Players who recharge any package will receive the Tida character, valued at 900 Amethyst, for free permanently.
If players already have the Tida character, they will receive 5 Greedy pots, valued at 1,050 Amethyst.
Top-up history will be counted from January 25th, 2024, and players who have topped up before this date can join the event and be considered as their first top-up.
For players who request to cancel topping up through Steam's conditions, the Tida character or reward items will be withdrawn. The system will record that the player has already made their first top-up, and they will not be able to top up further to receive the event rewards.
For any bug encounters or other issues please contact our support team at hshsupport@ygg-cg.com with the subject line: [bug][issue] alongside attaching screenshots and description of your issue.
๐ Are you ready for a cosmic adventure? ๐ฉ Play the Cosmic All-In or Fold Blitz NOW! ๐ Complete the missions by Jan 30 and score a limited Space Hat - Captain Willi, plus an exclusive Cosmic Spin! ๐โจ Are you in for the thrill? ๐ฅ
Would you like to know when the SAS operators will become available for purchase with Credits? Or what about the Snowstorm Epic Outfit from the last Twitch Drop season?
The information is right there โ in a new article on the website!
In the article, we explained the item exclusivity period and presented a special memo. The memo will help you to understand when a new item from a Battle Pass or an event will become available for purchase for all players.
Previews for 0.12b (Ella Only Path) Expected to come out next month
Again, extremely sorry for the little to no updates in recent months. Sorting out private life issues has been difficult. Promising regular updates from next month and onwards. We've hired someone to do the translations and also taking help from the community on the go.
Today there's a very special guest: we will be joined by Daniel aka Spoony, that has been with us since CBT. With more than 400h played, a Lego Ectype created by his son (you remember our post about it?) and loads of questions for us, we're very excited to have him!
Come watch us today at 16:00 CET | 10:00 EDT | 7:00 PDT
We will be simulcasting to Steam, Youtube and Twitch!
Notes:Virvius development is at full tilt in it's rush to have early access ready by March, There's still a massive amount of work including Level 8, Level 9, and the boss Level 10. This update is mainly for getting the stability of the game under wrap so level design will be easier without worrying about the extras. This update features Level 7: Arcane Puncture, other level fixes, a performance boost, more accurate physics and fixes to some difficult bugs. Currently, there are over 50 bugs cleared in this build.
Feel free to try out the newest Demo for Virvius and if you have any questions, concerns or any other inquiries please refer to the Steam Discussion board or Enfenyx Gaming - Virvius Discord Server.
If you have a beta key you can now test the latest changes to the game. You can read the full patch notes here: PATCH NOTES
Since the release of the demo our time was spent; rebuilding the main menu to work fully with controllers, adding options for audio, gameplay, and controls, updating the individual boats and elements like the buoys with the new physics, bringing additional boats into the game, as well as doing some level design.
- The Garage was optimized to run faster and had its lighting improved. - The Showroom was optimized to run faster and had its lighting improved. - The Tunnel Boat is getting really close, but we still feel it needs more work. - New boats will start to get a lot more attention, including a take down ability for the Coast Guard. - The collisions for things like landscapes have been improved. - The menu system was rebuilt to work better with controllers. - Additional options for; Audio, Gameplay, Controls, & Customizing Inputs was added.
Why does the current beta have less content then the demo? We use our beta (or actual game build on Steam) as our public test platform. Our fans and testers need to play the latest content in order to provide feedback as we progress with the development. Right now our focus is to put the finishing touches on the Tunnel Boat.
Why is the tutorial greyed out in the menu? We are reworking the tutorial levels to include the latest changes to the game.
Why doesn't the boat fully flip over? We are working on the random flightiness of the boat when it reaches that threshold of instability, as well as the consequence (damage) for rolling or flipping.
Quick events seem broken.. I can't possibly win? We are still refining the speed and acceleration of the player and AI.
What do I do in the showroom and garage? Nothing but admire the view for just a little while longer. :) We are integrating the Steam API to be used in the Showroom and working on the Garage customization UI. Soon enough these areas will have working utility.
Where can I submit feedback? On the Steam discussion boards or on our website here: FEEDBACK
The game will be updated frequently as we make additional changes. Thank you to all of our testers for playing and submitting feedback.