Jan 20, 2024
Full Gear - Dieuwt
Hello, adventurers!

Full Gear version 3.0 is as good as done, and I've started polishing it. So time for a little update! It's been so long, and I wanted to even add six winter-themed items but never got around to it.



Not in this image: more decoration, some extra tooltips, and five new tracks! Or... four new tracks? Or... ah, we'll figure it out.

And don't forget!


There's always room for another one.
Lewd Cell - Leech
Fixed creature colliders. Fixed the mouse cursor disappearing after the game over animation.

If you find any bugs, please report them.
Disfigure - coldbrewentertainment

New Content:
- New Weapon: Handcannon!
- New Upgrade Trees: Ricochet Rounds and Cloned Sentry!
- Added 2 seconds of invincibility after level-ups to address complaints about taking damage directly after leveling up

Changes to Existing Content:
- Buffed and slightly reworked Singularity, Burn, and Bleed Upgrade Trees
- Wild Fire Bursts can no longer trigger more bursts
- Tweaked the reduction of enemy spawn rates after the first boss to address complaints about the gameplay pacing
- Bullet Zone and similar upgrades will now only count a shot as missed if it was directly fired from the player, not an upgrade
- Bosses can no longer be frozen
- Adjusted the volume of some of the Map 2 boss sounds
- Damage Text now changes color depending on the damage type (can be toggled in settings)

Optimization/Bug Fixes/Other:
- Damage calculations now make use of multithreading, reducing frame drops
- Improved performance regarding creating Shock and Burn particles
- Fixed a bug where the vision circle of Missiles didn't register enemies as revealed
- Fixed a bug where Point Blank didn't work and added an indicator to show when enemies are close enough
- Added an option to hold the Vision button to switch to Cone Vision
- Added an option to turn off Damage Text
- Added a Credits Menu

AI Removal Progress:
More than half of the AI-created artwork for the upgrade icons has been replaced with new ones. There's still a lot of AI placeholder art for some of the original upgrades and for the 2 new ones, but we're working on replacing them too!

GATE - Alderex
  • Fixed an issue where saving a session could result in map rotations being saved incorrectly.
Jan 20, 2024
Total Control - PGco
Added:
  • Added all items to save file. This includes all NPC inventory's, and all items in the world.
  • Added a title to inventory to make it more clear when your inventory starts
  • Added setting to change the maximum number of characters displayed. Also increased the default from 3500 to 5000
  • Added setting to toggle Auto look. Auto look automatically looks when just hitting enter.
Jan 20, 2024
Striving for Light: Survival - Deventide
Update 1.0.4.2 focuses further on performance improvements, fixing memory leaks to fix degraded performance on very long gaming sessions, plenty of improvements, balancing changes and curcial bugfixes.

Improvements:
  • Performance improvements for all condition skills, condition effects are now also pooled and re-used for improved performance
  • General performance improvements for long gaming sessions due to fixed memory leaks
  • Sanguine Strike/Shot now has improved directioning when triggering the skill with melee constructs or trembling ground
  • Moved highlighted cursor up in the display options menu to make the option more visible
  • Improved main menu visuals
  • Improvements to scene transition
  • Improved tooltips for scattering projectiles and scattering dodge. Tooltips now show the amount of projectiles

Balancing:
  • Scattering projectiles range skill: Projectiles now scatter into 2 new projectiles on enemy hit (was 3 before)
  • Scattering cast range skill: Projectiles now scatter into 2 new projectiles on range attack (was 3 before)
  • Scattering dodge skill: Your dodge creates 5 projectiles (was 3 before)

Fixes:
  • On leaderboards now beach difficulty tier 1 is now loaded by default (was basement tier 1 before which did not make any sense)
  • Fixed plenty of memory leaks
  • Fixed weird glow on rat enemies if highlighted enemies option was enabled
  • Fixed enemy spawns some times stopped at the end of high waves
  • Fixed too fast button press on map selection screen preventing map buttons being interactible
  • Fixed lost focus on gamepad (and steamdeck) input at wave 20 completed screen if the endboss was not defeated

Since some fundamental systems got some upgrades we kindly ask you to report any bugs/crashes that you encounter as soon as possible so that those can be fixed.

Join the community!
Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.
Jan 20, 2024
Battle Echoes - rosemaygame
add spawn vfx for time limited mode
add title for leaderboard
remove reddit snapshort button because reddit sub r/BattleEchoes is banned
Ash and Tor: Yuma's Quest - |SM|odder
This update brings animated portraits into gallery for rescued girls. Here the changelog:


- After saving 8/16 girls, a code is revealed to allow you to re-unlock them (if you lost the savegame);

- Added other girls into gallery;

- Added some tips at game start;

- Some text has been translated;

- Girls rescued into dungeons will unlocks a specific animation into gallery;

- Some texts have been translated;

- Some girls and some cards have been changed/improved;

- Minor changes to game.
Jan 20, 2024
TinkerTech Playtest - dylanpdx
- MOVER blocks can now have an action attached to each function. For example, attaching the spacebar to "Hovering" will only make your build hover when the spacebar is pressed.
- MOVER stabilizing function has been improved
- HYDRAULIC joints now display their length in previews
Jan 20, 2024
Waifu Force - artbygalen
Waifu Force DEMO v0.0.1.4 is live.

Included updates:
  • added labels to powerup boxes to make it more clear for users how to use them
  • music/sfx stay down after end-of-level scene pops up
  • Control settings updated as follows, controller fully disabled unless user enables it in options.If user enables controller, KB game controls are disabled, but user can still navigate the menus with the KB
  • GALLERY is now enabled!
  • Gallery content adjusts with each level user completes
  • Gallery content adjusts if NSFW mode is enabled
  • Secret easter egg hidden in gallery
...