Trombone Champ - holywowstudios
Hi everyone! Welcome to 2024! A number of things caused us to slow down over the holidays, but we're back with a pretty nice update.

Don't forget: if something about this update messes up your game, you can revert to the previous version (1.181) by right clicking the game, clicking Properties, going to Betas, and choosing the "last_update" beta branch. But for the love of God, please change back to the newest version whenever you can.

New Stuff
  • New Tracks: "Habanera (from Carmen)" and "Trombone Skyze (Nasty Mix)!" Habanera is a nice medium-difficulty track, while "Trombone Skyze (Nasty Mix)" is much more difficult. Since the game is getting older and its players are getting better, we'd like to offer more difficult tracks in future updates.
  • New Feature: You can now have the option to "dance" manually by moving the mouse left and right. This is cosmetic only, but really fun in "Free Improvisation" mode. You really feel like you're in control of the character with this enabled! You can toggle this option on and off in the character select screen, above the "Jubilant / Estudious" toggle.
  • New Feature: Added ability to skip the initial logos using the externalparams.json file, which is in the same location as your save files and settings. Since this screen contains an epilepsy warning, we really don't want you to skip this stuff! This is why the setting is hidden in an external file rather than in settings.
https://www.youtube.com/watch?v=GyThMr0C6TA
https://www.youtube.com/watch?v=ReEsBPOG13c


Changed / Improved Stuff
  • The tiny combo counter near your cursor now counts up past ten, so you can always see your current combo. This is really nice, since previously it was impossible to track your current combo unless it was also your highest combo. The large counter that appears near the "Perfecto! / Nasty! / etc" text still maxes out at 10x, to indicate that anything past 10 doesn't affect scoring.
  • The small explosion effect that appears when a note finishes now looks much better. The previous effect bugged us for months - we made it pretty quickly during the post-launch update frenzy, and it could have used a little more love.
  • Input code tweaked so that pressing multiple keys no longer mutes the trombone. If you prefer the previous system, there's a new "multiple keys mute" option in Settings -> Controls. Many people have asked for this!
  • If mouse smoothing is set to zero, there is now no smoothing whatsoever. Previously, there was still a very small amount of smoothing, even if smoothing was set to zero. With the new code, frame-perfect movements should be possible.
  • Note lines are now more visible in Free Improvisation mode, which should help you play melodies.

Above: much-nicer bursts when notes complete, and the counter goes beyond ten!


Fixes
  • The breath meter now pauses correctly when gameplay is paused.
  • Breath now recovers twice as quickly in Turbo Mode.
  • Added missing sound effect when getting "Perfect" on a track.
  • Adjusted the volume of a few sound effects that were too dang loud.
  • Other small bugfixes and optimizations.

What's next?... We've mentioned this in earlier posts, but we have two large goals we'd like to leap on in 2024: localization + a level editor. Both of these are already in progress and we hope to share updates soon!

Thank you for your patience and happy tooting!

-Holy Wow
Jan 25, 2024
Dreamed Away - Nicolas
We’re excited to announce another demo update!

This update brings back the Japanese localization, that has now been updated to to the latest version of the game.

This updates also fixes a bug with lighting environments towards the end of the demo.



As always, we're open to feedback so feel free to tell us about your experience!

Also... we would love to have you in our Discord! We post updates regularly and discuss new features with the community, so come join us!



Nicolas Petton & Pineapple Works
Galactic Civilizations IV - [SD] redskittlesonly
Galactic Civilizations IV: Supernova updated to version 2.3, titled "War & Peace" last week, let's dive in:



This update includes many balance changes to make diplomacy more meaningful and interesting, to allow players (and the AI) to more easily exit wars they don't want to be in and reduces the occurrence of "Everwars", and generally improves the "grand strategy" level of GalCiv's gameplay by making the AI make more believable choices when it comes to declarations of war.

Also included are many bugfixes, an update to the original Epic Edition, support for the older "Widescreen HD" resolution for Steamdeck and older computers, and more!

The full changelog for v2.3 "War & Peace" is here.
Seth - Eliadil
Hello everyone ! Today marks the first update to the game and we hope you'll have fun with it while we prepare the next one !

We wanted to take a brief moment to say a huge thank you to everyone that tried the game or sent us words of encouragement, this means the world to us and we're absolutely thrilled to see the positive feedbacks that you've made so far !

And now, let's dive straight into the patch notes !

Patch Notes for Patch 0.11

Gameplay :

  • Player movespeed increased by 10%

  • Added a new gameplay mechanic, Death Blow :
    • When an enemy reaches a certain HP threshold, it will become vulnerable to a Death Blow for a few seconds.
    • Killing this enemy with a melee attack will now reward a sizeable shield bonus.
  • Melee hits now no longer give extra shield as baseline
    • Developper comment : Getting shield with melee hits was hard to explain and even harder to properly display. This mechanic has been reworked into the Death Blow, and Melee will be further adjusted in the upcoming patches to compensate for the loss of shields, as well as making melee gameplay more fun.
  • Damage from Melee has been increased from 55 to 70
    • Developper comment : This temporary increase to damage is there to keep Melee as a viable option while we rework the current melee upgrades and powers into something more fun to play with.
  • The following changes have been made to the Pillar of Ptah :
    • Damage of primary fire has been reduced from 120 to 75 (90 to 50 when not hitting target directly)
    • Ammunition has been increased from 1 to 2
  • Bow of Neith max ammunition has been increased from 6 to 7
Ennemies
  • HP of Apophis' Heralds has been reduced from 800 to 500
  • The projectiles of Priests and Embalmers are now purple for consistency and clarity
  • It is now possible to kill Medsourê in the training grounds. But will you truly kill such a ray of sunshine ?
Environment and Art
  • The disposition of some maps has been adjusted
  • Some visual elements have been adjusted in various maps
User Interface
  • The appearance of some UI elements have been modified
Music and Sounds
  • A new music plays in the Hub
  • Some map objects now emit sounds
Jan 25, 2024
Akumi Wars Playtest - Miltonius
Testing demo build on Playtestbuild
SMITE 2 - HiRezIsiah
SMITE 2 is taking the battle sounds of the Gods to the next level!

Join the team for a developer deep dive on how we're improving audio in SMITE 2!

GRIME - Yarden
Hey! Yarden GRIME director here, and I'm glad to announce that Parting Shade, our 4th and final Major Update is OUT NOW alongside our long awaited Switch Port.



Parting Shade adds an entirely new endgame area to the top of the Weeping Cavity, just below the Vase rockheads.
This area requires you to posses all traversal abilities because you are about to prove your mastery with them.

Please enjoy our parting gift to you.
Until we meet again... in the ambitious world of GRIME II. :)



----------------------------------


Parting Shade Patch Notes:

New Content:

New Area.
New Weapon.
New NPC interactions.
New Achievement.

Quality of Life:

The following changes were made in attempt to give new players that have difficulties with Force management a better chance to embrace the system.

Added a highlight recommending the Frail Arm Trait.
(This is aimed at encouraging new players to give the first Force replenishing Trait a chance, since playing with out any Force replenishing Traits can make the experience overall less enjoyable.)

Swapped The Flower Foe and the Leaper traits.
(This change is aimed at making the Force regeneration Trait accessible far earlier.)

Performance:

Numerous farther optimizations were made to the game, but especially to "Low Fidelity" Mode, accessible via the game settings as that is the mode the Switch version runs on.


----------------------------------


Our Discord
https://discord.gg/grime

Unforetold: Witchstone - PatBrutal
Adventurers, the wait is over!

Unforetold: Witchstone has officially launched into Early Access on Steam.
Embark on a journey where your choices shape the world around you.
Explore, battle, and decide your destiny in a realm filled with magic and mystery.

Thank you for your support and enthusiasm. We can't wait to see the paths you choose.

Your adventure starts now!



Stay connected and follow us here:

Discord: https://discord.gg/spearheadgames
Twitter: https://twitter.com/WitchstoneGame
Facebook: https://www.facebook.com/WitchstoneGame/
Instagram: https://www.instagram.com/witchstonegame/
Website: https://www.witchstone.ca/
YouTube: https://www.youtube.com/user/SpearheadMontreal/

#DRIVE Rally - quisee
Hey Drivers!👋

We did it! Our Discord #DRIVE Community has officially crossed the incredible milestone of 10,000 members! 🌟This journey has been nothing short of amazing, and each one of you has played a crucial role in making our server a vibrant and welcoming space.

Thank You! 👏

A massive thank you to every member, old and new, for contributing, engaging, and being a part of our fantastic community. Your enthusiasm, creativity, and support have fueled our growth and made this space truly special.

What's Next? 🎊

As we celebrate this achievement, we're also excited about the future. Stay tuned for more updates, and we'll see you on the road!

Spread the Word!

We are still growing as a #DRIVE Community thanks to you! Our Fans and Drivers! Feel free to share this news with anyone who might be interested in our awesome community. The more, the better!

Once again, thank you for being a part of this incredible journey. Here's to 10,000 strong and many more milestones ahead! 🥂✨

JOIN OUR #DRIVE DISCORD COMMUNITY




Pixel Perfect Dude Dev Team

🌟WISHLIST #DRIVE RALLY🌟
https://store.steampowered.com/app/2494780/DRIVE_Rally/

Connect with Us: Stay in the loop! Follow us on social media and join our official #DRIVE Discord to stay updated, share your game experiences, and bond with our vibrant community! See you on the rally roads!
_____
Our community:
Discord: http://discord.gg/drivegame

Twitter: https://twitter.com/drivethegame

Facebook: https://www.facebook.com/DRIVE.GAME
Poppy Playtime - tobias.cascia
Hi everyone! Just want to get you a heads-up that we've added a quick patch to Poppy Playtime:

  • Updated the launcher to include new icons for Chapters 1, 2, and 3.
  • If you do not own the chapter, the icon will direct you to the Steam store page.
Check it out!

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