Home Sweet Home : Online - PR


Announcement from Home Sweet Home : Online Team

Welcome to Season 3. The server is opened. The following updates and fixes have been applied

New Update
  • Reset progress in Ranked mode.

Shop Update
  • Added the first-time Amethyst Top-up reward system. Read the details below this post.
  • A new Blood Moon Ritual item has been added to the game, The Dark Art, which is a skin of Granny Kham.
  • A season Blood Moon Ritual has been added to the game, Blade of Immortality, which is a Glory-level accessory of Verona.
  • Mad Science (Limited Time: January 25th, 2024- April 18th, 2024)
    • New Skins and Accessories have been updated to Precious Pot:
      • Dr. Belle (Belle's Skin)
      • Dr. Heart (Heartrocker's Skin)
      • Dr. Nylcan (Nylcan's Skin)
      • Dr. Nymph (Nymph's Skin)
      • Dr. Verona (Verona's Skin)
      • Test Subject Don (Don's Skin)
      • Test Subject Jane (Jane's Skin)
      • Test Subject Ong (Ong's Skin)
      • Test Subject Pae (Uncle Pae's Skin)
      • Test Subject Tim (Tim's Skin)
      • Test Subject Nipa (Nipa's Skin)
      • Test Subject Yuri (Yuri's Skin)
    • The grand prize of this Precious Pot is Plague Doctor (Head accessory of Visitor).
  • Greedy Pot SS3 Ep.1 (Limited Time: January 25th, 2024- April 18th, 2024)
    • Update new Legendary-level skins in Greedy Pot.
      • Mystic Reibai (Yuri's Skin)
      • Kiku Hakama (Jane's Skin)
      • Ajisai Hakama (Nipa's Skin)
    • Updated Legendary-level rerun skins in Greedy Pot.
      • Sleepover Silky (Jane's Skin)
      • Trauma Nurse (Jane's Skin)
      • Best Friend Teddy (Prisoner's Skin)
      • Black Eagle (Uncle Pae's Skin)
      • Purest Princess (Nipa's Skin)
      • Super Buff (Tim's Skin)
  • New item has been added to Direct Store: (Limited Time: January 25th, 2024- April 18th, 2024)
    • Test Subject Zbingz (zbing's Skin ).
    • Test Subject Aof (Aof's Skin).
    • Test Subject Mewmew (Mewmew's Skin).

Rewards Update
  • Greedy Pots Progression Season 3 (Limited Time: January 25th, 2024- April 18th, 2024)
    • Update the Gacha progression because the new season has begun and change the reward list to the following:
      • Open 50 Greedy Pots: Cute Comic Momo (Profile Icon)
      • Open 100 Greedy Pots: Cute Comic Billy (Profile Icon)
      • Open 150 Greedy Pots: Cute Comic Mike (Profile Icon)
      • Open 200 Greedy Pots: Roaring Beast (Skin of Sigil Scroll)
      • Open 250 Greedy Pots: Mutation (Summon Effect)
      • Open 300 Greedy Pots: Hot Nurse (Skin of Verona)
  • Season Ritual (Season 3)
    • Reset the Ritual Point because the new season has begun and change the reward list to the following:
      • 20 Points: Higanbana Mask (Head accessory of Kamiko)
      • 40 Points: Keshi no Hana (Keychain accessory of Kamiko)
      • 60 Points: Corpse Lily (Back accessory of Kamiko)
      • 80 Points: Endless Agony (Sacrifice Accessory)
  • Ranked Match (Season 3)
    • Update the seasonal rewards of Visitor's Rank.
      • Bronze: Bronzed Naga (Profile Icon)
      • Silver: Silvery Naga (Profile Icon)
      • Gold: Golden Naga (Profile Icon)
      • Platinum: Celestial Naga (Profile Icon)
      • Enlightener: Enlightened Naga (Profile Icon) and Royal Mantle (Back accessory of Visitor - Limited)
    • Update the seasonal rewards of Warden's Rank.
      • Bronze: Coppery Garuda (Profile Icon)
      • Silver: Ashen Garuda (Profile Icon)
      • Gold: Ablazed Garuda (Profile Icon)
      • Platinum: Vicious Garuda (Profile Icon)
      • Inferno: Infernal Garuda (Profile Icon) and Pink Prism (Accessory of Belle - Limited)

System
  • The reward for the current week's Blood Moon ritual will be displayed.

Bug
  • Fixed: The incorrect work of Pray Hunter, Perk of Warden.
  • Fixed: The incoorrect display of character in Underwater Temple Map.
  • Fixed: When Mewmew uses the Cheer Up Skill while HP is full, it cancels someone's skill usage among the visitors.
  • Fixed: The incorrect display of Grim Family when caught by Kamiko's trap in Battle Mode.
  • Fixed: When transforming into Chan in Battle Mode, it prevents the visibility of Ally.

Known Issue
  • Players can check for bugs and issues that the development team is aware of and currently working to fix. Click Here

First-time Amethyst Top-up Event
Event Conditions:
  • Players who recharge any package will receive the Tida character, valued at 900 Amethyst, for free permanently.
  • If players already have the Tida character, they will receive 5 Greedy pots, valued at 1,050 Amethyst.
  • Top-up history will be counted from January 25th, 2024, and players who have topped up before this date can join the event and be considered as their first top-up.
  • For players who request to cancel topping up through Steam's conditions, the Tida character or reward items will be withdrawn. The system will record that the player has already made their first top-up, and they will not be able to top up further to receive the event rewards.

For any bug encounters or other issues please contact our support team at hshsupport@ygg-cg.com with the subject line: [bug][issue] alongside attaching screenshots and description of your issue.
Start an egg - T-ING
Add: Super Beast - Chaos, Destroyer of Order, Ignoring Physical Damage

Add: Automatic combat function
Eldritchvania - DeathCount Games
Its finally time to announce a release date!

Eldritchvania will be available here on Steam, Game Jolt and Itch.io at 12am(AEDT) on the 10th of February!


We'd like to give a quick thank you to the followers who've supported us over the many years of development.

We can't wait to see you play and hear what you think of our work!

If you're as excited as we are please help us out by spreading the word and sharing Eldritchvania on your social media/s of choice.

The time to pick up your sword and solve the eldritch riddles that lie ahead nears ever closer!
Community Announcements - Marten_GOP


๐Ÿš€ Are you ready for a cosmic adventure? ๐ŸŽฉ Play the Cosmic All-In or Fold Blitz NOW! ๐ŸŒŸ Complete the missions by Jan 30 and score a limited Space Hat - Captain Willi, plus an exclusive Cosmic Spin! ๐ŸŒŒโœจ Are you in for the thrill? ๐Ÿ”ฅ
Caliber - mr.somick


Would you like to know when the SAS operators will become available for purchase with Credits? Or what about the Snowstorm Epic Outfit from the last Twitch Drop season?

The information is right there โ€” in a new article on the website!

In the article, we explained the item exclusivity period and presented a special memo. The memo will help you to understand when a new item from a Battle Pass or an event will become available for purchase for all players.

Read.
Seducing The Devil - Deafperv
Previews for 0.12b (Ella Only Path)
Expected to come out next month













Again, extremely sorry for the little to no updates in recent months. Sorting out private life issues has been difficult. Promising regular updates from next month and onwards. We've hired someone to do the translations and also taking help from the community on the go.
Void Crew - [HUTLIHUT] Kinnadelth โœจ CM


Hey ectypes!

It's Dev Stream Thursday, and it's a special one!

Today there's a very special guest: we will be joined by Daniel aka Spoony, that has been with us since CBT. With more than 400h played, a Lego Ectype created by his son (you remember our post about it?) and loads of questions for us, we're very excited to have him!

Come watch us today at 16:00 CET | 10:00 EDT | 7:00 PDT

We will be simulcasting to Steam, Youtube and Twitch!

๐Ÿ“ https://www.youtube.com/@HutlihutGames/

๐Ÿ“ https://www.twitch.tv/hutlihutgames

Metem preserve you!

Wish you all the loot,
Kinnadelth (Community Manager) and the Hutlihut team
Virvius - Enfenyx
Log - 01/25/24

Notes: Virvius development is at full tilt in it's rush to have early access ready by March, There's still a massive amount of work including Level 8, Level 9, and the boss Level 10. This update is mainly for getting the stability of the game under wrap so level design will be easier without worrying about the extras. This update features Level 7: Arcane Puncture, other level fixes, a performance boost, more accurate physics and fixes to some difficult bugs. Currently, there are over 50 bugs cleared in this build.

Feel free to try out the newest Demo for Virvius and if you have any questions, concerns or any other inquiries please refer to the Steam Discussion board or Enfenyx Gaming - Virvius Discord Server.


ADDED/CHANGED FEATURES
  1. Shotguns and Spiker Cannon has better sound effects (Hopefully) หsteamfacepalmห.
  2. Level 7: Arcane Puncture built.
  3. Enemies listen for player sound.
  4. Lights travel down hallways functionality.
  5. Add flares to the shotgun bullets so player can see bullets shot.
  6. When the player takes damage, to show the bloody screen flash instead of just red UI.
  7. Controller disconnection popup UI.
  8. New Screenshot Capture mode in Console Command.

GAME FIXES
  • Fixed Time Step and Maximum Allowed Timestep changed in project
  • Level 6 Yellow key room, player gets stuck in water when walking up ramp.
  • Some shoot switches don't trigger when fired at.
  • Last sound effect plays when unpausing the game.
  • Game frames-per-second really low on Level 6.
  • Sigma projectile bounces off enemies and loses momentum. (Still slightly an issue)
  • Player not swimming under water despite drowning. (Steam Feedback).
  • Player falls under acid in acid room to the left when entering through the door.
  • Explosions no longer cast through walls (My favorite!)
  • Sword no kills enemies through walls. (Also a favorite!)
  • Lava switch in Level 7 Index out of bounds.
  • Enemy continuously playing background sound and getting stuck on position.
  • Level 6 station lights don't light up when pressing main switches.
  • Enemies no longer hurt player through walls.
  • Sword not completing collision when directly in front of enemy.
  • Fix overall bullet force on enemy bullets.
  • Explosive box by blue key door in level 6 doesn't explode.
  • Added some more feedback to the weapon recoil on Spiker Cannon.
  • Add Griever mounts back into Prologue on hard difficulty entrance.
  • Health bar remains filled when exploded/mutilated.
  • Message Triggers for acid and lava sections do not shut off in level 6.
  • V-damage sound is louder than gun shots.
  • Sigma projectile too slow when moving forward at the same time is was fired.
  • Player can interact with fireballs in lava.
  • Elite enemy grenade fires straight not adjusting based on player distance or height.
  • Mastoid laser eyes didn't affect enemies.
  • Some enemies don't engage player right away in some levels.
  • Probuilder seam in Level 2 drill not sealed.
  • Increase the spread for shotgun weapons.
  • Speed up the weapon fire on Photon Cannon.
  • Speed up the weapon fire on Spiker Cannon.
  • Increase blood on enemy damage.
  • Divinity sound is played when sword is swung.
  • Spiker ammo box sitting in entrance lava in level 6.
  • Z fighting in lava at start of Level 6.
  • First switch in level 4 tower is pushed out from wall.

GAME ISSUES
  1. Elite enemy launches grenades directly down at player.
  2. Berserk powerup falls through floor in level 6.
  3. Enemies have a late animation call when they are damaged or just died.
  4. Some sprite elements are broken on long resolutions.
  5. Enemies stick to player on Level 6 main elevator.
  6. Number of enemies killed in level doesn't match the total number of enemies in the level on load.
  7. Crushers in level 6 can catch player with god mode causing the player to get stuck.
  8. Rain trigger doesn't reactivate when in rain (Prologue Level)
  9. Photon Cannon revs up immediately after shooting.
  10. Player can survive lasers with full armor and health.
  11. Increase gore explosion force in direction shot.
  12. Make gore chunks larger for larger enemies.

UPCOMING TASKS
  • Game Idea - Change blood color.
  • Setup kill boxes on the outside of levels so player dies instantly when they clip outside.
  • Adding barely surviving health when player is near death.
  • Rebuilding the photon cannon.
  • Addressing jump strafing to get it more functionally satisfying.
  • Game Idea - Add blood enabled option.
  • Design a new trailer for Virvius.
  • Game Task - Add explosion holes for explosions.
  • Game Task - Add Powerup stacking.
  • Game Task - Vibration strength option.
  • Give Diabolic enemies their own Gore.
  • Design better visual textures for the game.
Jan 25, 2024
Tunnel Boat Terror - falcon racing studios
If you have a beta key you can now test the latest changes to the game. You can read the full patch notes here: PATCH NOTES

Since the release of the demo our time was spent; rebuilding the main menu to work fully with controllers, adding options for audio, gameplay, and controls, updating the individual boats and elements like the buoys with the new physics, bringing additional boats into the game, as well as doing some level design.

- The Garage was optimized to run faster and had its lighting improved.
- The Showroom was optimized to run faster and had its lighting improved.
- The Tunnel Boat is getting really close, but we still feel it needs more work.
- New boats will start to get a lot more attention, including a take down ability for the Coast Guard.
- The collisions for things like landscapes have been improved.
- The menu system was rebuilt to work better with controllers.
- Additional options for; Audio, Gameplay, Controls, & Customizing Inputs was added.

Why does the current beta have less content then the demo?
We use our beta (or actual game build on Steam) as our public test platform. Our fans and testers need to play the latest content in order to provide feedback as we progress with the development. Right now our focus is to put the finishing touches on the Tunnel Boat.

Why is the tutorial greyed out in the menu?
We are reworking the tutorial levels to include the latest changes to the game.

Why doesn't the boat fully flip over?
We are working on the random flightiness of the boat when it reaches that threshold of instability, as well as the consequence (damage) for rolling or flipping.

Quick events seem broken.. I can't possibly win?
We are still refining the speed and acceleration of the player and AI.

What do I do in the showroom and garage?
Nothing but admire the view for just a little while longer. :) We are integrating the Steam API to be used in the Showroom and working on the Garage customization UI. Soon enough these areas will have working utility.

Where can I submit feedback?
On the Steam discussion boards or on our website here: FEEDBACK



The game will be updated frequently as we make additional changes. Thank you to all of our testers for playing and submitting feedback.

If you don't see your name in our credits under beta testing, make sure to email us at http://mailto:info@tunnelboatterror.com
Blackout - Early Access - Vojmir
Thank you everyone for playtesting so far! Your feedback has been great in ensuring the public launch of the game goes well.

Changes:
  • Made Pause Menu escapable with ESC button.
  • Fixed Echo Bullet not working on SMG.
  • Made Aim Game in Carnival Area give only 1 Max Ammo upon completion.
  • Fixed Interact Message disappearing forever after using the Fortune Teller.
  • Made Ults no longer feed into themselves.
  • Added New SFX & Animations to ULT-RiseUp.
  • Fixed enemies being affected by ULT-RiseUp being unmarked as a Ritual Sacrifice.
  • Fixed enemies that were Insta-Killed (death with no animations) not counting towards Rituals.
  • Adjusted platforms in Carnival Area to allow enemy pathing.
Update & Post made by: Vojmir
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