We're heading to Taipei Game Show from January 25 to 28 with Desynced. You'll find us at booth S67!
If you're around, definitely swing by to check out what we've got in store for you. We can't wait to share our latest updates, have some great chats, and just enjoy the vibe. Hope to see many of you there!
Fixed the "Jason Who?" achievement Fixed "The mask told me to" achievement Fixed the garbage can on the VIP Club level Fixed icons for unknown controllers Fixed the "Kill Em All" objective on the Amusement park level Fixed the panic behavior on Level 1 in the DLC Fixed the Foreman's Bodyguard boss level Fixed the "Kill targets" objective on various levels
Another patch has gone live, addressing various issues. In this update, we aimed to deliver a content update focusing on some of the most requested features. These represent the fastest updates we can bring as starters, with more to follow.
Solo Play without Creating a Lobby
For players who prefer Solo, you can now play without creating a lobby.
Mission Difficulty Option
As you may know, our AI is no longer trying to shoot behind the walls, and no more snap headshots. Their sight and hearing behaviors have been improved. (We keep working on them to make it better)
Despite fixing numerous issues with the AI, some players still found the difficulty too hard, while others thought it was too easy. We attempted to balance it, but finding a sweet spot for both sides proved tricky. While working on this, players requested different Mission Difficulty options, and we decided to add three options: Regular, Hardcore, and Contain for the hardest. We will continue to balance these difficulty settings based on the feedback we receive.
Self Revive
In solo runs and co-op, many players requested the Self Revive on DBND. With this patch, now you can revive yourselves and take another opportunity to stay in the fight.
Color Coding for Anomalies
We decided to use color differences to make the gameplay more visually understandable. It was challenging to distinguish between passive and containable anomalies and aggressive ones, especially on the Too Late mission. Therefore, we changed the colors for them - White for containable and Red for active enemies.
â—†System Improvements - Changed the color template to 32 colors in character creation. - The text displayed on signs in quest mode is now available in multiple languages.
â—†Bug Fixes - Check acquired items" when posing has been hidden because it has not been implemented yet.
Thank you Everyone for Playing Artifact Seeker Prologue
The three of us would like to thank everyone for playing Artifact Seeker Prologue. The prologue is an important exposure opportunity before our release. It will largely determine how many players will see our game when it is officially released. thank you all!
PS: The wishlist is really very important for indie game on steam. If you haven’t wishlisted “Artifact Seeker” before, please do so. This is really, really important to us. Thank you all. https://store.steampowered.com/app/2510720/Artifact_Seeker/
New
Adjust
Bugfix
- Fixed the issue that artifact that reroll affix in game can not be collect at the end of the game.
Thank You:
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker" even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, add to your wishlist, and provide us with feedback at any time. :) And if you enjoy the prologue, please leave a review for us. Thank you ALL.