This video displays the armor system fully working.
The player is able to equip all armor items onto the 3d model, the armor reduces damage taken from weapons, and has durability damage of its own.
I am also working on the building system now, and this video shows the functionality of spawning a foundation building model inside of the environment, which is networked for multiplayer.
VAIL 1.0 is here - a bit early before our Feb 15th launch on the Quest store! Jump in and give us feedback on these new features as we tune everything for the full launch just a couple of weeks from now!
QUICK PLAY
Matchmaking is now enabled! You can now automatically join servers by hitting the Quick Play button, and backfilling is enabled. We are still working on some issues on the backend to make sure you can find matches quickly in all regions, but so far it's working great for most players! Please note that Quick Play servers are the only way to earn XP, level up, and increase your stats; which brings us to the next big feature of this update....
PROGRESSION
Progression for VAIL is live! You can level up from 0 to 50 by playing on any Quick Play server. Along the way, you'll unlock guns, sights, emblems, and in-game currency (which can be used at the in-game marketplace, coming soon). In a future update, we'll add the option to Prestige which will reset your progress in exchange for some cosmetics and emblems. More info on Prestige will come in a future update!
In addition to the main level progression, you can unlock weapon skins by getting headshot kills with each weapon. Currently, there are only 10 cosmetics available for each gun, but 10 more are going to be added in an upcoming update.
Along with progression, we now track your stats and you can get ranked on our global, weekly, and daily leaderboards for kills and wins. Screenshot your stats page and send it to us in Discord so we can see who has the best KDA!
Please note that all stats and progress will be reset at launch on Feb 15th, 2024
NEW WEAPONS & AMMO POUCH
We're adding FOUR NEW WEAPONS and a brand new ammo pouch. The ammo pouch pools ammo together based on type. When a player dies, they drop a pouch with the ammo they were carrying and it can be picked up by other players. This allows players to steal enemy loadouts more easily (no need to chase after individual mags) and it allows for more consistent reloads by having the pouch in one consistent spot! This also gives us the ability to add shotguns and other unique weapons.....
M2 Rifled Shotgun 3 Pellet, tight choke shotgun for close to midrange engagements, however, the long barrel makes it difficult to get around corners. Unlocked at level 16.
STF12 Shotgun 8 pellet, pump action shotgun. Excels at close quarters. Can cycle the action while only holding it with your off-hand (one-handed pump). Unlocked at level 34.
D. Eagle Long range, low capacity sidearm. From the ammo pouch, it shares ammo with the bolt action sniper. Unlocked at level 50.
Vityaz AK style SMG. nearly identical in damage to the UMP. However, it has less control than the UMP, and fewer sight options. To make up for this, and to keep it in line with the rebalancing of AKs, it does slightly more headshot damage. Unlocked at level 8.
NEW MAPS
There are two new maps for launch, with another coming soon!
Void Based on the starting title screen level, you can now fight in the Void in both Scoutzknivez and 1v1s.
Atmos A REYAB Corporation training institution for the next generation of soldiers. Check it out with Capture the Orb - Complete with jump pads, sniper towers, and much more. Please note that it is known that Atmos has some performance issues on Quest standalone.
GENERAL CHANGES
Ammo Counters added to all guns
Improved game loading
Fixed FFA/TDM Khidi spawn that you could get stuck on
Scoutzknivez game mode is now infinite ammo
Fixed some scopes being blurry on Quest
Fixed various crashes
Audio improvements and additions (check out the new impact sounds!)
Fixed some issues where players can be visually crouching when they are standing for others
Removed audio for Heaven spectator screen for now
Improved joystick dead zones slightly based on player feedback
Reduced Picnic game mode to be a max of 32 players
Fixed gun getting stuck playing firing sounds if you eject a mag and pull the trigger at the same time
Various performance improvements
Various Map improvements
BALANCE CHANGES
GrotB 1-handed recoil increased
AK12 1-tap headshot extended to 40m
AK303N 1-tap headshot extended to 60m
G28Z recoil slightly reduced
G28Z headshot damage increased to always 1-tap
SCARH recoil slightly reduced
SCARH long range now kills in 3 body-shots instead of 4
SCARH headshot 1-tap extended to 70m
Adjusted UMP45 grip position on the mag, to make it feel easier to reload
New sight options added for all guns
A heartfelt thank you to everyone who contributed to VAIL VR's journey through early access – your insights, patience, and creativity have been invaluable. We've finally reached version 1.0 together, and this is just the beginning of an even more exciting future.
Many areas in the demo redesigned to make it more fun
Additional obstacles
Added 3 shortcuts that you can unlock by reaching them for the first time, keep an eye out for them!
Made jumping slightly more responsive
Fixed several colliders
Changed lighting at nighttime
Other minor bugfixes
These changes are aimed to make the game more accessible and fun. Even though I'd like to stick to the hardcore element of precision platformers, some unlockable shortcuts should make progress a little bit faster and falling repeatedly not so agonizingly punishing! More updates of this nature to come soon.
PARANORMASIGHT: The Seven Mysteries of Honjo - naktomom
Under the language settings, which can be accessed from the General tab in the in the Properties menu, Traditional Chinese and Simplified Chinese are displayed. However, these two language settings are currently unavailable.
We apologize for any confusion. Once these language settings become available, we will issue a follow-up notice.
Hello, everyone. I am 【N】 from the Logiart Grimoire development team!
I would like to talk a little about the development progress this time as well.
The designs for the wizards who will appear in the final version are complete! I cannot show them to you yet, but a total of 15 wizards will make their appearance. They are wizards who manage grimoires different from Emil! Each of them has a unique design according to requests, so please look forward to it!
See you again!
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You can check for other information that we haven’t announced in the community from various SNS! We would appreciate it if you could follow us!
We have urgently fixed some bugs and optimized some features, as follows:
Optimization: Right click on the item to set 【 for sale 】 and 【 lock 】
Optimization: New 【 Quick Selling 】 function added to the trading interface
Optimization: Different strategies are not expressed in color during battles
Fix: Spring water stuck in cave issue
Fix: Select tracking Lu Yifei stuck issue (requires re filing)
Fix: Flowing Cloud Kill issue
Fix: The problem of creating character selection spells that cannot be flipped through pages
Fix: The issue with heavy earth spells being unable to remove shields
Thank you to all Taoist friends for their support and expectations of "Fate of Creation"! We are still paying attention to and addressing various issues that arise in the game. If you encounter any problems during the game testing process, please enter our official QQ group (907201022) to give us feedback. Thank you again for your support. We will continue to strive to live up to everyone's expectations.
Age of Empires III: Definitive Edition - SaltyChihuahua_ms
Hello Explorers!
Looking to see what's ahead for our next update? Then look no further as we have just enabled the Public Update Preview Program for our January Update.
Jump in to get an early look at the upcoming changes, see which bugs have been addressed, and help make our release even better by helping us find any last minute issues and lending your voice to our forums.
Please join us in strengthening the quality of Age of Empires III: Definitive Edition by sharing your voice on the official 🛠 Public Update Preview forums. (Note that you must own the game and login to Steam to access the PUP forum.) We’re definitely listening, and looking for every opportunity to make this the game you love to play! :)