Brainiac's soldiers don't stand a chance against Deadshot. He's locked, loaded and the Justice League won't know what hit them when he marks them as his next target.
Suicide Squad: Kill the Justice League is available February 2, 2024. Preorder the Deluxe Edition and jump into the mayhem 72 hours early starting January 30, 2024!
The Deluxe Edition includes:
3 Black Mask Notorious Weapons
4 Squad Golds Weapon Dolls
1 Battle Pass Token*
Preorder the Deluxe Edition and get:
Classic Outfits
72 Hour Early Access**
* Battle Pass Token redeemable for Premium Battle Pass access (Seasons 1-4 Battle Passes, subject to availability). One Battle Pass available per season. WB Games may modify or discontinue online services with reasonable notice at any time. ** Early Access starting January 30, 2024. Actual play time depends on purchase date and is subject to possible outages and applicable time zone differences.
Connect with Suicide Squad: Kill the Justice League Online:
Hey everyone! I'm happy to announce Core Devourer is now available on Steam! After months and of development, the game is finally ready for you to play.
For those who have played our demo, we have good news: your progress will seamlessly carry over to the full game.
In the coming days, we'll be watching the Steam Community Hub and Core Devourer Discordfor any feedback or reported issues. Also, we're already working on new, free content, so stay tuned for future updates.
I’m excited to announce that 4D Golf has a release date - March 22nd 2024!
The game has received major graphical and gameplay overhauls including:
Over 120 levels
A level editor
Ball and putter customization
Local multiplayer
New track types
New challenges
Major surprises
Thank you for all the support and feedback over the years, it’s been a challenging but rewarding process to bring 4D Golf into existence. I hope this game provides a deeper hands-on understanding of 4D space.
Wishlist it on Steam and enjoy the new gameplay trailer! ⛳🏌️
Greetings Brave Spacemen and Spacewomen of The Company (this Company, not the other one), we've got a fun announcement today, relativity permitting.
We’re making a new game!
Some of you may have heard that we’ve been working on a new game here at Deep Field. You may have just read that above, in fact. We'd like to introduce our brave spacecrews to Abiotic Factor -- and we’ve got a brand new launch date trailer to share with you as well!
If you like what you see, Abiotic Factor has a demo available to play right now. It’ll be up until the end of Next Fest on Feb 12th so give it a go!
We're so excited to announce that Kamaeru: A Frog Refuge will be taking part in the upcoming Steam Next Fest which runs from February 5 through February 12. As a part of the Fest, we'll have our very first publicly playable demo available on Steam for you all to try out!
We'll also be streaming the game and chatting with you on Monday, February 5 at 1 pm PST (10 pm CET) and Saturday, February 10 at 9 am PST (6 pm CET) on our Steam page. We can't wait for you to check out the demo and meet Cleo and Axel and all their froggy friends!
The Transylvania Adventure of Simon Quest - ryan.rasing
No expert vampire hunter would ever be caught DEAD without a well-stocked inventory! Here’s an overview on the types of items you’ll find and use on your journey!
Weapon
Self-explanatory. Simon prefers using a whip as his primary weapon over any other. Throughout your journey, you’ll be able to change the look and abilities of your trusty whip–such as turning it into a thorny vine or having it burn with fire!
Subweapon
These are weapons you can throw. Toss a dagger or an ax at enemies to deal damage at a distance!
Utility Item
These are general items that can be used by switching to their respective icon and pressing the Use Subweapon button. Running low on health? Take a Potion!
Equipment
These items provide passive effects for Simon, like torches illuminating dark spaces, or having his all-purpose bandana equipped to perform flips and dash kicks!
Look forward to even more, and WISHLIST The Transylvania of Adventure of Simon Quest now!
Be sure to follow Retroware’s publisher page to stay up-to-date on all our games, news, and more!
Nordic Ashes: Survivors of Ragnarok - Noxfall Studios
Hello vikings!
Today as promised, we have a seed update! ːNA_Seedː ːNA_Seedː ːNA_Seedː There’s always a moment where you don’t know what to do with your seeds anymore, so we needed to do something about it. And even if you still haven’t exchanged all the available leaves for seeds, we think you will enjoy this update very much too!
Seed plants
The first announcement is that you will find seed plants across the realms! That way you will be able to earn many more seeds on each run. Hit them a few times to earn seeds.
One of the reasons is that this way you can get a bunch of leaves faster, and the other one goes as follows:
Relic Exchange:
You will find a new tab on the main menu called Relic Exchange. In this panel you will be able exchange some of your seeds for relics which will appear at the beginning of your next run. These relics can be active and passive relics, but not Ancestral relics in any case (the ones belonging to each character). Up to 15 relics will appear.
You will see relic seed prices vary depending on their rarity. Each relic will also have an energy cost. You will be able to add up to 5 relics depending on their energy. This way you may get 5 commons, or 2 epics, or 1 common 1 legendary, etc. For a small amount of seeds you will be able to reroll the weapons that appeared. You may also lock relics by previously selecting them so they don’t reroll with the rest. Once you’re done, just close the panel and the relics you selected will appear right when you start a new run. These relics will only be available until your next run ends, so choose wisely.
You will need to earn 10k seeds to unlock this feature.
Improvements
Ragnarok VI and VII added to Custom Mode.
Fixes
Immunity Knot relic didn't avoid you getting frozen in Jotunheim.
We hope you enjoy the new seed features!
As for next week, we will open Asgard beta! The last beta realm of the game! Seed you soon :D ːNA_Seedː
If you have any suggestions, issues or any kind of feedback, don't hesitate to contact us: 🔸 Discord. 🔸 Steam Community.
This week we've focused on bringing further improvements to the game's multiplayer experience, both in terms of optimisation and stability, resulting in a fluid experience and less rubberbanding in cooperative and invasion matchups. This is alongside our ongoing commitment to ensure Mournstead feels as smooth as ever, with an additional 35+ tweaks and enhancements included in today's update.
Before you read the full patch notes below, as promised in our Free Content Roadmap, next week we pull the trigger on a highly requested community feature… Don’t miss out!
In light, we walk. HEXWORKS Team
[h4]Multiplayer[/h4]
Fixed an issue that failed to show the new area prompt to both players in a co-op session at the same time.
Fixed an issue that prevented both host and co-op partner from upgrading Sanguinarix on a new save without quitting the game.
Fixed an issue that could cause players to gain invulnerability when attempting to revive a co-op partner while being hit by an enemy.
Fixed an issue that could cause the co-op partner to become stuck in a teleportation loop if player host is underneath the water whilst in Umbral.
Fixed an issue in multiplayer that would cause item selection UI to automatically move to the top when a co-op partner would purchase or sell an item in a shop.
Fixed an issue in multiplayer that prevented a co-op partner's crossbow to not reload automatically after rolling, whilst having the Inner Serpent Pendant equipped.
Fixed an issue in multiplayer where the host didn't receive any Vigor for defeating the invader in a Crimson Ritual.
Fixed an issue in multiplayer that caused an invading player to not receive Vigor if the host player died from a status effect.
Fixed an issue where co-op partner was unable to assist the host when killing enemies to progress Illuminator Aubrey's quest in the Trial of the Three Spirits.
Improved the multiplayer experience across all platforms for coop or invasion matchups. The overall experience now has less rubberbanding and should result in smoother gameplay overall.
Fixed an issue that caused a fog wall to appear for co-op partner during the introductory cutscene for the Hollow Crow.
[h4]Collision[/h4]
Fixed a collision issue that allowed players to skip a part of Lower Calrath by accessing unintended areas near the droppable ladder in the Alehouse.
Fixed a collision issue that could cause players to get stuck in an inaccessible area prior to the first Umbral puzzle in Lower Calrath.
Fixed a collision issue that allowed players to skip a major part of Lower Calrath by jumping over a fence using Umbral environment next to the first Umbral puzzle
Fixed an issue that could cause players to become stuck in Umbral environment after death in Axiom near the first Umbral puzzle in Lower Calrath.
Fixed a collision issue that could allow players to gain entry to an unintended area while in Umbral in the cathedral in The Empyrean.
Fixed a collision issue near the that could allow players to traverse out of bounds, and fall through the world near the kitchen in Manse of the Hallowed Brothers.
Fixed a collision issue that allowed players to skip the Ruiner's arena in Lower Calrath.
Fixed a collision issue where players could get stuck behind a fallen statue near Leprosarium.
Fixed a collision issue that could cause players to get stuck in the elevator room while the elevator descended in Pilgrim's Perch.
Fixed a collision issue where soulflayable Umbral effigies attached to Umbral platforms would have collision while in Axiom.
Fixed a collision issue that could allow players to jump down a stone wall and fall out of the game world in Revelation Depths.
[h4]Enemies[/h4]
Fixed an issue where the Bringer of Stillness could get stuck in the environment in Upper Calrath.
Fixed an issue where the Ruiner could get stuck in a falling animation in Upper Calrath.
Fixed an issue where a Raw Mangler could get stuck in a falling animation in Pilgrim's Perch.
Fixed a rare issue that could cause the Lightreaper to become invulnerable to damage during combat.
Fixed an issue that could cause Corrupted Penitent to get stuck in a falling animation near a wooden scaffolding in Depths.
Fixed an issue that prevented "A Shadow Dispelled" achievement to unlock if the Scarlet Shadow had been defeated with an effect.
[h4]Visuals[/h4]
Fixed an issue where textures present on the ground in Penitent Path were missing.
Fixed an issue where Umbral assets could be seen loading in above the exit of the boss arena of The Congregator of Flesh on lower graphic settings.
Fixed an issue that caused the visual effects of Boss Weapons to not appear if players entered ranged mode beforehand.
[h4]UI[/h4]
Fixed an issue where players were unable to close the Bucketlord dialogue whilst having an insufficient amount of buckets under special circumstances.
Fixed an issue that caused special edition's content prompt to appear after closing the 3D Photomode.
Fixed an issue where the "Controller Disconnect" prompt was shown permanently while having 2 controllers connected and disconnecting 1 of them.
[h4]Other[/h4]
Fixed a camera collision issue that allowed players to see out of the game world in Revelation Depths.
Fixed an issue where the camera input could break when interacting with Winterperry while triggering a falling animation with nearby rocks in Depths.
Fixed an issue where the mini event in front of the Sanctuary of Baptism wouldn't play properly, resulting in the enemy AI missing to knock down the targeted penitent.
There's a new update out for DitherDream! Four major points for this minor update:
Improvements to most of the existing islands layouts and palettes. Test of Winds and Way of Harmony changed the most.
Basic Controller Support - You can do pretty much everything with a controller, but controls aren't rebindable yet.
Color transitions between levels are handled differently now, leading to smoother transitions and a more colorful experience overall.
Sliders have been added to adjust the speed of most effects and the intensity of the colors. This should help everyone to get their preferred experience, without melting anyone's eyes. Like specifying how hot you want your curry to be at a restaurant.
Thanks to all those who have played! It's been great to see and hear from people exploring the archipelago!
Greetings esteemed colleagues! We are so excited for you to play Abiotic Factor! This guide contains everything you need to know about the demo whether you're new or returning.
But first, a BIG Announcement!
Abiotic Factor is Releasing in May 2024
That's right, Abiotic Factor has set a Steam release date - May 2, 2024. We'll be sharing more information about this shortly, including info about confirmed languages and subtitles. We're very excited to keep you all in the loop on development as things continue to ramp up.
Now onto the demo!
Below you will find some helpful information, such as:
Demo dates times and languages
How to access the demo
What's in the demo
How to report a bug or crash
Where to submit feedback
Where to find our FAQ
A few new player tips
Changes since the December Playtest
Demo updates
How Long is the Demo Available?
We have extended the demo availability to the 20th of February, 2 PM PST.
The demo is available from the 25th of January 10:00 AM PST to the 12th of February 10:00 AM PST.
Here is a time zone breakdown:
PST: Thursday, 25th January at 10:00 AM through Thursday, 20th February at 2:00 PM
MST: Thursday, 25th January at 11:00 AM through Thursday, 20th February at 3:00 PM
CST: Thursday, 25th January at 12:00 PM through Thursday, 20th February at 4:00 PM
EST: Thursday, 25th January at 1:00 PM through Thursday, 20th February at 5:00 PM
GST: Thursday, 25th January at 6:00 PM through Thursday, 20th February at 10:00 PM
NZDT: Friday, 26th January at 7:00 AM through Friday, 21st February at 11:00 AM
What Language is the Demo Available In?
Currently the demo is only available in English audio with English subtitles. We can confirm that we are working on getting several subtitle languages ready, including Brazilian Portuguese, German, Russian, Ukrainian, French, Spanish and Polish.
How to Launch the Demo
To begin your work in the GATE Cascade Research Facility, you’ll need to download the demo by clicking the ‘Download’ button on the Abiotic Factor Steam store page.
Once it’s downloaded you can launch it from your library. If you’re on a low-spec PC or laptop we recommend launching with the DX11 option which turns off some of our fancier graphical features and may prevent crashes.
What's Included in the Demo
This demo opens up an early section of the GATE Cascade Research Facility for exploration and gameplay, as well as the Tutorial. We've given you just a taste of the depths that you will be able to explore upon release!
Abiotic Factor is a large, open world game and this is just a small section of it, but contains a huge range of key gameplay and functionality, as well as a lot of new features, polish and improvements for anyone who may have participated in previous playtests. We’re super excited for you to jump in!
For those who want to 100% the demo (so to speak) you can keep playing and making discoveries and unlocking more recipes/skills even after you complete the last available objective for this playable.
How to Report Bugs, Crashes and Give Suggestions
We want to hear from you! Listed below are different guides and master threads dedicated to anything you’d like to ask or share with us.
Yes you can! The game can be played with 1-6 players.
New Player Tips
As a scientist arriving at the Gate Cascade Research Facility just as a mysterious catastrophe unfolds, you’re trapped far underground with no hope of rescue. Find ways to survive, explore, unlock and - eventually - escape your increasingly lethal workplace with your team.
Pager! Your pager can be accessed in the emote radial wheel. A nifty device which lets you briefly ping your location to your fellow scientists in the case that you become lost in the cubicles.
Holster your items!
You can holster your weapon and shield by pressing H on keyboard.
Control rebinds!
Keyboards, mice and controllers can all be rebound in the settings menu at any time.
Changes since the December Playtest
For those scientists who have already ventured through some of this content in our playtests - first, thank you for your feedback in helping us make this demo even better!
Secondly, there will be some new features, lots of bug fixes, balance changes, and a handful of other surprises. These surprises include some new areas to explore and some new "toys" to play with.