Fixed a bug with Rabbit, when he could attack even after the end of his sound.
Foxy's behaviour has been slightly changed: now when a door is opened on him, he immediately attacks. Check the cameras to make sure he's gone.
The door logic has been fixed; it takes a long time to explain, but now everything works properly.
We would also like to say that the upcoming updates will be related to the interface inside the game and in the menu, especially tablet and “Custom night”. That's all. Good luck in the game)
Firebird is above all, a story built around a road trip. This makes the game a good match for The Storyteller's Festival!
For this occasion, the game is at 30% off until February 4!
Also, if you want a quick overview of the game, we will broadcast a pre-recorded gameplay session with Chloé (Marketing Manager at Ludogram) and FibreTigre (Writer of Firebird). This live stream will be showcased on January 30 at 1:00 pm (PST) or 10:00 pm (UTC+1).
Feel free to join our Discord server to tell us about your favorite part of the game!
In this update, we’ve added a fresh batch of bug fixes, made tweaks to the PvP map rotation and added a brand-new contract. This will truly be a challenge not only of your gaming skills, but also your detective abilities! Are you ready to take it on?
Winter challenge contract
If you like to challenge yourself and fancy a scavenger hunt every now and again, then this contract is perfect for you! Join the Winter Challenge and take up this very special contract to get cool rewards and earn yourself a permanent Cavalry AK Alpha. What’s the catch? Well, you won’t find the stage tasks in the game, and instead you’ll have to locate them scattered across our various social platforms.
How will this work?
The stage tasks in the contract will hint where the actual task is located. So for example, the stage 1 task may be hiding on our Facebook page, while the task for stage 2 will be located on a different platform. It’s up to you to piece the tasks together and conquer the challenge!
Face the frost!
PvP maps rotation change
After thorough analyzis of the popularity of the PvP game modes and maps, we’re introducing changes to the PvP maps rotation, aimed to improve the matchmaking times in the Quick Play.
In addition to the previous schedule, we’re going to rotate the following game modes biweekly:
Capture (remains available this week);
Bag and Tag;
Blitz.
All of these modes will keep their current map pool. We will continue following the situation and review the list of available game modes and maps regularly.
Content changes
Other
The lobby background and music theme has been changed to its seasonal version.
Bug fixes
Weapons and Gear
Taurus Raging Hunter: fixed issues with the shooting sounds.
PvP
Fixed an error, due to which in some cases, players didn't see a reconnection pop-up after unsuccessfully connecting to a Ranked Match.
Fixed a bug due to which the RM ban timer displayed the incorrect ban time.
Other
Fixed issue, due to which the use of the flash grenade muted all other in-game sounds.
Fixed a bug which prevented players from switching to their main weapon using the hotkey after throwing a grenade.
Fixed issue, due to which the charm icons for the "Wreath", "Nutcracker" and "Turkey" weren't displayed correctly.
Fixed a bug due to which achievement notifications were received repeatedly.
Patch notes: Increased weapon spam cooldown Weapons shake screen when swung (new slider in extra settings) You can now crit with weapons (on full charge, with an element that does more than 1.4x damage to enemy, and must do at least 1/10 total enemy health in damage.) Rebalanced Weapon Guards Rebalanced Enemy Hitboxes You can now block status effects (random roll dependent on RES and weapons guard ability) Added Particles when you block an attack Add shake strength option in settings Fixed Lighting in Wing’s Rest Fixed Credit error