【Guard the Fort】 Interested commanders please drop down for details ~
【Photo Wall】
Activity entrance: Home →活动中心→ 照片墙 Activity time: 2024.1.27 04:00~2024.2.1 03:59 Activation conditions: Server start time > 35 days Activity content: A total of 10 drawing times, each cost different diamonds for the draw, a total of 11,500 diamonds, The 8th time and after will have the probability of drawing the final prize in advance The final prize is 【Red Leaves - Good Morning Reverie】 Skin, wish you good luck~
【 Guard the Fort 】
Activity entrance: Home →活动中心 →守卫堡垒 Activity time: 2024.2.2 04:00~2024.2.9 03:59 Activation conditions: Server start time > 35 days; Commander role level ≥45 Activity Content: ▶ Combat Pass Combat Passes can be purchased in the store, and different passes can unlock different levels of difficulty ▶Fight on the Front Lines Use the pass to enter the area to open the music to fight, the base number of items dropped in the four different difficulty areas is different, and the higher the battle score, the more items dropped ▶ Integrating task During the activity period, you can get a lot of task rewards for completing the corresponding tasks, and log in every day can get log-in rewards ▶ Medal Shop Earn candy canes through battle, which can be used to redeem a large number of rare items at the exchange store: exclusive event avatar frames, exclusive boxes for rare girls, Senior imprint supply tickets, rainbow airdrop tickets and more ● Candy Cane: All levels are available and can be redeemed for a large number of rare items in the exchange shop ● Musical certificate: can be obtained in difficult and above levels, rating SSS or above, for redemption of exclusive avatar frame
❗ Description ❗ (the picture in the lower right corner of the activity)
Blue (D key) Red (K key)
The above is the main content of the upcoming activity, the specific content is subject to the game online, I wish all commanders a happy play ~ If you have any questions/suggestions, please contact our customer service, thank you for your support!
🌠 Ready to summon in this extraordinary pool and secure your Legendary Hero? Get a blessing to increase the probability of summoning the corresponding Legendary Hero!
The long-anticipated day has arrived! Oblivion Override has officially transitioned from Early Access to V1.0, and we're excited to share this milestone with you. The game retains its price of $17.99, and we're offering an exclusive 35%off discount for the first two weeks.
This isn't the end of the journey for Oblivion Override; As we step into V1.0, our commitment to refining the game continues. We'll be rolling out patches, addressing feedback, and planning exciting new content.
In the following months, we plan to roll out new versions introducing enhanced enemies and bosses for Stage 4 at high alert levels, hidden boss battles, and more! Stay tuned for the official roadmap as we solidify the V1.0 experience.
To express our deepest gratitude to those who supported us during beta testing and Early Access, we've prepared a special token of appreciation. Unlock an exclusive commemorative trophy and wield a unique easter egg weapon in the 1.0 version. For specific details and a sneak peek into what lies ahead in 1.0, check out our release day announcement:
*Note: Unlock conditions for EA rewards: Players who have (1) Purchased and activated the game online during the Early Access phase or (2) Participated in the closed beta testing (run the testing branch while connected to the internet during the playtests) . Make sure your game is updated to the latest 1.0 version. If you encounter any gameplay issues or have questions about claiming your transition rewards, join our official Discord. Our mods are ready to assist you on this thrilling adventure!
And don't forget, in our recent FAQ, we covered common player queries, including details about controller support. We're also in the final stages of optimizing text display for SteamDeck support.
*You can transfer your game files in the Early Access to this final version. However, please note that due to the large number of changes in 1.0 version, the data of your current run that hasn't finished will not be retained after the update.
Unlock Chapter 4: Oblivion Temple
This last chapter offers challenging fights and delves into the story behind the Dulce Base.
New Mecha: Codename Aya
A mysterious female assassin with the ability of Quantum Entanglement that confuses enemies and Execution Blades that strike enemies from a distance. Rescue Wade and escort him back to the base to earn the chip of the Mecha.
Early Access Weapon Reward: Master Wrench
You can interact with the new trophy at the Base to get the Master Wrench. It is a unique weapon with 50 Skill Points from the beginning, which can only be restored with Spare Parts you pick up while exploring.
Catalogues
You can now view the galleries for Evolution, Weapons, Cores and Monsters at the shelter.
Block Weapon Supply
You can now block Weapon Supply at the shelter: when you have owned 10 weapons, Weapon Supply from Nico will be automatically blocked.
New Weapon Evolution Attribute
You now have a chance of getting weapons with powerful Evolution Attributes. Once you have completed the game for the first time and established trade with Mr. Xie, you'll be able to customize Evolution Attributes in the Reforge Room.
First Three Chapters Shortened and Random Challenge Rooms Added
We've shortened the first three chapters with the addition of the Oblivion Temple to offer a more compact game experience. We've also added Challenge Rooms that may appear at random to bring in unpredictable factors.
Mecha Adjustments
Crimson Breakout: bonus reduced from 15% to 10%.
Vik Spirit Strike: Reworked: every 6 seconds, Vik charges up to turn a Basic Attack into Spirit Strike. Does't require any certain types of weapons to use. Now only charges for Arcanum after hitting an enemy.
Conte Shoryuken: counter response time +0.1s from the start. Basic DMG increased 30%. Counter Zeal's damage buff increased from 10% to 25%, total stacks decreased from 20 to 10
Lee Flowing Knives: don't require any certain types of weapons to use.
Thunderio Thunderstruck: lightning Base DMG increased from 50 to 75. Electric Balls: Base Clash DMG increased from 30 to 40. Lightning summoned after Dash: Base Clash DMG increased from 30 to 60.
Evolution Adjustment
Belligerence
Feature: Attack DMG bonus increased from 3% to 5% for each stack. Stack caps increased from 20/40/80 to 20/40/60.
Surging Bellicose reworked: gain 10%/15% Attack Speed instead of having a 25%/40% chance of not losing Belligerence when attacked
Strike Chip: Attack DMG bonus increased from 12%/18% to 25%/40%.
Spike Circle: Spike Base DMG increased from 80 to 120.
Fatal Blow: Chance of Belligerence increased from 5% to 10% once upgraded.
Efficient Fight: Attack DMG bonus increased from 25%/40% to 50%/75%; optimized the trigger timing.
Unstoppable Gear: Gear inherited DMG reduced from 40%/50% to 25%/35%.
Rage
Feature: Crit Rate bonus increased from 10%/20%/35% to 15%/25%/35%.
Crit Whirlwind: Boomerang Base DMG increased from 50 to 100.
Rage Pressurization: Stacks up to 10 times now.
Killing Skill
Feature: Skill DMG bonus increased from 20%/40%/60% to 40%/80%/120%; cooldown reduced from 15%/25%/40% to 10%/20%/30%.
Hypotensor: Skill cooldown reduction increased from 1s/1.5s to 2s/3s.
Precise Strike: Skill DMG bonus increased from 20%/30% to 40%/60%.
Fighter Cluster: Mini Fighter Jet Base DMG increased from 8 to 12.
Sacrifice: Health cost adjusted from 60 HP to 10% max HP
Spike Core
Feature: Spike Core has increased range
Feature: Spike Core Base DMG increased from 50 to 120.
Hyperbaric Catapult reworked: obtain a Spike Core II, which automatically strikes enemies once Hyperbaric Catapult has been used, ricocheting 1 time with an interval of 10s.
Spike Torture's follow-up attack has a 15%/20% chance to rupture enemies.
Fusion Crystal: follow-up attack has a 20%/30% DMG Bonus.
Bleeding: DMG Growth increased from 12%/18% to 15%/25%.
Deep Rupture: Rupture DMG bonus increased from 100%/150% to 200%/300%.
SMD-115
Feature: Upon entering the battle, SMD-115 generates a wave that damages all enemies on the screen; HP Regen increased from 5/10/15 to 10/20/30 every second, duration reduced from 15s to 12s.
Restore: Max HP bonus increased from 50/75 to 100/150.
Miser: HP Regen Rate increased from 40%/60% to 60%/100%.
Emergency Call: CH-E6000A & HW-S3 Base DMG increased.
Duel
Endure reworked: being attacked generates 2 extra Shockwaves; Guard duration extended.
Iron Bastions: now triggers while under 30% HP instead of 20%.
Survival: respawn with 100/150 Shield instead of 50/75.
Absolute Shield: Golden Shield will not disappear once generated; cooldown increased from 18/15 to 25/20.
Hologram
Feature: Hologram inherited DMG increased from 50%/100%/150% to 75%/150%/200%.
Blade: inherited Attack DMG increased from 75%/100% to 100%/150%.
Rampage: Swoop Base DMG increased by 100%/200%.
Aerial Bomb: Base DMG increased from 180/240 to 200/300.
Pulse Mastery
Feature: Pulse Fission Base DMG increased from 50 to 75.
High-voltage Pulse: Shock DMG bonus increased from 100%/150% to 200%/300%
Static Mastery's follow-up attack has a 15%/25% chance to shock enemies; short-circuited DMG increased from 50/70 to 100/150.
Thermal Mastery
Feature: Burn Core Base DMG increased from 50 to 100; Thermal Bomb Base DMG increased from 70 to 150.
Thermal Intrusion reworked: drop a thermal bomb when Mecha Skill hits an enemy, and its follow-up attack has a 15%/25% chance to burn enemies
Inflame: Burn DMG bonus increased from 100%/150% to 200%/300%.
Armor Reload
Win or Die: DMG bonus when Shield breaks increased from 25%/35% to 40%/60%.
All Kitted Out: Start Boss Fights with 100/150 Shield instead of 50/75; start battle rooms with 50/75 Shield instead of 25/40.
Execuation
Death Loading: added a 3 sec cool down to
Proton: DMG increased from 20 to 40.
Fearless: Attack DMG bonus against enemies with Guard and Enhanced Guard increased from 20%/30% to 30%/45%.
Phantom
Tactical Cannon: Bullet Base DMG increased from 25 to 40.
Comeback Spirit: grants 10%/15% Attack Speed bonus when activating.
Bait Bomb: DMG increased from 360 to 500.
Advanced Tech
Arrogant Rich: DMG bonus for each 100 Scrypt reduced from 4%/6% to 2%/3%.
Weapon Adjustment
Rhythmix reworked: Now an Energy-type weapon; using Impact twice in succession within 6 seconds to increase its Base DMG by 20% as well as its radius. Stacks up to 5 times. The clone damage increase traits can now stack.
Baseball's Split chance is doubled upon hitting a boss the first time.
Javelin can be retrieved when it travels back from the start.
Warhammer's Jump Smash sends out a shockwave upon slamming the ground.
Ascendance triggers a Lunar Spiral every time it charges up in Charge Mode.
School Torture's mark effects reworked: marked enemies now take 15% more DMG. Duration: 4s. Stacks up to 4 times,Starting charges decreased from 5 to 4
Yulecide: the Energy consumption of Sleigh Ride reduced from 100 to 60.
Sock'em: the Energy consumption of Rock/Scissors/Plam reduced from 60/40/20 to 40/30/20.
Resource Gain and Consumption
Reduced the Talent Chair's total consumption from 8000 to 6000; further optimized the upgrade routes of Talents in the early game.
Killing bosses now grants 1 more high-level weapon and 1 Pure Nanite Matrix.
Killing elite enemies grants 1 more Naviz Crystal.
Nanites granted in battle rooms slightly increased.
New Game Plus
Slightly adjusted enemies' Attack and HP on Alert Level.
Slightly increased advanced bosses' Attack on Alert III and above.
Optimized Phage AI for Alert V, spawn protection time shortened
Slightly increased enemies' Attack and HP on Alert V & VI.
Nerfed the random buffs that applied to enemies on Alert VII.
Others
Optimized the invincibility frame of dash
Adjusted the base health for each mecha.
Modified the bonus effects of certain talents.
Removed the bonus effects of critical strike chance and critical strike damage from universal weapon attributes.
Reduced the number of traps on the map and eliminated the continuous damage from traps.
Optimized the early-game guidance and mecha chip drop pace.
Improved the bonus effects of some cores and removed set effects.
Optimized the bonus effects of some mecha enhancements.
Improved the unlock pacing of certain trades at Mr. Xie's.
Enhanced the visual effects when the protagonist is hit.
Optimized the text size of some UI elements on SteamDeck.
Added button hints with mouse and keyboard.
Fixed the bug where switching from Data Center to the infection phase always triggered a screen shake.
Fixed the bug where Shops sometimes didn't refresh.
Fixed the bug causing confusion in specialty block in the first run after replacing a new mecha.
Fixed the bug where the probability of getting keys as rewards from exploration area monsters was not functioning correctly.
Fixed the bug where the Lightshield Sentinel in the greenhouse could leave the combat room.
Past Contents
If you are new to Oblivion Override, you may refer to our dev logs to learn about the older versions of the game and how it came to be what it is today.
At this time, the Steam demo differs from the exhibition version showcased at various gaming events. In addition to the 2D maze exploration, side-scrolling action sequences, and the bakery management element, there are brand-new features such as a new storyline, a new town, and new friends that have never been seen before! You won't want to miss this!
Finally, although this demo introduces many new experiences, we will continue to strive to make "Aeruta" even better!
If you're interested in "Aeruta", add it to your wishlist to stay updated on latest news.
This video displays the armor system fully working.
The player is able to equip all armor items onto the 3d model, the armor reduces damage taken from weapons, and has durability damage of its own.
I am also working on the building system now, and this video shows the functionality of spawning a foundation building model inside of the environment, which is networked for multiplayer.
VAIL 1.0 is here - a bit early before our Feb 15th launch on the Quest store! Jump in and give us feedback on these new features as we tune everything for the full launch just a couple of weeks from now!
QUICK PLAY
Matchmaking is now enabled! You can now automatically join servers by hitting the Quick Play button, and backfilling is enabled. We are still working on some issues on the backend to make sure you can find matches quickly in all regions, but so far it's working great for most players! Please note that Quick Play servers are the only way to earn XP, level up, and increase your stats; which brings us to the next big feature of this update....
PROGRESSION
Progression for VAIL is live! You can level up from 0 to 50 by playing on any Quick Play server. Along the way, you'll unlock guns, sights, emblems, and in-game currency (which can be used at the in-game marketplace, coming soon). In a future update, we'll add the option to Prestige which will reset your progress in exchange for some cosmetics and emblems. More info on Prestige will come in a future update!
In addition to the main level progression, you can unlock weapon skins by getting headshot kills with each weapon. Currently, there are only 10 cosmetics available for each gun, but 10 more are going to be added in an upcoming update.
Along with progression, we now track your stats and you can get ranked on our global, weekly, and daily leaderboards for kills and wins. Screenshot your stats page and send it to us in Discord so we can see who has the best KDA!
Please note that all stats and progress will be reset at launch on Feb 15th, 2024
NEW WEAPONS & AMMO POUCH
We're adding FOUR NEW WEAPONS and a brand new ammo pouch. The ammo pouch pools ammo together based on type. When a player dies, they drop a pouch with the ammo they were carrying and it can be picked up by other players. This allows players to steal enemy loadouts more easily (no need to chase after individual mags) and it allows for more consistent reloads by having the pouch in one consistent spot! This also gives us the ability to add shotguns and other unique weapons.....
M2 Rifled Shotgun 3 Pellet, tight choke shotgun for close to midrange engagements, however, the long barrel makes it difficult to get around corners. Unlocked at level 16.
STF12 Shotgun 8 pellet, pump action shotgun. Excels at close quarters. Can cycle the action while only holding it with your off-hand (one-handed pump). Unlocked at level 34.
D. Eagle Long range, low capacity sidearm. From the ammo pouch, it shares ammo with the bolt action sniper. Unlocked at level 50.
Vityaz AK style SMG. nearly identical in damage to the UMP. However, it has less control than the UMP, and fewer sight options. To make up for this, and to keep it in line with the rebalancing of AKs, it does slightly more headshot damage. Unlocked at level 8.
NEW MAPS
There are two new maps for launch, with another coming soon!
Void Based on the starting title screen level, you can now fight in the Void in both Scoutzknivez and 1v1s.
Atmos A REYAB Corporation training institution for the next generation of soldiers. Check it out with Capture the Orb - Complete with jump pads, sniper towers, and much more. Please note that it is known that Atmos has some performance issues on Quest standalone.
GENERAL CHANGES
Ammo Counters added to all guns
Improved game loading
Fixed FFA/TDM Khidi spawn that you could get stuck on
Scoutzknivez game mode is now infinite ammo
Fixed some scopes being blurry on Quest
Fixed various crashes
Audio improvements and additions (check out the new impact sounds!)
Fixed some issues where players can be visually crouching when they are standing for others
Removed audio for Heaven spectator screen for now
Improved joystick dead zones slightly based on player feedback
Reduced Picnic game mode to be a max of 32 players
Fixed gun getting stuck playing firing sounds if you eject a mag and pull the trigger at the same time
Various performance improvements
Various Map improvements
BALANCE CHANGES
GrotB 1-handed recoil increased
AK12 1-tap headshot extended to 40m
AK303N 1-tap headshot extended to 60m
G28Z recoil slightly reduced
G28Z headshot damage increased to always 1-tap
SCARH recoil slightly reduced
SCARH long range now kills in 3 body-shots instead of 4
SCARH headshot 1-tap extended to 70m
Adjusted UMP45 grip position on the mag, to make it feel easier to reload
New sight options added for all guns
A heartfelt thank you to everyone who contributed to VAIL VR's journey through early access – your insights, patience, and creativity have been invaluable. We've finally reached version 1.0 together, and this is just the beginning of an even more exciting future.
Many areas in the demo redesigned to make it more fun
Additional obstacles
Added 3 shortcuts that you can unlock by reaching them for the first time, keep an eye out for them!
Made jumping slightly more responsive
Fixed several colliders
Changed lighting at nighttime
Other minor bugfixes
These changes are aimed to make the game more accessible and fun. Even though I'd like to stick to the hardcore element of precision platformers, some unlockable shortcuts should make progress a little bit faster and falling repeatedly not so agonizingly punishing! More updates of this nature to come soon.
PARANORMASIGHT: The Seven Mysteries of Honjo - naktomom
Under the language settings, which can be accessed from the General tab in the in the Properties menu, Traditional Chinese and Simplified Chinese are displayed. However, these two language settings are currently unavailable.
We apologize for any confusion. Once these language settings become available, we will issue a follow-up notice.