If you don't own Sandtrix+ then Sandtrix is now downloadable for Free as a "demo" on Steam. Even though it's called a demo it's a fully playable game, missing are additional the Sandtrix+ features and modes.
Due to improved functionality of the production tool, you can now see achievements and rankings from the configuration screen. Fixed an issue with fairies in the final area. (Please note that previous replays will no longer be played correctly due to the version update.)
Thank you very much for playing and for your feedback. In this update:
New: Added 3 weapons in a sub-category. These weapons can "bounce off walls and enemies, and can also break ores".
Change: Modified the shield behavior of the enemies. They will no longer "capture" the player's bullets.
We will continue to improve the game, so if you have any opinions or questions, we would be grateful if you could contact us on the Steam community or Discord. Thank you!
[New Features in Chapter Three] ・Implementation of Chapter Three, addition of new enemies, and weapons.
[Added Transfer and Unlock Elements] ・Implementation of transfer units. ・Implementation of transfer weapons. ・Implementation of unlock elements.
[New UI Features] ・Addition of UI for allied units during battles. ・Addition of a method to confirm enemies appearing during the exploration phase.
[Added Achievements] ・Addition of achievements for Chapter Three.
[English Version Added]
・Implementation of English version excluding ADV parts.
[Balance Adjustments for Existing Classes] ・Decrease in block count for melee classes overall. ・Increase in HP for knight, adjustment of skills. ・Decrease in attack power for shielder, adjustment of some skills. ・Increase in attack range for Breaker and axes. ・Increase in HP and defense for Samurai. ・Adjustment of skills for Sorcier. ・Increase in attack range for Druid and branches, changed to cross type.
[Balance Adjustments for Existing Leader Skills] ・Reduction in required cost for area attack types.
[Balance Adjustments for Existing Stages] ・Decrease in frequency of tsunami occurrence. ・Adjustment of enemies in Chapter Two, some changes in dropped weapons. ・Change in method of increasing mana required for weapon enhancement.
[Other Additions] ・Addition of unique effects for active skills. ・Addition of faces, hair, accessories, names, and weapons.
[Other Adjustments] ・Adjustment of damage received by strong enemies appearing in boss panels over time. ・Adjustment of enemy HP gauges and damage display for clarity. ・Brush up on title screens and others. ・Brush up on ADV backgrounds.
Hello everyone, I want to start by thanking everyone for supporting the early access of Capital Dilemma. Your feedback helped me have a better understanding of what the game should become. So without boring everyone let's get to this week's update.
New Characters
Added character Farmer
Added character Streamer
Added character Chef
Added character Investor
Added character Therapist
Added character Banker
Added character Politician
Dilemmas around these characters will expand with following updates.
49 New Dilemmas
I feel like listing them here would be spoilers, so I won't
4 New Achievements
To the Space!
Politician on Payroll
It Ain't Much
One of Ussss
Fixes
Fixed CEO influences not resetting after CEO change
Fixed option texts not displaying in some instances while using a controller
1. Fix skill button errors on the controller; 2. Fix text display error during death retry; 3. Modify the sensitivity of the handle; 4. Reduce the difficulty of levels 1-6; 5. Modify the attack range of the player's flying knife skill.
- Hag only appears once and an error message and sound play instead when incorrect angles are entered. - Protractors rotation now snaps to the red line when correctly positioned allowing for a more accurate read of the angles.
Blue puzzle box
- You can now open your diary when examining the blue puzzle box.
General game fix
- Interactions and menus are locked to prevent them from interrupting some auto saves.