A hotfix update is rolling out to address key issues and optimize your gameplay experience in the world of Reign of Dwarf. Here's what you can expect:
Update Highlights:
Memory Optimization: We've identified and rectified excessive memory usage, ensuring a smoother and more stable journey through the dwarven realms.
Resource Respawn Fix: Mushrooms and cotton are essential for your survival and progress. We've fixed the respawn mechanics, so these resources regenerate as intended, keeping your adventure on track.
Update Details:
Performance improvements to reduce memory usage, ensuring a seamless gaming experience.
Fixed an issue where mushrooms and cotton were not respawning correctly, ensuring resources are plentiful and consistent for all players.
Update Rollout:
The update is being deployed and will be available shortly. Expect a brief downtime as we apply these crucial fixes. We appreciate your patience and understanding during this period.
Your Support Matters:
Your feedback is invaluable in shaping the future of *Reign of Dwarf*. If you notice improvements or have suggestions, please share your thoughts. And if you're enjoying your time in our world, consider leaving a positive review. Your support goes a long way in helping us grow and improve.
Thank you for being a part of our steadfast community. Together, we forge ahead into a future filled with adventure and camaraderie!
Solace State: Emotional Cyberpunk Stories - SOLACE STATE available today!
Livestreams, sales, oh my!
We are very excited to be part of The Storyteller's Festival hosted by Two and a Half Studios! The showcase highlights many great visual novels and narrative-driven games by indies. Check it out here.
Solace State is discounted to 15% for the duration of the Festival until Feb 4th at 1pm ET! Please pick it up if you can to support us indies. :)
I (Tanya) haven't done a livestream in a while, but I'm excited to give a glimpse into our development now that the game's been out for a few months! And also tease a bit of what the next steps are in our development in 2024.
The livestream is today Monday Jan 29 at 6pm ET / 3pm PT! Just join me here on Solace State's Steam page! You can also ask questions in our discord channel here.
A great review rating from TheXboxHub!
Dave Ozzy of TheXboxHub writes: "We had a deep love for Solace State. It didn’t dumb itself down. It invited us into the inner circle of an activist group and expected us to sort through its many threads. Would we be violent, political or organise the masses? No choice is easy, no consequence is expected." 4.5/5
Heya adventurers! Hold on to your hats because this week is going to be extremely jam-packed! You had your chill week but now, we're ramping things up with exciting events and a plethora of sweet rewards! Grab your partner and unleash your draconic spirit to welcome the Lunar New Year with a 2v2 tourney! Sign-up (if you haven't yet) and you can win TONS of K-Ching plus the recognition of being one of Elrios' strongest warriors! And as always, don't forget to check out the Item Mall for all the wonderful things we have in-store this week!
1/31/2024 – 02/27/2024 (23:59 PST) Becoming powerful is a truly arduous journey but we're here to reward your chosen character every step of the way! Reach a milestone, get rewards - it's that simple!
Start racking up rewards through PPM at 300,000 CP until 1,500,000 CP!
Then immediately continue with even better rewards through LB! PPM at 1,600,00 until 3,000,000 CP!
Apart from getting rewards for each Combat Power milestone achieved, you'll get additional rewards just by clearing dungeons within your level range 3 times for both PPM and LB! PPM events!
But that's not all! Get a powerful boost with Weapon +11 Buff and Adaptation 20% Buff for the duration of the events! However, please remember that these effects do not stack on characters participating.
Cobo Company Attendance Event
1/31/2024 – 02/27/2024 (23:59 PST)
Your weekly logins have a chance to give you more! Just login once a week for 30 cumulative minutes and get the weekly featured cube that when opened would give you a random number of the item featured!
Class Change Event
1/31/2024 – 02/13/2024 (23:59 PST)
Waiting for your chance to change things up? It's as easy as staying logged in to get your hands on 1 [Cobo] Class Change Select Cube for the first 30 cumulative minutes and a 1 [Cobo] Physical/Magical Mystic Stone Change Ticket for the succeeding 30 cumulative minutes!
Consumable Support Event
1/31/2024 – 02/27/2024 (23:59 PST)
Which of your characters need the most support in their journey to the top? In this event, it doesn't matter if their level 1 or 99, just input their names in the UI and they'll immediately receive 1 [Cobo] Budding Sprout Gift Cube that contains useful consumables they can utilize during their journeys!
Item Mall Goodies
With Lithia's successful debut into the El Search Party, comes her full fledged debut as an ELSTAR idol! Check her out as a member of Mega Cake and get her all the bells and whistles that idol life has to offer: Custom Motions, Accessories, and more!
ELSTAR is coming back for everyone! ACE, MEGA CAKE, ALTER CROWN, and MAZE costumes, accessories, custom motions, and more have returned so that your characters can take a break from being a hero and experience the idol life for a change!
Version 6 includes one new level, improved textures, new palette for the 256 post processing shader and fixes various bugs.
Here's more detailed changes:
Levels:
Level 11: New Level!
Sounds:
Improved the 16 channel sound system to play the sounds more correctly
Fixed sound possibly not playing in splitscreen for all players
Removed some other sound limiters that often resulted in monster sight sounds not play
Added the missing sound for Power Ammo stopping
Fixed missing sound precaches on pushwalls
Graphics:
Updated the glsl palette to have better colors
Updated a bunch of textures to be smoother and/or have some material definition
Weapons:
Smoothed the view weapon recoil angle movement
Lightning Ripper: Has 20 recharging ammo for a single lightning bolt attack The single lightning bolt does same damage as the melee The ammo is not used at melee range (chain lightning can still be used at melee range) Decreased the chain lightning max ammo to 5 Chain lightning recharges slightly faster and can recharge to the max Random chance to recharge some ammo when killing an enemy with the melee attack
Railgun: Has a more consistent spread pattern, blue beams are also more accurate
Player & Monsters:
Fixed player unable to climb up walls that are in 45 degree angles (when viewed from above)
Lightning Shield gives 60 extra shots for the Lightning Ripper primary fire
Fixed monsters sometimes not taking any damage when in lava or slime
Settings:
Added a monster shadow rendering distance M Shadow Distance in the Effects menu cvar: r_shadow_realtime_monstershadow_dist Use 0 for unlimited, otherwise disable shadows if a monster beyond the distance
Added a Posterize postprocessing option
Added a Low Res Mode option (requires one of the postprocessing settings to be used)
Others:
Fixed cooperative setting staying on if played cooperative splitscreen and then starting a new singleplayer game
Fixed some extra space on "There are N targets left." messages
Fixed slowdown when viewing level stats / intermission screen when using something else than English language
Minor adjustments to the little powerup and ammo counters in the hud
It’s time to pair your puzzle-solving skills with your putting prowess! The Last Clockwinder joins forces with Walkabout Mini Golf in a new bundle - the Clockabout Bundle!
Hit the greens with Walkabout Mini Golf for an incredibly fun experience, featuring beautifully crafted courses and precise physics, bringing all of the best parts of minigolf to VR. Then, dive into The Last Clockwinder to master clockwork automation in a lush, sci-fi world.
Don't miss out on our 20% discount for both games, ending February 12th. It's a hole-in-one for VR fun!
Keep up with us on Twitter, Instagram, TikTok, and join our Discord community for all the latest, and don’t forget to do the same for our friends over at Mighty Coconut who have a phenomenal Discord community!
- Fixed the bullskull wolves at the exit assaulting you with infinite battles - Added some new newspapers - Fixed getting wrong item upon upgrading a certain shield - Added face graphic for an NPC - Changed item found from a certain trash can
The final week of our kickstarter campaign has officially started! Which means, there are only 7 days left to get some kickstarter exclusive rewards, like our games artbook. Grab them now, before they are gone forever! ⏳
This also means that there are only 7 more days to unlock some bonus content for the game, via our stretchgoals. The daring huntress Skadi, as well as some of her friends, are still waiting for their invite! Don’t let them wait too long!
Every bit of support counts and we are eternally grateful to everyone who already supported us! You guys are the best! Let’s make this final week one to remember! 💖
Hello everyone! Just wanted to bring you up-to-date with the situation concerning the artist of NTR'd By Clumsiness. For those who don't know, my artist was in the hospital since the first week of December. Well, I'm happy to announce that he's been discharged not too long ago, he's feeling much better, and has slowly restarted working on the illustrations for the next update of NTR'd By Clumsiness!
I'm rather optimistic that I should be able to release an update in the month of February. Now, there might be one animation that is missing—it depends a lot on the speed of my artist and animator—but if that's the case, I'll simply release something this month, and update the scene whenever I can. I don't think people want me to delay a release for one single animation.