Sahara Storms WWIII Playtest - falbellaihi123
Patch Update Summary:ːsteamhappyː
Scopes Enhanced: Fixed the issue with scopes dropping frame rate and not being able to view anything while aiming.
Bug Fixes: Addressed various bugs related to weapon behavior and shooting mechanics, ensuring a smoother gameplay experience.
New Addition: Introduced a new projectile-based weapon for enhanced combat dynamics.
Improved Shooting Mechanics: Resolved the issue of not being able to shoot while running, enhancing player control and engagement.
Blue Rose Reprise - White Cat
A minor patch, fixing an issure where self-voicing in the main menus did not work.

The missing final achievement in the demo should now also activate properly.
Jan 29, 2024
Kādomon: Hyper Auto Battlers Prologue - Meg
Hey everyone, we've added some more fixes to our game:

General Gameplay Adjustments
Scaling EXP for releasing Kadomon removed.
The amount of energy required to activate Turtorts super has been increased from 17 to 21.
Skemu's passive has been updated to deal decay to random enemies when ally supers are used.
Skemu's super has been updated to trigger all decay and heal the ally ahead for a percentage of damage dealt.
Frosmol's passive has been updated to gain stacks of slow equal to the enemies total number of stacks upon attacking.
Frosmol's super has been updated to turn all stacks of slow on Frosmol into stacks of damage up, then triggering Frosmol to attack.
Urchice's passive ability has been updated to summon an urchburg upon fainting, applying all stacks of decay and slow on Urchice to its enemies.
Urchice's super has been updated to gain 3 stacks of Decay and 2 stacks of Slow.
Urchbergs passive has been updated to upon attacking, trigger stacks of Decay upon its target.
Urchbergs super has been updated to deal 2 stacks of slow to all enemies.

Misc.
Slowed down the movement animations in battle.
The Energy icon has been updated to a star with a lightning bolt inside to visually link closer with the star icons in passives.

Bug Fixes
Fixed a bug that caused Acroneys Health to not match up to the number of scrap parts consumed upon summoning.
Fixed a bug that caused Turtort to activate its passive twice upon battle start.
Fixed a bug that caused Slamala to redirect attacks from more enemy Kādomon than intended.
Fixed a bug that caused hover card effects not to show whilst trying to sell a shop unit.
BIOMORPH - rberriche
We are proud to present our Story Trailer along with our official release date: March 4, 2024!



Through our Story Trailer, we take you on a unique journey into the BIOMORPH world by showcasing snippets of in-game cinematics.

It's been almost 4 years since we started working on the BIOMORPH project, and we are excited to see the release date approaching.



If you'd like to help us, please share this post on Twitter to spread our Story Trailer to as many people as possible: tweet link
TRY OUR NEW EXTENDED DEMO
Basic information about the Extended Demo:

- A gameplay experience around an hour and a half long
- New BIOMORPHABLE monsters to defeat
- VS Gorgerzer! A mean and challenging boss
- And many secrets to uncover...!

If you have any questions, feel free to ask in the comments section!
Warhammer 40,000: Inquisitor - Martyr - oeregharcos
All hands on deck,
Inquisitors!

Tomorrow marks the dawn of a new era in Warhammer 40,000: Inquisitor - Martyr as the Seasonal Journey kicks off.

Have you missed out on the Season of Escalation? Do you have an ever-burning regret of not reaching the Heroic Tier V in the Season of Inferno? Interested in yet another season? Starting tomorrow,anything will be possible. Create your characters and decide which adventure you want to take part in!

Servers will undergo maintenance and go offline at 10:00 AM CET as we prepare to roll out the update. The wait is nearly over!

Get yourselves ready, for the Emperor wills it so.
ENDLESS™ Dungeon - Definitive Edition - The-Cat-o-Nine-Tales
Hey all!

We're happy to announce that today, we are releasing the Sega crossover skin unlocked during our recent studio anniversary event. Use these skins to bring two iconic characters from the Yakuza series to your Endless Dungeon games: Kazuma Kiryu and Ichiban Kasuga. Check them out!




We wanted to add these skins because, like some of you, we are alsos fan of the Like A Dragon franchise, and we wanted to celebrate the Infinite Wealth release in our own special way.

Do not forget to claim it for FREE

https://store.steampowered.com/app/2741170/ENDLESS_Dungeon__Like_a_Dragon_Infinite_Wealth_Skin_Pack/

These new skins are coming as part of a patch with bugfixes and quality of life improvements. Find the changelog below.

See you in the station!




Additions
  • Added support of the Like a Dragon: Infinite Wealth Skin Pack DLC.
  • Added an achievement when unlocking enough Station Cards.
  • Added a DotE inspired skin for Comrade. Congrats on reaching the stretch goal!


Balancing
  • Set Ardent Shadow Hp from 260 to 300
  • Reduced telegraph attack of firestorm calamity from 2s to 1.5s
  • Increased duration zone of Volt Jolt from 4s to 6s
Improvements
  • Added a new confirmation screen when there is a mismatch between the local save and the cloud storage save to let player pick which save to keep. 
  • Added information about District Drawbacks in the tactical map
  • Added feedback when trying to build a turret after reaching the turret limit of the room
  • Added feedback to highlight turret boosting
  • Added feedback to highlight triggering crystal specialty 
  • Improved readability of District Drawbacks  in the hoist 
  • Improved the way district notes are displayed in the album 
  • Improved the station card selection animation
Bugfixes
  • Fixed an issue in the hero selection screen where the stats layouts of unselected heroes was not matching the one on selected heroes. 
  • Fixed an issue where the penalty of the "-30% Attack Damage on Heroes when they are in the same room" District Drawback was stronger than intended. 
  • Fixed an issue where the buff of "+30% chance of getting a random turret automatically built on Special Turret Slots" Station Card was stronger than intended. 
  • Fixed an issue where the "Uncrackable Crystal" Station Card was also adding immunity to the crystal bot. This was a bit too much!
  • Fixed an issue where the pulsing feedback to highlight turret slots was not playing in the tutorial in specific conditions.
  • Fixed a GPU crash
Multiplayer Bugfixes
  • (Community) Fixed an issue in multiplayer games where the Sweeper quest line could be not completed. 
  • (Community) Fixed an issue in multiplayer games where feedbacks were missing during the Eriaudy boss fights for clients
  • Fixed an issue in multiplayer games where the aiming laser of other players was going through walls.

Have a nice day ^-^




Get Involved!
For the latest news and announcements, don't forget to visit our official social channels. Steam Community Discord Twitter TikTok G2G Instagram
Phosfi - UpRoom Games
Watch the developer play the demo for Phosfi! Stop in and ask questions about the game and download the demo for free to try it out yourself. If you're interested in the full release of Phosfi, remember to add it to your Wishlist!
Techtonica - JoeyFHG
Hello, Groundbreakers!

Last week, we showcased the updated roadmap for Techtonica. The updated roadmap includes a much closer look at v0.3, which we’re now calling The Factory Efficiency Update. Here’s a quick rundown of the features we’ve announced for v0.3.

  • Stack Filter Inserters
  • Vertical Belts
  • Quick Copy
  • Replacement Tool
  • Storage Limiting

The features listed above represent a large chunk of what you, our community, have been asking for on Steam, in our Discord, and on our Feedback site since, basically, launch.

So! Over the coming weeks, as we implement, test, and balance each of these new features behind the scenes at Fire Hose, we’re going to take a much closer look at these big efficiency and quality of life upgrades here in the blog posts and video updates.

That starts today with the new Stack Filter Inserter.



Meet the Stack Filter Inserter

The Stack Filter Inserter is easily one of the two most requested items for Techtonica. The other is Vertical Belts, but we’ll talk more about those between now and v0.3’s launch.



What is it? As factory automation fans know, the Stack Filter Inserter does exactly what it says on the tin. It grabs three user-selected items at a time, quickly, and transfers these full stacks into machines, storage, or belts.

We already have the Stack Inserter, of course, but the filtration functionality is the big new addition here. The Stack Filter Inserter will bring a lot more speed and throughput to late-game setups, including the Thresher.

Oh, you want exact stats? Sure!

Here’s the Stack Filter Inserter at its base upgrade level.



The Stack size upgrades that you’ll unlock on the tech tree also apply to Stack Filter Inserters, and that will get you up to 12 items in a stack, bringing the max speed to 600 items per minute.



Colors, am I right?

Is the Filter Inserter pink or purple?

No, really, I’m asking. Because we had whole Slack threads dedicated to this argument internally. Richard, who is not accepting hatemail at this time, indicates that they are pink. Ryan, who’s always accepting hatemail, says they have “no color relationship,” which felt really weird and intrusive to me.

Lauren posted charts, which drew big eye rolls from everyone involved.



The Stack Filter Inserter has a gray base and a definitely more pink top to be associated with the Filter Inserter while offering a unique read in the factory setting.

Let’s talk about the Stack Inserter logic that was revised with v0.2

If you’re new to Techtonica or you haven’t played since the v0.1 days, we thought it important to include some information about the updated Stack Inserter logic that will also apply to Stack Filter Inserters when v0.3 drops.

In v0.2, we tweaked the Stack Inserter logic so that it would give up on waiting for items to transport before turning. Players, especially those with sushi belts, found that their late-game factories would clog and stop functioning as the Stack Inserter stood and waited for exactly three resources before turning. Some sushi belts meant this turn never happened.

Here’s the precise patch note of what changed in v0.2.

The ANEXCAL Engineers have reworked the Stack Inserter logic a bit. Now, Stack Inserters have an increased maximum throughput and will give up on waiting too long for material and dump what they’ve got in queue instead of sitting static, forever.

That’s it for this week’s update! We’re really excited for The Factory Efficiency Update that arrives with v0.3, and we know you folks can’t wait to get your hands on all the quality of life upgrades headed your way.

We’ll also have another Update Pack for you in the coming weeks, so stay tuned for that.

In the meantime, join our Discord to hang out, ask other questions, and help new Groundbreakers.

See you soon!
Phosfi - UpRoom Games
Watch the developer play the demo for Phosfi! Stop in and ask questions about the game and download the demo for free to try it out yourself. If you're interested in the full release of Phosfi, remember to add it to your Wishlist!
Jan 29, 2024
Russian Fishing 4 - Levo


Hello anglers,
As you know, we are experiencing severe server stability issues at the moment. Some of the problems have been solved, others are still being worked on. Unfortunately, the risk of server disconnection at any moment still remains.
We are working at full capacity on resolving these issues as fast as possible and will keep you informed about the progress.
As usual, all matters related to compensation will be resolved after the problem has been fixed. Thank you for your understanding and your patience!

Your FishSoft team

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