Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for January 29th, 2024, detailing all the changes that have happened since January 22nd, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Supporter Pack



We've released the Supporter Pack for Tower Unite!

If you're like us and you love Tower Unite, please consider supporting us through this supporter pack!

We're a small team that relies on fan support to keep this project alive! Buying this supporter pack will directly help us cover development costs as we work to make Tower Unite the best it can be.

The supporter pack comes with a few gifts to show our appreciation! We tried to keep them similar to other rewards we've given in the past to those who have helped to fund the game!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/

February 2024 Condo Contest (Kitchen)



Hey everyone!

The theme of this month’s contest is Kitchen!

Make or decorate a kitchen! The submission should be something that was made after the contest was announced.

Your submission can be a regular Condo or a Workshop Game World Map.

The submission period ends on February 21st, 2024 at 11:59 PM.

Be sure to look at the prizes and follow the rules here!

Minigolf: Haven

Lifeless continued working on Minigolf: Haven, getting it ready for release.

Minigolf: Haven WIP




Workshop Game World Map SDK Progress

macdguy continued working on the Workshop Map SDK, fixing a bunch of issues.

Johanna started working on standardizing the snappable pieces used for assembling Minigolf holes.

SDK: Minigolf Course Pieces WIP







Miscellany

Johanna worked on Minigolf: Nostalgia, getting it ready for release, and also worked a bit on Bumper Cars.

Joshua continued working on the new Workshop Skeleton.

macdguy worked on getting Minigolf: Nostalgia released.

Madmijk worked on implementing sounds for the guitar.

Wheezwer worked on logos for the new weekend events.

Sketchman continued working on the engine upgrade and CPU optimizations for the Arcade.

Will worked on music for Eruption.

Wrap It Up
That about covers everything that happened since January 22nd, 2024 at PixelTail Games.

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Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Sail - G119
Sail is Back online for steam players!!!

If you are missing any star coins, cosmetics, gold or levels please reach out to support@redteam.games to get them back.
Stolen Realm - JJ
Bug Fixes
  • Fixed some issues that caused Unstuck not to work correctly
  • Fixed an issue that caused connectivity issues when a 6th player connected to the game
  • Fixed issue where all battles after the first battle of multi-stage battle events (like Might of the Ymir) would result in an instant win



Jan 29, 2024
CipherCraft: Cyber Guardian Introduction - Michau
Hi everyone!
This hotfix is a little smaller but fixes important things in the game:
  • bug fixes in Active Server (especially in Russian)
  • fixed the problem with the failure to exit the computer
  • inventory hiding mechanics improved
  • fixed potential blockers in the UI
  • fixed the tutorial after saving the Active Server mission
  • fixed labels when holding something in hand
  • added saving tools in workstation (temperature etc.)
  • fixed typos in English translation

Thank you for your feedback, without it, finding some bugs would be very hard!

CipherCraft Team
Poosh XL - adamvision


Patch Notes:
  • Poosh XL Can now be played in tall "portrait" resolutions (turn off fullscreen and resize anywhere from 32:9 to 9:21) This was quite the undertaking but dramatically changes how the game can be played.
  • NEW FEATURE - Holding the Poosh button for a second will now give an extended angle with a slightly slower rotation. The power is capped for these shots. This hopefully will allow you to get out of a tight spot occasionally and adds additional accessibility to the game.
  • The leaderboards now have a title for what the currently displayed leaderboard is (how'd i miss this?)
  • The players death spot has an additional outline to show the exact location of the players collider at time of death
  • Added an additional double check for achievements on round end to hopefully clear up any missing achievements for folks
  • The rear barrier in survival raises slightly slower now
  • Enemy 03 (the red see saws) now have longer highlight beams
  • A minor effect has been added for when the player nearly hits something
  • Added more useful tutorial instructions
  • PC/Linux/Mac Share button now just copies a string to clipboard instead of opening to Twitter
  • Adjusted bomb radius to clear more screen
  • Various minor Bug Fixes

Thanks for playing! Make sure to leave a review on Steam if you're enjoying the game.
-Adamvision


*additional notes as of 02-19
-triangle moving blocks no longer in front of score sometimes
-improved gradual camera smoothing for taller resolutions
-privacy policy now correctly shows on taller resolutions
-added retry button area for tall resolutions
Jan 29, 2024
Pixel Puzzles Trivia - Wastelander

Welcome to Pixel Puzzles Trivia

Learn fun and interesting facts and test your memory skills with the Pixel Puzzles question questing trivia game.

Taking the classic trivia format and gamifying it to a whole new level. Collect stars, gain XP, and quiz your way through the ranks to reach the 'All-Knowing' epic genius level.

We have 3 games mode included for launch and a Daily Question mode. We have a total of 13 game modes planned and the first to come will be Detonation and it will be coming this friday.

There are 9 Question sets in the game so far, each having 49 - 166 questions. There is currently a total of 1,194 trivia questions in the game.
  1. Movies - 101
  2. World Flags - 166
  3. Art - 151
  4. Space - 161
  5. Plants - 119
  6. World Capitals - 157
  7. Aquatic Life - 49
  8. Automobiles - 140
  9. Animal Kingdom - 150
More questions for each set will be added throughout Early Access and new questions sets are also on their way ːUltimatePieceː

The first update will see the new Detonation mode along side new QOL improvements, more settings and also more questions.

https://store.steampowered.com/app/1005210

ːUltimatePieceː
Akumi Wars Playtest - Miltonius
Patch Notes:
• Voices volume slider now affects videos
• Fixed visual bug with victory screen and return to title screen function
Jan 29, 2024
Path of Achra - Ulfsire


Thank you for walking this path, everyone, truly enjoying it. There are a bunch of reworks and strange things added here, want to see how it plays out. More and more lore is beginning to emerge - it's getting put in that empty space in the feat descriptions, so it's unlockable - there are a few entries now, for stuff like Victory, Path of Fire and Champion, but I want to try and push through and have them all done in the next update, just to universalize the vibe



    General
  • started adding lore into the feats screen
  • changed tower walls / desert ruin / obelisk to be more detailed / consistent astrolith
  • introduced "single-handing" and "unencumbered" as conditions on some abilities
  • sped up start option unlocks by 20%
  • armor and block are now minimum 25% effective, even if resists are less than 0

    Powers
  • Plague spread potentially fixed, the target should now attempt to apply it to adjacent allies
  • Mark now only increase physical damage by 10% per stack
  • Mubarizun now works with single-handing (two fists)
  • Projection now targets 1 enemy, but repeat per skill level
  • Necromancy damage now triggers on ally attack
  • Unstable Thirst changed to Roil, no longer increases damage taken, now also applies 5 * level inflame and deals 15 fire damage to self on hit
  • Amplify Pain reduced to 5 damage, repeats self-damage with blood
  • Slime reworked as Acidify, now increases fire / poison damage = target's corrosion stacks, applies 10 corrosion to 1 enemy at 3 range on summon, repeats per skill level
  • Plaguedrinking reworked to Plague Chant, now applies 3 * skill level Plague to all enemies on prayer / game turn
  • Channel Death reworked as Grave Chant, still summons Cadaver on kill, now deals death AND ice damage to self and in radius, on prayer / game turn (not stand still, and yeah death is lacking a "stand still" option now, want to think about it)
  • Astrohunting now first deals lightning damage, then repeats with astral, and also triggers on kill
  • Electromancy now correctly applies charge on prayer
  • Hemogoblin reworked as Blood Familiar, now summons on entrance / divine intervention and works like red dragon, heals all allies and gains hit when you apply bleed / deal self-damage, sprite reworked
  • Electromancy now adds 5 speed
  • Gore Cleave now adds 50 Hit, 2 Speed

    Prestige
  • Mindpiercer reworked to Mindhunter, bleed removed, now gains repulsion on step = DEX, psychic damage is redealt as blood damage based on the target's max life, increased if you are unencumbered
  • Mind Knight now gains Repulsion on being attacked at any range, stacks applied = STR
  • Void Mage renamed as Inuqqa, now deals 25 death damage to all enemies on on kill, if unencumbered
  • Oozemancer reworked, Oozes now gain revenge instead of familiar, poison damage removed, summon an Ooze on enemy death / game turn, all Oozes attack when you attack
  • Berserker now also deals self-damage on kill
  • Dreamer now applies 5 dream on stand still, no longer applies it to attackers
  • Dream now deals 10 Ice / Psychic damage to the closest enemy on game turn, per stack

    Items
  • Added Emerald Eye, counts as a bare fist, ranged poison, on dealing poison damage apply 2 blind
  • Added Daruq, horned helm, on apply freeze apply doom = freeze stacks
  • Robe of gore now also triggers on self-damage
  • Crimson Helm damage fixed
  • Jade helm damage bonus fixed
  • Divine Axe reflavored as Bull Axe, now provides 200 hit per point of encumbrance
  • Agra Axe now requires 2-handing

    Enemies
  • New abilities added to some enemies
  • Revenge now correctly triggers only on allies of the dying unit
  • Projective Aura, deal delayed Hit damage to adjacent tiles on attack
  • Projective Retort, deal delayed Hit damage to attacker's tile when attacked
  • Exult, on kill deal damage based on 10% Hit to all enemies in a 2 tile range
  • Spite (on hobgoblin) now increases damage by 100%
  • Bugbear reflavored as Obar
  • Green Demon sprite reworked
  • General tweaks with enemy abilities, Revenge removed from Ferods and Ice Wasps, put on others


    and some other small tweaks, typos, other fixes
Jan 29, 2024
The Rumble Fish 2 - mkyoko
Get additional characters at a discounted price.
Xenonauts 2 - Goldhawk
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

Changes:
  • Fixed the MARS becoming unresponsive and breaking the game after finishing it's first movement in the tactical combat (the Sentry Guns in the Cleaner Base could also cause this bug).
  • Fixed an issue where the soldiers that need to be rescued on the Soldier Rescue missions aren't correctly being added to your base after the mission.
  • Fixed an issue where the starting interceptor cannot use its afterburners in the air combat.
  • Fixed the Accelerated Machinegun being invisible (although soldiers now contort when firing it, which we're still looking into).
  • Fixed a few types of aliens not correctly showing the red obstruction shading when they are hidden behind an object.
  • Updated the name and tooltip on the Display Mode / Fullscreen Mode dropdown in the visual options, so it's more obvious what each option does.
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