Degraman: Act I. Vincent - зеркало куско
We finally added English version of our demo to itch.io and Steam.

Steam - https://store.steampowered.com/app/2563440/Degraman_Act_II_Victor/

itch.io - https://namnorm.itch.io/degraman-act-ii-victor

We really need feedback from you!

Feel free to post any comment here or anywhere else

We especially ask you to pay attention to the style of the text, because we have changed the English proofreader
Staff Runner - Anthony
Added 8 levels for Bass Clef.
Added Time Control for a better learning experience.
Removed Life TImer.
Degraman: Act II. Victor - зеркало куско
We finally added English version of our demo to itch.io and Steam.

Steam - https://store.steampowered.com/app/2563440/Degraman_Act_II_Victor/

itch.io - https://namnorm.itch.io/degraman-act-ii-victor

We really need feedback from you!

Feel free to post any comment here or anywhere else

We especially ask you to pay attention to the style of the text, because we have changed the English proofreader
Contain - adre
AI:

- Increased the distance of AI's hearing to player sounds, and allowed them to react more accurately to player footsteps.

Maps & Gameplay:

- Some invisible walls and some path blocking models that were reported to negatively interfere with the game flow have been removed or relocated.
Paper Perjury - blueisland
The time has come to remove the first half of case 2. In doing so, it will only be the case 1 portion of the demo. However, the demo update will feature new UI, a new investigation log, and some new sound effects.

Thank you everyone for their feedback for case 2! Case 2 will return when the game launches.

Please note that any saves you have for case 2 will not work.

If there are any questions, comments, or feedback, the survey is still in the demo.
Jan 20, 2024
Traveler - suu
Additions
  • We've introduced a brand new feature in the "Item menu." Now, all your items are conveniently categorized for easy access. No more searching through endless lists – find what you need to heal your friends and kill your enemies!

Changes
  • We've cleaned up unused resources to optimize performance and ensure a smoother and more immersive gaming experience.

Bug Fixes
  • We took our fire throws and hunted some bugs. We've successfully identified and eliminated some of them lurking in the realms of Saelis and Cendril.

We value your feedback, and this update reflects our commitment to delivering the best gaming experience possible. Stay tuned for more exciting features and improvements in the future. Now, go forth, explore!

B.E.S.T - dolylabest
RrrrrrrrrRRRRRRrrrrrrrr!

From the beginning, from the airport, I have been watching you do your "competition"....
I left you some clues in the names of the Rrrrrrendus to unlockRRRRRRRRrrrrrust...

Can you find me???
[Neolithic]To the End - orochi2k

English
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[Earth Golem]Increased their burning resistance.
[Enemy]New Enemy: Molten Golem
[Sealed Palace - Floor of Fire]Added Molten Golems
[Loot]Added a loot table for Molten Golems. (They may drop Ruby Stones of Shenhong in this area.)
[Pet]Molten Golems can now be turned into pets.
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[Sealed Palace - Floor of Fire]Fixed the incorrect battle background image.
简体中文
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【大地魔像】提高了它们的燃烧抗性。
【敌人】新敌人:熔岩魔像
【封印宫殿 - 火之界】加入了熔岩魔像
【掉落物】加入了熔岩魔像的掉落清单。(它们在这个区域可能掉落深红之石。)
【宠物】熔岩魔像现在可以被变为宠物。
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【封印宫殿 - 火之界】修复了错误的战斗背景图像。

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/8a1eee4c
{LINK REMOVED}
Desolation - RodRuss
Dear Steam Community,

First off we wanted to say thankyou to everyone who took interest in our passion project, Desolation. Whilst the inital build of the game was very early, we have been working hard to make sure the update takes on board the advise we have recieved from those playing. With this i am proud to say that we have rebuilt the game from the ground up. We always said we wanted to make games people wanted to play and with this i truly hope you will all enjoy the world and game a lot more.

With the gameplay completely changed and the map changed to incorporate a 'less is more' attitude at the advise of those playing the previous build, causing the game to be more balanced, run better and be less of a confusing experience.

We hope you are as excited as we are with this update. It truly takes a lot of time to work on these things and we are looking forward to adding even more to the game in future updates (which we endeavour will take a lot less time than this one!)

Take this update as a reset for Desolation. We are learning everyday and have much more plans for the future of the game so please let us know any suggestions or complaints you have, we will be glad to listen to all of them! I know myself that the game had a lot of issues in the previous build and we have worked to ensure all of these have been picked up.

Once again, thankyou for working with us through this. We are a small team of 3 and truly love working on games so it's a dream come true for us. Keep an eye out for much more coming in the future for us.

Cheers,
(the) Gnorp Apologue - mycomyco
Hello everyone. It's Saturday, so that means it's time for Gnorp News. I'm still fatigued, and I think there is a valuable lesson to be learnt here: Don't crunch. But rest assured that I am really proud of my game, and that I am committed to being even prouder.

You can read this Gnorp News here, or on the website.

Hat Winners
First off, we had some winners of the previous rounds of hat voting. They will be implemented into the game as cosmetics that you'll unlock based on achievements. There is also more voting to be done, so if you are interested in that, check out the Discord!

Winners of Absurdist Gnorps
  1. Dented Gnorp, submitted by @SleepyHead, who was inspired by @Ruthenium Chip Resistor's initial dented gnorp idea
  2. Dorp, submitted by @MetallicSaladFork
  3. Gnorp On Top Of Gnorp Gnorp, submitted by @semtimmy
Winners of Level-Up Gnorps
  1. Drill Gnorp, submitted by anonymous
  2. Robin Hood Gnorp, submitted by @Goat
  3. Bandana Gnorp, submitted by @zymosan99
  4. All-Seer Gnorp, submitted by @popgoes
Winners of Flower Hats
  1. Lei Hat, submitted by @Pumpkinburger
  2. Leaf Hat, submitted by @MetallicSaladFork
Look at these guys. Amazing.


Hard Mode Talk
With the coming hard mode, my goal is to get things really right. I want to avoid the idea that a higher difficulty means more tedium, as tends to be the case with higher difficulties in games. The idea with Hard Mode is to apply a few choice modifications to the game that will force you to adapt. Bloat is bad.

Let's talk a little bit about the Hard Mode specification.

Hard mode will feature "shard spilling", where shards will spill to the side when reaching certain heights relative to its neighbors. Here's how it looks, and pay attention to the columns to the left and right of the cursor:

This seemingly minor feature will force you to rethink how you approach your damage and collection, and if the shards spill too close to the rock, it will reclaim them — uh oh!

Hard mode will also change some talents, to better fit the mode. Big Pile is an example of this: Doubling the required height to reach compression events will make compression events, much, much harder than in Regular Mode, which necessitates some changes to the talent. Changed talents will be indicated in the talent tree, so that you know what's up.


Another change will be how reclamation works. In Regular Mode the speed at which passive reclamation occurs scales drastically with the height of the pile, but when you reach a compression event, that rate is reduced. This will change somewhat in Hard Mode, and the intent is to make compression something you attempt when you are ready to handle it.

When Hard Mode is released, the update will feature a balance update that will also affect Regular Mode and Speedrun Mode.

That's it for Gnorp News! Remember to join the Discord if you want to participate in the hat voting!
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