This update addresses the major points of feedback I've gotten from the community recently. If something's bothering you, always feel free to reach out! I try to be quick with it :)
In this update:
Some camera adjustments, extra settings for the player to get the cameras exactly how they'd like
You should have an easier time interacting with objects
Masked Man "hurt" audio volume has been raised
You can pick up all the trash at once
You can hold the knife and flashlight at the same time
Players can control their turn speed under settings>general . Use this if you feel like you're hitting a wall when you turn.
The stool from the level 1 puzzle has been removed - RIP, I loved that stool
The game has been patched to add Screen Reader Support and Improve the Simplified Chinese Translation.
News
Luck be a Landlord now has Screen Reader support! If the Screen Reader setting is enabled (under the Gameplay Settings or by holding the F3 key, 3 key, or L1 on a controller for 5 seconds), the game will output highlighted text to the operating system's clipboard. One can then use a screen reader program to read out the text from the clipboard (if using NVDA, this plugin is recommended). Using a Keyboard or Controller instead of a Mouse is ideal when using this mode.
The Simplified Chinese translation (which was unfortunately sub-par thanks to LocalizeDirect) has been improved thanks to members of the community! IrisRaphael, Xiaofu9, and ShariaVanilla have changed many of the strings that are in the game. If you have any feedback about the new translation, please post in the #localization channel of the game's discord.
Changes
Added Screen Reader Support (can be enabled under the Gameplay Settings or by holding the F3 key, 3 key, or L1 on a controller for 5 seconds)
Updated the Simplified Chinese translation with a ton of fixes from IrisRaphael, Xiaofu9, and ShariaVanilla (they have also been added to the Credits menu)
Two protagonists are better than one! The retired protagonist Kai joins forces with his daughter Ellie in 100% Orange Juice - Protagonist Pack for some dynamic gameplay!
The hyped up protagonist of the Part 2 storyline, Ellie, is back with a vengeance! Maruyama Miki returns as Hyper Ellie's voice!
[YouTube1]
+1/0/0, 4 HP, REC 4 Gain +1 ATK, -1 DEF and -1 EVD in battle when attacker.
Hyper: Ellie's Hyper Miracle (BOOST) Lvl 3, Cost: 40 Effect Duration: 2 chapters. Gain +X ATK in battle when attacker, and +X DEF and +X EVD when defender. X = your total Norma completed.
Character design: Hono Character art: Coffgirl Hyper illustration: mi3li
Kai (Hero)
In times of great peril, the forgotten hero unwillingly lifts up his blade wallet again... the original protagonist Kai is back to save the day! Matsuura Yoshiyuki reprises his performance as Kai for the new voice of Kai (Hero)!
+1/0/0, 5 HP, REC 5 If you would go under 1 HP from out of battle damage, stay on 1 HP. If you are still at 1 HP at the next end of your turn, suffer KO.
Hyper: Ex-Protagonist's Moment of Glory (BOOST) Lvl 2 ★Cost: Lvl x10. Lower your HP to 1. Effect Duration: 3 chapters. Gain +4 ATK and +5 EVD.
Character design: Hono Character art: Coffgirl Hyper illustration: pencilchewing
Balance
Version 3.15 also includes several balance changes, namely:
Mother Poppo Mother Power had the following change: "If the effect ends or is replaced while active, heal all damage taken during the effect." -> "If the effect ends or is replaced while active, heal to full HP."
Dev note: Mother Poppo was struggling with maintaining her HP which made it hard to benefit both from her passive and her Hyper. This card both allows her to avoid hanging on at low HP (and being easy pickings), and to use a second Hyper to top up her HP in an emergency. We believe that'll allow Poppo to win more, as Tomomo intended.
Tomato & Mimyuu Mimyuu had the following change: "Revive as Tomato and act on revival." -> "Revive as Tomato. When you do, you may challenge any enemies on the same panel."
Tomato had the following addition to her passive: "Lose 1/3 stars when KO'd in battle."
Dev note: Tomato & Mimyuu have long been in our sights for a small improvement. The main pain point with the characters came from them not really delivering on the core concept where Tomato takes revenge on those who bully Mimyuu, as her acting on revival would result in her running ahead of the player who KO'd Mimyuu, and being easily subjected to chain KO instead. This change should make players think twice about picking on Mimyuu. However we also acknowledge that Tomato's stats aren't very high either and even an attempt at payback carried great risk, so the star loss change will make her revenge more viable.
Suguri (46 Billion Years) Suguri's passive had the following change "When choosing a damage dealing Boost/Event card to play, you may pay 1.5x its cost (rounded up) to double its damage on use. If you do, gain +1 die to your next movement roll." -> "When playing a damage dealing Boost/Event card, gain +1 ATK until end of turn and +1 die to your next movement roll. You may pay 1.5x its cost (rounded up) to double its damage."
Dev note: Doubling a damage card's power is no longer necessary to trigger the rest of the passive bonus. Suguri (46 Billion Years) is another character we've long wanted to buff, but it took time to decide how to approach her. After much discussion, we felt the requirement to double a damage card's cost to receive the passive bonus was hampering Suguri's gameplay both in terms of players spending more stars for little gain and hurting their progress, and limiting their options in doing a custom amount of damage to potential targets to bring them down to low HP. With the removal of that restriction and the addition of a further +1 ATK to the ability, we believe she will be a force to be reckoned with on the field.
These were the first balance changes of 2024, but we hope to also make them more regularly in the future, and we already have several characters under discussion.
New Player Plates!
Owners of the soundtrack DLC now unlock a new player plate for each soundtrack (Ultimate Weapon Girl, Pudding Pop, and Star Baker Breaker), based on their cover art!
Full patch notes for version 3.15 can be viewed on the Steam forums.
We hope you enjoy these new additions to the game, and look forward to more!
- fixed issue with texture quality on contest and challenge buttons - fixed issue where controller would attempt to load precalibration if user is not signed in - fixed some typos inside settings menu - optimized loading leaderboards (should be quicker now) - fixed issue where players weren't able to achieve flight school achievements - fixed issue where game would get stuck on loading screen due ads being loaded from Firebase - game security improvements
Yo !!!! We're fixing bugs again!! This time we are fixing ———————— Please check the following list!
1. Fixed an issue where the talent "Preheat" was incorrectly added during the secondary explosion 2. Fixed a bug where enhanced talents could prompt enhanced ones again 3. Fixed a bug that unlocked 15-minute achievements in the tutorial 4. Fixed the bug that time genre cannot be saved 5. Change the event option "Clear all elements" to "Block all altars within sight" 6. Fixed the problem that the soul jade cannot be saved internally when saving in the game
During battle, the "Breakaway" command appears instead of "Abandon".
Distribution of gold shards as an apology
Improvements
During a battle, you can now pause the battle by pressing the menu button even if you are disoriented or otherwise inoperable.
UI fine-tuning
Number held/ maximum number in the list of Graveyard
Added save confirmation process when exiting adventurer and entering Graveyard
Now you can see "Exit game" button in the config screen of all platforms.
The Traveling troupe will be an online-only feature.
When non-Japanese text is selected, the font spacing has been reverted to that of v1.0.6 and earlier.
Improved UI for selection dialog
Performance improvement of combat processing
Functional adjustment to prevent some incorrect actions from being executed.
Adjust button positions and tolerances in dialog
Implemented countermeasures against fraudulent ranking data
Added union names on the Graveyard.
Added specific fonts for Russian
Adjustments
Adjustment of appearance conditions for some elite types. + Adjusted HP to HP stack ratio for some elites.
Adjusted boss monsters to prioritize the use of techniques other than their own when not in burst mode.
Adjustment of the value set when some equipment is enhanced by crafting effects
Changed the composition of skills used by low-ranked monsters
Now, after reviving, all temporary conditions will be removed.
Counter performance readjusted.
Adjusting the performance of old boxes
The minimum rarity of keystones that can be obtained when conquering deep areas has been set.
Fixed ability values of some lab parts.
Some items were changed to a type that disappears when used.
Fixes
Reduced cases of game termination due to save failure.
Fixed a bug that forced confirmation of room events immediately after teleportation, which could result in the replacement of equipment, skills, etc.
Fixed a bug that some race rewards were not displayed in the dungeon's mission field (you can receive it in -v1.0.6).
Fixed a bug that "Auto:Free" runes can be set for free skills (they will not work even if set).
Fixed a bug that caused some temporary states that were terminated by the passage of a turn to remain at the end of the battle.
Thereafter, the score record must be connected to the platform not only at the start of the adventure, but also at the end of the adventure.
Fixed a bug in which the ability and skill columns sometimes remained on the screen when the character information screen was opened and closed in succession.
Fixed a bug that purchase currency data could not be retrieved depending on network conditions.
Fixed a rare bug that caused adventures to stop progressing because the room to which you were moving did not exist.
Fixed a bug that caused the same enemy to fight again only once after escaping from an event battle.
Fixed a bug where selecting a syndicate whisper did not display details.
Fixed a bug in which changes to brightness in the settings screen were not reflected.
Fixed a bug that prevented "Medication" effects from disappearing at the appropriate time.
Fixed a bug that prevented some translation data from being applied properly.
Fixed a bug that switching to Traditional Chinese was not always reflected.
Fixed a bug in v1.0.7.4 that backup codes could not be used.
1. Cognitive NPC’s will now know who you are and develop long term memories of your Avatar and your progression within future missions and professions! Be sure to introduce yourself to all our COGs.
2. Addressed issues were player progression in “Sharp Shooter” profession would not save correctly.