Trans Ops - Transitional Operations - Selfinflicted
Trans Ops v0.435099
Transitional Operations
After 4 months of time v0.435099 is finally ready for release! We have been play testing over and over the past 4 months to get this update where it is. Thank you to all Testers that helped out testing the Trans Ops Play Test. If you would like info on being a Play Tester for future game features, check the Trans Ops Steam Community Page for more info.
For those who have played this game since it was first released Early Access on Steam and before. This game has changed so much in this next update! Still needs a ton of work. I am only one person, but I am happy with the progress of my learning experience game! Thank you to all those who have helped. Wouldn't be where it is without you!
Our plan for tomorrow 1/24/2024 is to release the files mid afternoon and have a "small community play time" around 7pm EST. All are welcome! Check out our Discord for more information and "Voice Chat" during matches. Selfinflicted will also be Streaming Game play to the Trans Ops Steam Page. Trans Ops Discord Serverhttps://discord.gg/cSeDqv47qS
We just deployed a new patch which fixes some old issues of the campaign and improves the AI. Please read:
*Optimization Update v1.4.1.1 R* - Fixed old issue of the campaign related to the final recurring technologies. There was a bug in the saving process that could result in ships including at least one type of such technology to become overweight when you loaded the campaign save. This fix cannot repair existing overweight ships but addresses the problem so that it does not happen again for new ship designs or new campaigns. - Fixed ID issue of the refit procedures which players could create on their games when they used the same names for already made ships. We are unaware if this fix may cause bugs to players that exploited the naming errors to refit ships of other minor nations, but on new campaigns the previous corrupted data which could bug the game in various ways, should not happen again. - Further Battle AI improvements to fight on a more effective distance and utilize better the Scout/Screen formations. - Improved further the torpedo friendly fire mechanics, addressing cases of unwanted torpedo fire through large ship formations. - Other minor fixes.
This patch is probably the last prior to the next major update. The next major update will mainly include several new hulls, the localization of Greek and Korean languages and maybe some new features.
Enjoy! The Game-Labs Team
Uploaded repaired version including the following - Reverted the Refit ID fix because it prevented building a refit based on a previous refit design. This was an unwanted error of the new system so we had to take back the feature until it works properly. - Fixed bug that could make a player accidentally delete all ammo of a selected ship when making a bug report with a shortcut. Please restart Steam to get this update properly. Users should not allow downloading of updates during gameplay because it may corrupt their installation. This is an advice not only for our game but any game.
Uploaded optimized version including the following - Brought back the Refit ID fix, which now should work properly. It should also speed up saving procedures and turn times. - Aiming fine tuning: Gun aiming is sharper, making the rate of fire more significant and the accuracy more realistically balanced. *Economy balance:* - Oil resources become even more significant in growth, income and fuel consumption - Nation growth is normalized in values. There is a more balanced growth during war, revolution and peacetime period, plus growth is shaped up according to GDP, so it distinguishes developed nations of very high GDP from developing nations with too low GDP. Please restart Steam to get this update properly. Users should not allow downloading of updates during gameplay because it may corrupt their installation. This is an advice not only for our game but any game.
Uploaded optimized x2 version including the following - Fixed some issues that were reported, causing ships to not be eligible to be constructed into a new refit version although they were available. Please restart Steam to get this update properly. Users should not allow downloading of updates during gameplay because it may corrupt their installation. This is an advice not only for our game but any game.
Pre-ordered Like a Dragon: Infinite Wealth? Pre-load the game now and play it right at release! Get ready to embark on an adventure so big it spans the pacific.
IT'S NOT TOO LATE TO PRE-ORDER
Get prepared! There's still time to pre-order and get the Hero’s Booster Pack and Special Job Set to increase your party members' level and job rank and receive the new Tennis Ace and Linebacker jobs.
Sign up for SEGA newsletters by February 2, 2024 and receive Ichiban Kasuga’s Hello Work Employee Special Outfit! A code with instructions on how to download the in-game content will be sent via email after the game releases on January 26, 2024.
Happy 2024, everyone! We just released our second beta update and are heartened by our testers’ excited and constructive feedback.
Our current development focus continues to be on implementing legislative mechanics and interfaces. Specifically, we’re fine-tuning the budget process, which will inform the rest of our legislative architecture – the federal budget process is the one bit of legislating that Congress must undertake in any given year (in theory). The federal budget may not spring to mind when you think of politics’ more exciting bits, but at the ground level -- where Political Arena lives -- it’s rife with drama. It incorporates many of Political Arena’s most exciting and immersive features and mechanics: issues and policy, special interests, the media, negotiations, personalities and their impact on AI behavior, and more.
On that note, we’re altering our feature roadmap. We had originally planned for our first Early Access release to be “a mile long and an inch deep” by featuring a little bit of everything – that is, lightly simulated campaigning and legislating. Instead, we’ve decided to have early versions focus solely on legislating. Our reasoning is twofold:
1. The legislative process hasn’t been thoroughly developed in video games, and we think it’s important to let that part “cook” for longer so we can get more player feedback.
2. Ultimately, politics boils down to legislating and policy. Special interests typically don’t choose their agenda based on politicians, they choose their politicians based on agendas. This is also how Political Arena’s underlying architecture is structured, so by building out legislative mechanics first, we’ll be able to more seamlessly and quickly produce and scale everything else.
Riders, get ready for the DownhillVR 0.8.17 update! We've added exciting new content and crucial fixes to elevate your mountain biking adventure. Let's dive into the latest enhancements and improvements!
Release Notes
🆕 New Content
Spelunker's Split Challenge Track: Unveil a new Pro tier challenge track for a thrilling ride.
🕹️ Enhancements
Race Medals & Time Trial Trophies in Free Play: Track your progress in Free Play by viewing your best results in races and time trials across various tracks and conditions. Can you conquer the clock in time trials to earn a gold trophy, or secure the first-place medal in races against numerous NPCs, even on extreme difficulty?
Headlamp in Speedy Challenges: Headlamps now activate earlier, ensuring better visibility before you dive into tunnels in the Speedy Challenges.
PID and G-Force Computation Tweaks: We've implemented fixes for more accurate and responsive bike handling.
Menu Environment Enhancements: We've upgraded the menu environment for an improved visual experience.
Refined Reflection Captures: Experience more immersive visuals with improved reflection captures across various environments and challenge tracks.
Material Quality Upgrade: Delight in a more lifelike environment with enhanced landscape blending.
New Texture Details: Immerse yourself in a more realistic environment with upgraded textures.
🛠️ Fixes & Optimizations
Fence Pole Fixes: Fixed gaps in fences across all tracks.
Speedy Challenges Lights & Shadows Overhaul: Enjoy enhanced lightmap UV generation on curved roads and more authentic shadows around the tracks.
Speedy Challenges Performance: Experience smoother rides with optimized texture usage.
LOD Enhancements: We've made Level of Detail improvements and introduced new textures.
Shadow Improvement: Issues with static shadows have been resolved for a more natural and realistic lighting effect.
Your feedback is invaluable in our journey to continually enhance DownhillVR. Keep it coming!