Jan 25, 2024
GoreBox - GDev
fixed bugs, including crashing
Carpoon - RaginTombo
I recently finished Carpoon’s second last milestone to more clearly show objectives before matches. One more to go!



Here's my devlog on implementing the objectives and other recent changes:


And I did add a setting to skip the objectives once you are used to them

Other Updates
• Harpoonable start button replaced floating text



• Signs that require holding the harpoon
• Tried analog input to drive slower at times
• Hold brake (L-Trigger) to go in reverse in tight spots



•Key art update



Only 1 more milestone to go to improve some of the risk vs reward game essence in VS mode! I’ve already started by changing the “parking lot” in VS to waves as well to keep a limited number of targets.

Thanks for reading and following along!
-Tom
Chains of Acquisition - Omnibox Games
Hello all!

We're excited to finally be releasing Chains of Acquisition. We hope you all will enjoy playing the full game, and we want to extend our sincere thanks (in the form of a launch sale ;)) for joining us on this journey and giving us a shot!

It's been quite a journey getting here and we are proud of how far we've come as such a small team. We have so many great ideas for the future, and we are excited to see what the community at large has in mind too!

In the meantime though, we want to get some of the quality-of-life updates out of the way to make the base game more enjoyable. Here's a small list of some of the more immediate updates we are already working on:
  • The rest of the tutorial chapters, these are our first priority right now
  • More optimizations, especially to load times, focused on enabling larger maps and even more complexity
  • Fleshing out the smaller branches of the tech tree, we have 3-4 more levels immediately in the works, not including plans for a much larger tech tree expansion in the future
  • Adding the ability to mod sounds and music

If any of that sounds interesting, we hope you'll give the game a try, and if you have questions, suggestions, or just want to hang out, please consider joining our discord. We would love to have you!
Discord Link
Jan 25, 2024
Ground Zero Hero PROLOGUE - Darth Mountain
  • Added the first batch of achievements please baby jesus let them not be broken
  • Lots of difficulty tweaky things and small polishy things
Community Announcements - 582167789
各位亲爱的谷迷:

  《龙之谷》已完成全区全服临时维护,目前服务器已陆续开启,请知晓并相互转告。

欢迎各位谷迷重返阿尔特里亚大陆,继续畅快冒险。


> 开放 主线任务 第22章
梅拉镇内精灵们依次进入生病状态,森林也开始慢慢枯竭着,
生命之树和佩尔德列斯也表现出与平时不同的姿态,精灵们开始怀疑起古代人和方舟。
为了调查再次进入方舟,去见古代人马利克,
试图阻止利用方舟制造混乱的波奇夏。跟着马利克的瞬间,从方舟内部传出声音“请拯救这个世界吧,就像那时一样。”
与此同时,就像爆炸一样,出现了很多次元裂痕,
裂痕对面则是,既熟悉又陌生的另一个阿尔特里亚女神之梦



两个丛林
- 更新了章节22 主线任务 – 两个丛林
- 神圣天堂NPC特拉玛依处可以领取章节22第一个任务
- 全部完成章节21[时空方舟]任务之后,才可领取章节22[两个丛林]任务

浪客专属支线任务

- 完成浪客主线任务07. ‘沙漠传来的消息’章节的角色才可执行
- 可以去找红莲宫朱雀大道NPC售票员李塔香对话领取额任务—失去主人的岛
- 可以去找红莲宫商业街NPC经纪人迈亚对话领取任务—恰好契合的委托

> 开放 月蚀龙玉古代级强化
开放月蚀龙玉古代级强化
- 可以在NPC铁匠处进行月蚀龙玉古代级强化
- 古代级月蚀龙玉最大可强化至+20
- 新增古代级月蚀进化宝玉分解功能
- 分解后获得材料袋子不支持交易以及服务器仓转


> 开放 黑龙巢穴炼狱 轻度/硬核
未能守护的,以及不能守护的。长期背负重任的肩膀再也扛不住了。
一举一动都颠覆世界的霸王,终于在长久的等待中站起身来。
在消散的咆哮声中,再次站立的身影。
无法改变的梦想,未能救出的人们,黑暗再次在困顿的时间里爆发。
"愚蠢的人啊,你信仰的力度有几分?"

- 进入等级:99级以上
- 进入人数:5~8人
- 轻度难度:巢穴龙之秘境20层
- 硬核难度:巢穴龙之秘境27层
- 通关次数:每周1次
- 入场地址:神圣天堂西门 -> 黑山山角 -> 黑山山角龙巢穴入口
- 入场门票:可通过黑山山角龙巢穴入口前的NPC“黑暗女神官蒙布朗“的[黑龙商店]购买入场券
- 购买次数:每个账号每周可购买2次:被污染的漆黑之网(共享次数)

黑龙巢穴炼狱轻度奖励
- 击败黑龙巢穴炼狱轻度各个关卡的BOSS,可以获得中间关卡奖励
- 击败黑龙巢穴炼狱轻度最后关卡的黑龙佩达,可以获得最终奖励
- 通关黑龙巢穴炼狱轻度时,可选择获得金箱子/银箱子
- 发放通关奖励时,如组队人员不满8人,则根据人员数减少获得奖励的概率
- 黑龙巢穴炼狱硬核与黑龙巢穴炼狱轻度共享奖励次数

黑龙巢穴炼狱硬核奖励
- 击败黑龙巢穴炼狱硬核各个关卡的BOSS,可以获得中间关卡奖励
- 击败黑龙巢穴炼狱硬核最后关卡的黑龙佩达,可以获得最终奖励
- 通关黑龙巢穴炼狱硬核时,不同关卡按概率可获得祝福护符道具

- 通关黑龙巢穴炼狱硬核时,可概率出现祝福箱子
- 发放通关奖励时,如组队人员不满8人,则根据人员数减少获得奖励的概率
- 黑龙巢穴炼狱硬核与黑龙巢穴炼狱轻度共享奖励次数



> 开放 黑龙护符
黑龙护符说明
- 黑龙护符封印时可交易
- 相同名称黑龙护符不可重复装备
- 史诗级以上护符,按概率添加最终伤害属性

黑龙护符制作
- 可在铁匠处可制作黑龙护符
- 制作后护符可作为材料制作更高等级护符
- 无法制作祝福护符和黑龙锋锐之强化护符、黑龙古代元素之强化护符
- 分解黑龙护符可以获得部分制作材料
- 不可分解祝福护符和黑龙锋锐之强化护符、黑龙古代元素之强化护符

潜力护符印章
- 消耗所需材料时,可开启4个潜力护符印章
- 可以通过铁匠处,制作潜力护符印章的材料道具- 潜力印章



> 新增 里皮乌斯的幸运巢穴区域
- 弥漫着里皮乌斯的幸运的巢穴,即为里皮乌斯的幸运巢穴区域
- 通关里皮乌斯的幸运区域[巢穴],将出现里皮乌斯的幸运箱
- 开启里皮乌斯的幸运箱,可获得特殊奖励
- 具体开启日期及巢穴可在游戏中点击右上角的图标确认(1月27日早9:00开启)

里皮乌斯的幸运 巢穴区域奖励
- 通关里皮乌斯的幸运区域巢穴,除原有巢穴通关奖励外,还会出现额外奖励箱
- 开启额外奖励箱,可获得高级月蚀碎片、月蚀印痕、月蚀结晶、月蚀残渣
- 月蚀结晶、月蚀残渣最低龙之秘境20层掉落
- 龙之秘境层数越高,掉落奖励个数越多



> 开放 龙谷战令:赛季3
龙谷战令:赛季3
从外面旅行回来的“鸭鸭社长”为了锻炼各位冒险家,为了将大家意志的差异压缩到最小,准备了丰厚的奖励,只因一心让各位冒险家更快更简单的变强。
等级到达99级时,主界面右侧下方会激活龙谷战令图标
- 第3赛季时间:2024年01月24日(09:00) ~ 2024年2月版本更新前(华东电信二区会先行进行更新同步)
- 活动开启后,可通过游戏主界面右下角进入【龙谷战令】界面(快捷键F12)
- 活动开启后,通过点券商城【龙谷战令】界面,可购买【赛季3:龙谷战令精英券】,解锁【精英奖励】
- 玩家通过活动获得的【战令点数】,可在【龙谷战令】界面下方消耗,并获得对应的奖励
※ 玩家可以通过【龙谷战令每日任务】、【龙谷战令每周任务】来获得【战令点数】
※ 玩家可以通过通过点券商城【龙谷战令】界面购买【战令点数】
※ 版本更新之后将立即开启【龙谷战令:赛季3】并且【龙谷战令:赛季2】将直接关闭,请玩家尽快领取战令奖励,以免出现不必要的损失




> 变更 分裂迷宫
- 分裂迷宫深层地区发现诅咒之深层
- 分裂迷宫龙之秘境18层开始, 突然体力骤降,失去恢复能力,陷入诅咒深层
- 发现新试炼深层,赛季会变更,应用新的试炼
- 分裂迷宫:侵蚀 [精神侵蚀 :挫折]变更为 [精神侵蚀 :猜疑]
- [精神侵蚀 : 猜疑]:每隔一定时间陷入恐惧,减少最终伤害 12000
- 宠物结缘精选!从[粉红嗏嗏]变更为新宠物[青龙瑶瑶]



> 开放 包饺子活动
- 通过游戏中不同的行为,收集饺子所需要的不同素材。通过料理技能,用来制作全家福饺子

道具掉落
- 通关幸运区域时,可以获得羊肉
- 关卡采集时,可以获得大葱
- 通关12种巢穴时,获得鸡蛋材料
- 每日任务-完成七个以上的账号每日任务,可以获得饺子皮

料理技能
- 通过活动获得的料理任务箱子,可以获得“全家福饺子食谱”
- 通过料理技能消耗活动材料,合成全家福饺子

商店奖励
- 全家福饺子可在神圣天堂-说书人凯茜处进行奖励兑换



> 开启 陷入初雪的龙之谷 活动
- 陷入初雪的龙之谷
- 活动期间,角色每天在线满20分钟,即可通过邮件获得:“初雪”
- 提交指定数量的活动材料,即可获得相应的活动奖励



> 开放 黑暗宴会厅【混沌】
入场等级:93级以上
入场人数:1~2人
可通关次数:每周7次
可复活次数:无法复活
入场券获得途径:神圣天堂、神殿骑士团训练场的[次元兔子]、[黑暗宴会厅(混沌)商店]中购买
每个角色只能购买1个,入场券的使用时间为1天
关卡规则:
普通关卡通关时,玩家HP、MP恢复
BOSS关卡通关时,死亡玩家复活
所有玩家全灭时,关卡结束
奖励获得条件:
第一个宝箱:通关BOSS关卡(4层)
第二个宝箱:通关BOSS关卡(7层)
第三个宝箱:通关BOSS关卡(11层)
最后一个宝箱:通关BOSS关卡(12层)



> 更新 签到活动
- 版本更新之后重置并更新签到奖励
- 每日首次登录后可在账号保管箱领取奖励
- 退出游戏时,将提示明日的签到奖励
- 可打开菜单-活动,查看签到奖励
- 签到活动持续至2月版本更新


> 职业优化



> 其他更新

- 关闭天下第一勇士大会活动
- 关闭圣诞节兽人活动,保留活动产出道具和商店至2月版本更新

- 小淑的圣诞珍宝箱掉落延长至2月版本结束并删除
- 时空旋风变更为- 叽哩哐当!羊驼牧场
- 开放疲劳值燃烧活动
- 重置部分职业技能(职业优化)
- 重置PVE排行榜(包括但不限于夕阳试炼场、分裂迷宫、落英比武场、及各类巢穴排行榜)
- 删除了NPC猎犬芙芮‘龙鳞商店’
- 删除天梯排行榜活动中的属性称号
- 新增冰封龙巢穴硬核模式中,可获得冱龙之完整宝珠袋子的数量
- 新增黑龙巢穴炼狱【轻度/硬核】成就
- 新增黑龙巢穴炼狱【硬核】称号收藏
- 新增黑龙巢穴炼狱【硬核】每周账号专属任务
- 调整月蚀碎片以及高级月蚀碎片,变为可交易道具
- 调整原黑龙炼狱的任务和伟业,变为无法完成
- 调整原黑龙巢穴炼狱的材料,变更为收藏品
- 调整原黑龙饰品进化之锤,从铁匠制作道具中删除

- 调整夕阳试炼场余晖宝箱产出数量
- 修复了通关次元缝隙内发生副本后,偶尔出现入口未激活的现象
- 修复了狙翎使用‘聚能射击‘时,偶尔出现无法击中的问题
- 修复了圣徒‘神圣冲击波→神圣锁链EX‘ 使用触发‘束缚‘ 效果持续时间与配置时间段的问题
- 修复了曜使用‘古代之力‘ 时,只能击中单一对象的问题
- 修复了影‘九齿钉耙EX ‘的飞镖无法回位的问题
- 修复了战士的二转职业【剑皇】使用【即时技能(直线冲击)】会导致boss技能释放延迟的问题
- 修复了浪客的新职业【霸刀】,在释放技能【觉醒】福瑞怒击的时候,有时候会导致BOSS释放技能失效或延迟的问题
- 修复了舞娘的二转职业【灵魂舞者】在佩戴【赤月龙玉】状态下使用技能【废除者】,会导致boss技能释放延迟的问题
- 修复了银色机甲师在【搭乘状态】下,关卡中切换地图场景释放古代技能无效的问题



> 其他问题
- 商城、神秘的变装魔镜中的个别道具预览存在显示异常问题,后续版本优化

- 铁匠制作中的潜力护符—护符印章描述存在问题,后续版本优化



> 商城内容
- 「点券商城」中,上架:童话时装(5件+2武器,3色,补齐全职业)、艾琳心意成就宝箱、艾琳心意万能钥匙、新春特惠福袋、新春超值福袋、新春超超超级重磅福袋、全新染色剂、全新脸型
- 「点券商城」中,下架:艾琳色弥漫成就宝箱、艾琳色弥漫万能钥匙、异国旅行时装、2012泳装时装、阿努阿兰德时装、夜宴狂欢时装、神话时装补齐
- 「水晶潘多拉之心」中,上架:戊戌新春之鸿运三件套、福袋精灵
- 「水晶潘多拉之心」中,下架:软软萌萌可爱到爆的毛绒樱桃三件套,特武选择宝箱
- 「水晶潘多拉兑换商店」中,上架:戊戌新春之鸿运三件套、福袋精灵
- 「水晶潘多拉兑换商店」中,下架:软软萌萌可爱到爆的毛绒樱桃三件套,炽焰咆哮特武交换券
- 「限时商店」中,上架:英雄心愿宝盒礼包、战栗坐骑礼包

※ 潘多拉商店(潘多拉点数、潘多拉碎片、英雄碎片)均为限时活动,活动结束后会删除商店或更换道具
- 水晶潘多拉潜力值重置(提前更新区以更新时为准)
- 潘多拉点数可通过购买水晶潘多拉礼包、有概率从通关巢穴获得
- 所有目前正在进行的兑换商店及兑换详细条件见下表




 感谢广大谷迷对《龙之谷》的大力支持,我们将竭诚为大家提供更好的游戏服务,创造更美好的游戏环境!

《龙之谷》运营团队 敬上
Jan 25, 2024
Shadow BoXR - 3Pupper Studios
1) Bug Fixes:
• Fixed bug causing creating a playlist to fail when including the built in songs "Dance" or "Sky".
• Fixed bug causing players to have to sign in to YUR every time they opened the game.
• Fixed bug causing retrieving settings to sometimes break due to corrupted data.
• Added an internal "Legacy" configuration for beat maps to fix a bug causing an error to be thrown when retrieving some custom songs.
• Improved handling of errors when downloading songs fails. If connections time out, players will be given an option to try again.
• Fixed bug causing "Latest" in community songs to not account for user search input.
Cavalry Girls - tuan_zhang2
To give back everyone's support and fulfill promises

We have updated the Onsen story (free content)
The entrance is "Enter City"


Welcome to continue looking forward to the next update on January 6th and more updates of stages unlocks.
——>>Update list + Plan<<——
Jan 25, 2024
Lunars Playtest - Onizuka
test swinging minigame added
Curse of Blood - 本能
The first discount for the Curse of Blood is currently in progress!

Duration: From 2:00 on January 26th to 10:00 on February 9th in the United States!

Discount rate: -40%

1. New Role Experience System

The new version adds a character experience system. Simply put, players who use their characters in the game to engage in a series of game behaviors will be recorded and calculated as character experience at the end of the game settlement. As experience increases, the character's ability level will gradually increase, unlocking corresponding level abilities. The next time a player chooses this profession to enter the game, it will increase character attributes or initial items.

It should be noted that when there are still remaining resurrection attempts to exit the game early, there will be a lack of calculation of the character's winning or losing experience, and characters that have completely died will not exit. Please make sure to continue the game to the end!

In the game hall, click on "Character" to enter and view the character levels and corresponding abilities of all characters at the current level.



After selecting a character to play the game, players will receive the character experience of that character during settlement.



When selecting a character in the room, the character level can be displayed to all players in the room.




2. Quick message prompt

In the new version, quick message communication has been added, allowing players to communicate without meeting and prompting other players to take the next action. Of course, be careful, as players from other factions can also use quick messages to mislead. In addition, the vampire camp has additional phrase prompts compared to the regular player camp, which can only be seen by the vampire camp. Vampire players can communicate in situations where it is inconvenient to directly open the microphone.
Sending too many shortcut phrases in a short period of time will disable the function for a period of time. Please communicate friendly!



Add shortcut phrase sending function, players can use the left 【 ALT 】 (customizable) to call up shortcut phrases, and click the left mouse button to confirm sending.



3. Hall redesign

A redesign has been made for the game hall, adding multiple perspectives that can be switched using the mouse scroll wheel!



4. Increase damage number display

For the convenience of players in choosing strategies during battles, increase the display of damage numbers!


5. Camp related changes

Mage's orb no longer deals damage to evil factions
The spell ball attacks of Ghost Mages and Blood Mages will no longer cause damage to NPCs and players in the Evil faction.

3、 Bug repair

Fixed a bug that previously caused abnormal size of arrow branches
Fixed a bug that caused the background color of the skill UI for equipment to change with the camp, resulting in an increase in equipment
Sanguo's Ambition 4 :Three Kingdoms - MR.神
Update Content:

Optimization-related Changes:

1.Opened Diplomacy Version 1.0, introducing diplomatic features for 2v2 and 4v4 modes. Through diplomacy, players can now request resources from allies and mark attack and defense routes.
2.Added a teammate chat function in-game, allowing for text chat in 2v2 and 4v4 modes. The chat box can be accessed using the Enter key, facilitating communication during battles.
3.Added a fullscreen mode option. For users with unconventional resolutions who are unable to switch from windowed mode back to fullscreen mode, they can now directly return to fullscreen mode through this setting.
4.Fixed a geographical error by swapping the locations of the Jiangzhou and Brazil cities.
5.Introduced a new Fortress Construction technology, comprehensively enhancing city defense capabilities. Originally planned as a separate system, considering the already significant amount of gameplay in the current version, it was decided to simplify the gameplay and operations, thus releasing it as a branch of technology.
6.Added a new policy: "Unbreakable." The number of technology points and copper coins consumed for researching Fortress Construction technology is reduced by half.
7.Added TIPS descriptions to the top right corner for faction comparisons.
8.Added TIPS descriptions to menu buttons.

Bug Fixes:

1.Fixed a bug where allies stationed in a city affected by Decisive Battle radiation were not processed, causing units to become stuck in that city.
2.Fixed a bug where frequent city switching and troop replenishment could result in a prompt indicating full troop capacity despite no actual troop formation.
3.Implemented special handling for potential issues with the captive interface not popping up, ensuring it can always be accessed.
4.Fixed a bug that could potentially prevent the game from ending.
5.Attempted to optimize the lagging issues experienced in the later stages of the game on macOS.
6.Fixed a bug where clicking to observe a battle could cause the game to freeze.

Balance Adjustments:

1. the passive skill "Self-Destruct" from the five generals Hua Xiong, Gao Lan, Yuan Shao, Xu Huang, and Han Dang, replacing it with "Consecutive Strike."
2.Substantially reduced the durability and attack power added to cities by archer towers.
3.Increasing city scale no longer increases durability.
4.Increased the base production of money and food in cities and improved the bonus to production from city scale. The production bonus for the main city is now higher than that of branch cities.
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