Age of Survival - SilkySullivan
https://www.youtube.com/watch?v=rCYSpvElXK0

This video displays the armor system fully working.

The player is able to equip all armor items onto the 3d model, the armor reduces damage taken from weapons, and has durability damage of its own.

I am also working on the building system now, and this video shows the functionality of spawning a foundation building model inside of the environment, which is networked for multiplayer.
Jan 24, 2024
VAIL VR - AEX-Panda
VAIL 1.0 is here - a bit early before our Feb 15th launch on the Quest store! Jump in and give us feedback on these new features as we tune everything for the full launch just a couple of weeks from now!

QUICK PLAY
Matchmaking is now enabled! You can now automatically join servers by hitting the Quick Play button, and backfilling is enabled. We are still working on some issues on the backend to make sure you can find matches quickly in all regions, but so far it's working great for most players! Please note that Quick Play servers are the only way to earn XP, level up, and increase your stats; which brings us to the next big feature of this update....

PROGRESSION
Progression for VAIL is live! You can level up from 0 to 50 by playing on any Quick Play server. Along the way, you'll unlock guns, sights, emblems, and in-game currency (which can be used at the in-game marketplace, coming soon). In a future update, we'll add the option to Prestige which will reset your progress in exchange for some cosmetics and emblems. More info on Prestige will come in a future update!

In addition to the main level progression, you can unlock weapon skins by getting headshot kills with each weapon. Currently, there are only 10 cosmetics available for each gun, but 10 more are going to be added in an upcoming update.

Along with progression, we now track your stats and you can get ranked on our global, weekly, and daily leaderboards for kills and wins. Screenshot your stats page and send it to us in Discord so we can see who has the best KDA!

Please note that all stats and progress will be reset at launch on Feb 15th, 2024



NEW WEAPONS & AMMO POUCH
We're adding FOUR NEW WEAPONS and a brand new ammo pouch. The ammo pouch pools ammo together based on type. When a player dies, they drop a pouch with the ammo they were carrying and it can be picked up by other players. This allows players to steal enemy loadouts more easily (no need to chase after individual mags) and it allows for more consistent reloads by having the pouch in one consistent spot! This also gives us the ability to add shotguns and other unique weapons.....

M2 Rifled Shotgun
3 Pellet, tight choke shotgun for close to midrange engagements, however, the long barrel makes it difficult to get around corners. Unlocked at level 16.

STF12 Shotgun
8 pellet, pump action shotgun. Excels at close quarters. Can cycle the action while only holding it with your off-hand (one-handed pump). Unlocked at level 34.

D. Eagle
Long range, low capacity sidearm. From the ammo pouch, it shares ammo with the bolt action sniper. Unlocked at level 50.

Vityaz
AK style SMG. nearly identical in damage to the UMP. However, it has less control than the UMP, and fewer sight options. To make up for this, and to keep it in line with the rebalancing of AKs, it does slightly more headshot damage. Unlocked at level 8.



NEW MAPS
There are two new maps for launch, with another coming soon!

Void
Based on the starting title screen level, you can now fight in the Void in both Scoutzknivez and 1v1s.

Atmos
A REYAB Corporation training institution for the next generation of soldiers. Check it out with Capture the Orb - Complete with jump pads, sniper towers, and much more. Please note that it is known that Atmos has some performance issues on Quest standalone.



GENERAL CHANGES
  • Ammo Counters added to all guns
  • Improved game loading
  • Fixed FFA/TDM Khidi spawn that you could get stuck on
  • Scoutzknivez game mode is now infinite ammo
  • Fixed some scopes being blurry on Quest
  • Fixed various crashes
  • Audio improvements and additions (check out the new impact sounds!)
  • Fixed some issues where players can be visually crouching when they are standing for others
  • Removed audio for Heaven spectator screen for now
  • Improved joystick dead zones slightly based on player feedback
  • Reduced Picnic game mode to be a max of 32 players
  • Fixed gun getting stuck playing firing sounds if you eject a mag and pull the trigger at the same time
  • Various performance improvements
  • Various Map improvements

BALANCE CHANGES
  • GrotB 1-handed recoil increased
  • AK12 1-tap headshot extended to 40m
  • AK303N 1-tap headshot extended to 60m
  • G28Z recoil slightly reduced
  • G28Z headshot damage increased to always 1-tap
  • SCARH recoil slightly reduced
  • SCARH long range now kills in 3 body-shots instead of 4
  • SCARH headshot 1-tap extended to 70m
  • Adjusted UMP45 grip position on the mag, to make it feel easier to reload
  • New sight options added for all guns

A heartfelt thank you to everyone who contributed to VAIL VR's journey through early access – your insights, patience, and creativity have been invaluable. We've finally reached version 1.0 together, and this is just the beginning of an even more exciting future.

AEXLAB
Jan 24, 2024
Community Announcements - 车大炮
Optimizing Towns and Chapter 2 Map Frame Rate
Jan 24, 2024
Dragon Hop - dustriderstudios
Version 0.3 for Dragon Hop demo is live!

Changes:
  • Many areas in the demo redesigned to make it more fun
  • Additional obstacles
  • Added 3 shortcuts that you can unlock by reaching them for the first time, keep an eye out for them!
  • Made jumping slightly more responsive
  • Fixed several colliders
  • Changed lighting at nighttime
  • Other minor bugfixes

These changes are aimed to make the game more accessible and fun. Even though I'd like to stick to the hardcore element of precision platformers, some unlockable shortcuts should make progress a little bit faster and falling repeatedly not so agonizingly punishing! More updates of this nature to come soon.

In other news, after tons of work the trailer is finally out, and we're slowly gearing up towards a Kickstarter launch. Follow the link below to get notified, and potentially pick up some early bird rewards:
https://www.kickstarter.com/projects/dragonhop/dragon-hop-a-3d-platformer

Follow me on Twitter(/X) for updates: https://twitter.com/DustriderStudio

Happy Hopping!
PARANORMASIGHT: The Seven Mysteries of Honjo - naktomom
Under the language settings, which can be accessed from the General tab in the in the Properties menu, Traditional Chinese and Simplified Chinese are displayed. However, these two language settings are currently unavailable.

We apologize for any confusion. Once these language settings become available, we will issue a follow-up notice.
Logiart Grimoire - えぬ@Jupiter
Hello, everyone.
I am 【N】 from the Logiart Grimoire development team!


I would like to talk a little about the development progress this time as well.

The designs for the wizards who will appear in the final version are complete!
I cannot show them to you yet, but a total of 15 wizards will make their appearance.
They are wizards who manage grimoires different from Emil!
Each of them has a unique design according to requests, so please look forward to it!


See you again!

--------------------------------------------

You can check for other information that we haven’t announced in the community from various SNS! We would appreciate it if you could follow us!

X(Twitter)

Instagram

Facebook
Destiny of Immortal - 1125088896
Ladies and gentlemen, greetings:



We have urgently fixed some bugs and optimized some features, as follows:



Optimization: Right click on the item to set 【 for sale 】 and 【 lock 】

Optimization: New 【 Quick Selling 】 function added to the trading interface

Optimization: Different strategies are not expressed in color during battles



Fix: Spring water stuck in cave issue

Fix: Select tracking Lu Yifei stuck issue (requires re filing)

Fix: Flowing Cloud Kill issue

Fix: The problem of creating character selection spells that cannot be flipped through pages

Fix: The issue with heavy earth spells being unable to remove shields




Thank you to all Taoist friends for their support and expectations of "Fate of Creation"! We are still paying attention to and addressing various issues that arise in the game. If you encounter any problems during the game testing process, please enter our official QQ group (907201022) to give us feedback. Thank you again for your support. We will continue to strive to live up to everyone's expectations.


The team of "Fate of Creation"
Age of Empires III: Definitive Edition - SaltyChihuahua_ms
Hello Explorers!

Looking to see what's ahead for our next update? Then look no further as we have just enabled the Public Update Preview Program for our January Update.

Jump in to get an early look at the upcoming changes, see which bugs have been addressed, and help make our release even better by helping us find any last minute issues and lending your voice to our forums.

More information on January's Public Update Preview Program can be found here: https://steamcommunity.com/app/933110/discussions/5/4146194159908028558/


Details on how to participate in the Public Update Preview Program can be found here: https://steamcommunity.com/games/933110/announcements/detail/3061863764824320236

Please join us in strengthening the quality of Age of Empires III: Definitive Edition by sharing your voice on the official 🛠 Public Update Preview forums. (Note that you must own the game and login to Steam to access the PUP forum.) We’re definitely listening, and looking for every opportunity to make this the game you love to play! :)

- The World's Edge Team
Jan 24, 2024
100% Orange Juice - PhleBuster
  • - Fixed Mimyuu getting confused on revival.
  • - Fixed 'endless punishment' achievement triggering for any unit.
  • - Added check for Memory Menders event unlocks if player clears Divine Punishment after the event is over.
  • - Restored missing fix: Fixed a crash happening as the game tried to erase something that does not exist at the end of games.
  • - Fixed a crash issue related to sound channels.
  • - Fixed sounds overlapping too much.
  • - Fixed wrong voices coming out of characters.
  • - Voice mods should load properly now.
  • - Fixed IME popup not working in game chat.
  • - Improved Kai (Hero) in-game portrait view.
  • - Improved the quality of unit card graphics for Kai (Hero) and Hyper Ellie.
  • - Fixed Discord Rich Presence not working.
  • - Fixed graphic issue with Kai (Hero)'s accessory.
  • - Minor text fixes.
西游伏妖传 - 28351284
《西游伏妖传》QQ玩家交流群现已创建,QQ群:172652705ːsteamhappyː
望广大玩家积极加入,交流游戏心得体会,祝大家游戏愉快!!!
...