Galactic Thunderdome - pansimula
Greetings, Galactic Contestants!

Closed Beta Playtest
Thank you for joining us in the Galactic Thunderdome Closed Beta! Your participation is crucial in shaping the future of the game. If you haven't already, jump into our Discord server to get all the details on how to join the closed beta and be part of the epic battles ahead.

We've been hard at work fine-tuning Galactic Thunderdome based on your valuable feedback from the playtest so far. Here's a summary of the changes in version 0.1.1:

Gameplay and Balance Changes:
  • A new map called "Square Dance" has been added
  • We've reintroduced the Team Deathmatch game mode! Choose your team before the round starts!
  • Mortar was challenging to aim, so it now has an indicator showing where the mortar shell will land.
  • Decreased the damage dealt to the player when they are on fire. We also made oil less sticky when on fire, making it moderately less deadly.
  • Grapple hooks (like those shot by the Entangler) weaken over time and with excessive force, allowing players to more easily escape.
  • Grapple hooks can no longer grapple glue pellets.
  • Ionic Laser, Singularity Cannon, and the Rocket Lance have updated lights indicating how much longer the player must charge them before firing.
  • The Power Fist has had a minor rework, making it more reliable and satisfying to land a full-charged hit.
  • The Singularity Cannon has been buffed. The lifespan of the micro-blackhole projectile lasts 2 seconds longer and dislodges rocks from a further distance.
  • The Grenade Launcher was a little too oppressive, so we've decreased its damage slightly (70 -> 60) and decreased the muzzle velocity of the grenade (48 -> 30 m/s). It also now triggers a Slo-Mo event when it's about to collide with a player to give them some time to react.
  • The Bone Sword did way too much damage. We've decreased the base damage (from 28 -> 22) and decreased the scaling based on force (30 -> 15).
  • The Lumitar was also imbalanced. We've decreased its max damage (from 35 -> 25) as well as its minimum damage (20 -> 18).
  • Both the Inductor and the Battle Prod were capable of stunning players regardless of if they were shielding, which didn't feel very fair.
  • A player's color is now conserved between rounds.
  • Balanced the volume of the Rock thrown item.

Bug Fixes:
  • AI Players joined in through the menu weren't assigned the right difficulty.
  • Squashed some bugs that might soft lock the player in the tutorial.
  • Fixed a bug where growing ice would stop growing when it encountered wind.
  • Fixed a bug where forces were not being transferred properly from player to corpse, post-death.
  • Fixed a bug with the position of the player's Jetpack.
  • Fixed a bug where some map elements were not making sounds.
  • Fixed a bug where arrows would pop out of players as they died.
  • Fixed a bug where players would spawn beside their opponents.
  • Fixed a bug in Marmaduke's Gauntlet where an indicator arrow would remain forever.
  • Reworked item spawn points to behave more consistently.
We appreciate your dedication and feedback. Together, we're creating an even more thrilling Galactic Thunderdome experience. Thank you for being part of this exciting journey!
Jan 26, 2024
Sandtrix+ - Slivo
If you don't own Sandtrix+ then Sandtrix is now downloadable for Free as a "demo" on Steam.
Even though it's called a demo it's a fully playable game, missing are additional the Sandtrix+ features and modes.
Jan 26, 2024
ZAKESTA-Z - zakichi
Due to improved functionality of the production tool, you can now see achievements and rankings from the configuration screen.
Fixed an issue with fairies in the final area.
(Please note that previous replays will no longer be played correctly due to the version update.)
Jan 26, 2024
o---o - 𝙺 𝚒 𝚣 𝚞
Fixed:
- menu structure
- colliders
The Lab and Dungeons - DotXY100Dev
Thank you very much for playing and for your feedback.
In this update:

  • New: Added 3 weapons in a sub-category. These weapons can "bounce off walls and enemies, and can also break ores".
  • Change: Modified the shield behavior of the enemies. They will no longer "capture" the player's bullets.


We will continue to improve the game, so if you have any opinions or questions, we would be grateful if you could contact us on the Steam community or Discord.
Thank you!

Steam Community:
https://steamcommunity.com/app/2658960

Discord server:
https://discord.gg/9Yx5tXRtp8
Jan 26, 2024
The Dream Labyrinth - GGG
Chapter 3 has been updated!

[New Features in Chapter Three]
・Implementation of Chapter Three, addition of new enemies, and weapons.

[Added Transfer and Unlock Elements]
・Implementation of transfer units.
・Implementation of transfer weapons.
・Implementation of unlock elements.

[New UI Features]
・Addition of UI for allied units during battles.
・Addition of a method to confirm enemies appearing during the exploration phase.

[Added Achievements]
・Addition of achievements for Chapter Three.

[English Version Added]

・Implementation of English version excluding ADV parts.

[Balance Adjustments for Existing Classes]
・Decrease in block count for melee classes overall.
・Increase in HP for knight, adjustment of skills.
・Decrease in attack power for shielder, adjustment of some skills.
・Increase in attack range for Breaker and axes.
・Increase in HP and defense for Samurai.
・Adjustment of skills for Sorcier.
・Increase in attack range for Druid and branches, changed to cross type.

[Balance Adjustments for Existing Leader Skills]
・Reduction in required cost for area attack types.

[Balance Adjustments for Existing Stages]
・Decrease in frequency of tsunami occurrence.
・Adjustment of enemies in Chapter Two, some changes in dropped weapons.
・Change in method of increasing mana required for weapon enhancement.

[Other Additions]
・Addition of unique effects for active skills.
・Addition of faces, hair, accessories, names, and weapons.

[Other Adjustments]
・Adjustment of damage received by strong enemies appearing in boss panels over time.
・Adjustment of enemy HP gauges and damage display for clarity.
・Brush up on title screens and others.
・Brush up on ADV backgrounds.

・Minor text fixes and bug fixes among others.
Jan 26, 2024
Capital Dilemma - obece
Hello everyone, I want to start by thanking everyone for supporting the early access of Capital Dilemma.
Your feedback helped me have a better understanding of what the game should become. So without boring everyone let's get to this week's update.

New Characters
  • Added character Farmer
  • Added character Streamer
  • Added character Chef
  • Added character Investor
  • Added character Therapist
  • Added character Banker
  • Added character Politician

Dilemmas around these characters will expand with following updates.

49 New Dilemmas
  • I feel like listing them here would be spoilers, so I won't

4 New Achievements
  • To the Space!
  • Politician on Payroll
  • It Ain't Much
  • One of Ussss

Fixes
  • Fixed CEO influences not resetting after CEO change
  • Fixed option texts not displaying in some instances while using a controller
  • Fixed some cards refiring
  • Fixed some cards not firing
  • Fixed couple of typos
  • Fixed unachievable achievements

Improvements
  • Improved visibility of all dilemmas


Jan 26, 2024
Community Announcements - 车大炮
1. Fix skill button errors on the controller;
2. Fix text display error during death retry;
3. Modify the sensitivity of the handle;
4. Reduce the difficulty of levels 1-6;
5. Modify the attack range of the player's flying knife skill.
Jan 26, 2024
Unnamed Space Idle - Sylv
  • Fix for log issue
  • Fix for synth recipe time sometimes being red
Granblue Fantasy: Relink - 12345678901234567890123456
Only FIVE days until the launch of Granblue Fantasy: Relink!

Today's countdown illustration features Djeeta, Lyria, Vyrn, and Narmaya! Brought to you by Jun of CyDesignation!

#Relink comes out on Feb 1, 2024!

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