We will temporarily maintain the game "Steel Ocean: Wolves of Deep Sea" from 18:30-19:30 Pacific Time on Jan 21, 2024 (09:30-10:30 Beijing Time on Jan 22, 2024). Captains, please be ready to go offline.
Hello survivor! After a period of silence, I'm thrilled to share the exciting developments in RTE Worlds! Brace yourselves for Alpha 16 – a content-packed update that will take your survival experience to new heights.
Here's a glimpse of what awaits you: New Locations: Explore Captain Pike, Babylon, and the exclusive Founder/Backer Shrine, along with 15 new Points of Interest (POIs) that promise unique challenges and rewards.
Formidable Adversaries: Confront the Cephaloblitz, Aracnopod, and a fierce new human hostile faction – the Rebels. Armed and dangerous, they'll keep you on the edge of your seat.
Gameplay Enhancements: Engage with the new climbing mechanic, navigate the Lab Dungeon, and discover the dynamic world of new trader camps.
Immersive Features: Experience a range of optimizations, a new building tier, house decorations, a cozy fireplace, and weather effects. Wearables now influence character temperature, adding a layer of realism to your survival journey.
Audio Enhancements: Dive into the game with character voice feedback and comments, creating a more immersive and engaging atmosphere.
Lootable Cars: Embark on a scavenging adventure with lootable cars, discovering valuable items like car parts and radar repair components needed to fix the command center targeting system.
Founder packs
Excitingly, Founder Packs are available starting today until the end of the week! This is your chance to actively contribute to RTE Worlds' development and play the game as it evolves.
RTE Worlds is thriving in development, and we're ecstatic about where it stands today. Join our Discord community for more details on Founder Packs and to stay updated on the latest developments.
Survive, thrive, and shape the future of RTE Worlds!
Fixed a MASSIVE bug where party wasn't being automatically exported/imported when loading the next chapter. Also, added sprites to the encyclopedia, which now has 706 entries, added a final cut-scene when you beat Ch.1, and made it so fires cook nearby meat+fish.
Also, I was spelling "plebeian" wrong (shut your God damn mouth), so that has been fixed.
-Fixed HUGE bug where party was not importing into next chapter automatically. -Finished sprites in encyclopedia for usable objects and fixed a search bug (currently 706 entries). -Added dialogue cut-scene and map after beating Chapter 1, fixed some Ch.1 script bugs. -Fire effects now have a 10% chance of cooking nearby meat and fish. -Fixed spelling of "plebeian", improved some dialogue. -New object: brazier (stone, can be lit/extinguished). -Expanded Ch.3 alpha (for Patrons).
We are excited to announce this good news to all the runners who have been waiting for the first playtest of Wakerunners.
We will be running our playtest period a little bit longer than the official Steam Next Fest schedule so you will be able to play the game since 8pm, 2/4(Sun) (PST)
▣ Wakerunners Playtest Schedule
📅 8pm, 2/4(Sun) ~ 6pm, 2/12(Mon) (PST)
▣ How to access Wakerunners
Sign in with Steam Account ID on Wakerunners Steam Store page
Click 'Download' button in the middle of Wakerunners Steam Store page and download Demo from 8pm, 2/4(Sun) (PST)
Install the game
Click 'Wakerunners Demo' in the library and play the game
Demo download button may appear about five(5) minutes late due to server synchronization.
Good Evening everyone! Today, ATNRPG has recieved a HUGE update in preparation for something coming up, which is to be announced...
This update revamps a ton of stuff on the internal side of things. Including: - NW.js version, allowing the game to run faster - Full Steam Integration which is packed with a ton of good stuff.
As for the real changes, - We've now added Steam Cloud! Now if you have multiple computers or a Steam Deck, you'll be able to carry over your saves. - You've probably noticed the new achievements on the steam page! These add a bit more replay value, as you'll need to go through multiple runs in order to get all of the achievements, as well as hunt for the secret ones! - Fullscreen has now been fixed, now scaling the sprites while still retaining a retro feel.
This patch adds a lot of info & optimization to the game and prepares a lot of future features.
Smaller build
A couple of players complained about how the game freezes for a couple of seconds right after launching it. I spent some time digging into it and refactored a lot of things which also ended up decreasing the game size. The game size moved from 4.5GBs to 1.1GBs. It should feel smoother too. The only loading that takes time is the very first one (5-10 seconds). I might improve that later.
Re-load problem
I hope nobody tried this but I found a bug that allows you to re-load the game again, which means adding the save data once again. This was done by going back to the title screen from the main menu. Should be fixed now.
Overdrive
So to test the Overdrive mechanic I just added one effect for now to all the Planos. If a Plano is summoned in the middle, it gains 500 EP. In the future you can imagine effects that can impact your right and left Plano which should add a lot more strategy to the game.
Plavolution
Plavolutions are back. I mixed both mechanics. You can either Plavolve an existing Plano or summon the Plavolution directly. Nailing a Plavolution allows you to attack the same turn (no timeout).
Individual Stats
I reworked the stats of all the cards in the game. So you should start to see a difference in battles. Individual effects will take a bit more time but they are coming too.
Dark Planos
I unlocked all the Dark Planos in the game (just in the collection UI) which increases the total number of cards to 285. With all these cards, adding individual effects will require a good amount of work but at least you can see the potential that the game has.
I changed a lot of things so you might find a bug. In that case, Discord is your friend :)
Changes
FIX: Fixed an issue where the player can re-load his save after going back to the title screen from the main menu.
FIX: Fixed an issue where the sound decreases to 0 after going back to the title screen.
FIX: Fixed an issue in the shop where the payment is made before opening the booster packs.
GAMEPLAY: Added a basic overdrive effect to all Planos.
GAMEPLAY: Brought Plavolutions back.
GAMEPLAY: Planos with higher levels can now be directly summoned even without Plavolutions.
GAMEPLAY: Planos that have Plavolved don't receive a timeout and can attack directly.
GAMEPLAY: Planos now have different EP and HP values.
GAMEPLAY: Added auto summon for level 1+ Planos if only one slot is empty and no Plavolution is possible.
INPUT: All card previews in battle now appear with right clicks instead of hovering.
PERFORMANCE: Changed the structure of all general UIs.
PERFORMANCE: Moved some card assets to scriptable objects.
PERFORMANCE: Decreased the game size by a couple of GBs.
PERFORMANCE: Used LZ4 compression for the game build to reduce the size a bit more.
SYSTEM: Changed saving to after each battle instead of each time the main map is opened.
LOGIC: Re-created all objects related to cards.
VISUAL: Changed rarity icons for cards.
VISUAL: Rarity icon now appears even if the card isn't included in booster packs.
VISUAL: Changed space counter visual for cards.
VISUAL: Added a copy limit box on cards.
VISUAL: Added an EXHAUST icon on cards (not implemented yet).
VISUAL: Changed space counter box to an OVERDRIVE box for Planos.
VISUAL: Changed Spell & Eishougi icon sizes for cards.
VISUAL: Blue stardust values are now display in big card previews outside of battle (player & crafting cost, no crafting yet).
CONTENT: Added new EP stats for all Planos (100).
CONTENT: Added new HP stats for all Planos (100).
CONTENT: Added rarity info to all cards (185).
CONTENT: Added individual space counters cost to all cards (185).
CONTENT: Added crafting cost to all cards (185).
CONTENT: Added copy limit per card info to all cards (185).
CONTENT: Added exhaust info to all cards (185).
CONTENT: Added all Dark cards in game (not playable yet but viewable in the collection UI).
SETTINGS: Saving in shop is now done after a purchase instead of when the shop is closed.