TerraTech Worlds - Cassie @ Payload


We’re delighted to announce that we’re taking part in Steam Next Fest throughout all of next week, and wanted to give you a rundown of everything that we’ll be doing from February 5th-12th!

Steam Next Fest gives developers a chance to show off playable demos of their upcoming games: it will be your opportunity to try out TerraTech Worlds for the first time. Yes, really!

How You Can Play

Once Next Fest officially kicks off on February 5th 2024 at 10 AM PST/6 PM GMT, you’ll be able to try out TerraTech Worlds straight away. You can go to the game’s main Steam page and download the demo version to try out as soon as you like.

As soon as you’ve installed TerraTech Worlds locally, you’ll be able to play as much as you like until February 12th 2024.

You can set a reminder for yourself to let you know when Next Fest February 2024 kicks off by clicking here.

PC Requirements / Steam Deck Compatibility

Here are the PC specs required to play TerraTech Worlds:

MINIMUM:

Expected to run at 30 fps, with graphics sliders set to minimum.

  • Windows PC
  • GPU with 6GB VRAM and DX12 support
  • nVidia GeForce GTX 1060 6GB
  • AMD Radeon RX 580 8GB
  • 4-core CPU @ 3.4Ghz or similar
  • 16GB RAM
  • Display: Aspect ratio 16:9 or 16:10
  • Additional Notes: Minimum requirements may change over the course of development.
RECOMMENDED:

Expected to run at 60 fps, with graphics sliders set to full.


  • Windows PC
  • GPU with 8GB VRAM and DX12 support
  • nVidia Geforce RTX2060 Super
  • Radeon RX 5700 XT
  • 8-core CPU @ 3.5Ghz or similar
  • 16GB RAM
  • Display: Aspect ratio 16:9 or 16:10
  • Additional Notes: Minimum requirements may change over the course of development.
Here at Payload, we love our Steam Decks, though legally we have to advise you not to smell the vents, as warm and inviting as they may be. TerraTech Worlds is not currently optimised for Steam Decks, so we wouldn’t recommend playing on your Deck if you want the most optimal play experience during Next Fest.

We’re working on bringing a more polished version of the game to Steam Deck in the future though, so rest assured that you’ll eventually be able to play TerraTech Worlds on the couch, bus, plane, horse, nautiloid, or whatever your preferred method of transport may be.

Developer Streams

As well as having the opportunity to play the game yourself, we’ll also be streaming throughout the week to show off some tips and tricks to help you get the most out of TerraTech Worlds.

Our Community team will be joined by developers and designers to give some insight into the development process of TerraTech Worlds, and you’ll have the opportunity to ask them any questions too, live on stream.

We’ll be streaming here on Steam at the following dates/times:

  • Monday 5th February: 9 PM GMT
  • Tuesday 6th February: 2 PM GMT
  • Wednesday 7th February: 2 PM GMT
  • Thursday 8th February: 8 PM GMT
  • Friday 9th February: 2 PM GMT
Let's Go Exploring!

We can’t wait for you to join us in TerraTech Worlds from February 5th-12th: your support and encouragement has helped us get this far, and we can’t wait to see how much further we’ll go as TerraTech Worlds gets closer to Early Access.

Thank you, and have fun out there!
Jan 29, 2024
Neighbor Fight Playtest - LijpeLynn
hey
Sky of Tides - Mr. Horrible Gelatinous Blob
Exciting news for narrative game enthusiasts! Sky of Tides proudly joins The Storytellers Festival 2024 on Steam, a celebration dedicated to intriguing narrative-driven games. Immerse yourself in the captivating storytelling experience offered by Sky of Tides during this festival.

https://store.steampowered.com/app/1120330/Sky_of_Tides/

But that's not all! On January 30th at 5:00 pm PT Time (January 31st at 02:00 am CET), Asteyni will host a special livestream featuring Sky of Tides. Join the stream, witness the gameplay, and add Sky of Tides to your wishlist for more thrilling updates!
ClickeRogue - Dablue

Official release of the game ClickeRogue this 29 january 2024
with new elements which weren't here in the demo and a total reset of the leaderboard to try to be the first !


Every dungeon are accessible as well as the infinite procedural dungeon !

Triomph against the monster to gain power and go deeper in this mysterious dungeons with the help of your spells and clicks !






Paper Ghost Stories: Third Eye Open - earlofmonkey
Hi Everyone,

Ahead of Steam Next Fest we took some time to play through the new demo, talk about the development and inspirations for the game and also answer your questions. Benny may also tell us about his very own spooky experience*...

We've released the new demo too, so make sure you try that out and wishlist the game.

If you have any questions for us, please drop them in the comments.

Thanks

Cellar Vault Games

*he definitely will
Trans-Siberian Legends - Stop-TussiN
Time to share some development news. I am attaching a video of a short gameplay (or rather a walk) of the game.

Some details about the game:
In the game, in addition to the usual carriage (by the way, there will be several carriages and each will have different characters, settings, etc.), there will also be a city, filled with life (people, cars, sounds of the city, etc.), and also well designed train stations.

I note that the video is only a small demonstration. Everything will be much better when the game is released :).

Teeny Tiny Town - EssentiallyAmberTTV
We are excited to announce that the much-anticipated demo of Teeny Tiny Town is now live!

What's Inside the Demo?

🏘️ Dive into the enchanting world of Teeny Tiny Town with our original theme!
🗺️ Explore 2 unique maps and enjoy unlimited playtime!

We're eager to hear what you think! Your feedback is invaluable to us. Feel free to share your thoughts right here on Steam or join the conversation in our Discord community. Happy gaming!
Jan 29, 2024
Ortharion : The Last Battle - Aryal
Improvement

  • The divine and legendary item slots have color changes to match the color on the name (legendary = orange, divine = red).

Balancing

  • Gem weight increased from 0.5 to 0.2.
  • Scrolls and crafting items have lower selling prices than buying prices.
  • The guild mannequin has 10 times more health.
  • The witch's cave door is level 21.

bug fix

  • Random scrolls now correctly give scrolls of the correct rarity and no longer a higher rarity.
  • The visuals of divine weapons have visual improvements like legendary weapons.
  • The uncontrollable tornado description is correctly displayed.
  • The name of the skill “Concentration Posture” is correctly visible.
  • Enemies from the “Distance” and “Strong Distance” magic academy now cast their skills correctly.
  • Accumulating multiple debuffs are correctly removed from you (such as movement speed with academy NPCs).
  • The talents 1860, 560 and 3363 “Summon Regeneration” which were not working have been replaced by the stats “+X% life regeneration for your summons”.
  • Information about talents that increase summon damage is now correctly visible. (such as 1863).
Jan 29, 2024
Six Days in Fallujah - AmperCamper
Today’s patch addresses a few core issues reported by the community, including disconnects after returning to lobbies and another known cause for progression resets. Patch 0.3.0.2 is available now on Steam!

Please restart the Steam client to download the latest build.

BUG FIXES
  • Fixed an issue in which players disconnected when returning to lobby
  • Fixed the known cause for first-time progression resets
  • Improved matchmaking for peer-to-peer connections
  • Improved logging for networking
For a full list of bugs we're currently tracking, please see our Known Issues.

Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame
SCUM - Beda
Hello everyone, hope you are all fantastic. Let us make your mood even better with another dev update. Check it out!




  • Bugfixing.
  • Code review.
  • UI tweaks.
  • Even more bugfixing.


  • Replacing old houses with new optimized ones.
  • Tweaking materials.
  • Optimizing interior assets.
  • Bugfixing.


  • UI improvements.
  • Working on locomotion.
  • Cleaning up animations.
  • Working on new textures.
  • Script development for new trailers.
  • Bugfixing.


  • Recording sessions.
  • Bugfixing.


  • Responding to player inquiries.
  • Player insights surveys
  • Hunting and banning cheaters
  • Steam general discussion and bug reports
  • Testing of upcoming features
  • Various bug reports


  • Started work on quest design.
  • Bugfixing.

...