Camera movement and rotation controls can now be switched between three different modes.
Bug Fixes:
Fixed an issue with the "Alliance" mission where trading was possible after it had passed.
Fixed a problem with crops in the fields maturing but not being harvestable after winter.
Resolving assignments while people were on an expedition would cause them to stuck.
Building a small shed could still cast the shadow of a larger shed.
During the "Beast Hunting", if a person who had captured a cub went hunting and got injured, they wouldn't bring the cub back from the map when returning to the tribe.
-YSH Mr. Octopus your primitive subordinate, the Guy of 1001 Utilities
We would like to inform you that some of Ability Card and Skill’s ability status were not applied correctly. We understand how much these abilities are valuable to all ballers and would like to show our sincere apology to cause such inconvenience. As we noticed some of card’s status was not reflected, we have investigated all types of ability content and have confirmed part of skills were not in effect. We have fixed this issue during 01/24 maintenance.
Please check below for more detail: 1. Detected Issue: - Part of Ability Card and Skill status were not applied
2) Status Partially Not Applied: - Post Block Stat Decrease (Dash Block, Layup, Dunk Block) - Steal Stat Decrease (Over Pass Intercept) - Rebound (During Offense Situation / Tap Pass, Power Rebound)
To show our sincere apology, we have prepared compensation for this issue: - Selectable Platinum Card Pack x10 - P-Buff Ticket x10 - Skill Training Item x10
You can redeem this reward before 02/07 maintenance. We will review our data more carefully to avoid any further issue regarding this.
From 24th January to 13th February, thieving fiends are causing trouble in NosTale’s Lunar New Year festivities. They played a nasty trick on Mimi Mentor and stole some precious things from her. Help Mimi by finding her stolen items and earn yourself a New Year’s Gift Box.
How it works:
Talk to Mimi Mentor.
Travel around the world of NosTale and defeat monsters. With a bit of luck, one of these thieving monsters will appear (excluding Instant Combat, raids, Time-Spaces, Glacernon, Land of Death and Land of Life).
The thieves won’t defend themselves and can be beaten with just five blows, but make sure those pesky good-for-nothings don’t slip through your fingers.
After every blow, each of them will drop one of the following items:
Gold
Golden New Year’s Carrot
Tasty Carrot Snack
Stolen Gift Bag
Stolen Lucky Charm
Return the stolen goods back to Mimi and you’ll earn a New Year’s Gift Box.
The New Year’s Gift Box may contain the following:
1x New Year Tiger
1x Cute Bunny
1x New Year Lucky Pig
1x Bushtail Costume Scroll (Event)
2x Golden New Year’s Carrot (Event)
1x Ancient Magic Dragon Crystal
1x Mini Pet ‘Black Dragon’ (7 Days) (Limited)
5x Dragon Health Potion
1x Dragon Knight Costume (Permanent) (Limited)
10x Dragon Mana Potion
Good luck hunting down the thieves! The NosTale Team
Check out the details of the Season 2 Ranked Rewards!
[Season 2 Ranked Reward Details]
1. Season 2 End of Ranked Matches and Requirements
- Thurs, February 15th, 23:59 (UTC)
* Only points from Ranked matches started before February 15th at 23:59 (UTC) will be included. * Accounts with a total ban record of 14 days or longer are ineligible for ranked rewards. * Rewards that have already been sent out, will be retrieved back from said accounts.
2. Season 2 Cadet Isol - Players who achieve Gold or higher during the 2023 Season 2 will receive the Cadet Isol skin!
3. Immortal & Titan Reward Criteria - Immortal: Top 200 players that reached Mythril or higher with 200+ points - Titan: Top 201-700 players that reached Mythril or higher with 200+ points
*During Season 1, the Immortal Tier is displayed only for the global TOP 200. (To be improved in the future) *If you achieve the Immortal and Titan criteria, you will be awarded the corresponding tier rewards. *Players ranked 700th and below will be rewarded based on their final tier achieved before the end of the season. *Ranked Rewards will be awarded according to the server in which you played 80% or more of your Ranked matches. *If you haven't played in one single server for 80% of your Ranked matches, the count will be based on the server with your lowest tier.
4. Rewards per Tier
*Rewards will be distributed on Thursday, February 22nd after maintenance, and will be available to players who log into the game by Friday, February 9th, 2024 at 14:59 (UTC).
■ Rank-Dependent Rewards - Icons, backgrounds, and borders that correspond to your achieved rank! - Show off last season's accomplishments in Normal and Ranked!
■ Ranked Gold or higher - Cadet Isol
■ Ranked Platinum or higher - Animated Emote A (You Failed)
■ Ranked Diamond or higher - Animated Emote B (Boom) - 500 NP
■ Ranked Mythril or higher (Titan, Immortal) - 1,000 NP
■ Ranked Immortal - Exclusive profile border, icon, background, and emote for Immortal players only! (Permanent) - Additional Immortal profile border and icon!
*2023 Season 2 Ranked Reward icons, backgrounds, and borders expire upon the start of Season 4 unless otherwise stated. However, Immortal goods are permanent.
See below for details about Terra, the new Hero joining us on Prime!
New Hero Terra Details
Release Date
After the January 25th, 2024 Update
Hero Introduction
[Queen's Knight] Terra
- A Royal Guardsman of the United States of Cortia. She is known for her overwhelming physicality, strength, and skill in battle. She first gained fame for her outstanding performance in the defensive forces of a village near Kathab. When the Royal Guard was established, the queen personally visited Terra and granted her knighthood, becoming the first Royal Guard. She now fights to uphold Cortia's honor and carry out the Queen's will.
Skill Info
Battle Axe (LMB-Skill) Swings an axe to deal Physical Damage.
Counter Guard (RMB-Skill) Enters a defensive stance and blocks 1 enemy attack for a set duration. Upon a successful block, performs a powerful counterattack, grants herself a Shield, deals a set amount of Magical Damage to enemies within range, Pushes them back, and Slows them down.
Ruthless Assault (Q-Skill) Swings an axe wide and spins around once to deal Physical Damage to all enemies within range and applies a Battle Wound on them. Then, lands on the ground and swings once quickly to deal Physical Damage to enemies in front. When Battle Wound reaches a certain number of stacks, deals Bonus Physical Damage. This skill can be used up to 3 times in a row. The reduced number of uses recharges one at a time after a set duration.
Earth Slam (E-Skill) Lands in the selected location to deal Physical Damage to enemies within range. A shockwave occurs after landing, which explodes to Slow enemies within range for a set duration and deal Physical Damage.
Impregnable Fortress (R-Skill) Removes all debuffs from herself and gains a Shield and Crowd Control Immunity. At the same time, an Impregnable Fortress is created near the Hero and divides the area. The Impregnable Fortress remains for a set duration, preventing those on either side from crossing to the other, as well as stopping projectiles. The Impregnable Fortress can be canceled immediately by using the skill once more.
Warriors, please look forward to Terra's arrival on the planet Prime!
Greetings, Warriors! This is Paragon: The Overprime.
1/25 Server Maintenance has been completed and you may now access Planet Prime normally. We would like to thank all of our Warriors for their patience.
Greetings, Warriors! This is Paragon: The Overprime.
We'd like to let you know that maintenance is scheduled for 1/25. Please see below for details.
1/25 Server Maintenance Notice
Maintenance Time
2024/1/25 11:00 ~ 14:30 (KST, UTC+9) 2024/1/25 11:00 ~ 13:40 (KST, UTC+9) *The maintenance time and details are subject to change.
Match-Making Closing Time
2024/1/25 10:00 (KST, UTC+9) ~
During Maintenance
1. You cannot log into the game during maintenance. 2. Ongoing games will end during maintenance.
Maintenance Details
1. New Hero Terra Added 2. 4 New Skins Added 3. Hero Balance Changes 4. Item Balance Changes 5. New Emotes Added 6. System Added/Improved 7. Other Issues Improved
*Maintenance schedule and details are subject to change. *The game will not be accessible while maintenance is in progress. *Please note that the game in progress will be turned off when maintenance begins. *Please log out safely before maintenance starts.
We would like to apologize to all our Warriors for any inconvenience. Our team will do its best to provide the best possible gameplay environment.
- Rare (1 skin): Zena - Heroic (2 skins): Terra and Rampage - Master Skin (1 skin): Terra
[Rare] - Zena: Secret Box
[Heroic] - Terra: Disciple of Justice
- Rampage: Planet of the Primates
[Master Skin] - Hero Name: Terra
Hero & Items
Hero Balance Changes
[Countess]
1. Spin Slash (RMB-Skill) - Increased Health Recovery upon successful skill landing on T-ons/monsters Before: 1.2%/1.4%/1.6%/1.8%/2% Now: 2%/2.1%/2.2%/2.3%/2.4%
- Increased Health Recovery upon successfully landing the skill on enemy hero Before: 2%/3%/4%/5%/6% Now: 3%/4%/5%/6%/7%
Dev Comments Due to Countess's melee attack traits, she was in a relatively disadvantaged position in the lane early on. This slower growth made it difficult to deal damage in the mid-to-late game.
Therefore, we want to adjust the Health Recovery amount of the Spin Slash (RMB-Skill) to improve lane sustainability, allowing for faster growth and more effective lane fights in the early game.
[MARTY:]
1. Dimensional Energy Barrage (RMB-Skill) - Base Damage increased Before: 45/65/85/105/125 Now: 60/80/100/120/140
- Magical Power coefficient increased Before: 70% Now: 75%
Dev Comments MARTY:'s Dimensional Energy Barrage (RMB-Skill) is a crucial DPS skill in early lane fights, but its low damage output and long cast time put it at a significant disadvantage against other Caster heroes.
As a result, we want to adjust the damage of MARTY:'s Dimensional Energy Barrage (RMB-Skill) to provide more balance in early lane fights against other heroes.
Dev Comments Serath only has one main skill, Angel's Wingbeats (RMB-Skill), for dealing damage in early lane exchanges and must reach level 6 and acquire Summoned Angel of Balance (R-Skill) to deal damage based on Basic Attacks. This makes her significantly weaker in early fights against enemy heroes until level 6.
We want to adjust her damage output and Cooldown to strengthen her early lane fight and increase her effectiveness in mid-to-late game 1v1 situations.
Dev Comments Crunch's average damage contribution in fights has decreased significantly. Previously, Crunch's problem was that his early-to-mid-game jungling speed was too fast, but now he's underperforming in fights and jungling.
We want to maintain Crunch's early damage output while increasing his mid-to-late damage output to ensure parity with other jungle heroes, so that we do not repeat the problem of excessive fast jungling speed.
Dev Comments Grux has also seen a significant drop in his average damage contribution in fights. Previously, Grux's problem was high skill damage, which allowed him to kill enemies instantly with skill combos. However, he currently falls short compared to other Warrior heroes.
Specifically, the Fury of the Great Chieftain (R-Skill) increases Physical Power to %, making it less effective at level 6 than other heroes' Ultimates. To address this issue, we want to slightly increase Grux's Basic Skill Damage and increase the effectiveness of his Ultimate in the early and mid-game.
Dev Comments Until the 1/11 update, Boris's average damage output was not significantly different from the average damage of other Tanks (15,000). As a result, Boris was excluded from the recent update's list of Tank nerfs, in keeping with the role of an offensive Tank.
However, after the 1/11 update, while the average damage of other Tanks was greatly reduced (15,000 → 13,300), Boris's damage increased to 16,000. This proved to be more efficient than intended.
To temper this ferocious bear, we want to slightly nerf his offensive aspects and buff his utility traits.
[Shinbi]
1. Light's Memory (RMB-Skill) - The available time to use the second charge after using the skill has been changed. Before: 0.03 sec Now: 0.7 sec
- The cooldown for the second charge has been changed. Before: 3 sec Now: 4 sec
Dev Comments As an Assassin and Caster, Shinbi excels at delivering instant high damage and sustainability through Health Recovery. In Paragon: The Overprime, we felt that Assassins should be able to take down enemies quickly, but at the cost of difficult survivability.
However, Shinbi's current state with Health Recovery and Light's Memory (RMB-Skill) resulted in a low-risk, high-return situation. We want to adjust Shinbi's survivability to clarify her role as an Assassin.
The cooldown on her second charge will be adjusted to prevent it from being quickly reused. This will make escaping more difficult than before, while still maintaining her ability to eliminate enemies.
Item Balance Changes
[High Priest's Consolation]
1. Stats Before: Magical Power 35, Health 300, Cooldown Decrease 10%, Movement Speed 5% Now: Magical Power 40, Health 300, Cooldown Decrease 10%, Movement Speed 5%
2. Effects Before: Upon being hit with a crowd control effect, removes all debuffs on the hero and nearby allies and recovers Health equal to 250 + 30% of Magical Power. (Cooldown: 50 sec) Now: Upon being hit with a crowd control effect, removes all debuffs on the hero and nearby allies and recovers Health equal to 250 + 35% of Magical Power. (Cooldown: 50 sec)
Dev Comments High Priest's Consolation is typically purchased by Support heroes who have no buff on allies.
For Dekker and Riktor, who are Support heroes but lack skills that provide buffs to allies, we want to adjust the effects and stats of crucial items so that even heroes with limited support skills can effectively protect their allies.
[Hunting Instinct]
1. Effects Before: Upon defeating an enemy hero, grants a Shield that absorbs 290-460 Damage for 25 sec. Now: Upon defeating an enemy hero, grants a Shield that absorbs 260-430 Damage for 20 sec.
2. Price adjusted Before: 2,800 Now: 3,100
Dev Comments Hunting Instinct has become a must-have item for Warriors and certain Rangers in most games. However, there is a significant skill gap between players who can use it effectively and those who can't.
The item is challenging to activate and favors skilled players. We believe that the difficulty of purchasing the item is relatively low for these players. With that in mind, we want to increase its cost, making it a high-risk, high-return item.
[Shockwave Generator]
1. Effects Before: When Health is 30% or lower, deals 150 Magical Damage to all nearby enemies and Stuns for 2 sec. (120 sec) Now: When Health is 30% or lower, deals 150 Magical Damage to all nearby enemies and Stuns for 1.2 sec. (120 sec)
Dev Comments The high purchase rate of the Shockwave Generator has led to an overabundance of its effects in fights. While there is a sense of "I can survive" for players who purchase it, it can be frustrating for multiple players to be hit by its stun.
This frustration is likely to be magnified, especially if more than one player buys it. We also want to adjust the stun duration to reduce this frustration and imbalance, given the long stun duration for Rangers and Casters.
[Embodiment of Vengeance]
1. Price adjusted Before: 2,600 Now: 2,800
Dev Comments In addition to being efficient, Embodiment of Vengeance is also relatively cheap in comparison to other Magical Power items. As a result, in today's fast-paced meta, its early purchase has a disproportionate impact on early fights.
As a result, we want to adjust its cost to make it more difficult to activate its effects.
[Ekidna's Trick]
1. Stats Before: Magical Power 55, Mana 900 Now: Magical Power 55, Mana 700
Dev Comments The purchase of Ekidna's Trick has provided excessive persistence in continuous combat due to its high Mana amount. This allows for constant skill use without running out of Mana. We want to adjust the Max Mana amount to give players a sense of Mana depletion during long fights.
[Healing Nano Machines]
1. Stats Before: Health 800, Health Regen 3, Cooldown 10% Now: Health 750, Health Regen 3, Cooldown 10%
2. Effects Before: Recovers 3% of Max Health every sec when out of combat for 6 sec. Now: Recovers 2.8% of Max Health every sec when out of combat for 6 sec.
Dev Comments Since Maco was released, Healing Nano Machines have become popular, and that only increased with the release of Boris, making both heroes highly efficient.
This has led to these heroes having sustainability that is too strong in a continuous fight. We want to adjust the item's effects and stats to reduce their efficiency in long fights.
New Emotes Added
- 5 Emotions (5 paid Emotions) are added.
[5 Paid Emotions] Belica: Salute/Boris: Roar/Shinbi: Giggles/Steel: Welcome!/Aurora: I will Crush You
System Added/Improved
[Training Grounds Feature Improvements] - A [Scarecrow] category will be added to [Training Settings]. → You can set features related to creating/removing scarecrows in this category. - In [Training Settings] - [Hero Settings], new categories for [Hero] and [Skin] will be added. → The [Hero] menu allows you to select a hero to use in the Training Grounds. → In the [Skin] menu, you can change the skin of the hero selected in the [Hero] menu. - A level-up (Max) feature will be added to [Training Settings] - [My Hero]. → The hero's level is immediately maxed out when this function is applied. - A feature to create/remove Inhibitors and Cores will be added to [Training Settings] - [Structures & T-ons]. - A feature to remove the skill cooldown will be added to [Training Settings] - [My Hero]. → When this feature is activated, the cooldowns on all skills, except Basic Attacks, will be removed. *Note: Some heroes’ skills or items may not function properly when this feature is activated.
[Legendary Skin Animation Changes] - Lobby appearance, in-game recall animations, and sounds will be changed. - Target skin: Phase (Neon Punk) and Howitzer (Junk Buster)
[Effect Additions and Improvements] - An effect of fireworks bursting over the head of the target will be added when Shinbi hits a target with Call of the Goddess (R-Skill). - An effect that causes lights to appear on the mechanical device attached to Khaimera's back will be added each time a stack is built up with Khaimera's Orb of Recovery (E-Skill). - Effects will be improved to make it clearer to recognize the Strike/Nimble stance states during Wukong's Change Stance (E-Skill).
[Others] - Improvements have been made so that when you select an item in the Shop, you will be taken to the item's detailed information page. - A separate purchase guide popup message will be displayed when the purchase button is clicked in the Shop. - The animation of the skill icon has been improved to make it easier to tell when a skill has been acquired. - The animation and sound of the game results screen will be improved. - The animation displayed when opening the [Emote] - [Equip] menu will be improved. - A slow-motion setting (x0.5) will be added in the Replay Match. - Partially changed the wording of the popup message that appears during Kima purchase errors. - The message displayed when no items match the criteria (No items match the search criteria) will have a toned-down color when searching in [Lobby] - [Shop]. - Made changes so that Teleportation and Swift Charge Karma can't be used while certain skills are in use. - The Displacement Blast (Q-Skill) pulse bullet of the hero "GRIM.exe" has been improved to be fired in the actual targeted path. (Added on 1/26)
Bug Fixes
- Fixed an issue where using Teleportation Karma or Swift Charge Karma consecutively sometimes resulted in the latter Karma effect not activating properly. - Fixed an issue where the Post Box was not refreshing correctly when using the refresh menu. - Fixed an issue that caused the Settings menu to exit immediately when using the [Esc] key or clicking in the area outside of the save settings notification pop-up message. - Fixed an issue where Maco would fall below the map when using Maco Fly! (E-Skill) to the Watcher's Eye location after installing the Watcher's Eye in a specific area. - Fixed an issue where using Muriel's Faithful Vow (R-Skill) for allies near the Core sometimes caused players to fall below the map. - Fixed an issue where Wukong's Somersault (Q-Skill) followed immediately by Force (RMB-Skill) did not cancel the aerial leap state. - Fixed an issue where the shield that Adele is holding would move to an incorrect position when using Sprint Mode with an active Shield. - Fixed an issue where the phantom wolves' damage amount of Shinbi's Call of the Goddess (R-Skill) did not match the skill description. - Fixed an issue where Riktor's Blazing Chain Whip (R-Skill) ended prematurely but the skill effects continued. - Fixed an issue where Morigesh could randomly use Soul Collection (RMB-Skill) on two enemy heroes in certain situations. - Fixed an issue where certain heroes' models sometimes did not appear correctly when ending a Replay Match. - Fixed an issue where the jungle monster appearance notification UI would get stuck at the initial time change during Replay Match. - Fixed an issue where changing the replay time while in player perspective during Replay Match caused the perspective to reset. - Fixed an issue where AI bot gameplay would continue after leaving and re-entering the game in Spectators mode after death. - Fixed an issue where the player EXP obtained was displayed on the game results screen after playing a Custom Game solo. → It was confirmed that while the obtained value was displayed on the screen, no actual EXP was being obtained. - Fixed an issue where selecting a signal in the Signal Board and clicking on the chat window would inadvertently apply the signal. - Fixed an issue where occasionally, after using the Signal Board at the Scoreboard, the Signal Board would not close. - Fixed an issue where the enemy Inhibitor color appeared white. - Fixed an issue where unnecessary text boxes would appear in the matchmaking region selection popup message after creating a new account. - Fixed an issue where the highlighted areas in the tutorial guide were not displayed incorrectly. - Fixed an issue where Optinium Mace would reduce the number of Shield blocking Skill Attacks. This was due to its Physical Damage being mistaken for a Skill Attack. - Fixed an issue where the Core's attack target was set incorrectly under certain conditions. - Fixed an issue where changing heroes in the Training Grounds after using Crunch's skills caused the game to crash. - Fixed an issue where, in certain situations, part of the shop UI would incorrectly appear when entering the Agnis of Light map. - Fixed an issue where signals or jungle monster icons would appear on the top layer of the minimap in the game. - Fixed an issue where the Movement Speed reduction penalty was not applied correctly when controlling a Hero. → (Before) While facing forward, a 15% Movement Speed reduction penalty was applied when moving in "direct directions" such as left, right, or backward. However, no penalty was applied when moving diagonally backward. → (Now) A 15% Movement Speed reduction penalty is now applied when moving left, right, or backward while the hero is facing forward. - Fixed an issue where dying to jungle monsters in certain situations resulted in incorrect kill log counting. (Added on 1/25)
The provided information may be subject to change. Please see the notices for details.
We're also running a Coupon Code Acquisition Event for watching the Update Patch Note video. Make sure to watch the Patch Note video for this update to get the coupon code!
DJMAX RESPECT V | STEAM On Jan. 25th, DJMAX RESPECT V has processed a minor maintenance for content update. You need to update the game after the update has been completed to process properly.
Update Details : - DPC2023 Pattern Update : SC patterns of 15 tracks are added.
We previous informed that we will be fixing the issue where [some UI SKIN does not work properly], how ever this issue has re-occured during the maintenance, and we have decided that it is hard for us to technically fixed at this moment. We will try to find the solution to this issue as soon as possible. We are sorry for the confusion.