Whisper Mountain Outbreak playable demo with localization updates at Taipei Gameshow 2024!
Welcome back, survivors.
We're stepping into the Taipei Game Show 2024, bringing Whisper Mountain Outbreak to our friends in Taiwan.
Try the Offline Demo available in Traditional Chinese & Simplified Chinese.
You can try out the Whisper Mountain Outbreak demo during the event of the Taipei Game Show 2024 with the new localization updates of Traditional Chinese and Simplified Chinese. You can also meet directly with the crews of Toge Prodcutions during the event. So be sure to drop by and say hello to us!
Toge Productions at Taipei Game Show 2024
Date: January 25 - January 28 Location: Taipei Nangang Exhibition Center Hall 1 (TaiNEX 1) Booth Location:《Indie House Independent Game Area》Booth A05
You can find us by entering the Ticket Gate at N Area and then going to the Indie House Area on Booth A05.
Visit Toge Productions booth at the Indie House Independent Game Area Booth A05!
For the first time in Taiwan, Toge Productions will bring the offline demo showcase of Whisper Mountain Outbreak from January 25 - 28 at Taipei Nangang Exhibition Center in Taiwan. We are coming to Taiwan and bringing other games that have been released and current games in development.
Taipei Game Show is a popular annual gaming event supported by the Taipei Computer Association, with the goal of providing a platform for domestic and foreign game developers and publishers. The event also includes a section called Indie House, Taiwan's most prominent indie game festival. Toge Productions participates in the “Indie House” section, which is an interactive platform where developers can directly communicate and foster close relationships with the attendees.
Please do try out our other published and developed games at Booth A05, such as ːsteamthisː Whisper Mountain Outbreak ːsteamthisː A Space for the Unbound ːsteamthisː Kriegsfront Tactics ːsteamthisː Coffee Talk Episode 2: Hibiscus & Butterfly
Survive the hospital terrors with your friends!
During the Taipei Game Show 2024, the limited demo of Whisper Mountain Outbreak will be live on Steam. You can try the limited demo by yourself or together with friends. This also brings us to the second period of the extended limited-time demo with implemented new updates. You can check the new content updates in the previous announcement.
Survive the terror of the 2D isometric horror of Mount Bisik’s Hospital by solving puzzles and finding a way to escape. Stay on your toes and never give in to the whispers!
See you next time at the next rendezvous, survivors.
Anomaly Agent is out now! To celebrate this release, we're hosting a live stream. We'll be playing the New Game+ mode on the hardest difficulty, showcasing what we can do with all the equipment and combos unlocked. Join us and let's explore the game together after completing it!
We hope you enjoy the game thoroughly. Wishing you a delightful time ahead!
The full release of Project Demigod is right around the corner! The game launches on February 1 at 10am PT/1pm ET/6pm GMT with a fresh update. This will introduce our Hero Events System and include some key performance improvements. Check out the latest version of the game in our most recent trailer:
Rest assured that, while this update marks the end of Early Access, it's far from the end of our support for Project Demigod. We have a major content update arriving not long after launch, and we have plenty of other plans for the game in the weeks and months to come! For now, here's what to expect in the release version of the game:
Hero Events System: Take to the streets and tackle curated waves of enemies in specific locations.
Integrated Mod Support: Featuring a massive variety of user-made avatars. All accessible from the game’s integrated menu.
Optimized Performance: Improvements to the game’s overall performance result in a smoother, more immersive experience.
More Content To Come: An evolving roadmap of content is in the works, including the arrival of a brand new enemy type soon after launch.
We're also not changing the price of the game for this launch; it's still $19.99.
Not long to go! We can't wait to share the release version of the game with you next week.
We're releasing a long-awaited hotfix TOMORROW, but we have a different announcement for you TODAY. In the hotfix, we'll release a new server setting that disables placing locks on garage doors and after the update is applied, all locks previously placed on garage doors will disappear.
This setting was created due to current exploiting issues on official servers and the abuse of inavailability to lockpick on PVE servers.
The server setting takes effect only after server restart, so official servers will still have it enabled until the first server restart. You have time until then to save your locks or lose them.
In order for you to keep your hard-earned locks on official servers, please take them off the garage doors and place them somewhere safe. I REPEAT, please take off the locks from the garage doors and place them somewhere safe!
The server setting is located in Server settings -> World -> Map
NOTE: Private servers should have the new server setting ON by default, so their locks won't disappear.
Hello everyone! This is Nimbus Games coming to you. This patch update will fix numerous bugs found and additional changes to smoothen out the experience.
FIXES
Fixed dropping into Onsen and getting stuck
Fixed AI pathfinding on certain areas
Optimized the game so that it runs better with lesser hitches
Fixed Sealing Mechanic to be more consistent
Fixed one of the buddha statues going missing
Fixed looping sequencers
Fixed audio not playing after completing game
Fixed certain items having no pickup or drop audio
Fixed if stuck in UI after getting killed
Fixed additional extra Intricate Tiles spawn in world
Fixed default volume for cutscenes being too loud
Fixed some repeating monologues
CHANGES
Fixed AI pathfinding on certain areas
Changed Scrysight to only highlight on puzzle items
Changed Geisha doesn’t track player Kujilight
Changed Continue Game to Load Game to puzzle
Adjusted lighting to highlight the more important objects
Updated falling into Onsen for more cohesive story telling
Changed Main Menu to update according to the progress
Updated all AI kills to force close inventory and journal
Updated Time travel to lock player in when in room instead of clock activation
Lots of optimisations Game's graphic is updated to be more stylised UI is completely reworked Game sounds are completely reworked About 15 new upgrades were added Map difficulty is changed to map challenges with appropriate rewards Waves difficulty, logic and pacing were changed - now everything'll be much harder and, in our opinion, more fun Better main screen Bugfixes
Rotten Flesh - Cosmic Horror Survival Game - steelkrill
Hello everyone!
Hope you are all doing well. This is the first update of Rotten Flesh, I wish to thank you so much for your support and for playing the game. I really appreciate each comment, feedback and criticism for the game - as this really helps a solo dev out!
I am sorry that some of your encountered bugs, and will be doing my best to work around in fixing them and that brings us to the first update of the game, v2.1.1 (first live update, I done SEVERAL fixes already before the release of the game that's why it's 2.1.1)
Increased brightness for overall game.
Fixed a bug issue where keypad door was staying open and missing my favorite part of the game :(
Reduced lantern's light reduction. Now lanterns won't be needed to re-filled as much.
Fixed some issues with walls that you can walk through in the game.
Fixed some unaligned textures.
Fixed the bug where if the player peaks, then he will get telekinesis and the lantern will float around.
Fixed the issue with player repeating the same voice-overs at some areas.
Fixed some flickering textures.
Fixed the issue where the game does not take you back to the main menu after it ends.
Increased lantern's light source for better viability.
Fixed the issue where if you use a controller the graphics settings won't appear.
Fixed some controller issues where the game freeze with a controller, especially in the main menu.
Fixed some other minor bug issues.
Updated some randomize jumpscares.
Updated some sound effects.
Decrease the enemies hearing range to make the game more balanced.
All changes are updated for the two modes.
As always let me know if you encounter anymore bugs, I really appreciate all your help. Thanks and hope you have a great day all!