It's Friday, and as the sun sets on yet another exhilarating week, we can't help but feel the excitement in the air! The Universim team extends its heartfelt gratitude to each and every one of you for your unwavering support throughout this incredible journey. It's almost been a full week since the launch, and your valuable feedback has been instrumental in refining The Universim. We've been hard at work addressing your suggestions and enhancing the overall gameplay experience. As we approach the weekend, we're thrilled to share some exciting updates with you in our latest patch notes. Thank you for being an essential part of The Universim community, and we can't wait to see you in the game with these exciting new improvements!
Here’s what’s been worked on:
Invisible Fire ( A proper fix ). The roads under nuggets were getting too hot, burning poor nuggets.
Warning notifications for the Hot / Cold temperatures before it becomes critical and when it is already critical.
Hyperlube speed was extremely slow due to bug. Now it is fixed and nuggets can zoom from one end to the other with an extreme speed. Time to optimize the city.
Fixed Planet Cracker Gather timer
Air filters were not working properly with the Simulation system, causing the increased pollution when the player was away from the planet where it was built.
Crash that appeared due to Alien Resource Miner building due to harvesters missing their reference in the world.
Most of the narrator tracks were stabilized to have the same voice volume.
Game tip controller was crashing the game when it tried to showcase the tips while simulation the planet
During the Planet Cracker attack, the Planet Cracker position had some minor issues causing a rare error, preventing the load of the save file.
The ForeignSim system tried to apply simulation and was failing to do it properly while trying to find a partner nugget. It was trying to grab an exile nugget as a partner for the citizen nugget, producing an error.
If you don't spot a specific issue addressed in these patch notes, fret not! We are diligently working behind the scenes to address any lingering bugs or concerns that may have slipped through the cracks. Your feedback is crucial to us, and we encourage you to keep the communication lines open. Feel free to share your experiences, report any issues, or simply join the conversation on our Discord channel. Together, we'll continue to fine-tune and enhance The Universim, ensuring a stellar gaming experience for all. Your support and engagement make this journey truly special, and we can't wait to tackle any challenges that arise with your invaluable input. See you in the universe!
Nothings perfect right? There were various things that needed to be addressed following the prior update. The following changes fix a bunch of issues that were caused from that update and some issues that came up during testing. See below for the changes!
- added info text to Ch3 level 1 to inform play how to use new weapon - added some foliage to Ch1 lvl 4 - added some geometry to ch1 lvl 1 - added some geometry to Ch2 lvl 3 - added missing collision to dock in ch2 lvl 3
- fixed an issue causing waypoints to not be on their target - fixed issues causing waypoints to not correctly display in Chapters 1 & 2 - fixed new mechanic info text to be removed by correct button/key press - fixed issue with player cam not being removed on death - fixed some enemy pathing in Chapter 2 - fixed issue where Ch2 lvl 3 could not be completed - fixed issue where you could not see the ch3 boat in customization screen - fixed issue where player could shoot their own missile as it launches - fixed various script errors that were coming up on edge cases - fixed some issues where audio would not play, or incorrect audio was playing - fixed music not starting sometimes for level 1 & 2 in Chapter 1
- removed the wake from the wood raft - removed unnecessary waypoint on Ch2 lvl 1 - increased the speed of the rescue boats in Chapter 3 - optimized some particles in Chapter 1 - adjusted the death object rotation amounts on several objects
Added the ability for player to pick up calendar and use them from the item menu. Added calendars throughout Sheridan's and Swans chapter and one in Ashtondale Keep.
Renamed craft in the menu to mix.
Bug Fix: Fixed smite so that the healing portion is increased by faith talent.
Greetings, dear players! This update was a creative challenge. With improvements in armor and a reduction in enemies, the game became too easy. Battles with creatures like wolves, bats, eagles, and jaguars became annoyingly simple. To completely change the dynamics of facing these enemies, the game's beasts have shifted their approach to battle.
Now, these creatures specialize in inducing status effects in the player's group. Dealing with them, whether stunning or silencing, might be your best option. Furthermore, the effects of player's stun and other altered states abilities have been changed. Now, the most powerful version of these skills will be an area-of-effect attack capable of causing altered states to the entire enemy team. Prepare to face the Wild Beasts and discover new strategies to survive!
We wanted to quickly address some of most frequently mentioned comments about the game. Thank you for helping us make Unforetold: Witchstone better.
Updates
(Much requested) Making item rarity easier to tell by adjusting the vibrancy of the colored icon outlines
(Much requested) Providing extra dialogue options during the event on the way to Howling Valley so players are not forced to make a decision this early on what they intend to do with Kalsundia
Showing the build version on the title screen
Fixes
(Much requested) Fixed key binding changes not saving after pressing Apply
Fixed the Goals page in the Journal displaying overlapping text when opened from notifications and dialogue
Fixed the NPC appreciation values not displaying the same value in the Journal Characters page and the characters’ detail page
Fixed a crash when a companion is ordered to move right after being ordered to attack, but is unable to do so
Fixed a softlock when loading a manual save during combat if loading into a fight
Fixed a crash when loading a saved game while faction soldiers are fighting for a building
This update addresses several bugs from the new update.
Changes
Condo: Removed large AFK notice while in Condos, now only shows a small AFK icon at the bottom left. This should help remove the AFK status from blocking media you are actively watching
Condo: New VR Grid material
Condo: New material variants to Basic Doorframe
Updated dialogue UI. Now has better support for longer sentences (no longer resizes the text)
SDK: Added Play testing button to SDK scoreboard, allowing you to quickly play test an SDK map in the Game World it's being made for
SDK: Updated walkable angles for Virus maps
SDK: Added Game World IO module that has outputs when a Game World / Game Type is currently active on the level, along with other gameplay events
SDK: Workshop map title now displays on the waiting for players screen, instead of just "workshop map"
SDK: Added checks to prevent players from entering into seats
Condo IO/SDK: Added IO events for CTF flag (OnPickedUp), Oddball (OnPickedUp), Weapon Pickup (OnPickedUp, OnRespawned), Health/Ammo/Armor Pickup (OnPickedUp, OnRespawned)
SDK: Removed use prompt for Libretro items
SDK: Disabled media players in workshop maps
SDK: You can now eat food in Game Worlds
Condo IO/SDK: Damage/Heal Volume now can damage/heal up to 10,000 HP
Bug Fixes
SDK: Fixed certain Workshop tags not being selectable
SDK: Fixed CTF and Oddball items showing up in Virus maps
Minigolf - Nostalgia: Hole 13 fixed circling for a long time in the first tube hole
Minigolf - Nostalgia: Fixed not going out of bounds on the floor in Hole 15, 16, 17
Known Bugs Selecting a Workshop Game World map from the Game World Ports doesn’t work currently
Toy Time Weekend Event!
We're running a new Weekend event this weekend! All toy-themed maps will have a 1.5x unit boost, which includes Cardboard Castle, Toy Room, Bedzoom, Hallway Raceway, and Nostalgia!
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
【S.5020 The Glory Way】 Look forward to your joining
If you have any questions or comments about the new game serve opening/New girls/new activities, please contact our customer service ~ Finally, thank you for your support and wish you all a happy game!
■ Official Customer Service
Shire wechat: isysy9999 Min 'er QQ: 2082242724 Eva Line: kefux Eva discord: mrzj520