Dear Travelers! Season 2 is halfway through. We are delighted to see you so active in Adenthia. To thank you for your love and support, we've added more in-game content and benefits, including: •Lunar Halo Convergence: This event offers three game modes: Moonlight Dungeon, Summon to Get Shards, and Continental Challenge, which can yield lots of growth materials and Lunar Halo Shards. By collecting Lunar Halo Shards, you can exchange them for Heliolite Dice, Starlight Stone Dice, Ardreth (a legendary hero), and other rare rewards from the Lunar Halo Shop! •Quick Combat: We added Multiplied Challenge Tickets, which you can earn from Moonlight Dungeon and other events. This item lets you spend 2x Stamina and earn double the settlement rewards from quick combat.
Additionally, the developers of Dragonheir: Silent Gods heard your voice. They are here to answer some of the most discussed questions from you:
About Heroes: Q: I hope the NPC, Mutated Sacredeia, can one day become a playable hero for us to draw and collect. A; [Sacredeia] is indeed a new hero in the making. You'll meet her soon. Generally speaking, most of the in-game NPCs will eventually become playable heroes of various rarities, so stay tuned for news about the design of this hero.
Q: Some elements are imbalanced, especially Necrosis which is too weak. I hope the game can see more balance-related changes. A: Balancing issues are also on top of our priority list, and we are aware that we haven't made a lot of changes when it comes to hero balancing. However, for future new heroes, we will prioritize designing more powerful heroes for the weaker elements, so stay tuned.
Q: Rose fails as a healer in Temporal Vortex. I hope you can improve this hero. A: Roger that. Regarding this, we're already planning to make updates to this hero. More details will be announced soon.
About Game Modes: Q: Temporal Vortex and 3v3 team-based arena games take too long. I hope we can speed up these battles too. A: Roger that! We're hard at work developing relevant features. Meanwhile, we encourage you to share more feedback with us.
Q: I hope there are more filter options for the Gallery feature, such as Buff Dispels, Debuff Dispels, and Healing so we can find the ones we want easier and faster. A: Thank you for the suggestion. We'll see which filter options you use the most and add them to the Gallery.
Q: I think it's a good idea to add more game modes that require teamwork. A: We are developing new team-based game modes, so stay tuned!
Q: I think it's a good idea to make surplus Imprint Stones useful. A: We have something planned for you to use your surplus Imprint Stones, so please be patient with us and stay tuned for relevant news.
About Updates: Q: It takes quite some time to clear stages. Do you have plans to resolve this and make things move faster? A: Of course. Regarding this, we've implemented a Quick Combat: Multiplied Challenge feature. You can play events such as Moonlight Dungeon to earn Multiplied Challenge Tickets to access this feature. Additionally, we have other plans to speed up your in-game progress. Your ideas and suggestions matter in this regard, so keep them coming. Step #1: Access the Quick Combat menu here.
Step #2: Enable the Multiplied Challenge feature here. By spending Multiplied Challenge Tickets, you will spend double the Stamina but also get double the rewards.
Q: Season 2 hasn't offered enough new content, and things can get repetitive and boring. I hope to see more new in-game content! A: We've received feedback from many players about the lack of content in season 2, and the seasonal mechanics only make matters worse. Currently, the developers are hard at work trying to develop more seasonal content with high-replay value. Additionally, the in-game trailer of our second collaboration event is now available! The D&D collaboration hero this time is Elminster, who will be here to meet you on February 23!
Q: The game has almost no events or rewards planned for Lunar New Year. Not only that, season 2 lacks events for us to upgrade or rebuild our teams, and there are only a few new maps. I hope the developers can focus on these issues. A: The seasonal EXP mechanic has more potential to be explored, and the game development has indeed come to a bottleneck. But rest assured because our goals and expectations for the game remain unchanged. In season 2, we realized how important it is to add more unique, in-depth content to each new season.
Thank you all for submitting your feedback. As always, the developers will read your comments and suggestions while designing changes and updates accordingly. We encourage you to submit your feedback via our customer support. Just log into the game, go to Settings, and tap the customer support icon.
That's about it for this Q&A session. A big thank-you to everyone who made their voice heard. Adenthia is a more enchanting place because of you! Meanwhile, we encourage you to send your feedback and suggestions on various platforms. The Dragonheir: Silent Gods team will do its best to polish the game according to your expectations and bring you a more awesome gaming experience.
- the corners of vehicles can now be targeted, so even if just the front of a tank is showing (and its centre is still hidden) it can be fired upon - fixed some incorrect positioning of doors and windows in buildings - small HE shell bursts will do an animated flash, rather than the new grey explosion animation - added the Italian Fiat 3000 tank
It's been a busy month, with a mix of writing stories and implementing various functionalities. The game is shaping up nicely, and we are currently in alpha version 0.4.33. Please note that the screenshots below are from this early build and may change by the time you get your hands on the game later this year.
Today we'll be briefly talking about progression and other ways to improve your hero.
Erannorth Renaissance is a blend of a choose-your-own-adventure and an RPG, allowing players to role-play their character and build a team of unique heroes, each with distinct abilities and perks.
As you progress in the game, whether you stick to the story or explore the vast sandbox world, you will gain experience and levels. With every odd level, your heroes receive 1 Skill Point, and with every even level, 1 Perk Point. These points can be allocated to enhance Skills and Perks respectively.
You can invest your Skill Points (SP) in any skill to create characters as specialized or versatile as you prefer.
Skills in the game, such as Authority, Subterfuge, or Occult, play multiple roles. They are crucial for skill checks during the narrative, allowing you to glean additional information or handle situations in specific ways. Skills also govern certain active abilities, affecting their usability and enhancing aspects like damage and critical chance. Additionally, the sum of your skills in a given attribute determines your rank in that attribute, and skills can act as prerequisites for unlocking certain perks.
The Intimidate ability displayed here requires Coercion 3, which Janus has and can equip.
Perks, conversely, provide more specific bonuses. They can enhance ability effects, offer passive bonuses, or introduce new rules in the form of passive abilities. Together, skills and perks form the foundation of your character's build.
These perks and their effects are currently placeholders; I haven't actually implemented any of them yet, but all the functionality is in place.
Both the skill icons and their parent attributes can serve as filters.
Unlocked perks appear in the list with a checkmark.
Behind the scenes, I have implemented a set of in-game editors that allow me to easily add and edit new perks, among other things, and export them in JSON format.
Character development isn't limited to leveling up. Equipment also plays a crucial role, granting active abilities when worn, as well as passive abilities and bonuses.
Equipment can provide simple bonus actions, basic passive effects, or more complex bonuses.
This Waraxe deals good damage and grants an additional action as a bonus. I can hover over it to preview it if I like. However, Diana can't equip this axe because she lacks Might 3+.
You can fully customize your character's abilities and build through a combination of skills, perks, and gear. How you build your party is entirely up to you.
That's all for now, folks! If you have any questions, please feel free to ask them in the comments below.
Hi everyone! In this quick hotfix patch we have addressed the most pressing issue with the game at the moment - the performance. By optimizing some scripts and UI elements, we managed to achieve a ~20 to 30% improvement in FPS depending on a map and number of players.
We are eager for you to try our the game with this patch and give us your feedback!
We are dedicated and will continue rolling out further updates very soon.
Join me as I play through the Boundless Paths demo. I will play through Day 1 to Day 25, talking through both my on-the-spot strategies and game design decisions as appropriate. I will also respond to any questions raised in chat.
Boundless Paths is an Exploratory Tower-Defense Roguelite, so you will be seeing me react to whatever features, events and challenges turn up when I explore the map in the day phases and defend against monster waves in the night phases.
Regular updates for 20240126, version number Ver.0.9.6 【Main Update】 Completed the level of March Essence, including BOSS stage, plot, and achievements The three fairies are ending the beginner's tutorial in 1-4, waiting for newcomers. The three stage rune card, the geocentric theory of the three fairies, is a beautiful and dreamy ball shaped barrage battle like an observatory, believed to leave a stunning impression on everyone.
It can also be seen as a preventive shot for future bosses, allowing new players to adapt to the rhythm of the game in advance.
To this end, two new features have been updated: pseudo Penglai mode and unconscious automatic combat AI
·pseudo · Penglai mode The infinite resurrection mode that can be enabled in the settings interface. If you encounter a strong enemy (such as Kokoro) that cannot be defeated even with reduced damage, you may want to turn on this infinite resurrection switch. Although you cannot obtain achievements, by familiarizing yourself with the enemy's attack mode, you can more easily pass the level with one life on normal difficulty to obtain achievements. In addition, using this mode to clear levels, after obtaining attribute bonuses, it will be easier to switch back to normal mode to clear the second or heart eye levels.
·Unconscious automatic combat AI The automatic combat AI romance that is only enabled in the first stage of March Precision Battle on normal difficulty helps beginners familiarize themselves with the game's defense and attack rhythm.
The key to the game is to press the defense key or attack key at the right moment. AI can accurately read Sonny's instructions, and shake and press the defense key before or after Sonny's attack. If you have no knowledge of the game's combat system, observing AI training to familiarize yourself with learning can be a good method.
The following are other updates:
1. Kokoro windmill adds vacuum wave special effects;
2. Fix the health limit curse texture error;
3. The liberation of the id will not play BGM every time;
4. The March level can unlock reincarnation;
5. The attack power and intelligence of the menu page are increased by icons to indicate which ones are HP and which ones are energy points
6. Added a large number of beginner guides, including an AI that automatically controls relationships;
7. Replace the cover of levels 1-4;
8. Rebirth of love increases the rose effect;
9. Fix the issue of Shannu's defeated CG occupying the unlocked CG position
Quick flashback to 2023 and a sneak peek at what's coming this year – we're coming to PS VR2 and PCVR, folks!
October 18th, Survivorman VR dropped on the Meta Quest 2 and 3. The reviews so far have been awesome, holding a cool 80-84% rating! Your feedback has been so encouraging - hearing how you dug the real-deal survival tips from Les Stroud and how our game stands out from the usual VR games made our day. Survivorman VR is all about authentic survival, putting you right in the thick of real-life challenges.
Prepare to learn some serious survival skills, and who knows, they might save your life one day!
This February is going to be busy – we're launching on PCVR and PS VR2 with slicker graphics, smoother performance, and some cool new features. And hey, Quest crew, we've got you covered with an update that includes a secret new level... Ice Tunnels! Go on, try to track it down!
Creating this game has been a wild ride, we loved throwing you some serious challenges while packing it with fun treats (who's spotted all the granola bars? Or the secret extra Les performance?). Can't wait to hear your thoughts!