When taking damage to Life, gain 1-6% Elemental Damage Resistance, matching this items Element.
When applying a Status Effect to the Enemy, gain 2-7% Elemental Damage Resistance, matching this items Element.
When matching a Big III+ Gem, gain 1-6% Elemental Damage Resistance, matching this items Element.
When healing Life, gain 1-6% Elemental Damage Resistance, matching this items Element.
For every 2 gems of of this items Element on the board, gain 1-6% matching Elemental damage resistance.
When blocking, gain 1-6% matching Elemental damage resistance.[/expand]
On matching skulls, 0-100% chance to Explode 3 Gems matching this items Element.
If afflicted with Possessed, or enemy is afflicted with Doom, gain 5-10% extra damage.
- When matching Light Gems 10-60% chance to gain a random Buff for 4 turns.
- When matching Dark Gems 10-60% chance to inflict a random Debuff on the enemy for 4 turns.
- When taking damage, 5-10% chance to create 2 Corruption Gems
- When inflicting a status effect on the enemy, 10-15% chance to create 2 Doomwood Gems
- When destroying 5 or more gems, 10-15% chance to create 2 Deep Gems
- When healing, 5-10% chance to create 2 Celestial Gems
Deal 1x Ice Damage and spawn 1-6 Deep Gems.
Convert 2-7 Yellow Gems to Corruption Gems, and Heal for 0.5x Health
Explode 3 Red Gems, and a 10-60% chance to Create 1-6 Celestial Gems.
Create a mix of 2-7 Green and Doomwood Gems, and there is also a 25-75% chance to Cleanse 2 Debuffs.[/expand]
Spell Details
Deal 1x Ice Damage, and Freeze the enemy for 4 turns. If the enemy is already frozen, spawn 2 Shark Gems instead.
Spell Details
Deal 0.8x damage as light. If the target has no Resistance left, deal 1.5x damage as melee.
Spell Details
Deal 1x Ice damage, and gain 0.75x Resistance.
Spell Details[/expand]
Heal for 0.75x Health, if the enemy has Poison, also heal for 0.75x Armor/Resistance.
When you wear this slightly unsettling garb, you’ll always be able to sleep with one eye open!