Meowllo! We have a nice major update packed full of fun stuff! It's so juicy, we bumped our version up to 0.9.1! A one! Amazing.
Since we have some ground to cover, I'll go through the ✨ new ✨ things first. At the very end, you'll find small changes and bug fixes, so stick with me for a bit...
🏘️ House Upgrades
Five new rooms to unlock!
North, west, east wings + an upstairs and basement!
Eleven new wall styles to unlock, including dyeable wallpapers
Ten new floor styles to unlock, including dyeable tile, carpet, and planks
Once you unlock any floor or wall styles, freely apply them inside your house using your Builder's Kit
You can apply a different style and dye each wall
Windows!!!
The windows are really cool! It'll show you what's outside your actual windows on your house. You'll be able to enjoy your beautiful farm
...or jump scare yourself by placing a scarecrow right outside. Up to you, really.
🎨 Townhouses
"Well, what if that's still not enough room for my collection of 126 Nobu Jr. plushies?" It's okay, I hear you. Now available: townhouses!
These are decorative houses you can place anywhere: farm, town...grassy plains...?
Each townhouse interior is it's own thing, so you can have multiple of the same townhouse and decorate the inside differently
There are 6 styles in total: rustic, bold, simple, vintage, and suburban. Mix and match!
Or just use the same one. They all snap together, after all.
🛋️ Buildables
Dyes are now previewable on objects when hovering over the dye icon. Nice!
Objects now retain their dyed colors when moving
Walls and floors are now targetable to change styles + dyes
Four new storage containers that are fridge themed: Mini Fridge, Simple Fridge, Retro Fridge, and Traditional Ice Box
Retro Fridge has lots of dyeable bits, so have fun!
PS you can place objects on top of all the fridges. You can also put other fridges on top of your fridge. It's probably not up to code, but 🤷
🔨 Crafting
To go with all these changes, we've added items and rebalanced some of the crafting recipes to make the experience feel a little smoother.
New blueprint shop at the carpenters!
No more mystery "Softwood Set" purchase
Each item is now it's own thing you can learn straight from the carpenter. You don't care about crafting Sleek Counters? Then don't! I'm not your mom!!
This also allows us to easily add new items and crafting recipes in the future to existing save files
New crafting materials added: Concrete Slab, Clay Tile...etc.!
Some of these make use of the furnace. It's more than just a tool now to turn ores into bars~
Some of these also double as placeable items, like Concrete Slab, Wall Panels, and Glass!
Villager houses now use these new items in their recipes. Meaning, as long as you have access to the Desert Canyon, you can now craft all non-shopkeeper houses instead of getting random villagers that request late game items
That's the bulk of it! It's a lot, right? This was a pretty hefty build for us to work on, so we hope you'll enjoy decorating your town and home. There's also some smaller QoL and other bug fixes, so I'll go over that below.
Before that, though, thank you for reading so far! I know it's a lot. I also tend to ramble a bit, my bad. This update was pretty hard for us. Not technically, it was like...spiritually draining. I need to take a very, very long nap.
In the upcoming week or two, we'll probably focus more on bug squashing and other polish items before we attempt to work on a new content update again. You know, both to make sure the game remains stable and also our brains remain stable. This update was kinda like...5 days of "what are we even working on? I feel like we're working all day but what is happening?" to all of a sudden "hahahaha everything works we are geniuses."
Is that just life?
Anyways. Back to the patch notes.
✨ Misc.
Item hotbar now displays tiny control prompt + the 1 now has a wee serif to make it look less like a line and more like a one
We noticed a lot of new players getting stuck in the tutorial because of this, so I also added a mini tutorial that stays in the corner during the farming tutorial sequence letting you know you can scroll through your rucksack bars by using your scroll wheel or the d-pad
Checking out at the store now plays a money sound (Very Important)
Dye icons are now the WHOLE icon with the color, instead of just the world's tiniest spot. It should be easier to tell which is what color now
Lan now works longer hours: from 2PM to 7:30PM on non-rainy days. She used to be so lazy people thought she just didn't work. No, she did, just not much
Mailroom interact boxes now combined into one to be less confusing: checking it the first time will explain what it is, any subsequent interacts will either let you know that no-one on the island works there, or their working hours if someone is there
Nerfed sprinklers - they now cost a ton! Craft them if you're poor!! Since these were single-use items (once you buy them you have them for life), we felt like they needed to be a little...heftier
Fishing mini-game was punishing if your framerate was low. Fixed it so everyone should have a more similar experience. Turns out it wasn't player skill issue - it was hardware skill issue
Fixed fake dirt, potted vines, and spice collection were missing collision, so you couldn't put them away
I think that's all? There might be something small I'm missing here, but I really, actually need to go take a nap...
Thank you very much for playing and enjoying! This update came out way bulkier than we planned, and we're really proud of how it turned out!
0.2.08_beta To go along with some more asset optimizations... are the following updates. + Fixed inedible mushrooms vanishing + Fixed water splash fx not turning off when going down elevator + Fixed cook pot not being grabbable anymore + Fixed WAM machine to no longer allow stepping up onto it when leaning over it + Added SFX to DropBridge busting boards + Changed some WAM machine meshes + Changed the CCTV monitors in Gramps Room to only display video when player is near AND looking towards the screen. + Changed the Pirate Scope to activate when held, instead of proximity
- Confirm and cancel actions can now be performed using a mouse. - Button guides will now display the corresponding mouse buttons when mouse buttons were assigned in the Keyboard Settings. - Other minor bug fixes.
GHPC Early Access has been updated to version 20240124.
This is a regular update, introducing new features, adjustments, and bug fixes.
We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.
NEW VEHICLE
Release of T-64A obr. 1981 tank for Soviet forces
Notable characteristics:
125mm smoothbore cannon firing the latest in Soviet ammunition (3BM32 "Vant" APFSDS)
TPD-2-49 gunner's sight with split image coincidence rangefinder
Late model composite turret with "ultraporcelain" ball array in cast steel
Composite hull with steel-textolite sandwich
"MZ" carousel autoloader with vertical charges and bi-directional seeking
Opposed piston diesel engine
3BM32 will frontally defeat the M1IP turret within around 800 meters, and it will defeat the M1 turret at up to double that distance
Above: The T-64A's optical coincidence rangefinder in action, showing a target while using an improper range setting (left) and proper range setting (right)
MAJOR FEATURES AND ADDITIONS
Preliminary launch of Soviet Army GSFG with Soviet marked vehicle variants (there are more Soviet vehicles still in production and they will be added in the future!)
Russian crew voices added for Soviet Army vehicles
Russian crews give target alerts using "hull compass" system, a 60-unit circle with "30" at hull front
3 new instant action missions featuring Soviet T-64A and BMP-2
T-64A training mission
Soviet Army now appears as red team in 50% of campaign missions
On-call artillery smoke shells are now available in many missions
Crew AI now attempts to relay spotting reports to HQ, and HQ relays them to platoons in turn (dependent on transmission delays, the crew remaining alive, and the radio being operational)
In-game tactical map now displays recent spotting reports and self-reports from friendly units
Exhaust effects on all vehicles have been overhauled to look more realistic
The restocking system now allows you to choose a specific ammo type or pull all types like before
While restocking, you can no longer instantly return to fighting positions - your crew must finish handling the current round
MISC. CHANGES
Modified field of view on most vehicle gunsights to match their real-world equivalents
Added ammunition data for 125mm APFSDS 3BM22 "Zakolka"
Added models for 3BM32 and 3BM22, which can both exclusively be carried in Soviet Army tanks (not East German)
Soviet forces' ammo selection can now degrade with logistics losses: from 3BM32 to 3BM22 to 3BM15
Additional aircraft types are now available for CAS calls
Added Soviet variant of Mi-24 armed with 9M114 "Kokon" ATGMs
Tactical marker symbols added for Soviet Army vehicles (these are synced for vehicles per mission)
M2 Bradley now has unit markings
Power loss from fire is now delayed until the fire has burned for some time or an explosion occurs
Fire in the compartment now triggers an explicit alert on the damage HUD to avoid confusion
Large fires from aircraft crashes now block AI sight lines
Various visual effects have been improved and optimized
Parked vehicle props in the main menu scene are now updated to match the full vehicle models
Mission designer can now detect and/or force a vehicle change
Overhauled the crew voice system for optimization and better audio control
Slightly increased T-64A's maximum AI aim time due to optical rangefinder
Refreshed some textures on T-64A
Added names to credits
FIXES
Updated pathing in several missions to fix issues that prevented completion
Fixed AI drivers of wheeled vehicles getting confused and turning in circles
Fixed AI drivers reversing into battle in some situations
Fixed AI drivers driving in a sweeping zigzag pattern while trying to follow a formation
Fixed CAS button not working in certain situations
Optics with animated range adjustment no longer wait until the player enters optic view to begin adjusting
T-72 laser aiming mark will no longer stay hidden if the player exits optic view while it's in cooldown
Fixed vehicles jittering around at low speeds on certain ground types
AI crews on vehicles equipped with thermal optics are no longer blinded by regular smoke obscuration (they will continue to be blinded by special compositions such as white phosphorous smoke shells)
T-55A now has its engine smoke system
AI crews will no longer elevate their weapons at odd angles while idly scanning for targets
Gunner will no longer say "cease fire" after every shot when calling his own shots while the commander is incapacitated
Fixed GST marker lamps and convoy number lamp on T-64A
Fixed a bug that could reset volume sliders
Fixed BMP-1P and BMP-2 not scorching properly when burned
Fixed issues with pre-destroyed vehicle wrecks
Fixed some mission triggers not working properly
Firing smoke grenades while in free cam will no longer launch all grenades at once
Fixed an issue where AI teammates using their rangefinders could cause glitches in the player's rangefinder
Fixed a bug that could cause rangefinder elements to be visible from outside the optic
This update has a lot of minor improvements and bugfixes.
Changelog:
Added bgm for flooded city.
Added log list to Pai's help
Added crafting limits
Added cancel button on assembler that gives raw materials back
Laser drill can now kill bats instead of the fabricator (which was tougher/unintuitive)
Splitters will now rotate to distribute evenly between structures with the same priority.
Splitters will now prioritize generators and factories that have less of the required material (to try to keep them all balanced).
Fixed Worker Bots
NPCs can now take items from bunkers if needed at workplace
Storehouse can manually request items from other storehouses.
Added click and drag for belts, drains, cables, ladder, painter
Fixed Friend Locator if you never get the Cryopod Locator quest.
On death, if you hit reload, it will restore health and oxygen (to avoid endless death loops).
Increased defense and damage of turrets (player built and enemy)
Made it easier to shove NPCs around
chests can have priority set like storehouse, but defaults to low
Friend shows quest indicator and has increased health, making it less likely to kill it by accident
Assembler on update stays on selected item
Crafting structures now show the required item count below the item (so it doesn't overlap the inventory count).
Added down arrow on buttons that change recipes/fuel
survivors get +1 max on their starting skill, so they can reach level 5
Structures now show how long things take to produce
Changed deep cave generation - new games will start with more caverns, and bats cannot spawn near start.
Shift+click for factories put extra resources into the empty slots.
Enemy subs no longer start spawning until you reach the surface, and they cannot attack you out of water
None of these changes are major, but combined they add up to a decent sized update, and hopefully they make the game experience smoother and more polished.
As of 9:11 AM PST, the Maintenance has concluded and the servers are up. We thank you for your patience. Mabinogi will have a scheduled maintenance on January 25th. During this time, the game will be unavailable. Maintenance is expected to begin at 5:00 AM PST and last approximately 5 hours.
Please note that the estimated length of time for each maintenance is subject to change without notification.
-Time-
Thursday, January 25th
Pacific (PST, UTC -8): 5:00 AM - 10:00 AM Eastern (EST, UTC -5): 8:00 AM - 1:00 PM Paris (CET, UTC +1): 2:00 PM - 7:00 PM
To address the following:
Weekly server upkeep.
Wishes have been made, friendships forged through see-sawing; cherish those moments as the Wishes to the Moon Event is ending.
Be sure to spend your bunny coins with Traveler Zeno before maintenance!
Note: The Name Change submission site will be unavailable after 5:00 AM PST time, and will be available after the maintenance.
The following bugs have been fixed:
An untranslated PC Cafe Button that appeared when clicking the Character Button is hidden once more.