’ instead
- standardises the location of the ‘leave’ buttons
- changes ‘skip’ card reward button to say ‘skip rewards’ instead
- changes the hoverable elements (like Chips, Advantage) to use a consistent position for their explanation text, rather than wherever the mouse was when it entered them
- moves the lock icon so that it is partially visible even when other cards are covering the locked card in a pile

Bug fixes:
- caps Advantage at a maximum of 999
- fixes a bug where Sofa Sleeper event Give a Card option choice text was being set incorrectly
- fixes a bug where a card played directly by Booster Pack whose on play effect meant that card was worth 11 or more did not trigger the Big Blind Chip
- fixes a bug where cards in hand while having no Advantage would show up as grey when making a choice
- fixes a bug where cards that had been burned during this encounter would be invisible when previewing deck
- fixes a bug where the 8 card shop would not show the "not enough chips" error message
- fixes a bug where Unique Chips were hoverable after being chosen in the Unique Chip Reward screen
- fixes a bug where you could pay for an event that then required a choice (like counterfeiter or card removal shop) and then click the 'leave' button
- fixes a couple of bugs to do with whether discard pile, draw pile, score card, and id card were being considered hoverable or navigatable while peeking
- fixes a bug where clicking the land card with the mouse then clearing the pause menu meant it wasn't clickable again until some other action was taken (i.e. hitting, standing, playing a card)
- fixes a bug where using a Credit Card Knife on a Trap Card would freeze the game
- fixes a bug where bust limit exceeded effects weren't being triggered by cards like Jack in the Box and Flash Card
- fixes a bug where the card art of Jack in the Box would not change for this encounter when changed to a Jack of All Trades by VIII Justice
- fixes a bug where cards moved into play pile by opponent played that would usually go to hand were not clickable (i.e. played by SD Card or Booster Pack)
- fixes a bug where the untraded cards from Trade Offer and the unchosen cards from Memory were not being added to The Collector/Gambler deck for the encounter afterwards
- fixes a bug where the text on the sell choice on Charred Lizard still said 10 chips
- fixes some issues where player settings files could get corrupted and have invalid sound and music volume settings
- fixes a bug where clicking very quickly on the Memory event could cause strange behaviour
- some minor performance improvements
Disaster Golf - Auri
Hello Geyser Riders,

Its been a fun few days! Disaster Golf released, and we have been blown away by the amount of support the game has gotten. Truly, thank you for giving it a shot, and we all hope you have even more fun to come.

How To Video Series
Struggling to get that top leaderboard spot, or just looking for some tips to help you complete each level? We've got just the thing for you - the Disaster Golf How To videos! From the basics of how each disaster works to important speed running tricks, you'll find it all in our 3-part series.

DIsaster Basics, Comboing, and Speedrunner Tips

Now, down to business. And by business, I mean where is Fred going next (don't turn around). We have a few things planned, here they are!

Bugfix and Quality of Life Update
Ever finish an essay, turn it in, then notice all the grammar and spelling mistakes? Yea, its nowhere near that bad, but there are things to improve! We have been hard at work collecting, fixing, and creating new bugs! That last part is only partially a joke, we have some new quality of life features inbound, and with new things inevitably come new bugs. Our target date for this update is Febuary, as its contents get finalized I'll be sure to let y'all know!

Here's a sneak peak at one of them:



Meteor Basketball
Standard Disaster Golf too boring, too predictable, too golf-like for you? Try Meteor Basketball! A brand new gamemode where your only goal is shooting hoops and dunking golf balls. Use the meteor, and only the meteor, to perfectly calculate your angle and give that ball nothing but net.

This is still in early development, as we progress more information and screenshots will be shared.

Happy golfing!

- Auri
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for January 29th, 2024, detailing all the changes that have happened since January 22nd, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Supporter Pack



We've released the Supporter Pack for Tower Unite!

If you're like us and you love Tower Unite, please consider supporting us through this supporter pack!

We're a small team that relies on fan support to keep this project alive! Buying this supporter pack will directly help us cover development costs as we work to make Tower Unite the best it can be.

The supporter pack comes with a few gifts to show our appreciation! We tried to keep them similar to other rewards we've given in the past to those who have helped to fund the game!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/

February 2024 Condo Contest (Kitchen)



Hey everyone!

The theme of this month’s contest is Kitchen!

Make or decorate a kitchen! The submission should be something that was made after the contest was announced.

Your submission can be a regular Condo or a Workshop Game World Map.

The submission period ends on February 21st, 2024 at 11:59 PM.

Be sure to look at the prizes and follow the rules here!

Minigolf: Haven

Lifeless continued working on Minigolf: Haven, getting it ready for release.

Minigolf: Haven WIP




Workshop Game World Map SDK Progress

macdguy continued working on the Workshop Map SDK, fixing a bunch of issues.

Johanna started working on standardizing the snappable pieces used for assembling Minigolf holes.

SDK: Minigolf Course Pieces WIP







Miscellany

Johanna worked on Minigolf: Nostalgia, getting it ready for release, and also worked a bit on Bumper Cars.

Joshua continued working on the new Workshop Skeleton.

macdguy worked on getting Minigolf: Nostalgia released.

Madmijk worked on implementing sounds for the guitar.

Wheezwer worked on logos for the new weekend events.

Sketchman continued working on the engine upgrade and CPU optimizations for the Arcade.

Will worked on music for Eruption.

Wrap It Up
That about covers everything that happened since January 22nd, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
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