Dear Commander: The following is the brief introduction to the upcoming update. For more detailed introduction, please pay attention to subsequent update notes.
New【SP Lightning Type Striker】 Shadowy Mirage - Ying
New PVE Gameplay Mode: Journey Story
In the [Journey Story] gameplay, commanders will be able to see the exclusive storyline of SP Blackguard, and have a chance to obtain new [Eternal Quality] ancient sets after challenging the final BOSS stage. The journey story is divided into [Story Mode] and [Normal Mode] to provide different game experience for different commanders. For more information about [Journey Story], please pay attention to subsequent announcements.
【Shop Update】
After this update, each purchase level of [Sanguine Stone] in the Shop page will be reset to provide a double bonus for the first purchase.
WORLD FUSIONS 16, 17 and 18 are expected to take place on Friday, Febuary 9, starting at 00:00 CET. Worlds will be frozen, and logging in will no longer be possible. You should be able to log in again once the fusion process is completed, which is expected to be on Friday, Febuary 9, at 16 CET.
BUG fix Season Mission - Corruption Exploration Location 21 Unable to Complete BUG BUG of error reporting in treasure shop refresh
Experience adjustments Optimize the early task process of Honor to reduce experience lag Reduce the health value and attack defense of the T9 stronghold and elemental BOSS in the Isle of the Last Increased the upper limit of strength decay for Isle of Wight and Avalon The pet black panther is adjusted to glory level 29 and opened (original glory level 43) Pet Snake is adjusted to glory level 35 and activated (original glory level 31) The blacksmith shop restoration function is adjusted to start on the 8th day of the season (original glory level 24) Holy Spring - Increase fetal fruit function ·The initial ratio is adjusted to 15:5, and the glory talent is increased to 15:6/7/8 ·The reset time is adjusted to 12 hours (originally 72 hours) Cycling daily tasks-increased battle pass experience output (Glory talent level 2/4/6/8 corresponds to 65/85/105/125) Glory Talent-New Bond III
output adjustment Strange goods - add a store refreshed on a weekly basis ·You can now use silver coins to exchange for extreme potions/expert-level insight books/chosen fruits/appraisal stones, etc. ·Exotic goods now have a chance to yield ultimate potion and expert book of insight. ·Orders will now also include Ultimate Potion or Book of Insight Increase the BOSS drops of expert-level books of insight and ultimate potions
Combat adjustments The basic attributes of most weapons have been increased Priest drop rating adjustment: below 1% C/1%-2.6% B/above 2.6% A Energy Sacred CD reduced by 1.5 seconds The CD of Natural Sacred Pact is reduced by 2 seconds. Reduce the mana consumption of some firearms Vinewood Bow Specialization 1 poisoning effect increased Cursed Bow Specialization 2 direction now attacks forward Optimize the out-of-combat situation of some elemental BOSS Increased summoning range of Falcon and Sentinels Optimize the AI of Falcon/Sentinel/Ancestor
other Adjustment of masked word rules
maintenance compensation Fruit of your choice*10 Lucky Herb*2
Hello everyone, a fantastic 2024 has begun! The first update of 2024, the 1.6 update, has been applied!
The main changes are as follows:
New Content
New Quests
Eloney's subquest has been added! Discover the secrets of Eloney and the nightmare.
New Illustrations
New cutscenes have been added along with the new quests, and existing cutscenes have also been upgraded.
New Type of Dungeon
A new type of dungeon has been added with the goal of surviving for a limited time. You must use proper evasion and attack to survive during the given time.
New Equipment
A powerful Pulse Rifle with wide range and sharp attacks has been newly added. Also, new outfits suitable for all situations have been added.
Content Improvements
Altar of Memory
The Altar of Memory now allows unlimited rerolls with just Soul payment. Also, Dayna's memory has been nerfed.
Equipment Item Buff
Existing weapons and equipment are enhanced according to the new dungeons and difficulty levels.
New Rewards
Four new accessories that can be obtained by defeating powerful enemies have been added.
Bug Fixes
Arena Progression Issue
The bug that caused the inability to progress in the arena, which many experienced, has been resolved. Now, you can freely use the arena even after completing quests!
Vespa's Memory
The issue where attacks were not properly executed when using Vespa's Memory has been resolved.
Cutscene Related Bugs
Problems with characters appearing twice or sound not playing correctly in cutscenes have been resolved.
Abnormal Progression
An area in the nightmare progression where players could move beyond the block wall has been fixed.
Numerous other bugs that were hindering or causing inconvenience in game progression have been fixed.
Upcoming 1.7 Update Plan
Mei and Nik-01 Quests Addition
Subquests for Mei and Nik-01 will be added. Discover the past of Mei and Nik-01.
Food and Implant Improvements
The effects of food will become more diverse, and new recipes will be added. More than 16 types of various implants will also be added for Nicole.
Gamepad and Steam Deck Support
Until now, pad operations were limitedly supported. In the next patch, we will add Xbox pad layout settings to allow all operations to be done with a pad. Also, we will add vibration effects according to attacks and damage taken to enhance the enjoyment of the game.
Co-op Mode Development
We agree with your feedback that progressing through dungeons together would be very fun, and we are starting the development of an online mode that supports co-op for up to three players, separate from single play. We will continue to inform you about this mode.
Additional Information
If you experience crashes or graphic issues after the update, please proceed according to the [File Integrity Check] guide.
Compatibility with previous version saves may not be possible after the update.
We sincerely thank everyone who enjoys and supports our game!
We have fixed a bug in gameplay that had been occurring for some time! We have also made fixes to effects and UI. Next month, we will be working on some major fixes related to gameplay. Please look forward to it!
Patch Notes
UI & EFFECT
Fixed the attack prediction signs of the World 1 boss Faster experience gain in game results Added ability to display help on Oz update screen
Changed so that Bit is initialized on each play. Fixed a bug that caused World 1-1 stage to be skipped.
First of all, I want to thank all the friends who helped with testing. Your assistance has been invaluable to me.
I've never studied programming or worked in related fields. I simply love playing games and thought it would be interesting to create one myself. So, I decided to give it a try.
The idea seemed good, but in reality, I found the process quite challenging. What I initially thought would be fun turned out to be rather tedious once I started working on it. I realized that I needed more people involved and more diverse opinions.
However, being just one person, and with all my friends being busy and not really into gaming, I discovered that Steam offers a testing feature. With a curious mindset, I uploaded the game to Steam.
To my surprise, many friends volunteered to help with testing. They found numerous bugs and provided countless suggestions.
Originally, I wanted to continue testing, but I noticed that testing games on Steam doesn't really give them much exposure. So, I decided to officially release the game. Later on, I thought, why not? This way, there could be some earnings, and I could share these earnings with friends who supported me and those who enjoy the game. It seemed like a good idea.
Based on this idea, I want to organize this event.
The framework of the event is as follows: After the official launch on March 1st, regardless of the monthly sales revenue, I will share 30% of the money that goes into my personal account after deducting Steam's cut and taxes. At that time, I will publicly disclose the Steam revenue statement.
As for how to share and with whom, my idea is to use the endless level in the game as a benchmark for the first month.
For example, I will take the top 100 or 200 players on the endless level leaderboard on April 1st, among whom those who have signed up for the event will be selected. I will add up their endless levels and calculate each person's total share based on their proportion, and then share that 30% dividend accordingly.
Of course, this is just a framework idea, and I hope everyone can provide valuable suggestions for more detailed plans.
For example, there may be a need to submit related challenge videos, and so on. I'm sure there are still many details that need to be worked out.
Earlier this week, we announced that we would be rebuilding Robocraft 2 from the ground up with modern graphics and technology, with a building system familiar to players of Robocraft from 2014 - 2015.
We’ve been working on an experimental prototype where we’re just exploring ways of making placing and deleting blocks feel fluid and satisfying with animation and sound.
This is not an early version of the rebuild or anything like that, it is a simple internal prototype exploring how to make placing and deleting blocks feel satisfying that we thought we’d share with you so you could try it: