CONSORTIUM VR - iDGi
MAJOR IMPROVEMENTS:

Music:
-2 NEW ambient music tracks now can be heard during the early “Meet The Crew” section. Starts when entering the Hangar Bay for the first time.
-Various key narrative events that had no score previously are now scored.
-Missile Defense: If Kiril is killed, new music is heard during the Missile Defense battle.
-New King Convo now has ambient music.

Zenlil Missile Defense:
-AI can now escalate difficulty during play based on player killing too many fighters with the laser
-Targetting visualization drastically improved. Stands out better on all backgrounds and missiles VS fighter reticles look more distinct now.

FIXES:

-Choreo fixes (more arms going through chair) and gesture additions to K15’s "be ready to assist Rook 9 in defending this ship" bit.
-Fixed issue where F35s in Missile Defense would always be destroyed if shot with laser - now have to laser them for a full second as it should be.


TWEAKS:

-Various dialog tweaks throughout the game based on feedback


IMPROVEMENTS:

-Lines for starting a convo with an NPC (”Hey there” and “Hello”) now have more variation and include using the person’s title to get their attention. (***feedback requested and welcome for this***)
-Info Console: ~25 articles updated and improved. 3 “breaking news” articles revised.
-Updated choreo and fixed “K15 arm through chair” glitch in pre-surrender K15 convo
-World Clock Times tuned to be more realistic
-VT tutorial Basic Training level: Removed the "completed tutorial" mode for Basic Training that spawned endless baddies if players finished the scenario - only served to confuse and is now depracated by all the other new VT scenarios. Means that Basic Training can now be repeated.
-Fixed dialog line where R25 talked about hostages where there are none in Basic Training
-Removed unnecessary stats from VT Basic Training scoreboard

Jan 21, 2024
Lost In The Shadows - Malastin
Version 1.0.6.3

Changes:
- True hp +500% -> +750%
- True Dmg & MDmg +100% -> +150%
- True Def & MDef +50% -> +75%
- True Def Pene & MDef pene +40% -> +60%
- True Crit Dmg & MCrit Dmg +20% -> 35%
- Home Upgrade "More True shadow xp" 1 -> 1.5

Fix:
- True shadow xp before resets was showing wrong number
CONSORTIUM Remastered Playtest - iDGi

MAJOR IMPROVEMENTS:

Music:
-2 NEW ambient music tracks now can be heard during the early “Meet The Crew” section. Starts when entering the Hangar Bay for the first time.
-Various key narrative events that had no score previously are now scored.
-Missile Defense: If Kiril is killed, new music is heard during the Missile Defense battle.
-New King Convo now has ambient music.

Zenlil Missile Defense:
-AI can now escalate difficulty during play based on player killing too many fighters with the laser
-Completely changed how the Remastered flat-screen gameplay paradigm works - now it is like Consortium 2014 - Button 1 is missiles, Button 2 is laser. (note: on-screen HUD elements / tutorial for this still coming…).
-Targetting visualization drastically improved. Stands out better on all backgrounds and missiles VS fighter reticles look more distinct now.

FIXES:

-Choreo fixes (more arms going through chair) and gesture additions to K15’s "be ready to assist Rook 9 in defending this ship" bit.

-Fixed issue where F35s in Missile Defense would always be destroyed if shot with laser - now have to laser them for a full second as it should be.


TWEAKS:

-Various dialog tweaks throughout the game based on feedback


IMPROVEMENTS:

-Lines for starting a convo with an NPC (”Hey there” and “Hello”) now have more variation and include using the person’s title to get their attention. (***feedback requested and welcome for this***)
-Info Console: ~25 articles updated and improved. 3 “breaking news” articles revised.
-Updated choreo and fixed “K15 arm through chair” glitch in pre-surrender K15 convo
-World Clock Times tuned to be more realistic
-VT tutorial Basic Training level: Removed the "completed tutorial" mode for Basic Training that spawned endless baddies if players finished the scenario - only served to confuse and is now depracated by all the other new VT scenarios. Means that Basic Training can now be repeated.
-Fixed dialog line where R25 talked about hostages where there are none in Basic Training
-Removed unnessary stats from VT Basic Training scoreboard
Swordai - castavernas
Alpha 0.3.36 has been released and includes a major overhaul to the camera setup and first person mesh which allows for a higher FoV (with Panini transforms to counteract distortion), and better visibility. In addition, this update has a new WASD based direction input system, definitely check it out and give feedback!

Here is a summary of the patch notes, for full details join us on discord.

  • Changed the location of the camera so that you can see a bit more of your arms / shoulders / sword while charging a swing / blocking / etc to give more visual clarity
  • Redid the first person mesh
  • Switched the default sword to a katana, redid the "longsword" that was the previous default, and added the capability to switch between swords. Katana's should handle hit less as they have a much smaller cross guard, but they have slightly shorter range.
  • For testing purposes, in freeform only you can do "/weapon katana" or "/weapon longsword" to switch between the two
  • Made some small changes to the idle right, down right block, and overhead swing animations
  • Made a more significant change to the stab animation so that you can see your sword while charging it
  • Changed the default FoV to 110, increased the max FOV to 130. Not that UE5, and Swordai tend to refer to horizontal FoV while Mordhau's FoV number refers to vertical FoV. The exact correspondence between the two varies with aspect ratio but on a regular wide screen monitor, 130 horizontal FoV = 101 Vertical FoV and 110 maps to 78 (https://themetalmuncher.github.io/fov-calc/). If your FoV was at the default 90 before it will automatically go to 110 when you update, otherwise it will stay at whatever you set it at, but I encourage everyone to try values at 100+
  • Added a new post processing effect that attempts to invert the "fishbowl" effect that you get at high FoV. This is on by default but can be turned off/on under experimental settings in the mouse settings mneu
  • Added the option to use WASD controls for blocks only, attacks only, both or neither. Also made it so that if you are using WASD controls for both, the direction indicator now appears and updates as you move
  • Fixed a UI bug with the buff / debuf display where icons were showing at different sizes
  • The chat window now auto hides / collapses based on feedback from @Mack and @Chastokol There is now a damage notification that pops up a bit below the center of your screen.
  • Some visual updates to Freeform to further performance test some of the stuff
  • A bunch of behind the scenes work on soulwar
Jan 21, 2024
For the Queen - THE H.M
BUG FIX!

After the update, we've been receiving reports of bugs with save files, repeated Queen battles, and inaccurate leaderboard rankings, and we've urgently fixed these issues.

If you're still experiencing these or any other issues, please let us know in this thread so we can make the game even better. Thank you!
Jan 21, 2024
The Adventures of Tree - Dune Clockidy
New Features/Tweaks
  • Updated MacOS support to 64bit client as 32bit games will not be supported by Steam starting February.
Bug Fixes
  • Fixed fast travel to the Farming Village being allowed during the tutorial which caused the player to go out of bounds and fall out of the world.

Come on by our Discord server and hang out, share screenshots, or give us development advice!
https://discord.gg/pTuTXATUV6
HellFull - The Last Hope - GodX
General Update
- Start location bug fixed
- HellFull - The Last Hope new EXE Icon (Desctop Shortcut)

Single Player
Public Pool:
- Public Pool level Added
- Optimized for performance


The Colorful Creature - Infiland
"MOD" SUPPORT
There's no actual mod support in TCC, however I've opened a private github where people can submit a form and modify the game themselves, but I am thinking to do more things with this.



Having access to the github repo means you have access to the entire game's source code, so I'll have to put licenses and rules around to prevent any misbehavior and misuse. But here's the jist of things:
1. You have to OWN TCC on Steam
2. You cannot re-sell the game or post it online for free
3. You can only use this repo to help development or make mods


Sign here if you are interested: https://forms.gle/453GD82sW2PJ6vp5A


The modding is probably going to work by adding new branches for TCC, while the development continues on official TCC branches, I'm still working on this update and the Readme for more explanation on how to open and compile the game
I'm hoping to improve the game contribution for TCC, so I'll be adding additional support for mods as well as improving existing code so people could add things in the game easier.


It is also possible that the modding branch will be obsolete from this point

CONTROLLER ICONS



I added controller icons for Xbox, Playstation, Nintendo Switch so you can know what to press when using a controller. Xbox is the primary choice for playing this game but it will still work with other controllers.



Icons in game will also appear in narrator text, as well as in tutorial sections and menus.
Controller icons are made by Kenney and is credited in credits

IMPROVED CODE

While it's not fully improved, from now on I plan to improve the entire game's codebase, starting with the customization menu. 1500 lines were removed and 200 new lines were added because of this improvement. I don't want to give other people stress when trying to add new things to the game.

CODE THAT IS IMPROVED

  • SAVING/LOADING
  • CUSTOMIZATION

If you have any mods enabled, the save files would not conflict with the modded ones, they will be saved in a separate folder



All code regarding if the skin/hat/item is locked or unlocked and page switching is now totally managed by one function with 25 lines long, instead of the entire process having 1500 lines.

IMPROVED CONTROLLER SUPPORT

  • You can now press B to go back in menus with a controller
  • You can buy hats in hat merchant with a controller
  • You can customize your character with a controller
  • You can now surf the web with a controller
  • You can [do something] with a controller

Other
  • Added Palestinian Hat (Because we hate PHP developers) - Costs 75C in the hat merchant shop
    Note, the palestinian hat counts as a "flag hat", so you would need this for the flag guy achievement
  • Fixed bug where the Turkish Hat could not be selected in the customization menu
  • Improved Stats code (Hats calculation is correct and improved)
  • Fixed bug where the full game completion in stats could be below 0%
  • Removed duplicate files
  • Translated more things in multiple languages
  • Enabled source control in GM TCC files
  • Fixed contributors not showing properly, it would say "Try again later"
  • Fixed issue where custom music would crash the game
SpecFreq Playtest - Roy
Version a.12b (1/21/2024)
(Zone) Moved Tank shoot point a little forward ahead of the turret since it was hitting the Tank in certain spots.
(Zone) Moved APC shoot point a little forward ahead of the turret since it was hitting the APC in certain spots
(Zone) Fixed login label with registration code
(Zone) Fixed bug where bullet wasn’t turning off collider when hitting object, so it was freezing them temporarily.
(Zone) Turrets now have shoot points.
(Zone) Added indicator to store to show which inventory slot you’re filling
Version a.12a Bugfixes and Blood (1/21/2024)
(Zone) Added more inventory terminals and teleporters throughout the map
(Zone) Fixed bug where turret bullets weren’t being fired from the correct spot
(Zone) Added blood splats when player is hit
(Zone) Added option to turn blood off
(Zone) Fixed bug where game was crashing when game server disconnected
(Zone/Server) Fixed bug where turrets weren’t storing the correct TeamID, causing them to fire at the wrong people
(Zone/Server) Fixed bug where active weapon was being set inconsistently between server and zone when player unspec’d.
Jan 21, 2024
Cliff Empire - Lions Shade
  • The marauder attack has been adapted to the level of the city's development, so the attack will not be fatal if the player has not managed to build a defense.
  • The description of the underground delivery unit has been extended.
  • Added highlighting of the area of shields and lightning rod coverage during their construction.
  • The "tourism" demand now also works on the White Plains. The number of Zeppelins for the White Plains and the Ice Citadel has been increased.
  • Eco-House - the cost of the building has been increased, the number of inhabitants has been reduced. The change is intended to reduce the efficiency of the building, some people complained that they breaking the balance due to their excessive efficiency. such changes will make the building less efficient in the use of precious space.
  • Mega drill - now consumes more energy and takes longer to extract resources. There was also a complaint about the breaking of the balance, so I lowered the efficiency of the building a bit.
  • The "rebuild all" button now always works correctly (before it was often displayed with zero and did nothing)
  • Fixed a bug where buildings that were restored from the "Rebuild All" action did not restore their priority.
  • The number of buildings in the building list window is now updated when changing cliffs using 1 2 3.
  • Fixed a bug where upgrades to the orbital station through the engineering bureau were available before the orbital station was opened in the "access all structures" mode
  • The prestige objective has become slightly more difficult again.
  • Attempts to download mods without the Internet no longer lock the game (attempts last 15 seconds, then the button is unlocked).
  • Pipeline research now also extends to maintenance centers.
  • On the "ice citadel" level, the outlines for construction are now highlighted.
  • The engineering hangar is no longer stuck with produced parts for buildings that are on pause.
  • Small interface fixes.
...