Added a Save/Load system for the tracks. You have several slots and ALL the trails are saved, so bear that in mind. It's not a full save/load system yet: time and the items you place are not stored yet.
Added a experimental "Guides" system. To help you draw in geometric shapes. It helps but doesn't do all the work.
For the past two days, hundreds of people played Ingression: The Portal Trial!
We were so happy when we saw the first wave of positive reviews, and we are taking your feedback in mind! But we have one favor to ask:
Wishlist the full game
Every single wishlist gets us one step closer to pleasing the Steam algorythms and show Ingression to more people. And, if you enjoyed playing the prologue - wishlisting the full game will let you know when it will be released.
And again, thank you for playing Ingression: The Portal Trial. We care about what you think about our game, and we would love to hear your feedback! Whether it's in the reviews section, discussions, or our social media - we read it all.
Our adventure has only begun. Stick around and see where it leads us!
Oh, and don't forget about our socials!
Like the game? Join us on our social media! We will regularly post development updates, throw in some memes, and try to look as cool as possible! If you want to support us right now - follow our social media and spread the word about Ingression!
One, [war Maniac] camp, a new character! [unbroken loyalty] Weapon Type: [Long gun] Skills: [Sweep], [Poke], [Heavy Cut], [Sudden Cut], [Drill stab], [Yijie Spur], [Point Shot], [Yijie Wall] Key description: Like the medium-sized [laser break] the same [point], plus the 2X3 column of the [wall of righteousness], It is also called by the author [the unbroken wall], a very difficult enemy, being bitten by him, the living space will be further squeezed/reduced How should you respond to such an enemy? I look forward to your performance. BUG fix Fixed a BUG where [laser break] was fixed to the maximum number of segments Slight adjustment Slightly adjusted the death action/death status of [uninhibited][unscrupulous][Xiaochong] Author's message [Unbroken] came out, originally belonged to the [long gun] style of characteristic damage, because the current version simply can not carry, So the author cut it in half. Another mention, [unfaithful], [uninhibited], [unscrupulous], are the three brothers who worshipped the son. In this version, there's not really a player that can pick three, right? The author can't even do that!
When you have a run, you shouldn't stop - so here it is, our 2nd Patch (4th update) in 3 days:
Main Updates With a particular focus on Save/Load and balance, this intermediate fix pack solves several UI issues and prevents problems during long gameplay sessions.
Fixes
[Fixed] For our users reaching a 1-2k population, the loading error that sometimes occurred during the Load phase and caused corruption in resource nodes has been fixed.
[Fixed] The demolition button on the UI of the cemetery and maintenance building has been activated.
[Fixed] A bug that caused the negative impact of winter seasons on Greenhouses has been fixed.
[Fixed] The situation where the Lumbermill building remained accessible and allowed to be installed during the Tutorial phase.
[Fixed] The overflowing problem of the main indicator of the City Attractiveness UI has been fixed.
[Fixed] The bug that inanimate resources such as stones and trees in the terrain after the load are renewed with the new year cycle has been fixed.
New
[Added] The 'Space' key will no longer switch the game to the standard pause screen. Instead, it will be used for a quick transition to 0.05 universe speed. The ability to set universe speed with the amount "1-2-3" has been retained.
[Added] The ability to edit FPS limit setting. (The FPS limit setting only works when V-Sync is deactivated. Unfortunately, changes to the V-Sync setting are currently not saved yet and are only active where you make them - Keep in mind that Starting/Loading a game, returning to menu and exiting the game will revert changes to the V-Sync setting.)
[Added] The editing feature to define names for NPCs. It can be edited by clicking the name panel on the NPC card. (It seems those names get not saved yet and have to be renamed for each play session - we are on it)
[Added and adjusted] New triggers for Campain mode to support the smooth continuation of the main story flow.
[Added] The "Move camera with WASD keys only" feature is now also available for the region map camera.
Changes
[Changed] The balance between TII and TIII production structures for Wire was adjusted.
[Changed] In the TIII phase, the production time and output efficiency values were balanced for belt-supported 'Motor' and 'Steel' production.