Client version = 0.9.5.36 Client BuildID = 13290076
Changelog:
Resolved FFB issue in Audi TT cup 2015/2016 from the last update.
Enhanced handling for non-wheel controllers: Steering lock now defaults to 18, with new speed-sensitive steering settings.
Notes: - Existing players can opt for the default profile or manually apply new speed-sensitive settings: 'Speed Sensitive Steering = 60%', 'Min Steering Speed = 30', 'Max Steering Speed = 90'. - Previous steering lock settings will override the new default of 18, reset it in the top-right of the car setup menu.
We have recently identified an issue where UNDECEMBER cannot be correctly played on Galaxy S24 Ultra devices.
We are looking into this issue to solve it as quickly as we can and will make an effort to solve the issue as soon as possible.
We apologize again for the inconvenience this issue caused. We will notify you through this notice once the issue is fixed. We will always strive to maintain the quality and reliability of our services.
-added the ability to launch squads directly from the map instead of always having to go to the airfields -fixed several issues that caused pilots and/or aircraft to disappear -fixed the heavy bombers not taking off but taxiing to the target on the ground -increased 3D performance at the cost of far vision. I'm still working on the now obvious pop-ins of the ground tiles! -minor fixes and improvements
----------------------------------- -- Game - v1.5.1 ----------------------------------- * [FEATURE] [EXPERIMENTAL] Trackeditor 'eraser' mode * [FEATURE] [EXPERIMENTAL] Trackeditor multiple gridmodes - inc none * [FEATURE] [EXPERIMENTAL] Trackeditor obstacle painting * [FEATURE] [EXPERIMENTAL] Trackeditor obstacle stacking * [FEATURE] [EXPERIMENTAL] Trackeditor disable collision for weird stuff * [FEATURE] [EXPERIMENTAL] Trackeditor object properties - for now you can change the look of block/trap pieces individually * [UPDATE] Place obstacles without block parent * [UPDATE] Scaling Track editor objects WIP * [UPDATE] Track editor item browsers * [UPDATE] Added additional Streamer role * [FIX] Ground collision for obstacles * [FIX] Fix for camera zeppelin & podium bug * [FIX] Issue where long names in the leaderboard would overlap * [FIX] Multiple readibility fixes on text (colors, length, etc.) for cards and other UI elements * [FIX] Event playlist is now also properly set when manually selected during events - now the challenge will be properly calculated * [FIX] Twitch users join with twitch cars only * [FIX] Playlist challenges now updates with playlist loop * [FIX] Hero bots spawning in time * [FIX] Wrong cameramode text bug * [FIX] All cameras restore correctly * [FIX] Build traps with not enough scrap bug * [FIX] Delete block with obstacle bug * [FIX] Reset trackeditor camera * [FIX] Lerp from editor camera to free camera * [FIX] Choosepanel override road bug * [FIX] Trackeditor follow camera for floater object * [FIX] Minor changes & tweaks for stability
With the imminent celebration of the Steam Next Fest, we will release a free demo to show the technical and gameplay quality of Eden Genesis.
In addition to a brief tutorial so that players can familiarize themselves with the multiple ways to overcome the challenges, the demo will also include several levels taken directly from the base game, plus being able to explore part of the lobby that connects the different sections of the city in which Eden Genesis takes place.
It will be up to you to learn the movement and combat skills of the charismatic Leah, adapt your playstyle to the different challenges of the demo, and achieve the best score in each of the available levels.
Mark February 5 on your calendars, because that day the Eden Genesis demo will be available for free on Steam. Willing to explore this new cyberpunk world and help Leah stop the virus that is consuming her mind?
We are excited to release the latest version of Windlands 2 that now supports cross-platform play between Steam VR, Quest and Rift, this version also includes the latest Open XR support and platform SDK's
◈ Weapon/Tool sway when the moving option will now disable both animation movement and procedural physics movement of hands.
◈ Small glass effect decreases to player helmet/visor.
◈ The headbobbing option changed from "Only animated head movement" to "Limit headbobbing to physics only". This will reduce headbobbing by 80%, but make hands move as headbobbing is still present, this is a temporary solution, which will be improved at a later date.
Dear friends! Today we are releasing patch 1.3 1.Improved the handling of the car. 2. Replaced the animation of the character when driving a car. 3. Removed the Sim's duplicate on the Wolfhound map. (After downloading) 4.After the timer ends, it automatically picks us up. 5. Improved the balance of bots. 6. The ultrasound was removed. 7. Fixed some collisions 8. Fixed the final Milk fight. Now it's harder to get him. 9. Improved cutscenes in the final. IMPORTANT Sometimes, the game may not save your game. Such saves have the designation 1/01/01 - 00:00 We are working on fixing this problem! The game can be completed the first time, if you make an effort) Thank you!