Atelier Ayesha: The Alchemist of Dusk DX - KTG_Dev_Messenger
Adventure, Alchemy, Everyday

KOEI TECMO GAMES and Akatsuki Games present the latest title in the Atelier series!
A story of the two protagonists Resna and Valeria, and the simple yet profound game system of gathering, synthesis, and battle. Plus, encounter many characters from past Atelier games.

For new starters only! Two of the highest rated ★3 characters (Rorona + another character) are guaranteed!

Begin your alchemy adventure by playing this free-to-play game now!

https://store.steampowered.com/app/2594920/

Official Site:https://resleriana.atelier.games/en

Official X:https://twitter.com/Resleriana_EN

©KOEI TECMO GAMES / Akatsuki Games Inc.
Star Conflict - Super Glix
Ships

Helicon
  • Added a bonus of 30 pts. hull resistance to thermal damage.
Tai’Kin
  • Hull durability increased by 30%.

Weapons and missile slot

“Langmuir” launcher
  • Rate of fire reduced from 450 to 400 shots/min.
  • Damage increased by 12.5%.
Phase suppressor (regular version)
  • Added to esports weapons.
“Tracer” plasma gun
  • Projectile speed increased from 5000 to 6000 m/sec.
“Torch” launcher
  • Range increased from 2800 to 3200 m.
Plasmer
  • Initial spread reduced from 3 to 2 deg.
  • Cloud duration reduced from 7 to 5 sec.
  • Cloud damage per second increased by 36.4%.
Coil mortar, Boarding coil mortar
  • Spread reduced from 1.5 to 1 deg.
  • Damage increased by 10%.
Plasma minigun
  • Spread growth rate reduced by 30%.
Guided thermosphere
  • Projectile rotation speed increased from 25 to 50 deg/s.
Fuse blaster
  • Cooling time reduced from 4 to 2 sec.
  • Damage increased by 50%.
Th'ak'Len
  • Projectile speed increased from 3500 to 5500 m/s.
Pirate pulse laser
  • Critical damage bonus reduced from 70 to 60%.
Weapon “S-5607 Tide”
  • Time to overheat increased from 6.3 to 7 sec.
  • Damage increased by 20%.
MIRV launcher
  • Projectile speed increased from 1800 to 3000 m/s.
“Kai” fission launcher
  • Shard speed has been reduced from 16575 to 13650 m/s.
Weapon “Plasma inductor”
  • Firing range reduced from 3200 to 2600 m.
Phaser
  • Damage increased by 5%.
Overheating laser
  • Heating acceleration effect increased from 8.3 to 16.6%.
  • The number of effect stacks reduced from 12 to 6.
Energy smite
  • Energy drain increased from 35 to 75 pts.
  • Projectile speed increased from 5000 to 7000 m/sec.
Thermo-launcher TL-5
  • Cooling time reduced from 3.5 to 2 sec.
Plasma burster Mk-3
  • The penalty for overheating reduced from 3 to 1.5 sec.
“Thanatos” railgun
  • Damage increased by 10%.
Mass Driver NY
  • The parameters have been brought to the level of a regular mass driver:
    • Maximum spread reduced from 0.9 to 0.4 deg.
    • Cooling time reduced from 2.5 to 1.5 sec.
    • Damage increased by 8%.
    • Firing range increased from 2950 to 3600 m.
Cruise missile
  • Rotation speed increased by 20%.
  • Torpedo flight speed increased by 20%.
Echo cannon
  • Critical damage bonus increased from 50 to 75%.
Anomaly torpedo
  • The amount in the cartridge increased from 2 to 3.
Thi’Lith Beam
  • Damage increased by 10%.
  • Range increased by 350.
  • Critical damage bonus increased from 10 to 25%.
“Fury” plasma gun
  • Damage increased by 25%.
  • Critical damage bonus increased from 50 to 75%.
Laser “Apotheosis-4”
  • Critical hit chance increased from 5 to 15%.
  • Critical damage bonus increased from 50 to 75%.

Special modules

Techs phase shield
  • The amount of energy received increased from 35 to 110 pts.
Autonomous battle station
  • Delivery drones:
    • Search radius for damaged allies increased to 3500 m.
    • Trigger threshold increased from 40 to 50%.
Autonomous drones
  • Energy consumption decreased from 616 to 450 pts.
  • Drone damage increased from 219 to 438 pts.
  • Turret:
    • Damage increased from 1263 to 1894 pts.
    • Durability increased from 5000 to 7500 pts.
    • Spread removed.
  • Void drone:
    • Damage increased from 758 to 1137 pts.
    • Durability increased from 2000 to 3750 pts.
    • Spread removed.
Return crystal
  • Teleportation radius increased from 150 to 200 m.
  • Beacon durability increased from 2500 to 3500 pts.
Warp-reflector
  • Working range increased from 3250 to 4000 m.
  • Damage for one charge decreased from 12500 to 10000 pts.
Federation Energy router
  • Max speed and rotation speed bonuses increased from 30 to 40%.
Cluster rocket
  • Target search radius increased from 2000 to 3000 m.
  • Warhead flight speed increased from 650 to 780 m/sec.
  • Warhead rotation speed increased from 60 to 90 deg/sec.
  • Warhead explosion radius increased from 150 to 200 m.
  • Warhead damage increased by 20%.
Targeting complex “Attila”
  • Speed and maneuverability bonus increased from 20 to 30%.
Repair drone operator
  • Drone preparation time reduced from 30 to 25 sec.
Emergency landing
  • Cooldown increased from 18 to 25 sec.
  • Shield strength increased from 30,000 to 45,000 pts.
“Stranglehold” complex
  • Projectile rotation speed increased from 10 to 30 deg/sec.

Active modules

“Constellation” generator
  • Cloud size increased from 150 to 250 m.
Hull converter
  • Passive hull repair increased from 119 to 240 pts./sec.
Energy-compensating projectile
  • Reload time reduced from 48 to 40 sec.
Med Evac
  • Recovery radius increased from 750 to 1100 m.
Stasis mine
  • Reload time reduced from 40 to 30 sec.
Gravitational defense projector
  • Minimum range reduced from 2500 to 1000 m.
Swarm control
  • Recharge time increased from 35 to 45 sec.
Mobile pulsar
  • Deals damage to enemy drones and structures.
  • Range increased from 550 to 750 m.
Missile swarm
  • Missile flight speed increased from 400 to 900 m/sec.
  • Missile rotation speed has been increased from 75 to 120 deg/sec.
  • The number of missiles aimed at the target increased from 2 to 3.
  • Energy consumption reduced from 750 to 500 pts.
Nano-devourers
  • Damage increased by 100%.
  • Passive hull recovery increased from 35 to 55 pts./sec.
Target highlight mode
  • Initial damage increased from 124 to 164 pts.
  • Final damage increased from 1240 to 1640 pts.
“Squall” launcher
  • Explosion radius increased from 50 to 100 m.
  • Missile rotation speed has been increased from 75 to 90 deg/sec.
  • Reload time reduced from 35 to 30 sec.
“Hunter” tactical system
  • The module’s range increased from 2000 to 3000 m.
Inhibitor drone
  • The drone’s durability increased by 3 times.
Isotope harvester
  • Recovery coefficient increased from 1.25 to 1.5.
Phase demodulator
  • The module’s range increased from 2000 to 3000 m.
Mine network
  • Mine lifetime increased from 12 to 20 sec.
  • Mine field radius increased from 400 to 600 m.
  • Damage increased from 2825 to 3500 pts.
Crystal drone
  • Drone active time increased to 40 sec.
Quark-beamer
  • Base damage increased by 100%.
Alien intuition
  • Damage bonus decreased from 55 to 40%.
  • Recharge time increased from 27 to 45 sec.
Regenerating shield
  • Auxiliary shield charge increased from 4060 to 8120.
Boarding charger
  • Pulling speed increased from 220 to 440 m/sec.
Repair projector
  • Maximum rank decreased from 17 to 16.
Cluster torpedo
  • The module is now in the group “Suppressor Class modules”
  • Recharge time increased from 54 to 57 sec.
Defence algorithm
  • Hull repair increased from 2250 to 3500 pts.
Crystal destabilization
  • Damage increased by 30%.
Shield generator overcharge
  • Debuff duration decreased from 8 to 3 sec.
Magnetron “Aigul-65”
  • Damage increased by 100%.

Modifiers

Adaptive maneuver booster
  • Range increased from 1250 to 1750 m.
Cruise engine modification
  • Afterburner acceleration bonus increased from 100 to 130%.
  • Maneuver penalty reduced from 20 to 15%.
  • Afterburner maneuver penalty reduced from 67 to 50%.
Dual shields
  • Range increased from 1500 to 2000 m.
Emergency jump
  • Teleportation penalty decreased from 20 to 10 sec.
Virtual particle condenser
  • Recharge time decreased from 25 to 20 sec.
Thermoprojector
  • Shield recharge speed bonus increased from 28 to 38%.
Star Conflict - Super Glix


The entire universe is hidden in the smallest particle of cosmic dust, and every ship that is born in the fires of solar flares carries a tiny portion of the universe.

The path is not predetermined, it reveals itself to the ship just as the constellations reveal themselves to the astronomer’s sight. It cannot be captured with all the weapons of the galaxy, it can only be learnt by embracing infinity.

In the infinity of space, where the battlefield spreads beyond the Earth’s horizon, Dao becomes not just a philosophy but a guiding star. It teaches that no ship can travel faster than the speed of light, but in the winds of speed, being torn between stars and black holes, each pilot discovers their own, personal path.

Understand Dao, and then your ship will become a part of the constellation, and you yourself will become a part of the infinite harmony of the universe.


“Secrets of the Precursors” event
Pilots, “Secrets of the Precursors” event will take place in two stages. There are 40 levels in each stage. Only the owners of a special Pass will be able to unlock all levels, but the second and every fifth level will be available to all pilots.

To get the reward, you need to unlock the desired stage. In order to gain access to the next reward, you need to complete all the previous stages. You can join a stage at any time when the stage is available.

The event will last for three months. During the entire period, all pilots will be able to earn the special game currency in battle — Xenochips.
  • Xenochips can be obtained for completing any tasks as an additional reward.
  • Xenochips are added to the game for a limited time, and after the end of the event they will be withdrawn from the game and from the accounts of all pilots. Make sure to spend your xenochips before the end of the event!
  • Xenochips can be spent on special rewards during the event.

Secrets of the Precursors. Stage two. Special bundles and rewards



To gain access to all rewards, pilots must purchase the “Secrets of the Precursors. Stage two” pass. The pass can be purchased in the official project store.
Special pack “Secrets of the Precursors. Stage two”
https://store.steampowered.com/app/2679160/Star_Conflict__Secrets_of_the_Precursors_Stage_two/

The pack includes:
  • Access to additional rewards in the “Secrets of the Precursors. Stage two” event.
  • Upon receipt, the next level is immediately unlocked and all rewards of the unlocked levels are available.
  • 7 days of premium license.
Special pack “Secrets of the Precursors. Stage two (Deluxe edition)”
https://store.steampowered.com/app/2679150/Star_Conflict__Secrets_of_the_Precursors_Stage_two_Deluxe_edition/

A special version of the “Secrets of the Precursors. Stage two” pass. The pass can be purchased in the official project store.

This pack includes:
  • Access to additional rewards in the “Secrets of the Precursors. Stage two” event.
  • Upon receipt, the following 15 levels are immediately unlocked and all rewards of the open levels are available.
  • 30 days of premium license.
  • The ability to unlock three additional levels in the next “Secrets of the Precursors” battle pass.
Rewards of the second stage



[expand type=details]
Level
Reward (* — available with the pass)
1
New portrait
2
Colouring pattern*
3
Special bonus: up to +50% credits experience in battle (valid for 15 battles)*
4
Colour*
5
Sticker pack
6
Colouring pattern*
7
Module: Pirate spy drones container*
8
New portrait*
9
Blueprints: blueprint of the active module “Kongmíng manual controls”, blueprint of the kinetic weapon “Kinetic weapon “CFER-24”*
10
New decor
11
1250000 pts. of free experience*
12
Large seed-chip pack*
13
One of the four necessary parts of the ship "Salamander"*
14
Colouring pattern*
15
New taunt
16
Access to special contracts: allows up to 70 GS daily (access duration — 30 days)*
17
Sticker pack*
18
Colour*
19
Weapon: Pirate “Halo” launcher*
20
Colouring pattern
21
New decor*
22
New portrait*
23
Special bonus: up to +50% credits experience in battle (valid for 15 battles)*
24
New taunt
25
One of the four necessary parts of the ship "Salamander"
26
Colouring pattern*
27
Weapon: Pirate Meson cannon*
28
Resource pack*
29
Synthetic polycrystals*
30
Colour
31
New decor
32
Blueprint: Pirate spy drones container
33
Rare earth metals pack*
34
New portrait
35
Premium ship or resources of choice (available 24 hours in the game store)*
36
Blueprint: Pirate “Halo” launcher
37
Special bonus: up to +50% credits experience in battle (valid for 30 battles)*
38
Blueprint: Pirate Meson cannon
39
Colouring pattern
40
“Acolyte of the Precursors” bundle: special part of the ship “Salamander”, “Fancy outfit” decor, and the “Acolyte of the Precursors” title
41
Access to special packs that can be purchased in the store for xenochips
Pack contents:
  • Additional cell. A crate with rare earth metals.
    • Contains 10 Rare earth metals.
  • Additional cell. Free experience.
    • Contains 25000 pts. of free experience.
  • Additional cell. Monocrystals.
    • Contains 7 monocrystals
  • Additional cell. Xenocrystals.
    • Contains 7 xenocrystals.
  • Additional cell. Credits +50%.
    • Contains a bonus of +50% credits for 24 hours.
[/expand]


Unique rank 17 engineering frigate “Salamander”



The prototypes of the first Salamander-type frigates were developed in 4623 by a group of engineers who had once left the “Outpost” Shipyard and set up their own private company. The “Blackwood” shipyard, known for its quality, was chosen as the production contractor.

The ship’s main feature is the use of numerous unique systems developed from scratch specifically for Salamander. The complex of this equipment seriously increases the engineering capabilities of the frigate. The outline of the ship captures the image of frigates of the past from the Federation civil war.

Like its ancestors, Salamander has excellent speed and mobility, which allows it to move quickly across the battlefield, without giving the enemy a chance to intercept it. And a special modification will seriously strengthen the ship’s shield and hull resistance at maximum speed.

Currently, the UMC has signed a contract to test a large batch of Salamander-class frigates. Every interested mercenary will be able to get the new ship for themselves and try it out in battle. There are rumours that the Armada representative office is already interested in the frigate, although they haven’t officially announced it.

Special ship part
  • Required for the production of the ship.
  • Can be obtained as a reward in the “Secrets of the Precursors” event.
“Kongmíng” control system
  • Autonomous control system.
  • Controls the “Kongmíng” autonomous drone. Operates in three modes:
    • Shield restoration mode. The drone follows its ship and restores the shield to the owner and all their allies.
    • Repair mode. The drone follows its ship and restores the hull for the owner and all their allies.
    • Defence mode. The drone remains stationary and deals thermal damage to enemy ships.
“CFER-24” nailgun
  • Kinetic weapon.
  • When hitting an ally, it enhances all shield and hull restoration effects.
“Kongmíng” manual controls
  • Active module.
  • Switches control to the “Kongmíng” drone. In this mode, the ship remains stationary and increases the resistance of the shield and hull. The drone restores the hull to all allied ships, and all enemy ships lose radar range.
“Event-24” Horizon Module
  • CPU modifier.
  • Increases firing range. Reduces damage. The “Kongmíng” drone can shoot at the enemy in manual control mode.
Adaptive polarizer “Salamander”
  • Shield modifier.
  • Increases shield and hull resistance to all types of damage when the ship is flying at maximum speed.


The Star Conflict universe turns 12 years old!



Our game universe turns 12 years old and we are extremely happy to celebrate the anniversary with you!

“Festive bundle №12”


  • Sticker “12 years of Star Conflict”
  • Sticker “Space anniversary”
  • Sticker “Stellar epic”
  • Sticker “A celebration in the galaxy”
  • Sticker “The star dozen”
  • Sticker “Across the galaxies”
  • Paint “Festive 2024”


“Festive bundle №11”


  • Sticker “Attention! Tasty!”
  • Sticker “Cakebot”
  • Sticker “Through time”
  • Sticker “Make a wish”
  • Sticker “You are entitled to a pie”
  • Paint “Steel celebration”

In honour of the game’s birthday, we prepared the following gifts


  • A special festive paint “Heraldic Lily” is now available.
    • To get the paint, you must complete a special task in the game.
  • New unique holiday stickers and patterns are now available:
    • sticker “Battle compass”
    • sticker “In flight”
    • sticker “Ride the wave!”
    • sticker “Ice shark”
    • paint “Blue honeycomb”
    • paint “Fire show”
Get all the stickers and patterns in a special container bundle. To do this, you will need to go to the “Bundles” tab and select “Festive bundle”. The pack will be available for a limited time!

Festive bundle №10:


  • Sticker “Mars congratulates”
  • Sticker “Like one day”
  • Sticker “Explosive ten”
  • Sticker “Golden ten”
  • Sticker “Abduction of the decade!”
Special festive rockets
In addition, we decided to launch fireworks in the Fringe sectors, of course, with your help. Now for some time you can admire the fireworks in the game and thoroughly celebrate in game modes.

A special achievement, which can be obtained only during the holiday
For the most distinguished, we have prepared a special achievement, which can be obtained only during the holiday:
  • Deal damage with a special anniversary battery of rockets.


Targem Games turns 22!

These days, the game developer Targem Games, with one of its divisions being Star Gem Inc., the developer of the Star Conflict project, turns 22 years old. In 2002, a circle of like-minded people, united by the idea of creating video games, formed a company that became the biggest video game company in the Urals. We wish the company new heights and new games! Happy anniversary!

Festive bundle №20:


  • Sticker “XsenoGame”
  • Sticker “Matrix the beginning”
  • Sticker “Hard work - big gem”
  • Sticker “Hot twenty”
  • Sticker “Top 20”

Thank you for being part of the community that helped Star Conflict become the game world that it is today. We thank you for these years filled with amazing events and fascinating stories of space battles.

Celebrate the birthday of Star Conflict with us!


New temporary packs in the in-game store!



Pilots! From January 25 to February 26, you will find new offers in the in-game store.

The following bundles are available for purchase in the store for galactic standards:

“Holiday gifts 1” bundle
  • Portrait “Catalina Blindide”
  • Taunt: “Are you warmed up now?”
  • Paint “Christmas festive”
  • Title “Dream of mercenary girls”
  • Decor “Samurai’s helmet”
  • 50% bonus to credits for 30 battles.

“Holiday gifts 2” bundle
  • Portrait “Thunder Cruse”
  • Taunt “The onboard computer shows me your fragments here and there!”
  • Paint “Fireborn”
  • Title “Interstellar wanderer”
  • Decor “Kitsune”
  • 50% bonus to experience for 30 battles.

“Holiday gifts 3” bundle
  • Portrait “Marcos Hot”
  • Taunt “This is my gift to you!”
  • Painting “Lifelines”
  • Title “Fast Gonzales”
  • Decor “Tree of wishes”
  • 50% bonus to credits for 30 battles.

“Holiday gifts 4” bundle
  • Portrait “Arne Hagen”
  • Taunt “Don’t sleep, you’ll freeze”
  • Painting “Orange mosaic”
  • Title “Chimney expert”
  • Decor “Sakura blizzard”
  • 50% bonus to experience for 30 battles.

“Iridescent set 7” bundle
  • “Pastel green 3”
  • “Lime scale”
  • “Green scale”
  • “Sandy colour”
  • “Darkening”

“New Year stickers” bundle
  • Sticker “Illumination”
  • Sticker “New Year orbit”
  • Sticker “Don’t forget your hat”
  • Sticker “Twinkle, little star”
  • Sticker “What a gift”


Balance changes

https://store.steampowered.com/news/app/212070/view/3976183273964977521


Bug fixes
  • Improved a number of texts and descriptions
  • Fixed the issue with the “invisible” beacons in the PvE mission “Blackwood shipyard”.
Last Whisper - Mazxz

Greetings, fellow gamers!

We're thrilled to bring you the latest update on our ongoing journey in game development. Today, we're diving into two major aspects that will transform your gaming experience – introducing dynamic movement mechanics and unveiling the breathtaking Grand Factory environment.




Dynamic Movement System: Master the Art of Motion

In response to your feedback and a desire to enhance player immersion, we've completely revamped the movement system in our game. Say goodbye to conventional and hello to dynamic! Players can now enjoy a fluid and responsive movement experience that adapts to the environment.

Parkour Elements: Navigate the intricate spaces of the Grand Factory using parkour-inspired movements. Leap across platforms, scale walls, and perform gravity-defying stunts as you explore the expansive environment.

Smooth Transitions: Bid farewell to rigid animations. Our new movement system features seamless transitions between actions, ensuring that your character moves with realistic fluidity, whether it's sprinting, jumping, or sliding.

Environmental Interaction: The environment is your playground. Use it to your advantage by interacting with various objects – swing from pipes, slide down conveyor belts, and strategically use moving platforms to outsmart your adversaries.

Grand Factory: A Masterpiece of Industrial Beauty

Prepare to be mesmerized by the Grand Factory, a sprawling industrial complex that combines the raw power of machinery with the elegance of design. We've meticulously crafted this environment to be both challenging and visually stunning.

Immersive Atmosphere: The Grand Factory is a symphony of sound and visuals. The clang of metal, hiss of steam, and hum of machinery create an immersive atmosphere that will keep you on the edge of your seat.

Dynamic Lighting: Witness the play of light and shadows as you navigate through the factory. Dynamic lighting adds depth and realism, making each corner of the environment a spectacle to behold.

Hidden Secrets: Explore hidden corners and unlock the secrets of the Grand Factory. Discover hidden passages, solve environmental puzzles, and unveil the mysteries concealed within the industrial labyrinth.

What's Next?

We're dedicated to creating an experience that leaves a lasting impression, and the Grand Factory is just the beginning. Our team is hard at work, exploring new ways to expand the game world, introduce engaging narratives, and respond to your valuable feedback.

As always, thank you for your continued support. Stay tuned for more updates, and we can't wait to see you in the Grand Factory!
Atelier Lulua ~The Scion of Arland~ - KTG_Dev_Messenger
Adventure, Alchemy, Everyday

KOEI TECMO GAMES and Akatsuki Games present the latest title in the Atelier series!
A story of the two protagonists Resna and Valeria, and the simple yet profound game system of gathering, synthesis, and battle. Plus, encounter many characters from past Atelier games.

For new starters only! Two of the highest rated ★3 characters (Rorona + another character) are guaranteed!

Begin your alchemy adventure by playing this free-to-play game now!

https://store.steampowered.com/app/2594920/

Official Site:https://resleriana.atelier.games/en

Official X:https://twitter.com/Resleriana_EN

©KOEI TECMO GAMES / Akatsuki Games Inc.
The snow Reach - limbus
尊敬的院长:
为了给院长带来更好的游戏体验,后勤科计划将于1月26日9:00对服务器停服维护,预计维护时长1小时。
停服维护期间,福利院将暂时关闭部分区域,以便检修稳定锚。还请您提前安排事务日程,避免造成不必要的异常波动。
在检修完成后,福利院将再次开启,届时更新补给也将派发至您办公室的邮箱。
感谢您的理解与配合。

【维护时间】
2024年1月26日9:00-1月26日10:00

一、功能新增与优化:
1、第二章【规则】现已开放2-2【多舛】。
2、新手教程优化,已增加对分解以及排位模式的引导。
3、领袖详情界面迭代。
4、战斗场景新增「掩体」,现已同步更新至第二章部分关卡。
5、「艾米」已在商城中下架,院长可以在首充奖励中获取。

二、问题修复:
1、修复了“当弃牌阶段需要丢弃多张手牌时,只放置一张到弃牌区会导致只会弃一张”的问题。
2、修复了“关卡挑战失败后点选离开有概率报错,导致后续游戏出现异常情况”的问题。
3、修复了“可提供稳定的从属死亡后,剩余从属身上依然有稳定”的问题。
4、修复了“从属拥有稳定时,概率不会显示稳定标识和特效”的问题。
5、修复了“一键升格没有使用雪尘”的问题。
6、修复了“点选任务列表第二章的剧情任务,跳转位置错误”的问题。
7、修复了“领取支线任务也会计入主线任务进度”的问题。
以及其他若干功能及技能效果的问题修复。
Community Announcements - 小古


亲爱的继承者们:

本期魂核属性攻略将盘点【雷属性】魂核的羁绊和技能,它们在对抗毒元素增幅的敌方单位的战斗中十分有利!

1、始源.尤弥尔

魂技
始源圣域:以自身为中心,呼唤始源的领域降临,打击敌方,造成雷属性伤害,在领域内已方的生命值每秒缓慢回复
狂意:会心提升
创造之盾:释放关联技能并触发主动魂技时,始源圣域内自己与友方每秒增加奥义值
羁绊
始祖殇亡:提升攻击力,攻击提升的数值等同于自身面板部分生命值
始祖回魂:提升攻击力,攻击提升的数值等同于自身面板部分生命值;进入关卡时,为所有友方施加"复生"赐福,使其在受到致命伤害时立即复活
始祖重生:提升攻击力,攻击提升的数值等同于自身面板部分生命值;进入关卡时,为所有友方施加"复生"赐福,使其在受到致命伤害时立即复活;在自身范围内,每有一个敌方单位,提升自身攻击力
羁绊相关的魂核
始源.尤弥尔(雷)+尤弥尔的躯壳(冰)

2、众神之王.奥丁

魂技
禁魂雷殛:在前方召唤雷枪领域,对领域内所有敌方降下神罚之雷,造成雷属性伤害
雷魂:雷属性伤害提升
天罚:释放关联技能并触发主动魂技时,雷属性伤害增加
羁绊
阿萨神子:奥义伤害提升
阿萨神父:奥义伤害提升;奥义值积累速度提升
阿萨神王:奥义伤害提升;奥义值积累速度提升;在关卡内,每释放一次奥义提升最终伤害
羁绊相关的魂核
众神之王.奥丁(雷)+雷神.索尔(雷)

3、圣者.伊丝特

魂技
圣光审判:原地唤出枪械,并持续向前方区域射出风暴子弹,造成雷属性伤害
灼心:火属性伤害提升
救赎子弹:释放关联技能时,自身攻击时将恢复造成伤害的生命值
羁绊
抉择的子弹:受致命伤害时复活,并恢复生命
新生的子弹:受致命伤害时复活,并恢复生命值,获得无敌时间
救赎的子弹:受致命伤害时复活,并恢复生命值,获得无敌时间
羁绊相关的魂核
圣者.伊丝特(雷)+亡语者.伊丝特(冰)+猎人.伊丝特(物理)

4、败德骑士.索列姆

魂技
幻影冲锋:唤出索列姆的幻影,向敌方发起猛烈冲锋,造成雷属性伤害
雷心:雷属性伤害提升
骑士威仪:释放关联技能时,自身耐力削减提升
羁绊
骑士之心:雷属性伤害提升
骑士之道:雷属性伤害提升;免疫雷元素异常状态
骑士之梦:雷属性伤害提升;免疫雷元素异常状态;对处于雷属性异常状态的敌人伤害提升
羁绊相关的魂核
败德骑士.索列姆(雷)+丰饶女神.希芙(雷)

5、过去.乌尔德

魂技
时之风暴:唤出乌尔德的幻影,以双枪向敌方发动子弹风暴,造成雷属性伤害
雷心:雷属性伤害提升
过去之力:释放关联技能并触发主动魂技时,雷属性伤害提升
羁绊
命运观测者:使用破招、切换武器或触发余魂时,有概率减少技能链冷却时间
命运引导者:使用破招、切换武器或触发余魂时,有概率减少技能链冷却时间;还有概率回复奥义值
命运编织者:使用破招、切换武器或触发余魂时,有概率减少技能链冷却时间;还有概率回复奥义值;还有概率随机释放过去、现在、未来三女神之一的魂技
羁绊相关的魂核
过去.乌尔德(雷)+现在.薇尔丹蒂(雷)+未来.诗寇蒂(火)

6、现在.薇尔丹蒂

魂技
时之结界:在自身前方唤出圆形领域,使踏入区域内的敌方进入静止状态,造成雷属性伤害
雷心:雷属性伤害提升
现在之力:释放关联技能时,自身的会心提升
羁绊
命运观测者:使用破招、切换武器或触发余魂时,有概率减少技能链冷却时间
命运引导者:使用破招、切换武器或触发余魂时,有概率减少技能链冷却时间;还有概率回复奥义值
命运编织者:使用破招、切换武器或触发余魂时,有概率减少技能链冷却时间;还有概率回复奥义值;还有概率随机释放过去、现在、未来三女神之一的魂技
羁绊相关的魂核
现在.薇尔丹蒂(雷)+未来.诗寇蒂(火)+过去.乌尔德(雷)

7、雷神.索尔

魂技
飞雷陨星:召唤雷电落石和巨手摧毁前方的一切,同时巨手会不断向前推进,造成雷属性伤害
雷心:雷属性伤害提升
雷神之力:释放关联技能并触发主动魂技时,遭受伤害的敌人雷属性抗性减少
羁绊
阿萨神子:奥义伤害提升
阿萨神父:奥义伤害提升;奥义值积累速度提升
阿萨神王:奥义伤害提升;奥义值积累速度提升;在关卡内,每释放一次奥义提升最终伤害
羁绊相关的魂核
雷神.索尔(雷)+众神之王.奥丁(雷)

8、丰饶女神.希芙

魂技
丰饶领域:召唤丰饶之力注入脚下的大地,生成丰饶领域,使领域内的友方单位,雷属性积累速度提升,自身受到的伤害降低
雷心:雷属性伤害提升
丰饶之力:释放关联技能并触发主动魂技时,使丰饶领域内范围内友方攻击力提升
羁绊
骑士之心:雷属性伤害提升
骑士之道:雷属性伤害提升;免疫雷元素异常状态
骑士之梦:雷属性伤害提升;免疫雷元素异常状态;对处于雷属性异常状态的敌人伤害提升
羁绊相关的魂核
丰饶女神.希芙(雷)+败德骑士.索列姆(雷)

9、不朽者.奥丁

魂技
不朽侵蚀:召唤不朽之力,锁定敌方连续发动迅猛的闪电攻击,造成雷属性伤害
雷魂:雷属性积累速度提升
不朽之力:释放关联技能时,攻击力增加,暴击率增加
羁绊暂无

10、失落献祭者.哈提

魂技
暗影突袭:唤出哈提的虚影,以下坠方式袭击周遭区域的敌方,造成雷属性伤害
回春:释放关联技能恢复生命值
迅雷之爪:释放关联技能时,雷属性积累速度提升10%
羁绊
冰霜渴求:防御力提高,可召唤兽人萨满
冰霜献祭:防御力提高,冰、火、毒、雷伤害减免提高,可召唤兽人萨满
冰霜灭绝:防御力提高,冰、火、毒、雷伤害减免提高,受到伤害时几率恢复生命值,可召唤兽人萨满
羁绊相关的魂核
失落献祭者.哈提(雷)+寒冰狩猎者.斯库尔(冰)

以上,截止1.4版本的雷属性魂核盘点啦!
各位继承者们都爱用哪些雷魂核呢?如果有关于魂核搭配的问题,也可以发在评论区~
下期是【毒属性】魂核的盘点,求各位继承者们多多点赞收藏呀!

--------------------------------------------------------
新版本v1.5「克苏鲁的呼唤 神话盛宴」即将于2月1日上线!
克苏鲁系列魂卡上线,新年限定时装发布…
更多精彩内容,请留意官方消息!

无形之主消失后,世界树的坐标已然暴露。无数外神们开始蠢蠢欲动…

最仁慈的,是人类思维无法将所有事联系起来

--------------------------------------------------------
▌更多福利请加入
官方微信:古魂
官方Q群:317654937
官方抖音:古魂-魂之刃2

▌关于游戏
《古魂》是由盘古魂工作室自研,暗黑风格的动作游戏,「魂之刃」系列第二代作品。
游戏依托于北欧神话,玩家作为轮回复生的「继承者」,从穆斯贝尔海姆出发,迈向世界树支撑的广阔空间。穿梭在虚忆、古煌、真骸三条时空线中,通过「献祭」或「救赎」的选择,获得「众神之王奥丁」「诡计之神洛基」等数百位神灵的神器或助战,推动世界的进程。

继承者,诸神湮灭于黄昏——
你,就是最后的守护
Atelier Meruru ~The Apprentice of Arland~ DX - KTG_Dev_Messenger
Adventure, Alchemy, Everyday

KOEI TECMO GAMES and Akatsuki Games present the latest title in the Atelier series!
A story of the two protagonists Resna and Valeria, and the simple yet profound game system of gathering, synthesis, and battle. Plus, encounter many characters from past Atelier games.

For new starters only! Two of the highest rated ★3 characters (Rorona + another character) are guaranteed!

Begin your alchemy adventure by playing this free-to-play game now!

https://store.steampowered.com/app/2594920/

Official Site:https://resleriana.atelier.games/en

Official X:https://twitter.com/Resleriana_EN

©KOEI TECMO GAMES / Akatsuki Games Inc.
Re:Legend - Newt
Greetings Tamers!

It's been a while since our last communication, and we're delighted to inform you that our publisher has granted us the support to our work on Re:Legend beyond version 1.0. This decision is crucial as there are still aspects we wish to enhance, furthermore, we’re still passionate about the project. After thoughtful discussions with our publisher, we're content with the outcome.

We express our heartfelt thanks to everyone who has given us the opportunity to realize our dream as game developers and breathe life into Re:Legend. While we aspire to improve various aspects of the game, we also acknowledge the reality that each team member needs to provide for their families. We are committed to doing our best to contribute what we can to the game.

Wishing you all well, we hope to welcome you back to the enchanting world of Re:Legend! Stay tuned for exciting updates and a new micro-feature designed to streamline the bug reporting process.

Development Progress:
In our commitment to providing a better gaming experience, we've been working diligently on a development plan, and we're excited to share our progress with you. We have included a patch note and the new build will be available in Steam’s beta branch. Once it is stable, we will merge it to the main branch!

Steps To Access Beta Branch:


Re:Legend on Steam:
Open your Steam application and locate "Re:Legend" in your game library.

Game Properties:
Right-click on "Re:Legend" in your Steam library and select "Properties" from the context menu.


Navigate to Beta Settings:
Inside the "Properties" menu, navigate to the left-hand side and click on the "Betas" tab.

Private Betas:
Under the "Betas" section, find for "Private Betas."

Insert Beta Access Code:
A text box or prompt will appear. Insert the access code "relegendbeta" into the provided field.

By following these steps, you'll successfully access the beta version of Re:Legend on Steam.

Bugs Fixes
In this update, we've addressed several bugs to enhance your gameplay. Here are some of the key fixes:

  • Corrected the description for Tears of Aquila, fixing a spelling error ('crytallized' to 'crystallized').
  • Fixed the action text box after using Tears of Aquila at the Fountain of Youth, which was previously blank.
  • Enabled scrolling credits with a controller for a smoother experience.
  • Ensured the water falling from the jar at the Fountain of Youth does not disappear while moving around.
  • Ensured the confirm prompt to close when withdrawing fish from the fish book when using a controller.
  • Ensured small fish and large fish stay in their relevant ponds, preventing them from crossing into the wrong ponds at the Farm.
  • Fixed an invisible barrier causing a collision issue in the Aqua Farm when surfing a large fish.
  • Ensured trees do not obstruct the camera's view during the battle of the quest "Heart of the forest."
  • Ensured the Player’s character does not pass through the map when jumping off their Magnus near the chest in the Goblin's Resort in the Desert biome.

Black Screen fixes

  • Resolved the issue of players getting stuck at a black screen during certain cutscenes.
  • Fixed the black screen bug in the affected scenarios.
  • Ongoing testing to ensure there are no additional instances of the black screen bug impacting other parts of the game's cutscenes.

And more!

New Features

We added a comprehensive bug report functionality accessible from both the main menu and the pause menu. The goal is to provide a safe space for the players to report bugs effortlessly, while contributing to the refinement of the game.


Streamlined Process Of Bug Reporting

  • Simultaneously, your browser will open with a Google Form, making it incredibly easy for you to upload the files along with your detailed bug report.
  • Clicking the Bug Report button automatically opens a folder containing three essential files: The Screenshot, Save File, and Log File.
  • Bug Report buttons are now available on both the main menu and the Escape (Esc) menu for your convenience.


Upcoming fixes
Multiplayer Plugin Update

  • We will be gearing up to update the multiplayer plugin to the latest available version, enhancing your multiplayer experience.
  • We've introduced a new bug report functionality in Build 1.1.1b. This feature allows you to report any issues you encounter directly from the main menu and pause menu. Our dedicated team will continue to address reported bugs, ensuring a smoother and more enjoyable Re:Legend experience for everyone.
  • New Magnus and weapons set to enrich your gaming experience!
  • Smoothly transitioning to new horizons.


Digital Artwork

Finally, to our valued backers, we acknowledge the delay in delivering certain physical rewards, and we want to assure you that our team is diligently working on fulfilling them. Today, we're delighted to share a brief update on our Digital Artwork, soon to be dispatched to all backers who have contributed for this perk.


Sneak Peak

Kindly view the sneak peak of the artbook under: Artbook Sneak Peak


We extend our sincere apologies for any inconvenience caused by the prolonged wait, as numerous challenges unfolded during the development cycle of Re:Legend. The impact of the pandemic, with toy manufacturers closing down, affected our plushies and various aspects of the project. We understand the frustration this has caused, and we share in the disappointment from the hurdles encountered on this journey.

To all our backers, please reach out to us on Kickstarter for assistance with refunds on physical goods, changing CD key platforms, or simply to send us a heart and show your support. We genuinely appreciate your understanding and patience.

After careful consideration, we've decided to express our gratitude by offering free keys to all our backers for our future games. This gesture is the least we can do, given the challenges we've faced. We deeply care about each one of you, recognizing that the path of game development is far from easy. Through the journey, we've learned and improved, striving to create better games. We invite you to experience our game, and we humbly ask for your continued support on this incredible journey.

To those who continue to play Re:Legend, your unwavering support is truly appreciated. Your feedback is crucial in shaping the game's future, and we eagerly anticipate hearing from you, Tamers!

Once again, thank you for being an integral part of the Re:Legend Tamer Community!
Jan 24, 2024
The Great Ace Attorney Chronicles - capcomjapan_marketing

Take that! Apollo Justice: Ace Attorney Trilogy is out now! Modern HD graphics, an expansive Orchestra Hall and Art Library, an optional Story Mode, and bonuses galore make this collection the definitive way to enjoy Apollo's growth as a lawyer navigating the Dark Age of the Law.
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