Hi, everyone quick patch update. Got some limited time due to some time constrants to my schedule, so just gonna put some quick notes as to what is to be expected in this patch.
Fixed issue where bosses wouldn't drop items on death some times (Make sure to comment in discussion if this is still taking place
Increased controller dead zones to prevent light stick drift impact on certain controllers and input types
Fixed issue where story npc would sometimes aggro and move from initial position.
Increased player step height by 5, to see if it remedies issues getting caught on stairs.
Fixed issue where old iron leggings possessed wrong item description and text.
Add additional prompt pop ups when getting near an interactable, and more particle fx to make it more clear that something is interactable.
Resolved issue where players were getting access to locked on the other side gates.
As usual if you discover any issues, make sure to post in the forums/discussion or contact me on our discord so we can work out the kinks in real time. Be safe out there Outlanders. I gotta get back to work.
A few player noticed a massive degradation in performance right from the start of a run since 0.9.1 update on old gpu (didn't found the exact models that cause it, but I would say older than Nvidia's 10th series) This is caused by a graphics jobs not being supported by older GPU, this is something I will investigates in the future.
For now a simple work-arround is to do the following: go to your game folder, and then Vanilla/Rogue Genesia_Data, open the boot.config in a text editor (like notepad) Search for the line stating: gfx-enable-gfx-jobs=1 change the 1 for a 0: gfx-enable-gfx-jobs=0
Fixes
Major memory leak caused by Katana, wisp (void and magic) and sword-rang talent
Commands
New Command - godMode Toggle Godmode, require to enable cheatmode
Physiscs
Changed back Simulation mode from Update to Fixed Update Update caused major glitch in case enemies were colliding a lot with each other and caused "explosion" to move them or even the players on long distance when leveling-up This change should decrease performance at low FPS, however, the maximum timestep was increased from 0.1s to 0.5s, (which mean it shouldn't affect performance until you hit 2 fps instead of 10 from before)
This update has reworked and improved many of the core systems in the game. Each ship now charges differently and has its own upgrades and progression.
The demo now includes:
π Permanent Progression
π 3 Unique Ships
πΎ 6 Complex Enemy Types
π 70+ Upgrade Cards
Discord Server
We also have a brand new Discord Server! Please join and give feedback on the game!
Cosmic Cursor is an arcade roguelike that combines kinetic melee-based combat with a dynamic bullet hell. Use the cursor to control a vast array of ships and survive increasingly complex enemy swarms as you battle through the cosmos.
Taborea, get ready for new offers! From 21.01 (00:01 AM CET) to 27.01 (11:59 PM CET), prized items you wonβt want to miss will be available in the shop!
The following are just some of the items that are waiting for you: * Grinning Rogue Costume Package (Male) * Grinning Rogue Costume Package (Female) * Furious Crimson Ankylar Mount (Permanent) * Moonshadow Black Kitten