Killer Bean Playtest - Killer Bean - Developer
I saw a quick bug with the grenade launcher HUD targeting. It's fixed now.
Jan 26, 2024
Archmage Rises - LordYabo
Big thanks to you all for the feedback and bug reporting bugs with the Combat update.
We combed through over 160 bug reports + Discord + Steam Forum posts. This is what we able to address this week:

Improvements
  1. Fixed a lot of the lag issues in combat. It was a combination of factors: memory leak, logging, errors. It's much improved. We're still working on it.
  2. Generally, the feedback is new combat is unfairly too hard. We have improved the Conclave graduation ring you begin the game with from protection 50->70. We also removed rings from sale in shops, that wasn't supposed to be there. One of the troubles of a data driven game is sometimes data gets read in and used in places we don't intend. There WILL be ways to get additional rings and improve upon the one you start with, but it's super valuable and core to the game so you aren't supposed to be able to go to a shop and just buy a second one for 200g.
  3. Skeletons are back in the game! And their resurrection ability is super annoying! Skeletons will appear in existing worlds and saves.


  4. Skeletons are a mid tier enemy created ages ago and left roaming the earth. If you are a young new mage straight outta school, and find yourself up against a skeleton: RUN! We made it so they don't appear around your starter town. Better distribution of monster lairs is coming in the Exploration #3 update.
  5. We improved Character Creation to provide better rewards so you start with 3 spells instead of 1. Things are always obvious in hindsight. This should feel better now. This also affects some of spell progression.
  6. Tuned down some weapon damage. Decreasing base damage per AP and the Quality-based damage multiplier. They weren't supposed to be much better than spells.
  7. Character creation summary screen now shows spells learned rather than XP gained.
  8. Protection now appears on the Character Sheet. We thought it was sufficient seeing in on the equipment, but clearly that was dumb.
  9. Eating Foodstuff causing nausea. The first mistake we made is player's shouldn't start with foodstuff in inventory. Second is Foodstuff is a catch-all label for raw ingredients used in cooking. Like raw flour, a turnip, and bunches of Rosemary. If you ate a cup of raw flour and 6 sprigs of raw rosemary, you likely would have a tummy ache. Our bad for not properly explaining this resource designed for trading isn't intended for eating (you can in a pinch). So it still makes you nauseous but the tooltip explanation says why.

Fixes
  1. There were numerous issues leading to save file corruptions. We think we got them all.
  2. We had a bad bug with quest quantities showing weird code. This was a problem with the highlight code, so we quickly hotfixed it by taking out the highlighting. It is now corrected and highlighting is back in.
  3. Fixed an exploit where you could unequip your ring in combat, then re-equip it, and you'd be back to full protection. It's not THAT magical!
  4. Fixed: players can't equip weapons they don't actually own. Sad, I know.
  5. Swapping weapons no longer soft lock the game.
  6. Magic progression screen no longer appears blank (thanks MIM_MC1, Fonz, and JAMESTHEANGRY07)
  7. Sturdy and engraved pickaxes were wrecking game. Now they don't.
  8. Healer no longer double charges. Healing is a far less lucrative field now.
  9. Pyromaniac reported duplicated options in the Tumbleweed encounter. Fixed.
  10. Combat soft-lock reported by Odynn after casting a spell
  11. Lighting issue with dice in combat
  12. Inventory issue in House Repair quest.
  13. Missing combat backgrounds
  14. Fixed an issue where sometimes players couldn't move on the map after combat
  15. Fixed several other last minute bugs

Known issues:
  1. We have multiple reports of "giant monster issue" where the monster sprite goes crazy large. We've invested significant time into investigating it and as of now we can't reproduce it. We finally think we may have found out what might be causing the issue, so it might be fixed, but might not...





Vivian and Kyuma - Skylight Studio


Happy Friday!

I'm very happy to announce the demo of Vivian and Kyuma is now available on Steam. Please, download it, try it out, and share your thoughts!

There are 200+ original artworks, 60+ short (~2 seconds) animations, tons of sound effects, and other fun pieces for you to explore.

I look forward to the upcoming Steam Next Fest and share more with you about Vivian and Kyuma.

Cheers,
Skylight Studio

Dungeonborne - vividshi
Our next playtest just around the corner! To commemorate this occasion, we are launching a giveaway on Gleam for both our social media sites and official trailer.

Please follow the Gleam.io link provided below, sign up with your email, and complete the required actions to earn entries. We are giving away a total of 30 $50 gift cards, so we encourage you to act swiftly.

https://gleam.io/9R0QB/dungeonborne-giveaway


Please ensure that your provided sign-up email is accurate as it will be the only means of contact for reward issuance later.

We look forward to your participation and thank you for your continued support!
Anodyne - Melos Han-Tani
We just released "10 Years of Anodyne," a fan book collecting player responses about what they liked and remember about Anodyne over the past 10 years (technically nearly 11 now lol) since its release. You can buy a physical copy at our store, or a PWYW digital copy below!

Physical: https://analgesicproductions.bigcartel.com/product/10-years-of-anodyne-a-fan-book
Digital: https://han-tani.itch.io/10-years-of-anodyne-a-fan-book


Cards & Tankards - Emrys
Changed:
The banned message now shows your local time to prevent confusion
Cautious Hunting Parties attack speed improved
General network improvements to improve performance and reduce latency

Fixed:
Received Unable to Connect instead of Banned message while banned
Unable to claim the Season pass Table / Flying pets
Blocked players joining your Haven causing an error
Stuttering motion of certain objects such as cards changing zones
Situational softlock when a creature waiting to attack dies before it attacks
Play PvP box showing up for a moment as you start an AI battle
Rare error when starting a battle and the cardback wasn’t found in time
Passive abilities not being affected by Suppression
Ninja Infiltration - Saikey


Hello everyone!

It’s with much joy that we bring you our latest release: Ninja Infiltration by circle OneCoin! Follow Ayame on her most dangerous mission by checking out the game and adding it to your wishlist! Thank you so much for your support!

https://store.steampowered.com/app/2762940/Ninja_Infiltration

We’re entering a year filled with new game titles, and this is just the start. We hope you’ll enjoy what we have in store for you! If you’re a fellow fan of the kinks we represent, consider joining us on Discord and follow us on our Steam Publisher Page for all the latest news and games from Saikey Studios!

Coming soon:
https://store.steampowered.com/app/2676960/Lost_Love_Island
https://store.steampowered.com/app/2693410/The_Reason_for_Your_Smile
https://store.steampowered.com/app/2693380/Survival_Mission_Z

You can also find us on:

This announcement was brought to you with much love from Saikey Studios. Have a great day! And don't let your waifu get stolen away, unless...
Life After Death - mstudio.mo
Hello friends of MoStudios and fans we are working hard to bring to you a new game nothing will be unveil instead we announce new technology approach to this game using Omniverse and Nvidia technology this new game will be the cherry top in a cake. We by the way discover some kind of bad actors trying to underrate Life After Death that is one of the best games we developed so far don't know why this bad actors are acting aggressively against our hard work but we expect your support for it we developed and actively develop worldwide in other platforms is OUR HARD WORK that gives us such inspiration so we can give you more. In this days we expect your beloved support. Have a great week and mostly top of fun is what we expect

Sincerely loved one...

MoStudios
Practisim Designer - AncientSky Games
  • New Props
    • 10 rocks of various sizes
  • Bug Fixes
    • Ability to clone text and retain font styles
    • Fixed replacing target types
    • Fixed Stage Central thumbnail issue with one camera
Cosmoteer: Starship Architect & Commander - Walt Destler
Cosmoteer patch 0.25.1 is now available! This patch primarily has a handful of bug fixes and quality-of-life improvements for the new Build & Battle multiplayer PvP mode.

Meanwhile, we're continuing to work on Career 2.0. That update won't be ready for a while yet, but nearer in the future you can look forward to a new ship part and some more improvements to Build & Battle (such as the oft-requested support for 3+ teams and free-for-all).

Enjoy!

Full patch notes:
  • If Build & Battle is played with an unequal number of players on each team, the team with fewer players will now be given more money each round to compensate.
  • For Build & Battle games, the lobby will now show the current round (and maximum rounds) instead of the time remaining.
  • In Build & Battle, the beginning of each build or battle phase will now be "introduced" with large text displaying the round number and phase type.
  • Build & Battle is now translated into all officially-supported langauges.
  • Miscellaneous other translation updates.
  • Cosmoteer now runs on the Microsoft .NET 8 Runtime. This may provide a very small boost to performance.
  • Bugfix: Crash in Build & Battle if the Unstash button was spammed.
  • Bugfix: Crash in Build & Battle if all the players were on Team 2.
  • Bugfix: Rare crash when hiring crew.
  • Bugfix: In Build & Battle, the players' ships could sometimes be spawned overlapping their teammates when returning to the build phase.
  • Bugfix: In the information box for a Build & Battle game, the victory point limit was being incorrectly displayed with a credits (money) icon.
  • Bugfix: In the information box for a build & Battle game, the credits per round was not being correctly displayed with a credits (money) icon.
  • Bugfix: The thruster algorithm wasn't properly taking thruster ramp-up times into consideration, which was causing ships with large thrusters to be more unstable or "wobbly" when flying than necessary.
  • Bugfix: The small amount of lateral force exerted by thrusters wasn't ramping up and down properly.
  • Bugfix: At high game speeds and/or low framerates, ship thruster VFX could appear very glitchy.
  • Bugfix: Any errors initializing UDP sockets for multiplayer should no longer prevent you from playing "Online" via Steam.
  • Bugfix: Hosting a multiplayer game with a very large number of mods activated could prevent the game from appearing in the lobby's list of games.
  • Bugfix: Visual and audio effects would sometimes not play or were glitchy while in Direct Control Mode while the controlled ship was moving quickly and either the game speed was set very high or the framerate was low.
  • Bugfix: Minor background color issues on some sprites including structure tiles, resources, projectiles, and crew.
  • Modding: In Build & Battle, multiple techs can now unlock the same resources and toggle choices.
  • Modding: Fixed crash when crew construction is enabled if a part lists the same resource type multiple times.
  • Modding: Particle effects now support optional 'FpsCompensation' and 'FpsCompensation' parameters that will "fast-forward" emitted particles by varying amounts to compensate for low FPS. This can be used in addition to or as an alternative for FpsCompensator. It uses more CPU than FpsCompensator and can't spread out the initial starting location of particles like FpsCompensator can, so it is recommend that you still use FpsCompensator unless you have a specific need for the new FpsCompensation parameter.
  • Modding: The particle 'Lerp' updater was usually reading LerpIn values from the wrong particles when used as an initializer.
  • Modding: Fixed crash when trying to open the planet generator editor.
...