Mask of the Rose - hanchan
Hello all, and happy new year!

We’re excited to be featured alongside many other fine narrative games in The Storyteller’s Festival!

The Storyteller’s Festival begins on January 29th 18:00pm (GMT)/10:00am (PST), and we’ll be live streaming Mask of the Rose on the 30th at 10:00pm (GMT)/14:00pm (PST). Hope to see some of you there!

Update: Daffodil

We've also just released Daffodil: the latest update for Mask of the Rose, and one which will be the last for now.

Bugfixes Galore

Daffodil is mostly about bugfixing: bringing Mask of the Rose to a nice, tidy state so we can commence work proper on the console ports for PlayStation and Xbox.

See the post for the full patch notes, but here's a sample of what's included:

  • Taught Griz to use the correct pronouns for Mr Fires.
  • Convinced David to stop playing gooseberry during other people's sentimental conversations at the Feast.
  • Revised what it means when the player selects that they dislike a person, so that it now means "I don't like them" and also "I'm not attracted": an improvement to clarity, if perhaps a disappointment to enemies-to-lovers tropers.
  • Discouraged Harjit from bolting immediately after the player's confession of feelings, no matter how overwhelmed Harjit might be.
  • Stopped Horatia from thanking the player for fulfilling her request when she never made such a request in the first place; gratitude can be carried to excess.
  • Prevented Reginald from teleporting into the player's bedchamber during a personal conversation with Moss.
  • Stopped Harjit from growling too many times in a row, no matter how fetching he finds the player.
  • Prevented Archie from initiating a second seduction immediately after the first, though it pained us to correct this.
  • Many typos and grammatical errors have been fixed.







https://steamcommunity.com/games/1769980/announcements/detail/3984063939453100718
Birdtale - 1003949379
For an explanation of why the protagonist is called Shao Hao, more sources related to gameplay will be updated and shared with you in the future.
https://www.bilibili.com/video/BV1Yb4y1A7F6/?vd_source=fde7be0d1c30ed2ee4c126f4aa10fd3a
Jan 23, 2024
Kādomon: Hyper Auto Battlers Prologue - Meg
Hey everyone 👋

Thanks so much for playing, your feedback has been so helpful! We've been hard at work fixing the bugs you have spotted.

Haven't played the prologue yet but would like to? Join our Discord to be first to know when the next batch of keys drop: discord.gg/PzKZqx7tuj💜


General Gameplay Adjustments
- 'Attack All' abilities (Rainfall, Frosmol) will no longer incorrectly deal bonus damage.
- 'Hyper' Gameplay Speed is now even faster.
- Changing the gameplay speed during battles will now trigger the next action – allowing battles that previously soft locked to be resolved.

Misc.
- Locked off additional regions on the Map Screen.
- Corrected Howlder's sprite appearing incorrectly on their card.
- Toned down scrolling pattern movement on loading screens to address motion sickness concerns.
- Allowed tooltips to be hidden in the shop, preventing items from being obstructed.
- Sound Effects can now be muted in the Settings screen.
- Corrected numerous grammatical errors.

Bug Fixes
- Bonus XP items in the Shop now correctly charge the player on purchase.
- Kadomon will now reset their position correctly following an attack.
- Kadomon will no longer attempt to use their 'On Start' passive before correctly taking their place in the queue.
- Kadomon Cards can no longer stack in the same slot on the Setup screen.
- Purchasing Kadomon in the shop will no longer prevent their Kadodex entries from being unlocked.
- Releasing Kadomon for Bonus XP should no longer create gameplay issues or duplicates.
- Purchasing Kadomon in the shop should no longer result in duplicates.
- Kadomon now sync correctly when using the Bag in Rest Areas.
- Addressed only one Misprint form being saved when banking at a Rest Area.
- Misprints will now correctly unlock on Run Completion.
- Fixed repeated inputs allowing for easy Item/Field Effect duplication.
The Dead Await: Prologue - Shot
Hey all,

As we're getting closer to our release we're planning to move focus from Prologue updates to the full game, hopefully sharing more about the new content that's being worked on in Act II. We'll try to cover all the development news by posting new devlogs on the full game page instead, so make sure to follow us there and wishlist it! 😇

https://store.steampowered.com/app/2393580/The_Dead_Await

A smaller update that fixes some of the performance issues, crashes and bugs is also here. Hopefully this patch should finalize our work on Prologue, making it more stable. Once again, we're always happy to hear about your feedback, impressions and ideas!

Be sure to follow us on Twitter for updates and join our community on Discord for sneak peeks and share your feedback!

v.0.7.6.5

  • Fixed: Rebuilding Bazaar: Michael quest crash
  • Fixed: Neuro-transponder doesn't get removed after completing the quest
  • Fixed: Change language button not working
  • Performance improvements
  • Fixed: CRASH during Love Letter quest
  • Changed: End turn button has a small delay now to prevent accidental clicking
  • Fixed: CRASH: Trying to save a game with empty file name will now auto generate the title to avoid crash
  • Fixed: CRASH: Accepting some jobs can result in a crash
  • Fixed: CRASH: Random crash: Trying to set a surface target that does not exist.
  • Fixed: Statistics bug shows game completion past 100%
  • Fixed: When performing an acrobatic act but IF there's is another obstacle you cannot overcome, you'll get softlocked.
  • Fixed: When asking Matt Black about the clan and you choose to "Ask about the rumors", the dialogue that follows is supposed to be from Angel.
  • Fixed: "The Truth Unveiled" dialogue with Matt.
  • Fixed: Typo in Rebuilding Bazaar: Jake.
  • Fixed: Typo in the Trap catalogue entry.
  • Fixed: Typo in Roger's dialogue
  • Fixed: Clicking the Discord link in the main menu freezes the cursor in place.
  • Fixed: UI clicks also register on the underlying game map, inadvertently moving the character.
  • Other minor fixes.
Mall Craze - Timcoch
Hello everyone!

The main purpose of 0.2.X updates will be bringing new content into the game.
Update 0.2.1 is the first stepping stone towards that goal.

Shop Construction Process Streamlined
Before adding new shops into the game, I wanted to address the construction process first, as it was confusing at times. The main reason for that was mostly separate building menus for shop layout construction and products construction. Once you had your shop constructed and you hired your cashiers, you then had to navigate to a separate product building menu.

Fixing this issue was fairly straightforward - the shop construction menu and product construction menu are now merged into one.


For already built shops, you can access this menu in 2 ways - through shop's entrance (the same way as products build menu in previous versions) or through shop's dashboard (this remains the same). Products are not required to be build in order to finish shop construction, meaning that you can still build layout for all your shops first, and then come back to them and build products later.

New Decoration
3 New Floor Designs
The next couple of updates will be more packed with these, but I wanted to sprinkle some new decoration for this update as well. For this, I've added 3 new floor designs. In combination, these allow you to creatively decorate floor with various shapes.


3 New Decoration Objects
  • Oak Tree
  • Big Palm Tree
  • Decorative Cactus


Changes from Hotfix 0.2.0.1 & 0.2.0.2
These two hotfixes focused on smaller bug fixes after 0.2.0 launch, but I wanted to highlight one thing in this update as well. Mall Craze now has support for DirectX 11. From received crash reports (Thank you for them and please continue sending them!), the main problem with random periodic crashes for some people seems to be DirectX 12 related. I've written various possible fixes in this new Crash Troubleshooting Guide.

Coming in 0.2.2
New shops are right around the corner, with 0.2.2 being the first update that will feature a new shop! It is Tuesday today, so I should start with the creation process right away.

Thank you for your support, and take care!
- Milan, developer


Full Patch Notes 🔧

Additions & Improvements
  • Shop construction process streamlined: Product Construction menu merged with Shop Construction menu.
  • 3 new floor designs added.
  • 3 new decoration objects added:
    • Oak Tree
    • Big Palm Tree
    • Cactus
  • New object thumbnails (342x)

Small Changes
  • Glass fence 3D model updated.
  • Padding of some UI elements adjusted.
  • Default materials adjusted for a few objects.
  • Oak trees added as background level scenery.
  • Item build buttons:
    • Design improved.
    • Click animation added.
  • Shop build button:
    • Pressed sound added.
  • Crash Reporter Updated:
    • Error description added.
    • Link to Crash Troubleshooting Guide added.
  • Menu buttons updated.
  • Tutorial: Shop Construction section updated.

Bug Fixes
  • Fixed: Game crashing on startup because of outdated settings files. (Settings are now reset to default in this case.)
  • Fixed: Some save files not loading properly because of incorrectly saved Construction Designs.
  • Fixed: Shop floor rotation not being saved in save files.
Trans Agent X - Slideshow
https://store.steampowered.com/app/2786500/Relationship_Anarchy

Investigate procedurally generated hidden relationships in a casual mystery game. Explore, find clues, deduce, infer, solve the puzzle, and unravel the true meaning.



I've been developing this game these past nine months, and I've finally managed to create a coming-soon steam page.

Wishlist if it looks like your cup of tea? : )
Terfenstein 3D - Slideshow
https://store.steampowered.com/app/2786500/Relationship_Anarchy

Investigate procedurally generated hidden relationships in a casual mystery game. Explore, find clues, deduce, infer, solve the puzzle, and unravel the true meaning.



I've been developing this game these past nine months, and now I've finally managed to create a coming-soon steam page.

Wishlist if it looks like your cup of tea? : )
Fantasia Sango Mysteria - 歿歿
親愛的少俠:
為了帶給您更好的遊戲體驗,《幻想三國誌-天元異事錄》將於1月24日(三)13:30-16:30進行伺服器停機與版本更新。
請玩家於關機前提早下線,避免造成資料異常損失。

本次更新內容如下:

【新增與優化】
▼取得呂布後新增角色禮包
▼優化部份主線演出與戰場站位
▼平衡部份語音音量

【調整】
▼天元功能盒地圖傳送功能文字敘述應為永久免費
▼提高連山閣每日俸祿
▽壹:2000 → 5000
▽貳:5000 → 10000
▼提高蘇文商店每日可購買數量
▽黃階精血:5 → 20
▽陽靈液:4 → 15
▽陰靈液:4 → 15
▽玄階精血:→ 5
▽黃階修練果:6 → 25
▼調整機關四聖獸的逸品、絕代裝備的被動名稱
▽修正四獸陽環.逸品及絕代錯誤的裝備圖示,並拔除數值「仙骨」同時新增「真氣」基礎數值
▽修正四獸寶戒.逸品及絕代錯誤的裝備圖示,並拔除數值「真氣」同時新增「仙骨」基礎數值

【修正】
▼每日聲望出示未正常重置
▼滅燼重置未正常重置,調整為600秒與跨日/休息重置
▼召喚機率保底說明文字未正確包含所有可取得SSR角色
▼巢穴隱王及尾王擊殺出獎次數限制解除
▼伏印獸-小綠R階技能「玄甲術」的技能說明錯誤
▼支線西郊女鬼於步驟中失去尋徑
▼七章皇宮主線後,洛陽東郊未正常出現邙山道傳點入口
▼地圖誌白虎道、白起墓莫名多第三筆景點圖
▼地圖誌洛陽東郊景點圖敘述錯誤問題
▼地圖誌探索百分比無法100%達成:
▽遼西草原、長城異界、望溪異界、神仙湖、大江戰船、白馬寺、白起墓、五行虛空通道

※詳細更新內容請參見維護後遊戲內公告
Vindictus - vindi*****


Sale Period: 1/23 – 3/26

Mercenaries! ⚔️ 🛡️

Jump right into battle!!

* Only characters up to Sou can use a Jumping Package.


Click HERE for the Details!
Jan 23, 2024
Tom Clancy's Rainbow Six® Siege X - UbiWayfarer


You can find here the updates and fixes for the Y8S4.2 patch.


Y8S4.2 Patch Size

Find the download sizes for each platform below.

  • Ubisoft Connect: 1.11 GB
  • Steam: 647 MB
  • Xbox One: 0.95 GB
  • Xbox Series X: 1.2 GB
  • PlayStation 4: 1.55 GB
  • PlayStation 5: 1.14 GB


OPERATOR BALANCING


ACE

  • S.E.L.M.A.’s fuse time increased to 4 seconds (from 3.2 seconds)


MAVERICK

  • Added Smoke Grenades


THUNDERBIRD

  • Added Deployable Shield


KAPKAN

  • Added Bulletproof Camera

  • Removed Impact Grenades


TUBARÃO

  • Zoto Canisters decreased to 3 from 4.

  • Zoto Canisters no longer affect Maverick’s D.I.Y. Blowtorch.

  • The electrical insulation effect from Zoto Canisters on metallic objects (reinforcements, deployable shield, etc.) will remain for an additional 1.5 seconds after the gadget ends or is destroyed.


WEAPON BALANCING


G-36C

  • Increased Vertical and Horizontal Recoil.


SMG-11

  • Damage reduced to 32 (from 35).


SPAS-15

  • Reduced first shot kick.

  • Increased lateral recoil.


BUG FIXES


GAMEPLAY


FIXED – Player spins in place when having connectivity issues.

FIXED – Blur VFX from damage is not properly applied.

FIXED – Player passes through barricades without breaking them when using ballistic shield to break the barricade and switching to a weapon at the same time.



LEVEL DESIGN


FIXED – Breach charges and deployable gadgets can’t be placed on the window located at EXT Stable Yard on the Villa map.



OPERATORS



FIXED – Tubarão’s Zoto Canister speed reduction isn’t applied if Tubarão is eliminated while holding the canister.

FIXED – Flash VFX doesn’t apply when hiding behind Osa’s Talon-8 Clear Shield.

FIXED – Electricity VFX continues to play after moving away from an electrified wall affected by Tubarão’s Zoto Canister and hit with an EMP grenade.

FIXED – Iana’s Gemini Replicator gauge stays red when affected by an electronics interfering device.

FIXED – Azami’s Kiba Barrier occasionally doesn’t stop bullets.



USER EXPERIENCE



FIXED – Tubarão’s unlock cinematic plays when reaching the main menu after viewing it the first time.

FIXED – Greyed out settings in Options tab don’t default to intended states when status is set to private in Ubisoft Connect.

FIXED – Caveira's Luison Silencer missing skin in the loadout menu when the Mata-Leao legendary uniform is applied.

FIXED – View Menu button doesn’t redirect to the Playlist menu from the News menu.

FIXED – Lair playlist uses the wrong image.

FIXED – Yellow dot from Play Section is not removed after Tutorials tab is viewed.

FIXED – M590A1 shotgun clips through walls with specific skins.

FIXED – Animated tag is missing from item preivew in the shop menu when viewed in full screen.

FIXED – Brightness is lower in the main menu while in offline mode.

FIXED – Compass on drone doesn’t work when viewed in spectator mode.

FIXED – Leave Squad and See Ubisoft Connect Invite buttons do not function properly when leaving a squad.

FIXED – Settings are not retained when using play again option in the home tab after playing a versus AI game.

FIXED – In-game inventory UI does not update when transactions are completed.

FIXED – Osa's idle animation plays for other operators in the Operators tab.

FIXED – Mute buttons aren’t functional when joining a game in progress or reconnecting.



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