Snowtracked Playtest - Viktorart
Added a Save/Load system for the tracks. You have several slots and ALL the trails are saved, so bear that in mind. It's not a full save/load system yet: time and the items you place are not stored yet.



Added a experimental "Guides" system. To help you draw in geometric shapes. It helps but doesn't do all the work.

Jan 21, 2024
Entogious - Zytope
yall need to write some reviews express your intimate love to entogious
Jan 21, 2024
The Portal Trial - Kenrald
Runners, this is INSANE!

For the past two days, hundreds of people played Ingression: The Portal Trial!

We were so happy when we saw the first wave of positive reviews, and we are taking your feedback in mind! But we have one favor to ask:

Wishlist the full game

Every single wishlist gets us one step closer to pleasing the Steam algorythms and show Ingression to more people. And, if you enjoyed playing the prologue - wishlisting the full game will let you know when it will be released.

https://store.steampowered.com/app/1966970/Ingression/

And again, thank you for playing Ingression: The Portal Trial. We care about what you think about our game, and we would love to hear your feedback! Whether it's in the reviews section, discussions, or our social media - we read it all.

Our adventure has only begun. Stick around and see where it leads us!



Oh, and don't forget about our socials!

Like the game? Join us on our social media! We will regularly post development updates, throw in some memes, and try to look as cool as possible! If you want to support us right now - follow our social media and spread the word about Ingression!

► Twitter - https://twitter.com/IngressionGame

► Discord - https://discord.com/invite/nrcfABDUhV

► TikTok - https://www.tiktok.com/@espale.studios
开路先锋S:Open Road First Front S - 小冲
One, [war Maniac] camp, a new character!
[unbroken loyalty]
Weapon Type: [Long gun]
Skills: [Sweep], [Poke], [Heavy Cut], [Sudden Cut], [Drill stab], [Yijie Spur], [Point Shot], [Yijie Wall]
Key description: Like the medium-sized [laser break] the same [point], plus the 2X3 column of the [wall of righteousness],
It is also called by the author [the unbroken wall], a very difficult enemy, being bitten by him, the living space will be further squeezed/reduced
How should you respond to such an enemy? I look forward to your performance.
BUG fix
Fixed a BUG where [laser break] was fixed to the maximum number of segments
Slight adjustment
Slightly adjusted the death action/death status of [uninhibited][unscrupulous][Xiaochong]
Author's message
[Unbroken] came out, originally belonged to the [long gun] style of characteristic damage, because the current version simply can not carry,
So the author cut it in half.
Another mention, [unfaithful], [uninhibited], [unscrupulous], are the three brothers who worshipped the son.
In this version, there's not really a player that can pick three, right? The author can't even do that!
Jan 21, 2024
Monster Crawl: Warrior - PurpleButton
  • Map generation tunnel fix
  • Portals no longer allow player to exit through a blocked diagonal
  • Fixed a bug where 2 keys could be consumed at once
  • Improved door animations for large door sets
  • Added additional logging for a reported level up options bug
Pocket Race: Driver - Firlefanz
- Minor improvements for gamepad / joystick and HDR output
Jan 21, 2024
Blood, Fuel, Ammo & Speed - ExitusDev


==========================================================================



==========================================================================

[ Major Update ]


- Combat Simulation Contents

- Difficulty Options

- Mid Boss

- New SoundTracks by parseraudio

==========================================================================

# Note #

* We recommend that reset to the Default Key binding.

==========================================================================

[ World ]

- Operation Time System restructured


[ AI ]

- Max Health and Movement Speed of Demons are rebalanced


[ Balacne ]

- Amount of Demon Spawn adjusted

- Ammo System restructured

- Every Weapons and Abilities are rebalanced


[ Others ]

- Fps Limit Option Added (Vsync is now temporarily removed from options.)

- Max FOV Increased

- DMG Indicator Option Added

- Key Binding issue fix

- Minor Fixes


==========================================================================
Jan 21, 2024
Machine Armor Zero - Midnight
Hey all, here is a rough outline of whats planned for some of the next major updates to Machine Armor Zero
  • Controller Support
  • Steam Achievements
  • Tweaks to unlockables and weapon synergies
  • Tooltip explanations
  • Additional enemy types, bosses, boss abilities and end game challenges
  • Additional weapons
  • "Long Road" Additional game mode
  • Additional customization layer (Pilots, special weapons)
  • Incremental tweaks (sound effects, environment art, etc)
  • Optimizations for lower end systems

Thanks everyone for your continued support during early access! Dont forget to leave feedback and reviews.
Jan 21, 2024
New Cycle - Penta
Heyho everyone,

When you have a run, you shouldn't stop - so here it is, our 2nd Patch (4th update) in 3 days:

Main Updates
With a particular focus on Save/Load and balance, this intermediate fix pack solves several UI issues and prevents problems during long gameplay sessions.

Fixes

  • [Fixed] For our users reaching a 1-2k population, the loading error that sometimes occurred during the Load phase and caused corruption in resource nodes has been fixed.

  • [Fixed] The demolition button on the UI of the cemetery and maintenance building has been activated.

  • [Fixed] A bug that caused the negative impact of winter seasons on Greenhouses has been fixed.

  • [Fixed] The situation where the Lumbermill building remained accessible and allowed to be installed during the Tutorial phase.

  • [Fixed] The overflowing problem of the main indicator of the City Attractiveness UI has been fixed.

  • [Fixed] The bug that inanimate resources such as stones and trees in the terrain after the load are renewed with the new year cycle has been fixed.

New

  • [Added] The 'Space' key will no longer switch the game to the standard pause screen. Instead, it will be used for a quick transition to 0.05 universe speed. The ability to set universe speed with the amount "1-2-3" has been retained.

  • [Added] The ability to edit FPS limit setting. (The FPS limit setting only works when V-Sync is deactivated. Unfortunately, changes to the V-Sync setting are currently not saved yet and are only active where you make them - Keep in mind that Starting/Loading a game, returning to menu and exiting the game will revert changes to the V-Sync setting.)

  • [Added] The editing feature to define names for NPCs. It can be edited by clicking the name panel on the NPC card. (It seems those names get not saved yet and have to be renamed for each play session - we are on it)

  • [Added and adjusted] New triggers for Campain mode to support the smooth continuation of the main story flow.

  • [Added] The "Move camera with WASD keys only" feature is now also available for the region map camera.

Changes

  • [Changed] The balance between TII and TIII production structures for Wire was adjusted.

  • [Changed] In the TIII phase, the production time and output efficiency values were balanced for belt-supported 'Motor' and 'Steel' production.
Jan 21, 2024
HenapoLand - へなぽこや
v1.57
・ヌマムーチョがローカルなボスとしてシステムが置き換えられました。
 今までの討伐数を考慮し、ウロコ1500が得られる箱を設置しています。
...