We would like to share with you a message from our development team regarding the recent update on Druid for both NA and EU Servers that was applied last January 10.
"Greetings, Atlantians!
I work in the Atlantica Development Team and I was in charge of the recent Druid revamp. Please call me MM.
The world of Atlantica is so wide and there are so many attractive mercenaries. We can travel around the world to meet them and listen to their stories but, many mercenaries are not used and only a few mercenaries are chosen.
The problems of old mercenaries are mostly the same: 1. Their magic is too weak 2. There is too little magic available
These problems make them useless. For now, we chose Druid, a friend who is easy to hire and has been by our side for a long time.
[Forest Prison] Added combo with new magic. For the combo, it was necessary to change the existing effects, and as a result, it became a different magic than the existing ones. Unfortunately, the stun effect was deleted, but it was inevitable.
[Beast's Soul] This is a buff skill. However, it was too ineffective for the cost of consuming the turn. So I changed it to passive and adjusted the effect. This will have some impact on Axe-Main as well.
[Beast Claw] Magic to deal additional damage in case of a basic attack. It is similar to that of Spartacus. Considering the concept of the axe, I thought it would be better to have powerful damage but with the trigger rate set a little lower.
[All Out] It's active magic. If you leave [Forest Prison] on the 1st line unattended, you may regret it.
After the patch, some users are already using Druid. I've revamped Druid for the Atlantians who don't have Spartacus. But I know there are Atlantians who are using both Druid and Spartacus in their formation.
I hope this rework will make Druid more attractive and give you more choices when you set up your formations. I also hope that these changes will bring a new meta to Atlantica.
Of course, one or two mercenaries are not enough. Therefore, we plan to continue to improve old mercenaries.
Please look forward to the next revamp. See you again!"
There you have it, everyone! We thank you for all your support and we hope to see you in the next updates.
We would like to share with you a message from our development team regarding the recent update on Druid for both NA and EU Servers that was applied last January 11.
"Greetings, Atlantians!
I work in the Atlantica Development Team and I was in charge of the recent Druid revamp. Please call me MM.
The world of Atlantica is so wide and there are so many attractive mercenaries. We can travel around the world to meet them and listen to their stories but, many mercenaries are not used and only a few mercenaries are chosen.
The problems of old mercenaries are mostly the same: 1. Their magic is too weak 2. There is too little magic available
These problems make them useless. For now, we chose Druid, a friend who is easy to hire and has been by our side for a long time.
[Forest Prison] Added combo with new magic. For the combo, it was necessary to change the existing effects, and as a result, it became a different magic than the existing ones. Unfortunately, the stun effect was deleted, but it was inevitable.
[Beast's Soul] This is a buff skill. However, it was too ineffective for the cost of consuming the turn. So I changed it to passive and adjusted the effect. This will have some impact on Axe-Main as well.
[Beast Claw] Magic to deal additional damage in case of a basic attack. It is similar to that of Spartacus. Considering the concept of the axe, I thought it would be better to have powerful damage but with the trigger rate set a little lower.
[All Out] It's active magic. If you leave [Forest Prison] on the 1st line unattended, you may regret it.
After the patch, some users are already using Druid. I've revamped Druid for the Atlantians who don't have Spartacus. But I know there are Atlantians who are using both Druid and Spartacus in their formation.
I hope this rework will make Druid more attractive and give you more choices when you set up your formations. I also hope that these changes will bring a new meta to Atlantica.
Of course, one or two mercenaries are not enough. Therefore, we plan to continue to improve old mercenaries.
Please look forward to the next revamp. See you again!"
There you have it, everyone! We thank you for all your support and we hope to see you in the next updates.
Hello everyone, we have a game update! (Still surviving...)
Changes:
We have undertaken a massive amount of translation and proofreading work (English, Japanese, Traditional Chinese). This task alone has consumed a considerable amount of time as we needed to handle numerous localized content issues, such as mistranslations, errors, and typos.
There have been extensive UI adjustments and optimizations, with larger and clearer text. To ensure that players of different languages can easily read, we have put in a lot of effort to optimize almost half of the UI panels.
The movement speed of characters on the battlefield has been increased.
The option to purchase the 2x game speed has been removed and now it is available by default.
On the world map, the icon of Artifact Fragments will be marked when there are upgradeable items available.
Effects triggered by Recycle Box (and other Artifacts) will occur after drawing cards instead of entering the battlefield.
If a boss enemy enters an unattackable state while having throwing knives embedded, they will throw the knives to the ground.
The "Reset Move" button can now be used even when a card is selected.
The cold effects have been simplified.
Many missing sound effects have been added.
There are some other changes that we forgot to record...
Bug Fix:
Some lists do not scroll to the top when opened for the second time.
Can not pause in the world map/battlefield by pressing ESC.
Pressing Enter does not execute confirmation-type actions.
After pausing during a battle using shortcuts, some panels keep opening and unable to play the next battle.
Fixed the scroll image of the world map.
Nodes that have already been visited on the world map still display as "Unknown".
Destroying of shurb happens before damage reduction.
The Trickster can perform diagonal steps while Ensnared.
The black bars indicating selected cards and accumulating armor value do not appear for cards like Flame Shield.
The visual effect of the electric mark has issues when the enemy flips horizontally.
The effect of Burn occurs after armor is reduced to zero, resulting in armor penetration.
The Natural Force card refreshes the compass when breaking cacti/rock formations.
The conductive spread on the water not occured by lightning weather.
The upgraded version of the Flame Spirit card is missing two keywords.
The sound effect for the Sparkling Grenade explosion is incorrect.
The damage of Instantly Trigger by Void Crystals is doubled.
Void Crystals explode multiple times when met flames on black sand.
Fixed a amount of bugs caused by Tremorg.
About our next update:
We have scheduled the next update to be part of the 1.0 version release, which is estimated to be launched around June. The update will include important promised features such as controller support. At that time, we will conclude the Early Access phase, and we will also simultaneously release versions for the Nintendo Switch and PlayStation platforms.
This update contains content for the Craftopia alpha-unstable version.
The alpha-unstable version allows you to experience new content in advance but there may be unstable behaviour, bugs, and specification changes. In addition, there may be issues that affect save data. We recommend making backups of your save data and only playing after understanding and agreeing to this in advance.
■Update Topic
- You can now give up the trial by holding the E key at the pedestal of ongoing trial. - You can now return when you fall down in some "Trial of Gliding" or "Trial of Speed". - Fixed an issue where the production of ""Cauldron"" would not be completed. ""Cauldron"" no longer starts production until it has 1 or more empty slots inside. Please note that malfunctioning ""Cauldron"" deployed in the field must be destroyed when you want to remove.
*In addition to this, various other changes are included!
■ How to Participate in alpha-unstable
Right-click on "Craftopia" in your Steam library and open "Properties." Select "Beta" and change "Participate in beta" to "alpha-unstable." Wait for the game to download the new build and then launch it.
● Reporting Bugs When reporting bugs, please provide detailed information about what you were doing, what you were trying to do, and the circumstances before and after the bug occurred. Additionally, if you have images or videos of the bug at the time of occurrence, it would be appreciated if you could attach them. Please attach files such as "save data" or "log files" that may be required for bug fixes when reporting.