We have recently pushed an update that should fix the graphical issues with AMD hardware.
This update may cause slightly longer load times on older machines - if you weren't affected by the AMD visual bug and experience these longer wait times, please feel free to switch to the Legacy branch in the Steam Library by right-clicking Angel Wings > Properties > Betas and selecting Legacy from the dropdown.
If you are on AMD hardware and this does not solve the issue for you, please let us know in the comments below! We would love to help if we can.
We hope everyone is enjoying the new year and looking forward to Angel Wings: Endless Night, which we swear we are still working on (soon™!).
We have recently pushed an update that should fix the graphical issues with AMD hardware.
This update may cause slightly longer load times on older machines - if you weren't affected by the AMD visual bug and experience these longer load times, please feel free to switch to the Legacy branch in Steam by right-clicking Angel Wings > Properties > Betas and selecting Legacy from the dropdown.
If you are on AMD hardware and this does not solve the issue for you, please let us know in the comments below! We would love to help if we can.
-Hidden rooms & the "Choose Your Sidekick" screen can be disabled to speed up grinding -Scrapping gear now gives obsidian as well -Changed wording on HLH Tower boosts to make it more clear that the gains scale to your heroes' levels
We will be performing a scheduled maintenance on Thursday, January 25, 2024 at 5:00 AM PST (8:00 AM EST / 2:00 PM CET / 12:00 AM AEDT Jan. 26). We anticipate the maintenance to last approximately 4 hours, concluding around 9:00 AM PST (12:00 PM EST / 6:00 PM CET / 4:00 AM AEDT Jan. 26).
Please note that the estimated length of time for each maintenance is subject to change without notification.
Thanks for your patience!
Time:
Thursday, January 25, 2024PST (UTC -8): 5:00 AM - 9:00 AM EST (UTC -5): 8:00 AM - 12:00 PM CET (UTC +1): 2:00 PM - 6:00 PM AEDT (UTC +11): 12:00 AM (Jan. 26) - 4:00 AM (Jan. 26)
The changes/additions for this update are the following: - Added locked crate server event - Added "Killed by" section on death screen - Added multiple item crafting UI (ability to craft an item x amount of times at once) - Added charcoal & gunpowder - Added moonlight - Removed aim cone - Fixed left handed gun handling - Fixed team system (Hopefully) - Fixed ability to place deployables inside of terrain features - Improved server lag - Improved bag timer accuracy - Improved item despawning - Improved base loading reliability - Improved day/night cycle syncing - Minor improvements to bow mechanics
This update unfortunately does not include voice chat. We've been spending a lot of our time focusing on security, bug fixes, server lag, and minor features. Now that these things are hopefully out of the way and things are more stabilized, we're going to start focusing on reimplementing voice chat and animals, and adding more content. We've already made substantial progress on voice chat and animals, but there are some improvements we need to make before the next update. Once the new voice chat system is completed, we will update the server and client.
Thank you for your continued support. We'll keep you updated!
Now that the holiday season is done, I'm finally fully back to work on Rolling Line! To kick things off for the year, here is a simple update that i've been wanting to add to the game for a while: the ability to set your own main menus in-game and share them on the Steam Workshop.
You can select as many different menu scenes as you want, and essentially make a shuffle list of different menus for the game to use each time it loads. These menus are literally just normal save files, which means they can contain everything from moving trains to mods and even custom audio!
By default, the game now also has a ton of built-in menus using the official maps already in the game (and even a few bonus ones).
Choosing menus
You can select which main menu scenes to use in the "Pause menu -> gameplay -> main menu options -> select menus" menu. This list will include all default built-in menus, any menus you've downloaded off the Steam Workshop, and any menus that you have made yourself.
Making your own custom menus
A "main menu scene" is treated just like any other mod (like a train or prop), so you can create your own ones in the Modding Manager from the pause menu:
Set the category to "Main menu scenes", and then click "add new":
From here, you can choose the location where the player spawns and even set the size of the player, so you can make the player larger than they are usually in miniature mode.
When you click "set spawn point" you can walk around the map and see a preview of what the main menu will look like. Simply click the mouse to set the spawn point:
There is also an option to automatically delete all props beyond a chosen distance. This is useful for if you want to make a menu scene using a large map, but dont want to have to load the entire map each time.
Sharing on the Steam Workshop
You can also upload your custom menu scenes to the workshop! In the modding manager, simply click on your menu scene and choose "upload" from the popup list:
You can then find other people's main menu scene uploads in the "main menu scene" tag category on the Steam Workshop:
Other menu features
This update also adds the option to change how the game loads on start-up. You can find this setting in the "Pause menu -> gameplay -> main menu options" menu:
When the game starts, you can either load the main menu, automatically resume your last save file, or even load an empty new game map.
Other fixes
Along with the menu features, this update also includes a few fixes:
Fixed the snow mesh for the Challenger so that it matches the model properly
Fixed bug where loading a save file would sometimes include a fog effect on the loading screen
Blocked the ability to quickSave and quickLoad on the main menu
Fixed a broken mesh for one of the roof prop pieces
This update is just a quick one to kick things off for the year, but now that I'm fully back to work, the much more serious updates can continue. I've got tons of big plans for this year, so keep an eye out!
In the meantime, I hope you all have fun with these custom menus!
- added skip button to quickly skip through the already viewed dialogue - told Villain to be a little bit quieter in certain scene - removed Eva's backpack from one of the scenes since she was not supposed to have it anymore
We are thrilled to announce that the full version of Heroes of Eternal Quest is now available. You can now reach the top of The Shattered Tower!
It has been 2 long years of tirelessly working in the development of our game. Therefore, we are very excited that you'll hopefully enjoy the full version and the work we have done. If so, don't forget to leave a review! It would help us tremendously.
Now, what's next?
We will continue working on content updates and evaluating all kinds of feedback and suggestions to continually enhance the experience in Heroes of Eternal Quest. From a port for Steam Deck to the addition of new mechanics and content that we have planned to include. We are very excited about the upcoming updates we have in store!
Send us your comments!
If you have questions, comments, opinions, or just want to chat with us, feel free to join our Discord!
Special Thanks
A special thank you to everyone who has helped us throughout this journey. Sharing ideas, improvements, reporting bugs, testing, and also to everyone who has been eagerly following the project's progress since the Demo launch, making this game possible. Thanks a lot!