Hey Kittens, The demo of Copycat is finally out in the big wide world! And the demo is coming to Steam Next Fest!
In case you missed it: Copycat is a wholesome, narrative-driven game about rejection, belonging and the true meaning of home. It follows the story of a newly adopted shelter cat who becomes the victim of an elaborate plan when a jealous, stray copycat steals her place in the household.
The demo will take you around 45 minutes to complete. Purrfect for one sitting. Make sure you have a cup of tea close by and something small and fluffy to cuddle.
Here is some other good news. Did you know ‘Copycat’ is listed as the #5 game in the Trending Upcoming for the Steam Next Fest? 😻 It blew us away. Thanks everyone for your kindness and excitement.
Our friends at Kotaku Australia have taken the time to play a demo of Copycat! David Smith has kindly written a thoughtful preview ahead of Steam Next Fest happening Feb 5th. We feel a sense of pride for our little game. Check out some of David's quotes for a deep dive.
🐈 "The Copycat demo is a smart, effective springboard to a game that feels like it has big ideas to communicate. I look forward to playing the full (and likely altogether more traumatic) full game in the future."
💛 "Within this one-hour demo, Copycat demonstrates an understanding of the relationship between cat and owner."
🐾 "Just when she thought she had a home, Dawn finds herself thrown out on the street and embarks on a journey of her own about what home truly means."
Big thanks to our Streamer community. We hope you have enjoyed playing Copycat! Photo featuring lovely Aliesha Pallant. Check out her Instagram https://www.instagram.com/liessshy/
Updating Renpy to the released version of Renpy 8.2. This will help with potential bugs that Renpy may have had, and also took care of some conflicting properties that may cause problems in the future.
Removed some orphan translations to avoid any potential issues in the future.
Got some scenes done last week to prepare for Night 2. :)
Another dev log already? Absolutely! We want to make sure we bring you all along for the journey as we make progress and get things lined up for the home stretch of making The Sacred Acorn.
We have a brief recap of more events we squeezed into the end of last year, a well as yet more new content to share with you all, including some QoL many of you have been asking for. Watch and enjoy!
If you'd like to see some of our earlier dev logs you can find them on our YouTube channel. Make sure you subscribe so you can get updates on The Sacred Acorn and any other cool things we're working on.
Today's patch adds 2 new zones: Balbridge's Point and the Cutthroat Strand. I won't spoil them here. They might a bit rushed, I'll look into them more during next week. I just wanted you guys to see them ASAP.
These maps conclude the Madagascar arc of Act IV. The remaining couple of maps will be part of the epilogue.
Other changes: - New Ultra graphics setting adds PCSS shadows to the game engine. The effect is subtle, and might be expensive, so use it with care.
- Also, options settings are no longer controlled with left and right click, but arrows.
- First Contact perks have been replaced with new Warmup perks.
- Bullet Speed is now an item stat that some guns can have. - New option to not show charge / windup bar at cursor, but under the hero (same as the reload bar)
- Ship cannons now have their own key binding ( 'C' by default) - Vengeful Blood now has homing attacks similar to Siren
- Nerfed Flotsam to only give +150 ship life, decreased Flotsam drop rate - Added accuracy stat variations to Repeater - New reading material in the Halls of Booze - Slight expansion for Casemate of Fangs - Changed hue of player ships (less blue, more gray) - Some shaders have sharper texture filtering - New lily pad texture - Modified bush texture - Tweaked grass terrain texture - Tweaked cannon texture - Decreased opacity of Otherwordly Servant projectiles - Nerfed Sulphuric Blood perk - Slight changes to the menu level - Reduced shrapnel projectile arc on grenades - Fixed: ship control button was accidentally removed in last patch - Fixed: Completely broken ship pathfinding - Fixed: Captain Beelzebad could not attack - Fixed: Flicker spell was not on spell mark type - Fixed: Stand Your Ground aura visibility bounding box increased - Fixed: Ground Slam and Faultline spawned on sea floor while on ship - Fixed: hero looking direction on ships - target point was on sea floor - Fixed: Bubble spell description decimals weren't limited - Fixed: too large shadow bias on vegetation shader
That's all for today! As always, the changes might have introduced other bugs, so make sure to report anything suspicious on the forums, or on Discord. It's a huge help!
Fixed issue where pipe would stop user from changing weapons and frozen basically Fixed issue where weapons would have a delay after firing Figured out why mouse was acting so weird, fix will be incoming in the next few days.
METAL GEAR SOLID 3: Snake Eater - Master Collection Version - km.87507
Ver.1.4.1/Ver.1.4.1D releases Jan. 29th, 2024. The version for users playing on Steam Deck™ will be noted as Ver.1.4.1D in the game.
Ver.1.4.1/Ver.1.4.1D Patch Notes
Please check the list of changes below for details on the main improvements and fixes in this patch. Fixes of previously known issues are marked with an asterisk.
- Added Steam Deck™ support
- Fixed an issue where inputs via the keyboard were registered for the game even when the Alt key was held down*
- Fixed some other minor issues
Issues Under Investigation
We are investigating the issues below and working to resolve them. We will provide further details regarding fixes for these issues at a later time.
- An issue where a portion of character textures are displayed at a low resolution
We will continue to provide regular updates on future improvements and fixes as further details are finalized.