West Hunt - The Wizard


There’s something super sus about the Wild West nowadays… almost as if some of the villagers are getting away with their objectives and pulling one over on the surefire Sheriffs.

That’s why we decided to celebrate all those rascally Outlaws with a Community Challenge! Show us a screenshot of yourself playing the Outlaw committing a crime as the Sheriff walks past you, therefore, Getting Away With It.

4 Lucky winners will be selected - 3 Top Placements and one Community Voted Winner! In addition to submitting your own screenshot, be sure to give a thumbs up to your fellow Community Members submissions to vote for them!

Submission Rules:
  • Submit a screenshot of you as the Outlaw pulling off a crime as the Sheriff walks past you, to the West Hunt Screenshot Section of the Community Hub
  • Must include the following tag in submission to be considered #GettingAwayWithIt
  • Once winners are announced they have 30 days to respond to the ww_cm account to receive their keys

Submission Details:
  • You can upload screenshots using the screenshot uploader tool. By default this button is bound to "F12", and can be edited within the Steam settings.
  • Open the Steam client and click on "View" and then "Screenshots" at the top to access the screenshot uploader.
If you need more assistance with how to upload a screenshot to Steam Community, please check here https://steamcommunity.com/sharedfiles/filedetails/?id=181142704

Rewards:
  • 1st Place - 3 Keys (West Hunt Summer Pack, West Hunt Halloween Pack, West Hunt Halloween Pack2)
  • 2nd Place - 2 Keys (West Hunt Halloween Pack, West Hunt Halloween Pack2)
  • 3rd Place - 1 Key (West Hunt Halloween Pack2)
  • Community Vote - All 4 DLC and 1 Base Game Key! (West Hunt Exclusive Pack1, West Hunt Summer Pack, West Hunt Halloween Pack, West Hunt Halloween Pack2)

We will close off submissions at 10:00am PST on January 28th, to allow our Community to vote and announce the winner on January 29th!

Happy Hunting!
- The West Hunt Community Team
Echoes of the Plum Grove - essielessie
It's been a whirlwind of creativity and hard work here at the Echoes of the Plum Grove team, and we've got some fun updates to share with you! Thanks to the members of our Discord for helping us decide which additional wearable items to add, you can help us in the future by joining our Discord community to help us make further decisions about Plum Grove and be among the first to see the newest additions to Plum Grove!
⠀⠀⠀⠀⠀
🔨 Craftable Fences and Gates:
There are 9 new fence designs and 7 unique gates that are all drawn up! You'll be able to customize your land, barn and garden, each one has been carefully drawn to compliment your houses.


🏡 Interior Decoration - Rugs, Wallpapers, and Flooring:
Get ready to beautify your homes! There are 21 new rugs coming your way, although furniture placement on rugs won't be available at launch, these rugs are perfect for sprucing up your entryways and living spaces. Alongside, we've also wrapped up 48 flooring designs and a whopping 83 wallpapers to personalize your home interiors!



👒 Character Customization Galore:
We've added an array of new character creation items! We want you to be able to make your character look however you'd like, so we've added 6 new shoe options, 6 hats, 3 types of glasses, 12 hairstyles, and new 9 beard choices. We wanted to ensure every player finds something that resonates with their style, and your suggestions have been so helpful!

We can't thank you enough for your ongoing support and ideas. Your enthusiasm fuels our passion and commitment to making Echoes of the Plum Grove a truly special and unique experience. Remember to follow us on our socials below to get more updates and sneak peaks at whats to come!

With love,
The Echoes of the Plum Grove Team ❤️


Jan 22, 2024
GunDeck[100] - dosjamones
-Fixed bug where exiting game after picking up the "Double or Nothing" card, caused issues.
-Fixed bug where shots fired on enemy death, were teleported in to the play area, even if the enemy was killed before entering.
Horny Housewives - Sexydigitalgames
Wishlist Deadrock Redemption now for a 15% Launch Discount!
https://store.steampowered.com/app/2753270/Deadrock_Redemption/

Our partners at Entropy Digital have just announced a brand new adult NSFW open world RPG called 'Deadrock Redemption'. It proves to be a landmark adult RPG featuring a 3D western-themed world and all new sexy characters!

Here's is the official press release of the new game announcement:
Embark on an epic journey into the heart of the Wild West with "Deadrock Redemption," an open-world RPG that seamlessly blends captivating storytelling, deep character interactions voiced with professional actors, and an expansive 3D world waiting to be explored.

Open-World Adventure
Immerse yourself in the vast and atmospheric landscapes of the Wild West. From the dusty streets of Deadrock to the untamed wilderness beyond, every corner of the open-world map is ripe for exploration. Uncover hidden secrets, encounter dynamic wildlife, and traverse a diverse terrain that reacts to the choices you make.

Deep Character Relationships
Forge bonds with a cast of compelling characters, each with their own unique stories and motivations. Engage in meaningful conversations, make choices that impact relationships, and witness the evolution of these characters as they face the challenges of life in the unforgiving West. Your decisions will shape the destiny of Deadrock.

Exciting Story-Driven Quests
Become a part of the gripping narrative as you take on story-driven quests that unfold in response to your actions. From uncovering the town's dark secrets to facing off against ruthless outlaws, every quest is a stepping stone in an overarching tale of survival, redemption, and the fight for justice. Each quest giving character is voiced by professional actors that add complete immersion to your story.

Dynamic Gameplay
"Deadrock Redemption" offers a dynamic blend of combat, exploration, and decision-making. Hone your skills as a gunslinger, and choose your approach to conflicts – be it through diplomacy, intimidation, or sheer brute force. The game adapts to your choices, providing a unique experience for every player.
Galactic Breakout - Nebelwerfer
We're thrilled to announce that our brick-breaking odyssey, Galactic Breakout, will officially launch on Steam this January 31st! For just a symbolic price, you can embark on a journey through the cosmos, testing your reflexes across 75 challenging levels, each one brimming with unique obstacles and surprises.

See you in the stars,
Trident Peak
Jan 22, 2024
Ninshi Masuta - lohankain
This update brings a new item to the game to balance the difficulty, now the stages have life recovery items, and you can pick them up when you have less health than when you started the stage.

This item is available in easy and normal modes and will help on your journey to finishing the game.

In hard mode this item is not available because you only have 1 life available.
Jan 22, 2024
Cosmorists - Stellar Roots
Main highlights of this update
Electricity
The player can now store energy as electricity after unlocking a new Electricity technology using a new science!

Here's the new energy bar next to the health and hunger bars once the Electricity technology has been researched:


This update also introduces a new science: Electrical science, able to be researched after the Basic Assembler tech.


Enhancers

This update also adds enhancers, which can't be accessed by the player until the Enhancer tech is researched. These are items that are intended to be put onto the player to help survive harsher environments.

The enhancers that have been added into this update are heaters and coolers, and when placed into the enhancer slot, the heater will warm up the player's surroundings when the ambient temperature is cold enough, and the cooler will cool down their surroundings when it's hot enough while consuming the player's stored electricity.
These can also be paired with cold and/or heat resistance buffs respectfully to enable the player to explore environments that would otherwise be out of reach for them.

Here's a screenshot of the UI for the new fuel chamber unlocked with the Electricity tech on the left, and the enhancers unlocked with the Enhancers tech on the right:


Here's a gif of when the player has energy generated with Oak Wood in the fuel chamber, while in a hot environment with a cooler kicking in. Notice the slower rate of power generation as the cooler becomes more active:


Here's a video diving into greater detail into both electricity and enhancers:
https://www.youtube.com/watch?v=gXuEyLTmKt8

Other highlights
Geometric biome

This update also adds a new set of 3 related biomes to Matica, all of which are geometric biomes

Surface variant (Geometric surface):


Cave variant (Geometric caves):


The 3rd variant (Lush Geometry):


It's a biome that's mostly focused on using geometric shapes as resources, like how integers are resources on Matica. This biome will wrap around the equator and be the warmest biome on Matica for now, but it's still too cold for any player to survive in.

Here's a video going into greater detail about this geometric biome, and a rough 10 minute playtest at the end:
https://www.youtube.com/watch?v=PAINAhMrT7M

Note that updates that add new biomes will require a new save for backwards compatibility reasons.

Other changes
Game polish
  • Animated torches, here's what all of them in the game look like in this gif:
Items
29 new items
Geometric biome(22)
+ 4 Geometric resources
+ Geometric Torch
+ Geometric Workbench and anvil
+ Geometric Sword, Pickaxe, Axe, Bow, and Arrow
+ Geometric Biomass
+ Geometric floor, wall, and doors
+ Geometric barrels and chests
+ Geometric calculator
+ Spherical and cubic berries
+ Constant Pi
The other 7 items
+ 2 heater and 2 cooler variants
+ Electrical Science, as mentioned in the Electricity section
+ Circuit board
+ Frozen door
Mass changes
~ Increased the mass of numeric wheat from 30g to 500g (Intended to balance out fuel densities)
~ Increased the mass of frost flora, frost mushrooms, chili peppers, and chili pepper mushrooms
UI
+ Added the inventory icon to the inventory, and the image of the storage container for storage inventories such as chests.
World generation
Tierra
~ Magma forest biomes will now generate as sub-biomes of the lava caves, and will now generate most frequently when the temperature is between 90°C and 145°C, peaking at 127°C. This corresponds to layers 500 and 850 with a peak at layer 725.
Matica
+ Geometric biome, as mentioned in the Other highlights and Geometric biome section.

Bug fixes
Inconvenience
  • The landing site information near the south pole is drawn out of screen
  • Landing on certain sites can sometimes teleport the player back to their home site
Fireworks Mania - An Explosive Simulator - Laumania ApS

Hey!

Its been another month and time for an update from the developer - aka me :)

In case you missed it, Public Multiplayer Beta is open!
https://store.steampowered.com/news/app/1079260/view/6242613536165636826


1 year of monthly Developer News posts
In January 2023 I started with these monthly Developer News posts. Already the calendar says January 2024, meaning its been a full year of monthly updates - yay!

I hope this format of monthly updates gives you something, because it have turned out to be the format that works the best for me at the moment.

It seems to be a good balance between informing you guys, without spending too much time on it, because writing this for me is time I could have spend working on the game :)

Earlier in the development (and recently in some newer formats) I tried doing Dev Logs on YouTube. I really like making them, however, it simply takes too much time to do compared to how few watch it.
Therefore, to do some stuff on YouTube, I am live streaming "fairly often" and also do small videos/shorts when I have time and it make sense.

Anyway, enough about the post it self - I hope you enjoy it :D

Geforce Now Support
Over the years I have been contacted by a few players asking for Fireworks Mania be on Geforce Now.
Recently I looked a bit into it and according to one player, it should now be possible to play on Geforce Now, if you own the game on Steam and somehow log into Steam on the Geforce Now.
I haven't tried it myself, but I'm told it works. So for the few of you who wanted this can give it a try.

The reason I added this, was because I found out that I needed to check a checkbox and push a botton on Steam - so was easy.

When that said, for supporting stuff like this perfectly I need to save various stuff in the game in Cloud data on Steam. The game is not doing that now, meaning you start from an "fresh" game each time you play on Geforce Now as I understand it.


Tips for hosting a game in current version
As the game is still early and things are not well documented or described, I have made this little video to try and give some tips for when you are the host of a game.



Change log
Here is the change log for the multiplayer-beta version since last Developer News.

## [v2024.1.4] (2024-1-16)

### Changed
- Changed the logic around "pickup" and "use" feature. Before you could pickup and use objects by looking at it and press 'E', no matter what tool you had in your hand. However, often you don't want to pick up stuff when you have a tool in your hand, so it was annoying to see that tooltip UI popup all the time. Therefore its not changed, SO YOU CAN ONLY PICKUP AND USE OBJECTS WHEN YOU HAVE NO TOOLS IN YOUR HAND. Test it out and let me know what you think
- Some minor improvements to mod loading speeds due to an UMod update
- Changed some logic around the "bad word" filtering to catch more cases
- Changed menu background video to not be Christmas themed anymore

### Fixed
- Fixed issue where rockets, firecrackers etc. items might stick froze in the air after explosion on clients

## [v2024.1.3] (2024-1-11)

### Added
- In Inventory->Server I have added a button that takes players to the video I did recently where I give various tips and tricks for hosting games
- Added an initial version of a "Bad Word" filtering system. This is in effect on the server name and description and in chat messages. In server name and description, bad words are replaced with **** were as in chat I am testing out another approach that replace the entire chat message to something silly
- Added various popup message various places to explain some errors, like when you try and kick/ban the host itself

### Changed
- Improved the sync of player count on host and whats shown in the server list
- Improved player list in Inventory->Server to be more correct
- Server list fields are now better aligned so its not all over the place
- Changed the way networked items position are synced. This is currently a test as it should perform a bit better and use less bandwidth but be a little less pricise. Lets see how this experiment turns out

### Fixed
- Fixed gray graphics artifact on title font when used in smaller scale
- Fixed issue where UI (like player names) could be seen through walls and other objects. This was done as it make the playernames sharper, however, they should not be visible through walls. So have changed it back so it might be a bit more blurry now (only a little) but is not blocked properly


## [v2023.12.9] (2023-12-29)

### Added
- Added some notification messages in case you have a lot of mods to inform players about it will take longer the more mods. It seems not all are aware that the amount of mods have an impact on the loading times

### Changed
- Removed the notification about background video changing to static image
- The player count in the server overview should now be even more update to date
- Server list is now ordered by player count on server. So biggest servers are at the top

### Fixed
- Fixed some issue where BaseFireworkBehavior.Ignite would log a huge amount of errors. If it still happens now it should also write what gameobject is the problem to help troubleshoot
- Fixed issue where you couldn't join a server if it took you more than 5 min. to load the map and mods
- Fixed issue with errors around removing inactive players from lobby

## [v2023.12.8] (2023-12-27)

### Added
- Added initial version of some UI popup. Currently there are two types. One for a fullscreen popup with an OK button, used for various error messages for now. Secondly a notification popup in the top right corner, used right now to show when clients reach the spawn limit as a test of the notification UI system. This is a first draft of this system so it will change overtime for sure, however, for now it should at least help a bit to make you aware of some common error messages
- Added a "Useful shortcuts" infobox to the ingame menu as that's often where you really need it when in a game. At least until we have some rebindable keys settings where you can see and change the same
- Added some info about useful host commands to the Inventory->Server tab to help hosts manage their game a bit better with console commands until I get to make some UI for the same

### Changed
- Added Cake 2024! Happy New Year :D
- Upgraded to Unity 2022.3.16
- Changed render lenght of UI camera to avoid PlayerNames being cut off too early
- Removed the "Known Issues" infobox from the News page, as eventhough there are a lot of known issues, there are no major ones like the low FPS bug as such
- Changed 1st person camera's Near Clipping to a minimum to avoid players looking through things when being close to them, like walls etc. as it looks odd
- Changed the logic to the host itself is no longer limited by the "max allowed spawned items per player" setting. Host can spawn as much as the host wants, but players are still limited by the setting
- Increased default footstep sounds a bit as it was hardly audiable before
- Made some changed to the sound so that sounds are more occluded when behind other objects

### Fixed
- Fixed issue were all particle effects based on mesh (ex. the numbers in the New Years cakes) were not working. They work now as Unity fixed the issue in latest Unity version


### Dedicated Server
- Fixed issue where host.json were not updated with changes while running


This is all for now - need to get back to work on the next update :)

YouTube | Twitter | Discord

- Enjoy!

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/

Ultimate Fishing® Simulator - Raintek
Changelog:
  • Fixed #12 hook on new profiles
  • Fixed big fish issue for new players/profiles
  • Lowered landing net to 3rd level
MapleStory - ColonelPanic


Miracle Summer worked so well, we're bringing it back for winter! During the winter, Miracle Time will be enabled for equipment for specific slots giving you double the chance to Rank-Up your gear once. Each slot will have a miracle window, so keep your eyes peeled for news on upcoming Miracle Time announcements!

On Saturday, January 27, 2024, Maplers on all Worlds will have Miracle Time enabled for Gloves! Cube all your gauntlets, vambraces, mitts, and other hand coverings all-day Saturday with the improved Rank-Up chances!

Note: Miracle Winter dates are in UTC, precise times may differ based on your time zone.
Miracle Time - Gloves
Event Duration:
  • PST (UTC -8): Friday, January 26, 2024 4:00 PM - Saturday, January 27, 2024 3:59 PM
  • CET (UTC +1): Saturday, January 27, 2024 1:00 AM - Sunday, January 28, 2024 12:59 AM
  • AEDT (UTC +11): Saturday, January 27, 2024 11:00 AM - Sunday, January 28, 2024 10:59 AM


Event Details:
  • During the noted periods, you will be able to Cube away on Equipment for the Gloves slot with Glowing Cubes, Bright Cubes, and Bonus Glowing Cubes, as well as Bonus Bright Cubes and Violet Cubes if you have them, with double the chance to rank-up equipment once when cubing!
  • During the Miracle Time period, using a Cash Cube to upgrade an item to Legendary Rank will activate the "Double Miracle Time Blessing" buff for the map.
  • Equipment for other slots does not benefit from this instance of the Miracle Winter event.
Upcoming Miracle Winter Events
  • February 3: Hats
 
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