Total War: WARHAMMER III - CA_KingGobbo


Greetings!

We hope you all had a wonderful holiday season, however long ago it may seem! Now we're firmly planted in 2024, we've rolled out another hotfix for Total War: WARHAMMER III. Let's take a look:

  • Fixed a bug with defensive formation in deployment that was introduced with Hotfix 4.1.0. The bug caused the AI to misalign the army when the deployment zones were not lined up North to South.
  • The Channelling stance for Dark Elves and Vampire Counts will now correctly enable replenishment in all foreign territory, not just enemy territory.
  • Oxyotl will no longer receive Visions of the Old Ones missions that target the Changeling's faction, as his armies could become hidden and not valid to target.
  • Resolved an issue causing flickering shadows on battle maps when moving the camera particularly when using zoom functions, ensuring smoother visual experience and consistent shadow rendering during battles.
  • Fixed a crash when cycling through armies with the Warband Upgrades panel open.
  • Fixed Count Noctilus missing the Encourage attribute when mounted on the Necrofex Colossus.
  • Astragoth Ironhand and The Fay Enchantress now have a set bonus for their unique items.
  • Fixed an issue where negative traits for Bretonnian characters would never be removed when they were garrisoned in a settlement with a Worship chain building.
  • Fixed the Boon of Chaos "Slayer of Champions" not unlocking when defeating an army with 3 or more characters in it.
  • Fixed Lokhir's skill "Patriarch of the Fellhearts", Astragoth's skill "Infernal Lord", Snikch's skill "Contract Loopholes" and Ariel's skill "Forest's Calling" not increasing Lord recruit rank when replacing Lords.
  • Fixed Vilitch's technology "Ritual Staff" erroneously applying to Chaos Warriors of Khorne (Dual Weapons). Halberds and Spears only, please!
  • Drycha's technologies "Wisdom of the Wildwood" and "Wisdom of Addaivoch" now only apply to the Malevolent tree units.
  • The Bretonnian character trait "Crusader" no longer gives attrition resistance to all owned armies on the map.
  • Fixed instances of deployable towers clipping on Volksgrad.
  • The Prophetess's staff, the Skaven Warlord's weapons, and Imrik's spear will now be properly splattered with blood.
  • Fixed a geometry issue with the Kislev River bridge model where players could see through the bottom of the bridge due to missing geometry.

Thank you once again for your input and patience as we continue to implement these new updates, and please keep sharing your insights with us over in the CA Community.

If you experience any new bugs or issues after updating, please report them in our dedicated support forum HERE.

See you on the battlefield!

—The Total War Team

For the latest news and announcements, drop by our official social channels. Steam Discussions Twitter Facebook Instagram Discord
Kink.inc [18+] - TenderTrouper
When Prospera and Dr. Why decide to host a podcast,
you just KNOW it will go interdimensional!



Live January 23rd-24th.
Toram Online - Toram Team
We will be broadcasting live on 1/24 (Wed) from 8:00 PM (JST/ GMT+9)!

Live Program Web Pages


Live Contents
Schedule
1/24 (Wed) from 8:00 PM (JST/GMT+9)
MC
Pillow Kitagawa
Cast
Toram Online Producer Suzuki
  • Latest Info from Suzuki P!
  • BeMMO Channel Gem Adventure! Get Crysta (if it gets drawn)!
  • Otoshidama Battle 2024 Live Gameplay!
  • 【Special Giftouts】Lucky Draw

*Only the players who enter the livestream "keyword" at the determined place during the specified time are eligible for the gift.
*"Keyword Gift will be sent at a later date!" will be shown when the keyword has been received.
*You need to enter the "keyword" exactly the same as instructed.
You will not be eligible for the gift if you make some changes to the keyword while equipping certain avatars.
* If you are playing on a platform with an active 30 Days Ticket, the deadline for entering the "keyword" will be extended by 10 hours.

*The live is broadcast in Japanese language only.
*The contents of the broadcast and the cast are subject to change without prior notice.
Jan 23, 2024
Mouse Curser - capsulecollapse
  • Fixed typo in hollow arrow tooltip
  • Candle spell renamed friendly candle and given a lifetime
  • Multicast made more expensive, now levels slower than other items
  • Shotgun shell do less damage and have a lower lifetime
  • Fixed level 3 rooms being small
  • Fixed small chance of shops connecting to shops
  • Reduced damage of damage modifier
  • Renamed flame / firetrail to gunpowder and gunpowder trail.
  • Buffed gunpowder, nerfed gunpowder trail
  • Added roller projectile
  • Renamed explode on collide to impact detonator
  • Chagned stats of Bomb
  • Chagned stats of Explosion
  • Changed stats of impact detonator
  • Increased chance for candles to drop coin, shop candles have an even greater chance
Jan 23, 2024
Xanadu Land - Land Master
1.23 maintenance update

BUG
Glory - BUG that does not appear on the road to expansion
Transmission prohibition function - prohibition
Today we will deal with abnormal data issues on some accounts
Jan 23, 2024
Subspace Discovery - Pierre
Note: For the new Shipyard 2.0, you must enable Beta Testing in the Settings menu. It is currently fully playable.
Shipyard 2.0:
• [fix] The mining boost now has a linear increase of 1%, fixing the previous issue where it remained at 0% after leveling up. @Sakuya

General Updates:
• [new] A strange signal pulsed through subspace. The origin is presumed to be from the home world of the aliens. While we were unable to trace it, it appears to be some sort of software update for the enemy we call the Artillery.
• [new] The Corporation list can now be searched by typing in a keyword.
• [tune] The Corporation list is now unlimited (it was previously limited to 100 and then 256).
• [tune] The retrieval of player or corporation names has been greatly improved in terms of efficiency and speed throughout the game.
• [fix] Research Blueprints for new technologies are now linked correctly. If you still have old ones in your inventory, they are not compatible and will be ignored.
Mask of the Rose - hanchan
Hello all, and happy new year!

We’re excited to be featured alongside many other fine narrative games in The Storyteller’s Festival!

The Storyteller’s Festival begins on January 29th 18:00pm (GMT)/10:00am (PST), and we’ll be live streaming Mask of the Rose on the 30th at 10:00pm (GMT)/14:00pm (PST). Hope to see some of you there!

Update: Daffodil

We've also just released Daffodil: the latest update for Mask of the Rose, and one which will be the last for now.

Bugfixes Galore

Daffodil is mostly about bugfixing: bringing Mask of the Rose to a nice, tidy state so we can commence work proper on the console ports for PlayStation and Xbox.

See the post for the full patch notes, but here's a sample of what's included:

  • Taught Griz to use the correct pronouns for Mr Fires.
  • Convinced David to stop playing gooseberry during other people's sentimental conversations at the Feast.
  • Revised what it means when the player selects that they dislike a person, so that it now means "I don't like them" and also "I'm not attracted": an improvement to clarity, if perhaps a disappointment to enemies-to-lovers tropers.
  • Discouraged Harjit from bolting immediately after the player's confession of feelings, no matter how overwhelmed Harjit might be.
  • Stopped Horatia from thanking the player for fulfilling her request when she never made such a request in the first place; gratitude can be carried to excess.
  • Prevented Reginald from teleporting into the player's bedchamber during a personal conversation with Moss.
  • Stopped Harjit from growling too many times in a row, no matter how fetching he finds the player.
  • Prevented Archie from initiating a second seduction immediately after the first, though it pained us to correct this.
  • Many typos and grammatical errors have been fixed.







https://steamcommunity.com/games/1769980/announcements/detail/3984063939453100718
Birdtale - 1003949379
For an explanation of why the protagonist is called Shao Hao, more sources related to gameplay will be updated and shared with you in the future.
https://www.bilibili.com/video/BV1Yb4y1A7F6/?vd_source=fde7be0d1c30ed2ee4c126f4aa10fd3a
Jan 23, 2024
Kādomon: Hyper Auto Battlers Prologue - Meg
Hey everyone 👋

Thanks so much for playing, your feedback has been so helpful! We've been hard at work fixing the bugs you have spotted.

Haven't played the prologue yet but would like to? Join our Discord to be first to know when the next batch of keys drop: discord.gg/PzKZqx7tuj💜


General Gameplay Adjustments
- 'Attack All' abilities (Rainfall, Frosmol) will no longer incorrectly deal bonus damage.
- 'Hyper' Gameplay Speed is now even faster.
- Changing the gameplay speed during battles will now trigger the next action – allowing battles that previously soft locked to be resolved.

Misc.
- Locked off additional regions on the Map Screen.
- Corrected Howlder's sprite appearing incorrectly on their card.
- Toned down scrolling pattern movement on loading screens to address motion sickness concerns.
- Allowed tooltips to be hidden in the shop, preventing items from being obstructed.
- Sound Effects can now be muted in the Settings screen.
- Corrected numerous grammatical errors.

Bug Fixes
- Bonus XP items in the Shop now correctly charge the player on purchase.
- Kadomon will now reset their position correctly following an attack.
- Kadomon will no longer attempt to use their 'On Start' passive before correctly taking their place in the queue.
- Kadomon Cards can no longer stack in the same slot on the Setup screen.
- Purchasing Kadomon in the shop will no longer prevent their Kadodex entries from being unlocked.
- Releasing Kadomon for Bonus XP should no longer create gameplay issues or duplicates.
- Purchasing Kadomon in the shop should no longer result in duplicates.
- Kadomon now sync correctly when using the Bag in Rest Areas.
- Addressed only one Misprint form being saved when banking at a Rest Area.
- Misprints will now correctly unlock on Run Completion.
- Fixed repeated inputs allowing for easy Item/Field Effect duplication.
The Dead Await: Prologue - Shot
Hey all,

As we're getting closer to our release we're planning to move focus from Prologue updates to the full game, hopefully sharing more about the new content that's being worked on in Act II. We'll try to cover all the development news by posting new devlogs on the full game page instead, so make sure to follow us there and wishlist it! 😇

https://store.steampowered.com/app/2393580/The_Dead_Await

A smaller update that fixes some of the performance issues, crashes and bugs is also here. Hopefully this patch should finalize our work on Prologue, making it more stable. Once again, we're always happy to hear about your feedback, impressions and ideas!

Be sure to follow us on Twitter for updates and join our community on Discord for sneak peeks and share your feedback!

v.0.7.6.5

  • Fixed: Rebuilding Bazaar: Michael quest crash
  • Fixed: Neuro-transponder doesn't get removed after completing the quest
  • Fixed: Change language button not working
  • Performance improvements
  • Fixed: CRASH during Love Letter quest
  • Changed: End turn button has a small delay now to prevent accidental clicking
  • Fixed: CRASH: Trying to save a game with empty file name will now auto generate the title to avoid crash
  • Fixed: CRASH: Accepting some jobs can result in a crash
  • Fixed: CRASH: Random crash: Trying to set a surface target that does not exist.
  • Fixed: Statistics bug shows game completion past 100%
  • Fixed: When performing an acrobatic act but IF there's is another obstacle you cannot overcome, you'll get softlocked.
  • Fixed: When asking Matt Black about the clan and you choose to "Ask about the rumors", the dialogue that follows is supposed to be from Angel.
  • Fixed: "The Truth Unveiled" dialogue with Matt.
  • Fixed: Typo in Rebuilding Bazaar: Jake.
  • Fixed: Typo in the Trap catalogue entry.
  • Fixed: Typo in Roger's dialogue
  • Fixed: Clicking the Discord link in the main menu freezes the cursor in place.
  • Fixed: UI clicks also register on the underlying game map, inadvertently moving the character.
  • Other minor fixes.
...