Jan 21
Moonlight Mayhem - touchgrassstudioscontact
Small fixes
Endure or Perish - shaneorchard4291991
Attention gamers, we have a new Developmental update #4 for you and it is live now. This update brings you some new ores, and some new ingots that you can craft from them. We have also tweaked the damage system for weapons and tools to make your combat and mining experience smoother and fun. And that's not all, there are many more changes and improvements that you can find in the detailed list below.

[Crafting]
We are excited to announce some changes to the crafting system in our game. We have adjusted the physics of all the items to make them more realistic and fun to use. We have also added 8 new items to the game as well.
  1. Added gravity to items, items that are either dropped or spawned by destroyed builds, or naturally spawn into the world will not longer remain floating in the air.

  2. Added 8 new items to the game

    1. 4 new ores
      1. Silica Ore

      2. Cobalt Ore

      3. Lead Ore

      4. Lithium Ore
    2. 4 new ingots
      1. Silica ingot

      2. Cobalt ingot

      3. Lead ingot

      4. Lithium Ingot
    3. Added these new items to several recipes.
  3. Fixed several bugs in the Furnace and extractor
  4. Updated the bowl of fruit with new materials and textures to make it look more realistic

[Build System]
  • Improved a save and loading bug with the workbenches

[AI]
We are happy to announce some exciting new features for the AI system that will enhance the gameplay experience. We have fine-tuned and balanced the wave spawning algorithm to make it more challenging and dynamic. We have also introduced a midnight enemy spawner that will surprise the players and force them to adapt their strategy and action. These features will make the game more fun and engaging for all players. below you can find a detailed list of all improvements and additions.
  • Wave Spawner
    • Balanced wave spawner: The wave now starts with 6 zombies and gradually increases to a maximum or 50 Zombies, ensuring a challenging gameplay experience
    • Performance optimization: To maintain smooth game play, a maximum limit of 50 zombies can spawn at time, preventing performance degradation
    • Midnight enemy wave: a new Exciting feature that introduces a special enemy wave that spawns at midnight, adding an extra layer of challenge, suspense and strategy to the game.
  • Attack
    • Adjusted how the player character logs attacks from the enemy AI and aggressive animals making game play more engaging.
  • New Mob
    • Added a new mob to the game: Wolf

    • This is a hostile mob that will attack the player if the player if sensed

[Tools/Weapons]
Our team has worked hard to enhance the tools and their interactions with harvestable items and mobs, to create a more immersive, productive, and demanding game experience for our players.
  • Tools and weapons now have increased efficiency, reducing the time between each swing by half
  • Processing trees and boulders is now smoother and more efficient, making resource gathering easier.
  • Combat has been enhanced, providing a much smoother experience
  • Improved visual effects such as wood chips, sparks, rocks, and blood spatter when striking trees, boulders, or enemies, adding realism and immersion to the game.
Spellwake - Dino
A new season begins. Ladder characters will transfer to non-ladder and the ladder realm is reset.

This update contains a ton of improvements, new content and new endgame system.

Summary:
  • Special material revision
  • New skills
  • New unique items
  • New item properties
  • Balance changes
  • Bug fixes
  • Quality-of-life improvements
  • Improved or redesigned around 40 map bosses to make them more interesting.
  • New base item: Rune
  • Revised endgame. There are now 4 difficulties instead of 20. Characters can continue to level after level 100, up to a maximum of 200.

Full change log here:
https://www.dropbox.com/s/g8deyhsrg73c2an/Changelog.txt?dl=0
Tangled Crisis Playtest - AMCfrost
General
. Changed visual feedback when Vision/Reveal is active
. Now the Vision/Reveal ability makes you slower, giving more weight to the ability
. Vision/Reveal ability visuals now are confined to the playable area and no longer leave the screen
. Added a pixel filter onto the game to try create a more distinctive visual
. Changed the chest icon for better distinction
. Added icon to the possible places the chest can spawn in the level
. Divided Sound into Music and SFX and added slider to both, and now they can be adjusted separately
. Added a restart button to the game, making it possible to restart the level at anytime
. Added a glow and animations to the player character as to add more personality
. Changed visual feedback for when players hit an enemy
. Changed the level design of the Arcade level, to be a better challenge
. Changed the level design of the Tournament, to be a better challenge
. Changed camera zoom on the last 2 levels
. The music volume now decreases when any SFX is active, for better perception
. Main menu and End menu retouch
. Now a crown appears with the blobs once you finish the game

Balance
. Normal speed changed from 12 to 13
. Speed while using the Vision/Reveal changed from 12 to 5.5
. Added speed to the boost ability from 24 to 25, but reduced the time of the Boost from 0.5 to 0.4
. Initial quantity of Vision/Reveal charge changed from 3 to 4
Jan 21
Lycans - ONU GAMES
Changes

  • Players' footsteps can now be heard correctly in spectator mode.
  • Added the ability to join a game by pressing the Enter key.
  • The game code is now copied to the clipboard when revealed.
  • Added the option to invert the Y-axis.
  • Increased camera movement speed for controllers.
  • Added a button to reset game settings.
  • Added a link to join the official game Discord on the main menu.

Bug Fixes

  • Fixed an issue with sound when climbing ladders for certain players.
Idiots' Fantasy - illfatedstudio
Hello there, guys!

This update is focused on graphical improvements in the game.
Sadly due to my sickness I was incapable of releasing this update last week so I've combined the glow update with World Lighting update.

So here's a list of improvements included in this update :
  • Reworked thrust animation
  • Reworked slash animation
  • Reworked ranged graphics

Added glow to :
  • thrust
  • slash
  • ranged attack
  • Gold Knight
  • Grumgar the Wise (Boss)
  • Goblin
  • Saint Nicholas (Christmass Boss)
  • Warg
  • Grunt
  • Huntsman
  • Snowman (Manequin)
Given light to :
  • Gold Knight
  • Grumgar the Wise (Boss)
  • Goblin
  • Saint Nicholas (Christmass Boss)
  • Warg
  • Grunt
  • Huntsman
  • Snowman (Manequin)
Lighted Zones :
  • Sewage town
  • Duo hills
  • Lowlands
  • Farmlands
  • Planes of last standing
  • Abondoned altar
  • Two towers
  • Grumgars Camp (boss room)
  • Coal Mine (Christmass boss room)
  • Forest Village
  • Once free city
  • Boss entrance

Have a prosperous day!
Lededev
Jan 21
Beer Factory - Akel
Fix:
  • Resources and pallets on roof are teleported inside the room above
  • Prevent AI vehicle wheels clipping in the ground
  • Prevent Pallet clipping in the ground while respawning the forklift
  • Objective tracker for computer
  • Brewer employees won't work anymore on blueprint brew tanks and yeast shelves
  • Bottling machinery animation on screen
  • Discard a recipe can end as having "none" recipe while brewing / bottling / selling
  • Discarding a recipe disacard all of the current objects and process related to that recipe
  • Memory leaks
  • Local shop does not take global market prices in count anymore
  • Global market cart will show the correct prices
  • Francis will pass though pallets

New:
  • Possibility to stack pallet with each other
LocoMotion - LaymPuppeh
v2.03 Performance Update!

This update focuses on performance and fps!
The update includes:

Go play!
Focus Find - Acrylic_Pixel
We are just putting the finishing touches to the Focus Find Demo. We can't wait to share it with you all. The demo will be out on Monday so make sure you Wishlist it now so you don't miss it.
Ara and the Empty Universe - Basim Aziz
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