Jan 22, 2024
The Riese Project - Prologue - Masashige
Dear Players! 🎮
Update is served! 🍔 🍲 🍹

Christmas time has passed, but at Real Invented Studio we're still celebrating!
A new update is already waiting for your devices, bringing fresh content, fixes, and even more excitement.
Check out what's new, and let us know what you think.

Thank you for your support! 👾🙌
Beasts of Steel - valentin56610
ADDED:
● Added Marder I with new armour setup and physics.
● Added Sturmtiger with new armour setup and physics.
● Added Jagdpanzer IV L70 and IV L48 with new armour setup and physics.
● Failsafe for AI processing. It should no longer freeze at the first error in the code, it should continue.
● Side plates / extra armour mechanics.
Brummbar now has its side plates, very useful VS AT rifles, will provide some reduced damage vs HEAT or APHE shells.
● AI engineers will now build Anti Air guns, Machine guns, Mortars and Artillery.


CHANGED:
● Your nickname now will have a char. limit (20 max).
● Vehicles in the Encyclopedia will now only be those that are ready to be played with and have been set up with the new physics and armour system.


FIXED:
● Planes full speed propellers were often hidden by the fog (transparency rendering issue).
● Aim dot not properly showing when using static weapons other than artillery.
● British 6-pdr AT gun did not have any casing ejection strength.
● AI freeze issues.
● Healing an AI while he was building something or manning a static weapon would cause him to start moving and leave in some cases.
● Craters texturing issue sometimes when generated close to two or more terrain mesh border.
● Vegetation masking upon crater generation issue.
● Flak GFX were drawn behind the volumetric fog.
● Flak fuse UI number still changing several times a second. Now it's fixed for good!
● Camera bug with zooming in when aiming down sight with infantry after you reloaded, you would need to lift your finger up then press the key again.
Town of Salem 2 - BlankMediaGames
Hey Townies! In this patch Admirer gets a tweak, even more bug fixes, and a new Ranked Role List!

Role Balance
• Admirer Proposal ability will now delay becoming lovers until the the morning, preventing any lover deaths the night of the proposal. Toxic Relationship still applies immediately.

Improvements
• Ranked Practice role list changed to a new test list! Try it out and let us know what you think.

Bug Fixes
• Fixed bug where Executioner Doom triggering on the 3rd Tribunal would allow another trial.
• Fixed bug where Jester was able to target voters from the most recent trial, even if it wasn't the trial that killed them.
• Entertain overlay trigger reworked to prevent it triggering when it shouldn't.
• Fixed Seer bug that prevented the Seer from targeting the same players after being roleblocked.
• Fixed Lumberjack’s animation issues.
Zombie Builder Defense 2 - nohamgames
  • We have fixed a game breaking bug that would cause a black screen upon loading of the game. This was caused when a player would run the game offline; the game would fail to move to offline mode and instead break. Please let us know if you continue to have any issues on loading.
Jan 22, 2024
TITS OKAY TITS FINE: NEED MORE TITS CREAMPIE - Titanium_armor
how are you my friendsːsteamhappyː
today i have a good news for you, the new update with new hairstyle, new SEXY and LEWD outfit, and new location for doing someting LEWD with darling

NOTE: NEW HAIRSTYLES ONLY AVAILABLE IN THE NEWEST UPDATE, FOR NEW OUTFIT AVAILABLE IN ALL SELECTABLE SEX POSITIONS

just update now my friends
have a nice dayːsteamhappyː
Town of Salem 2 - shapesifter13
Hey Townies!

In this patch Admirer gets a tweak, even more bug fixes, and a new Ranked Role List!

Role Balance
• Admirer Proposal ability will now delay becoming lovers until the the morning, preventing any lover deaths the night of the proposal. Toxic Relationship still applies immediately.

Improvements
• Ranked Practice role list changed to a new test list! Try it out and let us know what you think.

Bug Fixes
• Fixed bug where Executioner Doom triggering on the 3rd Tribunal would allow another trial.
• Fixed bug where Jester was able to target voters from the most recent trial, even if it wasn't the trial that killed them.
• Entertain overlay trigger reworked to prevent it triggering when it shouldn't.
• Fixed Seer bug that prevented the Seer from targeting the same players after being roleblocked.
• Fixed Lumberjack's animation issues.
Jan 22, 2024
Tactical Vengeance: Play The Games - briobob




  • All moving Target Points is now only moving when entering the rooms.
  • Updated Main Base UI has been changed.
  • Show Accept Pop up from now.
  • Spawn as Blue or Red Team in Main Base.



  • Spawning issues has been fixed.
  • Start Main Base menu text has been fixed.
  • Low FPS when running Run Benchmark issues has been fixed.

That's all for today! See you soon.

If you experience any bugs, please report them to us as soon as possible on our Discord.



MT Games Interactive Team

Follow us on Social Media today!
Discord
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Jan 22, 2024
Mission Critical : Foresight - ErikGMCS
Added an entire second episode of gameplay to this update. More then double the amount of game that was present before. Also include several updates and patches to optimize gameplay.
Galaxy Life - AndyVV
Unreal Engine: FAQ

Will my progress be reset?

No! We made sure to maintain the necessary compatibility with the Flash game.

Will the game be different visually?

No! Unreal will visually be as close of a 1:1 to copy of Flash. Certain improvements might be made where possible, but ideally it should stay very similar.
Long term we might consider moving to a 3D planet-view instead of the current 2D, but this will require more modelling work and is not for soon!

High resolution/Widescreen support?

Yes!

Will I have a higher framerate?

Yes! There will not be a frame cap like there is with Flash Player. So if you have an RTX 4090, you will get your 4090's worth.

Will it come on different platforms?

Yup! As you know we are confirmed to release on Android, Linux, Windows, macOS and iOS (though mac/ios might come a bit later). There is a few platforms that are possible to build on, though we haven't decided if we want to go on it and if it has a large enough playerbase for us to support.
These platforms are Playstation, Xbox, Switch and VR.
We will also not require steam, you will likely be able to use Epic Games Launcher or even just download it straight from the Phoenix Network website.

Will there be 2012 UI?

Very likely! We have everything necessary for it. Skins are not a priority for the Early Access launch that is aimed for the beginning of 2025, but it will definitely come later on if it isn't there yet!

What will the required specs be?

We don't know yet! Though the game ran on a OnePlus Nord N10 and a PC without a dedicated GPU. We are pretty sure that we can support pretty much any Android Phone/Windows/Linux device that came out in the last 10 years. We haven't run the game on an Apple device yet.

When do we get more info about new features?

We will slowly release more info to the public about new or reworked features, as we are still deciding on the details of some of them. Don't expect them too fast. Memberful supporters will get to see these features earlier!

Why Unreal Engine?

Unreal Engine is a robust, big, fast and performant Engine. Building our own in-house Engine was out of the question and out of the options we think Unreal Engine was the best fit for us. We had some prior experience with it and the Paper2D plugin provides good 2D support.
It is better in Adobe Flash Player in every way and this change was really needed.

What will happen to the Top Bar?

We are removing the top bar entirely. We will move all of its features in the game, most of them going to the in-game profile menu. We will give more information with examples on it in the future!

Where can I suggest new features?

We know all of you are very excited to give us feedback and suggest new features. If you're a memberful supporter, you can directly give us feedback and suggestions in the Discord channel or under Memberful posts. If you're not a supporter, we will still look at your suggestions but we will not prioritize it as feedback. You can leave them in the Discord chat or in Modmail!


For the people that missed the previous post here is the roadmap:

Murder Is Game Over: Streaming Death - Meridian4


❄️🏔️ With Murder Is Game Over: Streaming Death I wanted to introduce the idea of being chased around by a “ghost” like in Scooby-Doo. In the second half of that game, Elias Abel (actually the killer in disguise) randomly appears while exploring and moves toward the player. The easy difficulty mode is very straightforward. The hard difficulty mode also randomizes the time before the ghost appears so that it’s much more unexpected. The world map is designed to provide lots of opportunities for being chased, and lots of space to maneuver around an aggressive ghost.



With Murder Is Game Over: Deal Killer instead of going big, the concept was to go small spaces. I wanted the player to get the feeling of claustrophobia and being stuck in a small hotel with nowhere to go. There’s little room for a ghostly crook to hide or sneak around. So this concept got me thinking about what other mechanics I could use for a hero or villain to trick people.

That’s how I came up with the new costume mechanic for this new game in the series. Just because there’s no space to hide doesn’t mean there aren’t other ways that a person can be deceptive. Partway through the game, our detectives discover a trove of costumes that Guy can wear as a disguise. The disguises will prompt instances of mistaken identity and different (sometimes extremely silly) reactions from suspects. The costume theme might also play an essential part in how the crime was committed, and how the detective solves the case.



Do you prefer being chased around a village by a spooky ghost, or being stuck in a mountain top chalet during a blizzard with nowhere to go? As the Murder Is Game Over series continues to evolve, my goal is to come up with different gameplay concepts and mechanics that make each title feel different and unique. 🥸

Thanks for reading!

Matt (indiedev of Murder Is Game Over series)

https://store.steampowered.com/app/2478850/Murder_Is_Game_Over_Deal_Killer/
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