Draw & Guess - Migi
🎨 This refers to a completely free update that will download to your game automatically once available in February!

We released the initial version of Draw & Guess back in 2021 as a project made with the help of some friends. Today, thanks to the outpouring of support and creativity of our players, we’ve seen over 3 million players join the Draw & Guess community.

We’re incredibly humbled and thankful for the community that has been building around Draw & Guess - there are two key pieces of recurring feedback we’ve seen from players we want to focus on:
  • The game isn’t polished enough
  • Servers are bad
Your voices have been heard and we spent the past two years working through numerous challenges in both these areas, as well as developing some completely new features we believe you’ll love!

Starting mid-February, we’re excited to release a fully revamped version of the game. This won’t be a separate sequel, but a FREE update for everyone.

Visual Overhaul


We have re-designed the user experience from the ground up, as well as developed a new look and feel to the interface of Draw & Guess. Our goal was to design a mix of cozy and casual with stylized 2D art for characters, combined with more realistic art for the interface.



Characters & Ink


We’re introducing fully animated avatars, usable across all game modes. You may’ve seen our previous announcements with Gus and Scarlet, with more to follow.



These characters will also have skins available as part of our optional monetization system. Our plan moving forward is to invest in high-quality unique game modes, develop our server architecture, as well as to continue to implement meaningful new features - this isn’t possible with the current model.

We do not want to monetize game modes, tools, or any other part of the game that impacts gameplay.

The skin system is our way of implementing a means for players to express themselves and support us if they wish so, allowing us to sustain the development of new features and overall improvements to the game.

As a thank you for all the support shown to us over the years, we will be adding some currency to the accounts of all players who purchased Draw & Guess before the update.

Gameplay


The current game modes will keep their core gameplay unchanged, but we've given them a fresh look to address some of the UX problems we saw players experiencing.

More game modes are our #1 priority moving forward. We want to bring you a variety of modes that feel unique and engaging, adding new features to offer a more practical and fun experience to everyone, regardless of how you choose to play, with a strong focus on quality over quantity.

We're adding a whole bunch of completely new features as part of the update. Some of them include:
We also have new game modes and features on our roadmap for after the revamp release as we look for ways to keep the gameplay fun and fresh!

Servers & Networking


We have spent the past two years collaborating with networking experts developing and experimenting with different approaches/architecture designs to improve the overall experience. If you are a long-time player, you may have already been a part of some of the experiments we've run over the years.

We understand that networking issues can be incredibly frustrating, and as gamers ourselves, we are equally upset when they occur. We want to be transparent with the process.

Steam networking was our choice at release, a P2P-based solution offered by Valve - while this service is free and operates well for most Western players, we saw frequent reports of players in Asia experiencing issues.

For players in China especially, we saw much higher rates of disruption (even when using a VPN) due to lost packets/corrupted data when passing through the firewall. This is an issue for all games with servers located outside of mainland China. Unfortunately, the only solution would be to operate servers locally, however, due to the nature of Draw & Guess being an entirely user-generated content game, local publishers are unable to get the necessary government license for us to use local hosting providers.

We started developing our own networking solution in October 2021, and deployed new solutions over 10 times during the following two years, making significant changes after each update. These tests ran for 1-2 days at a time. In June 2023, after seeing significant improvements consistently compared to Steam's networking solution, we made the switch.

We spent a large portion of our time developing networking infrastructure on "protecting" matches as much as possible from disruption by implementing more recovery measures, hyper-specific to Draw & Guess' use case.

The current solution is not perfect, though we will be continuing to make improvements over time - if you know any games that operate servers outside of China with a high amount of Chinese players, hop in our Discord and let us know!

Transition Period


As we gear up for the revamp release, a transition period is underway, including changes to Player Names and Wordlists. Our team is diligently preparing for a smooth release. Stay tuned for updates, and we'll keep communication transparent to help you prepare without any issues.

Future Roadmap Preview


The revamp is just the beginning! We'll be sharing a more detailed roadmap after release, though with this milestone out of the way, we'll be shifting our focus to:
  • New game modes (e.g. Battle Royale, Animation, etc)
  • Mobile release with cross-play PC support
  • Trust score system for players that frequently abandon/grief games
  • Dedicated Twitch Integration
  • and more!
If there's a feature you'd like to see brought to Draw & Guess, head over to our Discord server and let us know!

Wrap Up


We're thrilled to share this two-year effort with you. Your feedback is crucial as we strive to continuously improve Draw & Guess. Share your thoughts on our Discord or here - your voice matters in shaping the future of Draw & Guess.
Jan 23, 2024
Angola '86 - Every Single Soldier
- Updated Tutorial for Unit Recruitment
- Updated Road/Base/Clinic building process
- Updated Bus movement process
Jan 23, 2024
Battle Shapers - slimmedtwig
Hi Shapers!

Hope all is well. Just swinging by to say we’re still working hard on our upcoming 0.5 Community Update, where the changes are based on your suggestions. If you want to read more about what’s coming up in 0.5, please read more about it here.

While it’s mostly minor optimizations and bug fixes, we’ve changed two relatively important things: when you unlock Dash and the reload speed of your starter gun. Our goal with this is to iterate on those first few hours of gameplay–we want people to love the game not just a few hours in, but ASAP.

Here’s what else we’ve tweaked...

Changelog V0.4.1:

Balance Changes
  • Reduced the reload speed of The Argument from 2.5 seconds to 1.5 seconds
New Player Experience Changes
  • Dash unlock has been moved forward in the first tower. We found it took too long to unlock the dash so it will now always be in the second room of the first tower you challenge
  • Enemies are now slightly weaker before the player unlocks the dash
Optimization
  • Fixed an issue causing performance to drop significantly when Wind Magistrate retaliated with tornadoes in combat rooms
  • Improved stuttering issue on high-end CPUs caused by garbage collection
  • Improved weapon projectile decal performance
  • The performance of vegetation across the game has been improved
Bug Fixes
  • Fixed an issue causing the modifier that resets dash cooldown on ability use to not work when power transferred from another ability
  • Fixed an issue causing Ada’s arm to turn pink when standing partially through a barrier
  • Fixed an issue causing Ada’s gauntlet to play a core enhancement VFX when exiting certain menus
  • Fixed an issue causing the affinity level of a core to display incorrectly when at max level in the Core station
  • Fixed an issue where certain cinematics were being affected by FOV settings

Right and Down - mc2games
Hello!

Right and Down and Dice is now available!

Explore randomly generated card dungeons where you can only move Right and Down, use Dice to defeat mighty enemies, gather powerful artifacts, and learn new abilities! Will you be able to escape from the dungeon?

Remember to give the game a review, it helps us a lot!

Thanks for your support,
Kiko

https://store.steampowered.com/app/2228010/Right_and_Down_and_Dice/
Jan 23, 2024
Sovereign Syndicate - LoomingThunder
GAMEPLAY UPDATES
-Added additional way to open Steamer Trunk in Chapter 1

BUGFIXES
-Fixed dialogue sometimes getting stuck after skill checks
-Fixed "unlock all tarot cards" achievement not working as intended
-Fixed instance in Chapter 6 where Herring Basket displays Fence conversation
-Fixed repeatable conversation in Chapter 16 that should not be repeatable
Right and Down and Dice - mc2games
Hello!

Right and Down and Dice is now available!

Explore randomly generated card dungeons where you can only move Right and Down, use Dice to defeat mighty enemies, gather powerful artifacts, and learn new abilities! Will you be able to escape from the dungeon?

Remember to give the game a review, it helps us a lot!

Thanks for your support,
Kiko

https://store.steampowered.com/app/2228010/Right_and_Down_and_Dice/
Reentry - A Space Flight Simulator - wilhelmsenstudios

The 0.99.16 update has been released. The update mostly focuses on Project Mercury where I have been correcting and reimplementing issues around the Mercury Electrical Power System and Environmental Control System.

Note: If you are experiencing issues with this build you can roll back to the previous using the Steam Betas Tab accessible from the Steam client (games properties).

Mercury Retro time
The Mercury radio command "Request Retro at next Ap" has been fixed. You can use the functional bubble button to request an update of the retro time. This will automatically configure the Time to Retro timer on the center panel.

Please note that you can always adjust the time to retro manually using the handle next to the Time to Retro timer.


Mercury Electrical Power System
I have rewritten the Mercury fuse logic and rewired some of them to improve realism. Most of the fuses containing "Emer" has been rewired to their emer backup logic as part of the sequencer (such as manually triggering functions and logic by pulling the ring handles or trigger buttons).



Mercury Environmental Control System
I have updated the Environmental Control System of the Mercury capsule to improve water/H2O dynamics. I have also fixed the H2O accumulator to correct issues where the ECS has not been capable of maintaining temperature after some time in orbit. The cabin and suit temperature control logic has been improved as well.


Apollo checklist updates
I have updated multiple checklists in the Apollo CSM mission pad with reported issues related to ground crew ingress and P40. In addition, the Apollo checklist dictionary has been updated.


0.99.16 release notes:
  • Mercury EPS logic rewire
  • Mercury ECS fixes
  • Mercury H2O accumulator changes
  • Mercury cabin and suit temperature control fixes
  • Fixed the Mercury radio command "Request Retro at next Ap"
  • Mercury: Corrected the global to inertial attitude platform disturbance after transitioning to landing
  • Updates to Mercury ascent checklists (minor) for both Redstone and Atlas
  • Apollo TVC: Added limits (this is still in its first dev phase)
  • Apollo P40: Corrected checklist with regards to AC on RHC(2)
  • Apollo Ground Ingress checklist for section P122 Optics panel fixes
  • Apollo Checklist Dictionary Updates
Jan 23, 2024
Rogue: Genesia - PlexusDuMenton
Change
  • Riven's blessing experience from void magnet no longer affected by xp multiplier
  • Ethereal Elite modifier now reduce an elite health by 70%

Fixes
  • Enemies projectile instantly being removed in survivors mode after finishing a stage in Rog's Mode
  • Card being slightly cut-off at the top when hovering them
  • Altars not disappearing in certain situation during boss fight
Call of Sentinels - Whytea
Today's the day: 0.3.2.3 is now live!

List of changes:

• Added diffent control options: auto-attack and weapon activation not requiring to hold the button
• Tutorial updated and rebalanced
• No more issues with dialogue text acting weird
• Enemy AI improvemnts
• CPU usage optimization
• Changes been made to the first arena, the pacing is now faster
• Some updates to upgrades that randomly attacks enemies with projectiles
• All bosses rebalancing and tweaking
• Visual improvents of explosion sites
• All citizens have been dealt with promptly and effectively, whatever that means

Please, have fun and leave your reviews! We are focused on QoL and gameplay improvements, and your feedback means a lot. Once again, good luck and have fun!
Jan 23, 2024
AniCursor - KTG.Sainlaster
Update in AniCursor!

In this latest update, we have introduced several new features and corrected some shortcomings, making AniCursor even more convenient.

New Features:

Optimized Launch: Now, when starting your computer, the application interface will not automatically open.
Audio Channel Selection: You can now choose an audio channel for cursors with sound.
Bug Fixes:

Fixed a bug with the slider display on the main page, which sometimes appeared incorrectly.
Resolved issues with mouse scroll sounds (simultaneous playback of scrolling and mouse wheel clicking).
Fixed a bug with the slider on the "Favorites" tab on the main page.
Various minor bugs have been fixed.
In addition, the application interface has returned to its usual state.

We want to express our gratitude to everyone who supports the project, helps to detect and fix bugs, and contributes new ideas. Your support and feedback are very important to us. If you have the opportunity, please leave a positive review on Steam and share AniCursor with your friends. Your support significantly contributes to the development of the project.

Special thanks to vrtsave, Logaia The 4D Ink Cat for their help with ideas for the new update.

Also, as is tradition in celebration of the new update, we are launching a discount =)

Thank you for being a part of the AniCursor community! 🚀
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