Demo version 0.0.5 is a patch to correct some gameplay aspects, fixed a bug, and changed how fish feeding works. No more annoying "food mode"! As always, if you have any problems or encounter any bugs, please let me know!
BUGS FIXED - fixed a bug that caused fish to earn cash as soon as the tank was entered after game startup
ADVENTURE CHANGES - increased starting currency from 100 to 125 to prevent the game from being softlocked in the beginning of a level - increased time it takes for scales to fade away - pets, such as snails, now collect scales - updated Adventure tutorial to reflect changes to feeding fish
SANDBOX CHANGES - corydoras now have smoother movements when sifting substrate - added tooltips to tank upgrades explaining what they do
OTHER CHANGES - pressing "F" key now spawns food at the mouse pointer instead of toggling a "food mode" - also added functionality that enables the "F" key to be held down in order to spawn food in quick succession - improved upon fish schooling behavior more so that fish are less likely to have odd schooling behaviors, such as preferring the left side of the tank when in very large schools - fish will also occasionally swim around the tank alone or in smaller schools instead of staying strictly in a very large school - slowed down movement speed of fish - added tooltips to various UI elements
Server Maintenance has concluded and the game servers are now live! We appreciate everyone's kind patience and understanding. Below are some of the changes that have been done in the game.
Possible bug fix for AI getting stuck in West Wood Laboratory Bug fix for being able to use UV flashlight on low-power Aligned time limit UI Reduced foggy lighting for glowstick and lantern
"Sink Boat" will start the live broadcast of the new product festival demo at 3 pm Beijing time on February 12, 2024. This time is really embarrassing, starting from Tuesday Beijing time, and the weekend coincides with the Chinese Spring Festival, maybe everyone is busy traveling with relatives or something. I'd appreciate it if you could take a little time out of your busy schedule to watch the demo stream or play the demo! If you're interested, don't forget to adding wishlist!
Save the Villainess: An Otome Isekai Roleplaying Game - puritysuewho
Hello fellow villainesses and villains!
This is Tanya and Emily from Best Laid Plans Productions, Inc. We thank you for following the development of our upcoming otome isekai roleplaying game, Save the Villainess, and have an important announcement below.
Friday, 1/26/24, is the final day that we are accepting testers for our game’s upcoming beta demo! So if you are interested in getting a special sneak peek of our game and shaping its future development, please sign up through our mailing list!
Once you sign up through our mailing list, you will get a confirmation email within 24 hours. Please check your spam folders or (if you are using gmail) your socials / promotions / other folders if you do not see the email. Confirm your subscription and you will receive an email shortly that will allow you to sign up for the beta demo.
The beta-demo process will be easy and simple. Once we confirm that you are a part of the beta test, we will send you an email in the week of 1/29/24 with a link to and password for a private Itch.io page containing the demo. You can then download the demo, play it (typical play-time is 3 to 5 hours), then fill out a short Google forms survey (10 - 15 minutes) asking you about your experiences on the demo.
Feel free to reach out to us at contact @ bestlaidplans . net (no spaces) if you need any help or have questions. We can always manually add you to the mailing list if you want us to.
Thanks again for your support! After all, if you don’t Save the Villainess, who will?
Howdy guys! LONESTAR is out now for a week and we are incredibly grateful for your support! It's been quite a wild and overwhelming ride for us since launch, and witnessing your enthusiasm for our game is truly unparalleled. A heartfelt thank you to each and every one of you! Today, we're thrilled to introduce the first content update for the game.
New Pilot -
The Association is actively recruiting, and for every single week, a new pilot will be joining the team! Introducing this week's new star - Windrider!ːsteamhappyː
Windrider, as an SSR breed—Pandafolk within the Beastkin, is favored by almost all creatures. He is an ESTP type, which makes it effortless for him to make friends. Inherent Talent - Make Friends: After the first two elite battles, get 1 chance to choose 1 from 2 Inherent Talents.
*Windrider will be unlocked at Level 64.
Some Updates -
Added a brand-new pilot: Windrider.
Adjusted the difficulty curve of different levels, allowing for a smoother progression.
Slightly reduced stats of some enemies. Racehorse has been promoted to Elite, and Triangle is now a Henchman. Stats of these two enemies have been adjusted as well.
Increased the number of revealed events during Vacation. Removed the Talent – Radar Detector. (We believe this would enhance players' strategic decision making during Vacations and mitigate the impact of randomness to some extent.)
Changed the random upgrade option in the Event - Big Slot Machine to provide two choices: random upgrade to Attack Unit and random upgrade to Support Unit. (Also aims to reduce the impact of randomness to some extent.)
Fixed an issue where players couldn't directly obtain the remaining common Treasures for free upon purchasing Monk's Prayer Beads in the shop.
Increased the Power increase of DJ-HER7Z's Talent - Resonance to 3, and Resonance Amplifier now gains 4 Power.
The probability of the Talent - Company Welfare is now publicly listed (15%).
Added resolution support for 2880x1800 and 2560x1600.
Optimized the visual effects performance of Destructor and Arc Amplifier.
Fixed the issue of Build Master-Alice not benefiting from the Talent Detector.
Regarding our future plans for the game -
Update schedule: Barring any unexpected hiccups (no nasty bugs demanding emergency fixes), we're sticking to a groovy Thursday update routine. This way, you know when to expect the latest scoop, and we get extra time to test things out, making the game version as steady as possible. For the time being you will see more updates of from us though, as many things still need to be adjusted and optimized in the game.
What's fresh: Every week, we're dropping a new pilot, plus a smattering of other content updates (Events, Treasures, Enemies, you name it). The third ship? Yep, we're on it. We get that everyone's hoping to see new ships, but crafting one requires a serious amount of work. With just two of us on deck, we need some more time to ensure each ship is top-notch.
Content adjustments: We've got our eyes on your feedback and suggestions. Some of you have mentioned that the randomness is a bit too intense, or the difficulty curve needs fine-tuning, and we're easing into adjustments. Others want custom modes (handpicked random talents), challenge modes, etc. We think those ideas are swell, but some thoughtful design and rounds of testing are needed before these could be implemented into the game. Don't worry though, we've got your back, and all the good stuff will find its way in!
This game has been our labor of love for almost three years as a dynamic duo. Please rest assured that we will do our best to present the absolute best version of LONESTAR to all of you. Stay tuned!