DDS x Narcos - Alyss
Dealers, you wanted FAQ, FAQ is coming!


We already have some questions gathered from our previous post but we want more! So, think of what you want to know about the game and shoot your questions in the comments below.

And if you wanna know the graphic designer’s favorite color, well, that’s okay too.

Keep an eye out for the FAQ post at the end of the week!

https://store.steampowered.com/app/2593570/DDS_x_Narcos/
Spiritfall - Connor | Gentle Giant
Greetings Omenforged,

Today we are delighted to show you our trailer for the 1.0 release of Spiritfall with a release date of 28th of February.

Since launching Spiritfall into Early Access in April, we have delivered 10 monthly content updates, received over 600 reviews at 92% Very Positive, and have over grown to over 70,000 wishlists heading into launch. For a small team of 5, we're extremely proud to have got to this point. It has been a lot of hard work and your support has been invaluable.

We hope you enjoy the trailer.

Jan 22, 2024
Animal Shelter 2 - Dawid_Gameparic
Hello Players! 👋

Playtest Launch - January 23, 2024 at 3PM CET

We’ve got exciting news for you! 🤩 Animal Shelter 2 Playtest will launch tomorrow! 🔥 You’ve got only 24 hours left to sign up and join us for this amazing experience!

If you don’t know how to do it, it’s simple 👇:

1. Login to your Steam account
2. Go to the game’s store page on Steam (clicking the banner below the instruction will take you there directly)
3. Scroll down a little to find a green button “Request Access”
4. Click the button and enjoy your Playtest experience as soon as it starts!




As always, if you’ve got any questions you can join our discord where either the developers or helpful people from our community will gladly help you! 👍



See you tomorrow,
Animal Shelter 2 Team
溢爱~fragile love - Xu WuLe
第二部独立百合galgame《完美恋人~fragile love 》商店界面已公开!

这是一个关于承诺与救赎的故事。

她们是儿时形影不离的玩伴,再见时却形同陌路...

她们互看不顺眼,却又互相吸引,

她们是水火不容的对头,又是天生一对的恋人...

游戏由XUWULE制作组独立开发(剧本,程序和美术三人。)

B站主页:https://space.bilibili.com/458943

steam商店:https://store.steampowered.com/app/2773520

微博账号:https://weibo.com/u/6907622134

QQ群:806366756

第二部作品弥补了首个作品中出现的许多缺点,也终于找到了合适的画师和CV。
剧情方面如果第一部合你胃口,那么第二部绝对不会让你失望!

喜欢的小伙伴可以支持一下!

商店界面还在完善,后续更加详细的资料也会陆续上传,宣传片,游戏实况,以及一个demo版的发布!

详细请关注个人动态!
Jan 22, 2024
Cities: Skylines II - CO_Avanya
Welcome back to the weekly update on what’s happening at Colossal Order and what to expect for Cities: Skylines II. Last week we had in-depth conversations with our publisher Paradox Interactive on the priorities and goals for Cities: Skylines II for 2024. There’s really nothing new when it comes to the previous statements: Modding support, console versions, and the Expansion Pass content are to be worked on and released during the year. From the great discussions emerged an important decision however: the modding support will roll out gradually as the features enter beta and we won’t wait for all of them to be fully completed before setting them live.

What this means in practice is that we’ll start giving the mod creators early access to the modding tools as soon as the code modding and Paradox Mods are ready for testing. If everything goes as planned a Public Beta version of the code modding and Paradox Mods will be available a couple of weeks after that. We’ll continue to work on the Map and Asset editing as they require a bit more attention still. Map editing is expected to be available sooner than the Asset editing, but at this time it comes down to iteration time and the feedback we’re getting on the usability of the tool. Asset editing is unfortunately suffering from technical issues and as long as players are unable to save and share the assets there’s no point publicly releasing the tools. We do have a plan for the fixes, but it might take months in the worst case I’m afraid.

To summarize on the priorities of the modding support:
  1. Public beta version of Code modding and Paradox Mods will be available in the live build by the end of March
  2. Public beta version of Map editing available in the live build together with code modding or soon after
  3. Public beta version of Asset editing to be announced, only after the technical issues are sorted can we roll out the tool
  4. Continue to work on the modding support and get out of the Beta stage during the Finnish fall.
We’ll keep resources on the modding support throughout the entire lifecycle of Cities: Skylines II as we know there are many improvements and feature requests we can work on to help the modders achieve their goals even after the initial Beta release.

The work on the console versions is ongoing and while gated by the modding support we’re making progress. We’re not committing to any timelines as there are too many unknowns at this time, but we’ll keep you updated and will communicate the moment we have something to share. For the Expansion Pass, the artists have the Beach Properties content almost ready and we’re on track for its release.

Before those bigger releases, we’ll have one more patch coming out. After this, we’ll include the bug fixes and performance improvements in the releases to reduce the amount of individual patches. Patch 1.0.19 is going through its first round in QA at the moment and will be released after it passes the checks. Full patch notes will be released on the day the patch goes live, but you can expect fixes for stuck maintenance vehicles and an additional fix for abandoned dogs, who will now be returned to their homes. While the work still continues on the land value, we have an improvement so pollution properly affects the value. And last, but definitely not least, we’re currently testing a fix for the tax bug with crazy high or negative numbers.

Keep following our social channels for news about the patch release and hope you enjoy the game in the meantime. Have a lovely week!

Sincerely,
Mariina
The Invincible - Vulgora
Astronaut, do you copy?

If you have already taken part in the mission on Regis III, we would greatly appreciate your report and scientific expertise. We have prepared a 2-minute game poll for those of you who have played The Invincible, so that we can better understand what made you interested in this otherworldly adventure - and in turn enhance your future experiences in different worlds...

Fill out the 2-minute survey now:
https://s.surveyplanet.com/mnffkm9n




Thank you in advance for submitting the report, astronaut
Starward Industries team


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dive into our comic from The Invincible universe at:
https://www.invinciblethegame.com

And immerse yourself in The Invincible world a little bit more here...
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Fantôme - gloacgames2019
Dear Fantôme Community,

We're excited to bring you a significant launch fix update, making Fantôme more accessible based on your valuable feedback! 🚀 We have worked tirelessly to enhance stability, ensuring a smoother multiplayer experience and addressing concerns raised by our players.

Your continued support has been the driving force behind Fantôme's evolution, and we're committed to delivering an unforgettable gaming experience. Stay tuned for more updates as we venture into this new chapter together!

Thank you for being a part of the Fantôme community. Get ready for the next level of horror!

Sincerely,
Gloac Games
Jan 22, 2024
Daisho: Survival of a Samurai - Saturnus
🎉 Update 2.0.0 Sneak Peek 🎉

Get a first glimpse at the legendary samurai warriors joining our epic saga! In update 2.0.0, we're bringing history to life with 10 incredible heroes. 🗡️

⭐ What to Expect:

▪ A lineup of 10 samurai warriors, each a real historical figure or a folklore legend.
▪ Some heroes will be available right from the release date, while others can be unlocked through special events.
▪ For instance, Goemon Ishikawa can be yours by completing daily quests.

Check out the attached screenshot to meet these legendary figures. Dive into their rich histories and prepare yourself for their arrival. Who will join your journey first?

Rack and Slay - Ludokultur
Gearing up for the upcoming Steam Next Fest with pretty hefty demo update today! ːsteamhappyː

Patch notes (v0.75)
New Content
NEW: Collectible “Ball Pile” that shoots out 3 mini balls as soon as it is collected by you or an enemy.


NEW: “Boosting” variant of the Redirector that not only changes a ball’s direction but gives it a hefty speed-up as well.

NEW: Wall spikes now have a chance to spawn as “volatile”. Volatile spikes shoot across the arena as soon as any ball gets spiked on them, potentially killing multiple enemies on their path until they hit an obstacle. (In the last level of a run all spikes become volatile when you’re out of shots and haven’t defeated all enemies yet.)


If you pick up the "Spike Swallower" item you can also use them to bring the healing to you! :D


NEW (Not in the demo, but take it as a full-version teaser :D): Added a bunch of additional run modifiers for daily / wild mode runs, one of my favorites being “mini balls explode on impact”. Fun in combination with the new "Ball Pile" collectible!


Item Reworks
A bunch of rather situational items were buffed or changed to make them more generally useful, so that even when you don’t fulfill their full effect’s requirements (yet) they can help you out in a pinch:
  • Double Shot could get you into trouble too easily, so now it shoots a mini ball in the direction of your shot instead of shooting yourself again. Tip: Use it to e.g. get rid of those Toxy enemies that would damage you on direct touch.
  • Rich Collector and Healthy Collector now have a (small) baseline of gold and healing they provide, so they’re not totally useless early in a run.
  • Whoops now has a small chance to spawn a gem instead of a coin.
  • Loot Box now gives you 1 gold each level in case you don’t have enough gold to receive a random item yet.
  • It's Over Nineteen now grants you some shot power in case you don’t have more than 19% yet.
Miscellaneous Improvements
  • The tutorial and controls overlay now includes Q/E keys for slow aim rotation when using keyboard and mouse (previously a pretty hidden feature but depending on your mouse accuracy it can be useful for some players in certain situations).
  • Defeating a boss now only counts as an “enemy defeat” (e.g. for certain item triggers) if it was the last enemy in the level (i.e. it was actually defeated and doesn’t immediately respawn).
  • When you’re out of shots in the final level, the game now displays a reminder message on screen that you need to clear all enemies to finish the level.
  • Minor tooltip improvements and bug fixes.

Hope you enjoy these updates and the new toys to play with! If you have suggestions for what else could be added, want to provide feedback, or you found a bug, please drop by the Steam forums, the Discord or let me know via Twitter!
Just Another Night Shift - FinnGames
Hello Everybody!

A new item is under work! Last week we worked on the Bear trap! It will bring a great boost to the Guards capability to defend the mansion!ːsteamhappyː

We will make an additional post when it will be added to the beta.

Until next week!

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