Today, we have a big combat update and various Survival improvements.
There are many GIFs here, it might take some time to load.
Let's take a look!
Combat Control Update
The combat control undergoes another set of adjustments as we continue tuning it to become the best it can be. This round of adjustments is deeper than most of the previous ones and may require some playstyle adaptation.
It introduces numerous little subsystems that modify turn caps and camera smoothness during a fight, making holding control tighter and more focused while still allowing for broad swings and easier attacks.
We've updated inverse kinematics to provide more fluidity and responsive control to the player. The precision of cursor control during a swinging state is significantly higher, and the hand moves to the desired point more quickly.
Additionally, there are more stabilized camera movements, adjusted block animations and their inverse kinematics, and the addition of stance control to Mjolnir.
Directional Shield Block
Combat with a shield has received new idle, walk, blocking, and stance system animations.
Blocking with a shield is now directional. Based on your mouse direction, you can choose which side you want to block.
This addition introduces a new layer to the gameplay that is more complex yet intuitive.
Animal Combat Update
Animals can now dodge, attack more actively, and react to hits based on their body parts.
Improved their AI for more interesting fights.
AI Combat Update
AI warriors maintain distance better, block faster, and move more realistically.
They can now dodge both backward and forward for close attacks.
Arrow dodging has been reduced.
Better Blood & Camera Effects
Improved blood and wound effects.
Blood on the screen starts appearing when health is slightly lower than before.
Fixed issues with incorrect changes to dynamic depth of field during combat.
Helmets Actual Collision
Added a helmet collision that you can actually hit during the fight.
Faster Riposte
The transition into riposte is now faster, making it more useful.
Dramatic Death
Fixed issues and reintroduced death animations. Now, there's a chance that your defeated enemy will crawl and beg for mercy instead of simply falling as a ragdoll.
Ragdoll Update
Ragdolls have become weightier, walking over or hitting them doesn't send them far away. The same applies to animals.
Additionally, ragdoll bendings have been tweaked to be more realistic. Updated weapon impulses.
Berserker State
We already had that effect in the Battle Arena, however, now it has become an actual game mechanic, for all modes.
Runes under the health bar are filled when you perform a kill or a block. This is a rage bar. When fully filled, you can activate the Berserker ability and initiate a special power effect with changing slow motion.
It allows for easier facing multiple enemies at once. Additionally, it feels satisfying when used at the right timing. Slow motion works only in single-player mode and provides the opportunity for more successful fights as you learn combat.
Press the V key by default.
Kick Improvements
Fixed excessive hand shaking when ragdolled.
Added a delay so the character lies down before getting up.
Getting up after a kick no longer appears to result in getting stuck underground, but more tests are needed for this.
Auto-add Weapons In Battle Arena
Different weapons will appear in your inventory automatically after certain waves.
The delay before starting a new wave has been increased to allow time for picking up items and preparation.
Additionally, the shield on the rock in the arena can now be picked up.
Fixed Combat Crash
Fixed a game crash that occurred in certain cases upon landing a hit.
Customized Pause Menu Per Game Mode
Certain options have been removed from the pause menu in specific game modes as they are not relevant to them. This also eliminates the possibility of accidentally clearing Survival saves from other modes.
Scattered Branches And Stones
Added branches and stones around the map for gathering, providing assistance in the early game or when needed by hand, for example, after an axe has broken.
Better Gathering & Picking up
Added gathering resources animation.
Updated resource collection holding times to make the process more pleasant.
Added sounds for pick up. Improved dropped item physics.
Footsteps Sounds Update
New grass footsteps sounds have been added to enhance the satisfaction of walking.
Beehive & Honey
Added a new building object Beehive.
To create it, you need a Queen Bee, which can be purchased from a trader. After some time, honey will appear, and it can be consumed.
Well & Seawater
Added a well - a new source of fresh water, so you don't have to live near the lake to have access to it.
Added a seawater notification to eliminate confusion about which water is drinkable.
Fixed Resource Respawn
Some important resources, such as iron ore and flax, were not respawning correctly. Now, each resource respawns correctly within its own timing.
Fixed Broken Shaders
The last patch had some materials broken and grayed out in the game, fixed.
Other Changes
Replaced 3 melee & 2 archers with 5 melee in Deathmatch options.
Fixed character collisions that were pushing each other in a strange way in certain cases.
Fixed the cooking types issue that was allowing hides to be cooked.
Improved the UI for moving items.
Slightly improved walking animations for one-handed weapons.
Survival Tweaks
Increased Timberaxe durability.
Added more flax to the map.
Reduced the frequency of rain and thunderstorms.
Increased the time for fish to appear in the fishing trap.
Decreased the costs of stone building elements.
Made minor map improvements, adjusted physical materials, added more decorations around the trader.
Thank you guys for sharing feedback. We hope you enjoy this update!
Today we’re happy to announce that RESISTOR has been selected to feature in The Storyteller’s Festival 2024, a special Steam event highlighting the very best in narrative focused games organised by the kind folks at Two and a Half Studios. You can check out the full line up of featured games HERE
To celebrate we thought we’d share some more details on how we’ll be approaching storytelling in our CARPG.
The Great Divide - Types of exploration
When you're not earning high scores on the track, you'll have plenty of opportunity to explore the world of RESISTOR in your custom ride, discovering numerous settlements and interacting with the communities that inhabit them to propel the story forwards. Essentially your experience will be split between turbocharged racing in the open-world and more thoughtful on-foot exploration in these more contained areas. One such settlement is ‘The Rig’ a disused oil platform that acts as the focal point for the first area of the map, The Northern Wastes.
The central narrative in RESISTOR is built around multiple branching storylines that will intersect and change depending on how Aster interacts with the various characters and citizens encountered in the settlements. You’ll be able to recruit drivers and staff to your team, learn more about the history of the world, and undertake side missions to boost your growing reputation.
Telling The Story - Types of interactions
NPC interactions are presented through cinematic mini-scenes that are fully voiced for an extra level of immersion.
Often, these interactions will involve helping the locals and communities of the wastes. For example, the kids hanging out in the playground on ‘The Rig’ would love to see Aster perform a corkscrew just like their hero, Turbo Taylor. Head back out into the sands, complete the trick, and Aster will have gained a few new adoring fans.
Other interactions might require Aster to make a choice which, depending on Aster's decisions, may have serious consequences that could change the story's trajectory…
These consequences could drastically alter the course of Aster's tale, leading to some dramatic twists and unexpected turns later down the line (but ssshhhh we didn’t tell you that!).
That’s all for today, rest assured though we’ll be back with another update soon.
Ready to take on a thrilling challenge? To the Rescue Events offer an adrenaline-filled experience that will test your skills and endurance. Conquer five challenging levels and you'll be rewarded with an exclusive prize – but if you fail, you'll have to try again! Get ready for an unforgettable adventure – it's time to put your skills to the test!
The time of the event is based on the time on your PC, and the duration may vary slightly from the duration of this announcement.
The all new Wallaru Wastelander's Pack is here with exclusive punk items! You have a chance to get wastelander outfits, wasteland emu mounts, wobbegong shark pets, and more!
In just four days, Enshrouded has attracted over a million players! We are completely blown away by its success and the overwhelmingly positive reception. From the bottom of our hearts, we want to thank all our players. We're excited to let you know that this is just the beginning for Enshrouded.
We are looking forward to continuing the development of the game with your support, aiming to make Enshrouded the best game it can be. We are back to work this week and working tirelessly on the next update. We would like to thank those of you who have sent suggestions and feedback, as well as those who have reached out to share issues they've encountered. There is a lot of you but this is the start of something we want to make truly special, and thanks to your support, we're well on our way to make it happen with Enshrouded.
Astaroth is back again with a new love across the horizon: Cpt. Woodbeard! Sardinex be in dire need of YOUR help gatherin' precious Golden Skulls so Astaroth can craft a surprise fit for his heart's desire. To partake, set sail into any of our exciting game modes and have a parley with Sardinex. Riches beyond yer wildest dreams await, including exclusive cosmetics, new fusion familiars, and the elusive Bitgor. What be ye lingerin' for?
Embark on this swashbucklin' adventure now!
Event features:
Double Daily Bonuses for the entire two weeks
Raid Boost for the entire two weeks (Increase of Capture Rate by 50%)
5 New Exclusive Cosmetic Sets
4 of which can be attained in the Event Shop. The last one in the Main Shop
2 New Exclusive Mount Cosmetics
Attained in the Main Shop
2 New Familiar Fusions
Attain in the Event Shop
Opportunity to attain last year's Valentine's Event cosmetics
Attain in the Event Shop
Energy, Boost, and Material Gachaboxes available in the Event Shop
Thank you very much for playing and for your feedback. In this update:
Improvement: Visuals of the first dungeon
Improvement: In-game guide functions such as NPC conversations
Improvement: Balance of obtaining a certain item
Fix: Fixed an input-related bug
We will continue to improve the game, so if you have any opinions or questions, we would be grateful if you could contact us on the Steam community or Discord. Thank you!
+ Added a new vehicle "FTR 2823r 22" ID -> 58 + Redesign of the rear buildings of the police station (Amboise) + Optimization of Linden trees + Changed the bus station music (Amboise) + Added a new item "Blue gas bottle" ID -> 1745 (Purchasable at gas station, Miscellaneous category) + Added a new item "Orange gas bottle" ID -> 1746 (Purchasable at gas station, Miscellaneous category) + Added a new item "Wooden bed" ID -> 1747 (Purchasable at the Presto Depot, Bedroom category) + Added a new item "Wooden bed with storage" ID -> 1748 (Purchasable at the Presto Depot, Bedroom category) + Removal of the “Sleigh” vehicle for the end-of-year celebrations + Consuming a beer returns the glass to the player + Added display of floor and current elevator direction
> FIXES
- Changed collisions at the bus station (To avoid different glitches when exiting) - Modification of the seats of the V Model S - Fixed the blast furnace and PCB production machine not being for sale on Saint-Branchs - Fixed some texture visuals still in "snow" color - Fixed collisions with buildings in Les Tilleuls (being able to get stuck in stairwells) - Fixed animation when entering the tow truck on the passenger side - Fixed the "Assign rank" permission - Correction of the driving school message
> INFORMATION
The FTR 2823r 22 is a flatbed truck with a large storage capacity, you can find the vehicle's UV right here: click here