Rock, Paper, Shotgun

Before Doom became the lean, mean murdermachine we know and love, Id Software had far bigger plans for their seminal satanic FPS. Ideas dropped during development include a big focus on story, four playable characters, elemental shields, demonic weapons, and more. The mod Doom Delta brings to life many such ideas from sources including an old design document and leaked alpha builds, which I think makes it fanfic? A new version of Doom Delta launched last week, offering a curious vision of the many Dooms Id didn't make.

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Rock, Paper, Shotgun

As Palworld continues to set mad records on Steam, the players themselves (all 7m of them, man alive) also seem to be in a race to see just how fast they can break it. Case in point: over the weekend, it was discovered that humans, in addition to Pals, could also be stuffed into balls and set to work in your base camp, but now they've only gone and started capturing the in-game bosses, too, thanks to a surprisingly easy-to-achieve exploit involving my bestest of friends, the island police force.

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Rock, Paper, Shotgun

Fntastic, the folks behind the debilitating 'open world zombie MMO' The Day Before, have released a statement to combat "misinformation" about its development and catastrophic release. They claim certain "bloggers" made huge money by creating "false content" about the game, and that its closure is thanks largely to a hate campaign that inflicted "significant damage". Bizarrely, they also believe they "implemented everything shown in the trailers". Riiight.

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Rock, Paper, Shotgun

I realised several hours into my Enshrouded playthrough that I have an unspoken internal checklist for what makes a great open-world survival crafting game. Great building, a sense of scale, a beautiful atmosphere, and the ability to die in extremely stupid ways. In Minecraft, it's digging straight down into lava. In Valheim, it's getting crushed by the very tree you'd just chopped down. And after dying for the third time by trying to climb a slightly-too-steep hill, slipping down and building enough momentum to send me careening off the cliff to my death, I realised that Enshrouded, too, ticks all the boxes for maybe one day being listed among the titans of the genre.

One paragraph in, and I've already compared Enshrouded to Valheim. You'll see that quite a bit throughout this review, and for good reason. Enshrouded has come the closest for me to recapturing that feeling of when the world collectively discovered Valheim for the first time. But that's both an accolade and a reservation. Because it's not quite there... yet.

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Rock, Paper, Shotgun

I realised several hours into my Enshrouded playthrough that I have an unspoken internal checklist for what makes a great open-world survival crafting game. Great building, a sense of scale, a beautiful atmosphere, and the ability to die in extremely stupid ways. In Minecraft, it's digging straight down into lava. In Valheim, it's getting crushed by the very tree you'd just chopped down. And after dying for the third time by trying to climb a slightly-too-steep hill, slipping down and building enough momentum to send me careening off the cliff to my death, I realised that Enshrouded, too, ticks all the boxes for maybe one day being listed among the titans of the genre.

One paragraph in, and I've already compared Enshrouded to Valheim. You'll see that quite a bit throughout this review, and for good reason. Enshrouded has come the closest for me to recapturing that feeling of when the world collectively discovered Valheim for the first time. But that's both an accolade and a reservation. Because it's not quite there... yet.

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Rock, Paper, Shotgun

As much as I love looking at and admiring sandbox citybuilders like Townscaper, I am terrible at actually playing them. I get the same kind of blank canvas choice paralysis I do in games like Minecraft, or anything where there's no real clear objective for what I'm meant to be building. I sit there with a big toybox of lovely things to stick together, but always end up deflated and disappointed with my own lack of imagination. But Summerhouse, the sandbox citybuilder (or townbuilder, more like) from solo developer Friedemann is just teeny-tiny enough to give me a sense of creative satisfaction. I've been playing its gorgeous little demo this week in between Palworld sessions, and yes, more of this please, this is utterly delightful. Happily, we don't have to wait too long for the final game now either, as it's coming to Steam on March 8th.

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Rock, Paper, Shotgun

I wasn't as sold on Half Mermaid's Immortality as the internet at large, but I'll give Sam Barlow as much rope for his FMV games as anyone else. He recently Xeeted about the studio's upcoming projects C and D, described as "next level FMV, hold onto your seats", and "reinventing 3rd person horror again", respectively. The games now have heavily redacted Steam pages, and Barlow revealed a few more details on Kinda Funny Games (helpfully transcribed a bit by VGC if you can't be arsed watching).

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Rock, Paper, Shotgun

Forthcoming Palworld updates will add PvP multiplayer arenas, raid bosses, Xbox feature improvements, Steam-Xbox crossplay, extra islands, server transfers, new Pals and new technologies, according to an early access roadmap just released by developers Pocketpair. The monster-catching survival sim continues to set concurrent play records on Steam, and Pocketpair are presently focussed on fixing bugs. Beyond that, though, the sky appears to be the limit, as you might expect of a game that shifted a million copies in eight hours. In particular, Pocketpair seem markedly more confident about the odds of adding PvP to the game, having downplayed the idea in interviews before release.

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Rock, Paper, Shotgun

Helldivers 2 will crashdown on our planet's surface on February 8th, 2024, and turns the topdown co-op alien shooter into a flashier, fancier third-person version of the same. A new trailer release today details how its 'Galactic War' systems work - that is, the macro-scale conflict within which your missions and bug hunts take place.

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Rock, Paper, Shotgun

Some indie hits create a legion of copycats, but others, not so much. I don't think there are too many Papers, Pleaselikes, for example - perhaps for obvious reasons given that game's grim subject matter.

Lil' Guardsman is a Papers, Pleaselike though - and a seemingly delightful one. You play as 12-year-old Lil, who is a substitute guard at the castle gate for a fantasy kigndom, and you must decide who to admit and who to deny entry. It's out now.

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