It's been really exciting to see the demo go live and hear feedback from a few of you.
One thing that's sadly been missing from the launch is store page and in game translations. Rest assured they're being worked on right now. Then again if you're reading this you speak English so errm you're already good to go.
The idea is to reach as many people as possible and present them a demo that feels calming and natural to them.
The hard part is coming up with 80 relaxing words in each language.
We've also got a really cool engine environment in the works. Seeing the animation of all the pistons firing is really really cool.
* Musket Rifle reload issue has been resolved. If you have "Musket Rifle Ammo" in your inventory, you can reload the Musket Rifle with the "R" key.
* First patch update containing some new features will be released soon. In the upcoming new patch, you will also be able to actively use the renewed Steam Achievements.
Here are a few examples of new Steam Achievements:
Thank you very much to everyone for the bug reports and suggestions!
- We have fixed a bug with the floor 4 boss. There were occasions when it would not trigger the victory screen. - We have corrected some minor translations in English and Spanish languages.
Hello Everyone, how have you been? Our first update of the year is here and it's a big one!
Features
Hero Forge Support
You can link your Hero Forge account to RPG Stories and use your heroes either as items to populate your maps Or as playable Characters.
Object Properties
We have been working on a UI system that will allow us to provide you access to more options and properties. This feature is still kinda experimental but in the near future it will be improved and more tools will be added. For in-game objects, these settings are synced in Online games. For now, You can :
Adjust lights (Intensity, range & colors)
Open Close Doors (We have an effect for now when you open the door but a cut throw is on the way)
Change animation speed on NPCs (we will add more animation options and other settings)
Network Global Settings
DM can control if players can move
DM can control if players can use the camera
DM can control Object animation time and animation type
Adjust the play Grid to your liking. (Size, offset, and color) settings are saved with the project.
Adjust Mass placement settings. If you don't like our presets, edit them as you like.
It's been a while since we've had a major update, but the wait is over!
New Gen 2 AI! We have been hard at work on this for a long while and we are super excited to roll it out! We are also happy to hear comments from our players- if you have any feedback on our Gen 2 AI, feel free to mention it in our Discord server: https://discord.gg/t8NsuFfWSm
Boxers will now show visible damage the more they are punched! This also comes with a new setting to toggle injury effects on/off in the pause menu (under the Game section).*
When you are at extremely low health, your environment will turn gray to warn you.
Minor bug fixes
etc...
Hope you all enjoy and stay tuned for all that is coming in the future!
*Currently, only our male boxers display injuries.
thank you for the recent feedback. I wanted to create a mix between a survivors and an idle game and i feel like i did this in some way but at the moment it feels too much of an idle game and too less of a survivors game and i understand that this is no fun at all.
I have many ideas to change this and currently implementing them. First part of these changes is to be scheduled in late february.
The last level of the seven hells and the last battle have been added. Now I will balance the game and level design. The game will be released to full version within a week or two. I hope you enjoy it and see you in the next games.
If you want corrections, don't forget to comment. With love and respect. regards Okan Erenli.