- Confirm and cancel actions can now be performed using a mouse. - Button guides will now display the corresponding mouse buttons when mouse buttons were assigned in the Keyboard Settings. - Other minor bug fixes.
GHPC Early Access has been updated to version 20240124.
This is a regular update, introducing new features, adjustments, and bug fixes.
We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.
NEW VEHICLE
Release of T-64A obr. 1981 tank for Soviet forces
Notable characteristics:
125mm smoothbore cannon firing the latest in Soviet ammunition (3BM32 "Vant" APFSDS)
TPD-2-49 gunner's sight with split image coincidence rangefinder
Late model composite turret with "ultraporcelain" ball array in cast steel
Composite hull with steel-textolite sandwich
"MZ" carousel autoloader with vertical charges and bi-directional seeking
Opposed piston diesel engine
3BM32 will frontally defeat the M1IP turret within around 800 meters, and it will defeat the M1 turret at up to double that distance
Above: The T-64A's optical coincidence rangefinder in action, showing a target while using an improper range setting (left) and proper range setting (right)
MAJOR FEATURES AND ADDITIONS
Preliminary launch of Soviet Army GSFG with Soviet marked vehicle variants (there are more Soviet vehicles still in production and they will be added in the future!)
Russian crew voices added for Soviet Army vehicles
Russian crews give target alerts using "hull compass" system, a 60-unit circle with "30" at hull front
3 new instant action missions featuring Soviet T-64A and BMP-2
T-64A training mission
Soviet Army now appears as red team in 50% of campaign missions
On-call artillery smoke shells are now available in many missions
Crew AI now attempts to relay spotting reports to HQ, and HQ relays them to platoons in turn (dependent on transmission delays, the crew remaining alive, and the radio being operational)
In-game tactical map now displays recent spotting reports and self-reports from friendly units
Exhaust effects on all vehicles have been overhauled to look more realistic
The restocking system now allows you to choose a specific ammo type or pull all types like before
While restocking, you can no longer instantly return to fighting positions - your crew must finish handling the current round
MISC. CHANGES
Modified field of view on most vehicle gunsights to match their real-world equivalents
Added ammunition data for 125mm APFSDS 3BM22 "Zakolka"
Added models for 3BM32 and 3BM22, which can both exclusively be carried in Soviet Army tanks (not East German)
Soviet forces' ammo selection can now degrade with logistics losses: from 3BM32 to 3BM22 to 3BM15
Additional aircraft types are now available for CAS calls
Added Soviet variant of Mi-24 armed with 9M114 "Kokon" ATGMs
Tactical marker symbols added for Soviet Army vehicles (these are synced for vehicles per mission)
M2 Bradley now has unit markings
Power loss from fire is now delayed until the fire has burned for some time or an explosion occurs
Fire in the compartment now triggers an explicit alert on the damage HUD to avoid confusion
Large fires from aircraft crashes now block AI sight lines
Various visual effects have been improved and optimized
Parked vehicle props in the main menu scene are now updated to match the full vehicle models
Mission designer can now detect and/or force a vehicle change
Overhauled the crew voice system for optimization and better audio control
Slightly increased T-64A's maximum AI aim time due to optical rangefinder
Refreshed some textures on T-64A
Added names to credits
FIXES
Updated pathing in several missions to fix issues that prevented completion
Fixed AI drivers of wheeled vehicles getting confused and turning in circles
Fixed AI drivers reversing into battle in some situations
Fixed AI drivers driving in a sweeping zigzag pattern while trying to follow a formation
Fixed CAS button not working in certain situations
Optics with animated range adjustment no longer wait until the player enters optic view to begin adjusting
T-72 laser aiming mark will no longer stay hidden if the player exits optic view while it's in cooldown
Fixed vehicles jittering around at low speeds on certain ground types
AI crews on vehicles equipped with thermal optics are no longer blinded by regular smoke obscuration (they will continue to be blinded by special compositions such as white phosphorous smoke shells)
T-55A now has its engine smoke system
AI crews will no longer elevate their weapons at odd angles while idly scanning for targets
Gunner will no longer say "cease fire" after every shot when calling his own shots while the commander is incapacitated
Fixed GST marker lamps and convoy number lamp on T-64A
Fixed a bug that could reset volume sliders
Fixed BMP-1P and BMP-2 not scorching properly when burned
Fixed issues with pre-destroyed vehicle wrecks
Fixed some mission triggers not working properly
Firing smoke grenades while in free cam will no longer launch all grenades at once
Fixed an issue where AI teammates using their rangefinders could cause glitches in the player's rangefinder
Fixed a bug that could cause rangefinder elements to be visible from outside the optic
This update has a lot of minor improvements and bugfixes.
Changelog:
Added bgm for flooded city.
Added log list to Pai's help
Added crafting limits
Added cancel button on assembler that gives raw materials back
Laser drill can now kill bats instead of the fabricator (which was tougher/unintuitive)
Splitters will now rotate to distribute evenly between structures with the same priority.
Splitters will now prioritize generators and factories that have less of the required material (to try to keep them all balanced).
Fixed Worker Bots
NPCs can now take items from bunkers if needed at workplace
Storehouse can manually request items from other storehouses.
Added click and drag for belts, drains, cables, ladder, painter
Fixed Friend Locator if you never get the Cryopod Locator quest.
On death, if you hit reload, it will restore health and oxygen (to avoid endless death loops).
Increased defense and damage of turrets (player built and enemy)
Made it easier to shove NPCs around
chests can have priority set like storehouse, but defaults to low
Friend shows quest indicator and has increased health, making it less likely to kill it by accident
Assembler on update stays on selected item
Crafting structures now show the required item count below the item (so it doesn't overlap the inventory count).
Added down arrow on buttons that change recipes/fuel
survivors get +1 max on their starting skill, so they can reach level 5
Structures now show how long things take to produce
Changed deep cave generation - new games will start with more caverns, and bats cannot spawn near start.
Shift+click for factories put extra resources into the empty slots.
Enemy subs no longer start spawning until you reach the surface, and they cannot attack you out of water
None of these changes are major, but combined they add up to a decent sized update, and hopefully they make the game experience smoother and more polished.
As of 9:11 AM PST, the Maintenance has concluded and the servers are up. We thank you for your patience. Mabinogi will have a scheduled maintenance on January 25th. During this time, the game will be unavailable. Maintenance is expected to begin at 5:00 AM PST and last approximately 5 hours.
Please note that the estimated length of time for each maintenance is subject to change without notification.
-Time-
Thursday, January 25th
Pacific (PST, UTC -8): 5:00 AM - 10:00 AM Eastern (EST, UTC -5): 8:00 AM - 1:00 PM Paris (CET, UTC +1): 2:00 PM - 7:00 PM
To address the following:
Weekly server upkeep.
Wishes have been made, friendships forged through see-sawing; cherish those moments as the Wishes to the Moon Event is ending.
Be sure to spend your bunny coins with Traveler Zeno before maintenance!
Note: The Name Change submission site will be unavailable after 5:00 AM PST time, and will be available after the maintenance.
The following bugs have been fixed:
An untranslated PC Cafe Button that appeared when clicking the Character Button is hidden once more.
Scars of Mars will be available for the first time at Taipei Game Show 2024 starting today, from January 25th (Thursday) to January 28th (Sunday). Steam trial version codes will also be distributed in advance. The booth is located at Booth A01-2 Ukiyo Studios!
There will be 4 games to try out at the booth! There will also be plenty of limited-quantity, pre-distributed special offers!
Scars of Mars Demo play opportunity Exclusive Scars of Mars merch Steam trial version code giveaway
C.A.R.D.S. RPG Demo play opportunity Exclusive C.A.R.D.S. merch Steam trial version code giveaway
AMEDAMA by IzanagiGames and ACQUIRE Demo play opportunity Exclusive novelty items
Ancient Weapon Holly by Aniplex and ACQUIRE Demo play opportunity Holly-themed clear folders
ACQUIRE Game Show 2024 in Taipei Game Show On Sunday, January 28 from 12 - 2 pm, we’ll be hosting a very special event called “ ACQUIRE Game Show 2024”. Hosted on the main stage, we’ll be sharing the following presentations:
OCTOPATH TRAVELER: A conversation with Shinji Takahashi (Square Enix) and Tsugusuke Miyauchi (Acquire)
Producer Presents: Scars of Mars
Producer Presents: C.A.R.D.S. RPG: The Misty Battlefield presentation
Aniplex x ACQUIRE: Ancient Weapon Holly and Hookah Haze
Event Information Taipei Game Show Date: Thursday, January 25 to Sunday, January 28, 2024 Location: Taipei Nangang Exhibition Hall 1 (No.1, Jingmao 2nd Road, Nangang District, Taipei City) Web: https://tgs.tca.org.tw/method_j.php
Follow our adventures at Taipei Game Show! We’ll be sharing behind the scenes photos and videos over on our Discord channel. Discord: https://discord.gg/ajawXaQqnK
After tens of thousands of years, the only emotion Holly felt upon awakening from her slumber in the dark magic ruins was an insurmountable hatred for humans.
Even though her weapon functions have degraded and she can now only slightly damage the ground or walls, Holly's vendetta against the world above has just begun.
The demo version of Ancient Weapon Holly has been released!
The demo version can be played up to the 7th floor.
The progress of the demo version will not be carried over to the product version.
We’re excited to share that ACQUIRE will be exhibiting at Taipei Game Show 2024 from Thursday, January 25 to Sunday, January 28. Find us at Booth A01-2 Ukiyo Studios!
Come check out FOUR of our upcoming games! We’ll also have plenty of special offers and gifts, available in limited quantities!
C.A.R.D.S. RPG: The Misty Battlefield Demo play opportunity Exclusive C.A.R.D.S merch Steam trial version code giveaway
Scars of Mars Demo play opportunity Exclusive Scars of Mars merch Steam trial version Code giveaway
AMEDAMA by IzanagiGames and ACQUIRE Demo play opportunity Exclusive novelty items
Ancient Weapon Holly by Aniplex and ACQUIRE Demo play opportunity Holly-themed clear folders
ACQUIRE Game Show 2024 at Taipei Game Show On Sunday, January 28 from 12 - 2 pm, we’ll be hosting a very special event called “ ACQUIRE Game Show 2024”. Hosted on the main stage, we’ll be sharing the following presentations:
OCTOPATH TRAVELER: A conversation with Shinji Takahashi (Square Enix) and Tsugusuke Miyauchi ( ACQUIRE) Producer Presents: Scars of Mars Producer Presents: C.A.R.D.S. RPG: The Misty Battlefield presentation Aniplex x ACQUIRE: Ancient Weapon Holly and Hookah Haze
Event Information Taipei Game Show Date: Thursday, January 25 to Sunday, January 28, 2024 Location: Taipei Nangang Exhibition Hall 1 (No.1, Jingmao 2nd Road, Nangang District, Taipei City) Web: https://tgs.tca.org.tw/method_j.php
Follow our adventures at Taipei Game Show! We’ll be sharing behind the scenes photos and videos over on our Discord channel. Discord: https://discord.gg/ajawXaQqnK
Now it’s starting to warm up, we’re bringing the coziness around the globe! First stop, Taipei! 🐸
Wildmender is a game about bringing a deserted world back to life.
Explore the vast desert, alone or with friends. Collect plants and bring them back to your garden to thrive. Craft new tools and use them to shape the earth, and channel water to your plants. Delve into the mysteries of a fallen civilization and discover their magic. Befriend animals, spirits, and seek out the gods to help you defend the land from the vicious wraiths who seek to corrupt it. It’s up to you to save the world, one seed at a time.
Taipei Game Show takes place from Thursday, January 25th to Sunday, January 28th at the Taipei Nangang Exhibition Center, Hall 1. Come and find the Muse Games booth to meet the development team and play Wildmender!
Join our Discord server for more exclusive content and follow us on social media at @wildmendergame on Twitter or @wildmenderofficial on Facebook and Instagram for more updates 💬