UI: Add version number display (bottom right corner of main menu), the next update will complete the 20-minute mode and other content. When the game is updated, the price will be raised, so it will be cheaper to buy now. (Maybe you can tell your friends^_^)
Content: New artifacts: "Lightning Rush", "Hector", "Lightning Shadow", "Grace of Light", "Thor", "Stone Hard", "Stream", "Guladius".
Content: Added talents: "Thunder Enhancement", "Paralysis Fever" and its talent tree.
Content: Added Tarot cards: "Star", "Judgement".
Content: New achievements: "Thunder Enhancement", "Paralysis Fever" to unlock the corresponding talent tree.
Balance: Reduce the flying speed of the "Victory Vow" and extend its flight time. Make it easier for the player to see where it's flying. Also modify the description to make it easier for new players to understand its mechanics, which only works when it is picked up on the map!
UI: Spells can also show the evolution tree of artifacts now.
UI: Reduces the size of the English text of the skill description in the Encyclopedia panel.
UI: The wrong image was fixed in the skill group section of Fate Gift while the game was paused.
A new upgrade, QoL features, player suggestions along with some important bug fixes. Read on!
New
A new upgrade has been added: Picky eater. With it unlocked, you'll always automatically consume the food with the closest heal amount to your missing health. For example, if a boss hits you for 1 damage, you'll no longer eat the valuable pizza that at the front of your inventory - the upgrade will have you eat the dirt cheap Kiwi. Picky eater costs 10M gold and requires level 90 Cooking
Changes
You can now change your attack style during clan combat events
When a loot roll is hit in the Clan combat loot event, the participant receiving the loot is now randomly selected. Previously, every time over 1K damage was dealt to the foe, the player dealing the damage which put the total dealt damage over the edge would receive the loot. Players would always deal damage in the same order (order of joining the event) so the loot could be split unfairly at times
Gathering and crafting clan events will now end early if everyone in the event has reached max reward potential
You can now create multiple Kronos' books at once
Phases in the Reckoning of the Gods Nodes popup are now named in order for clarity (e.g Preparation 1, Preparation 2...)
Your health in group combat is now reset to full after defeating a boss even if the fight ends after the kill
You now receive a notification when you hit the exp cap in the clan experience event and no longer receive triple experience
You'll now receive a confirmation popup when sending items to your clan's vault if you don't have access to the vault yourself
You'll now receive a little info popup when minimizing the game on mobile while in clan events, letting you know that your progress is visually lagging but you'll still be rewarded correctly. We'll later make it so the client gets the correct event state from the server in these situations, but this will do for now
Swapped the weaknesses of Troll & Giant in the Wilderness combat zone. Troll is now weak to stab and Giant is weak to magic
Boss page colours now match their key counterparts
Kicking clan members now has a confirmation popup
Fixes
The 100k threshold in clan combat experience event was applied to damage dealt rather than experience gained. Woops. Fixed.
Fixed the experience shown in your UI entry in clan combat experience event being calculated incorrectly if you reached the 100k exp threshold. Your experience would still be calculated as if you received triple experience the entire event, even though that wasn't the case (visual issue)
Fixed ads boost experience not being included in the gained experience on your UI entry in clan combat events (it was still being applied).
Fixed the "End run after round" button re-appearing after leaving and returning to the combat view even if the run was already set to end
Fixed the "You can only modify this setting on a mobile device." popup appearing by default when opening the settings popup on PC
Fixed the buy button of completionist capes being uninteractable if you had previously viewed a mastery cape that you couldn't purchase
Fixed inventory consumables not being included in the resources inventory-sort setting and potions being included
Fixed Kronos's book being referred to as a scroll when attempting to create the book without enough boss pages
Fixed the cost text in tasks being green if you owned any amount of the required item rather than the required amount
Fixed tutorial dialogue being behind the combat loot popup during the tutorial
You'll no longer be taken to the clan event tab every time a clan member joins an event lobby you're in
Rare items received through the "Show us the money" upgrade are now broadcasted to Discord
Fixed a "Show us the money" bug where the upgrade proccing would sometimes not give out the loot correctly
Fixed all Reckoning of the Gods boss weapon effects being applied on all bosses (bug introduced in the Kronos patch)
Updated Idle Clans Bot localizations
Fixed lifesteal effects appearing to bring group members' health over their max health (visual bug)
Clan events are again mentioned as a credit source in the clan credits information popup. It was in the game before but the change was lost during the localization update
Fixed opening chests and then logging out before the item drops could animate causing a client crash
Fixed error popups going beneath the active popup when trying to send items to a player (such as typing an incorrect username or the other player
Attempting to send an item to a clan vault that the vault is too full to hold will now yield a proper
Finally tracked down and fixed an issue in group combat sometimes causing your health and food to go out of sync with the server
- Added instructions on how to use the camera. - Display camera usage instructions after acquiring the camera (excluding display if the game has been cleared at least once). - Enabled viewing camera instructions from the pause screen.
- Radio - Adjusted radio volume to be lower, as it was discouraging usage due to being too loud. - Excluded the Z-axis (vertical direction) from the distance calculation with anomalies, now using only the horizontal distance for detection. - Improved the radio's responsiveness by setting a proxy position for anomalies that cannot be approached closely, ensuring the radio reacts.
- Modified the clock on the title screen to make the hour and minute hands move. - Revised the memo in the prologue scene. Clarified that using the radio causes time to reset to 1 o'clock. - Corrected the names of some anomalies. - Removed voice lines when waking up. - Enabled viewing explanations of dividers in the prologue scene (only in the English language setting, displaying the English translation of the written content). - In normal mode, adjusted so that one cannot sleep without taking a photo, but if possessing the radio, sleeping is possible (as obtaining the radio is a failure condition at the point of acquisition, rendering photography unnecessary). - Adjusted the ending scroll speed to 1.5 times, along with a corresponding shortening of the BGM.
There will be scheduled maintenance on 24th January 2024, starting from 22:00 HRS (PST) / 25th January 2024, starting from 01:00 HRS (EST).
During the maintenance, Heroes will not be able to connect to the game including Steam users, and are expected to be resumed by 02:00HRS (PST) / 05:00HRS (EST).
[Friendly Reminder]
- Reward for [GM] event will be delivered during the maintenance.
We strongly recommend that you log out of the game before the stipulated time to avoid any item loss.
Welcome to "Soulmask," a survival sandbox game that focuses on providing an immersive experience. After a long period of development, testing, and polishing, we are delighted that you are able to participate in the trial play during the Steam Next Fest. You will embark on a journey of rising power in a primitive continent filled with mysterious rituals. Starting from scratch, you will explore, build, recruit tribesmen, and strengthen your own tribe, ultimately uncovering and revealing the enigmatic truth hidden behind the civilization of this world. As you delve deeper into the exploration, we believe you will immerse yourself and gain a more enjoyable gaming experience the more you play!
Is Soulmask an online multiplayer game? Does the demo include PvP mode? How many players can each server accommodate?
Soulmask can be played online with other players, and each server can accommodate up to 70 people. The demo for Next Fest only includes PvE mode, but PvP mode will be available during Early Access.
Can I play solo? Can I set up my own server to play?
For this demo, you can only experience it on official servers online. However, during EA, it will support single-player, LAN team play, and setting up private servers.
What languages does "Soulmask" support?
The trial demo supports seven languages: English, Japanese, Korean, Spanish, Russian, Simplified Chinese, and Traditional Chinese. Other languages such as German, French, and Portuguese are still in production and will be available soon.
Does "Soulmask" support PC game controllers?
Currently in development, but it is confirmed that we will support mouse and keyboard operation as well as game controller operation in the EA version.
On which platforms will "Soulmask" be available?
Soulmask is currently planned for release on Steam, but we are also preparing for release on other platforms. If there are any further plans, we will share them with the community.
Will there be any other testing opportunities after this trial?
There are plans for further testing in the future, and announcements will be made through the Discord community. Please join our Discord to not miss any relevant information.