Attention gamers, we have a new Developmental update #4 for you and it is live now. This update brings you some new ores, and some new ingots that you can craft from them. We have also tweaked the damage system for weapons and tools to make your combat and mining experience smoother and fun. And that's not all, there are many more changes and improvements that you can find in the detailed list below.
[Crafting] We are excited to announce some changes to the crafting system in our game. We have adjusted the physics of all the items to make them more realistic and fun to use. We have also added 8 new items to the game as well.
Added gravity to items, items that are either dropped or spawned by destroyed builds, or naturally spawn into the world will not longer remain floating in the air.
Added 8 new items to the game
4 new ores
Silica Ore
Cobalt Ore
Lead Ore
Lithium Ore
4 new ingots
Silica ingot
Cobalt ingot
Lead ingot
Lithium Ingot
Added these new items to several recipes.
Fixed several bugs in the Furnace and extractor
Updated the bowl of fruit with new materials and textures to make it look more realistic
[Build System]
Improved a save and loading bug with the workbenches
[AI] We are happy to announce some exciting new features for the AI system that will enhance the gameplay experience. We have fine-tuned and balanced the wave spawning algorithm to make it more challenging and dynamic. We have also introduced a midnight enemy spawner that will surprise the players and force them to adapt their strategy and action. These features will make the game more fun and engaging for all players. below you can find a detailed list of all improvements and additions.
Wave Spawner
Balanced wave spawner: The wave now starts with 6 zombies and gradually increases to a maximum or 50 Zombies, ensuring a challenging gameplay experience
Performance optimization: To maintain smooth game play, a maximum limit of 50 zombies can spawn at time, preventing performance degradation
Midnight enemy wave: a new Exciting feature that introduces a special enemy wave that spawns at midnight, adding an extra layer of challenge, suspense and strategy to the game.
Attack
Adjusted how the player character logs attacks from the enemy AI and aggressive animals making game play more engaging.
New Mob
Added a new mob to the game: Wolf
This is a hostile mob that will attack the player if the player if sensed
[Tools/Weapons] Our team has worked hard to enhance the tools and their interactions with harvestable items and mobs, to create a more immersive, productive, and demanding game experience for our players.
Tools and weapons now have increased efficiency, reducing the time between each swing by half
Processing trees and boulders is now smoother and more efficient, making resource gathering easier.
Combat has been enhanced, providing a much smoother experience
Improved visual effects such as wood chips, sparks, rocks, and blood spatter when striking trees, boulders, or enemies, adding realism and immersion to the game.
General . Changed visual feedback when Vision/Reveal is active . Now the Vision/Reveal ability makes you slower, giving more weight to the ability . Vision/Reveal ability visuals now are confined to the playable area and no longer leave the screen . Added a pixel filter onto the game to try create a more distinctive visual . Changed the chest icon for better distinction . Added icon to the possible places the chest can spawn in the level . Divided Sound into Music and SFX and added slider to both, and now they can be adjusted separately . Added a restart button to the game, making it possible to restart the level at anytime . Added a glow and animations to the player character as to add more personality . Changed visual feedback for when players hit an enemy . Changed the level design of the Arcade level, to be a better challenge . Changed the level design of the Tournament, to be a better challenge . Changed camera zoom on the last 2 levels . The music volume now decreases when any SFX is active, for better perception . Main menu and End menu retouch . Now a crown appears with the blobs once you finish the game
Balance . Normal speed changed from 12 to 13 . Speed while using the Vision/Reveal changed from 12 to 5.5 . Added speed to the boost ability from 24 to 25, but reduced the time of the Boost from 0.5 to 0.4 . Initial quantity of Vision/Reveal charge changed from 3 to 4
This update is focused on graphical improvements in the game. Sadly due to my sickness I was incapable of releasing this update last week so I've combined the glow update with World Lighting update.
So here's a list of improvements included in this update :
We are just putting the finishing touches to the Focus Find Demo. We can't wait to share it with you all. The demo will be out on Monday so make sure you Wishlist it now so you don't miss it.