Slasher U: An 18+ Horror Movie Dating Sim, Act 1 - medieval knievel
New build (v7.0012), available now on the main page! MAJOR CHANGES AHOY:
I've beefed up the main quest (about 1/3rd of Act 2's main plot is now in Act 1!), slowed down the pacing of Act 1, made Sawyer WAY harder to bone, and other big ol' changes you can read about below!
PLUS - a new skin!! Get yer ravenous monster on with my collab with EnbyKaiju of Digital Diversity! <33 Yes. Outfits TOTALLY work with them. Rawrrrr ecks dee

If you get stuck on main mystery, the walkthrough on the main Slasher U website has been updated as well!

MAJOR CHANGES
  • NEW SKIN! Slasher U x Digital Diversity presents: the school’s first ever kaiju player skin! >:)) Works with outfits!! PLUS catch EnbyKaiju streaming Slasher U in early February & more goodies to come!!
  • UPDATED MAIN QUEST! Discovering all 4 hooded figure cutscenes around campus prompts you to report it to the Dean, who then unlocks a cutscene/dialogue about the main quest and progresses you to Prom Season
  • 5 new texts under “How’s it Going?” for each dateable!
  • Made it slightly harder to get Sawyer, Hex, and Juno to like you in general
  • Sawyer has to like you a LOT more to trigger him asking you to his BDSM party
  • Sawyer has to like you a LOT more to trigger him asking you on his picnic date
  • Added +20 Campus Fame when you reach main quest phases 3 and 4.
  • Game now tracks how many times you’ve bartended at each level
  • Moved Autosaves to save right AFTER you exit/enter and not before
  • Adjusted SPOILERS post-Act1-murder Plutonium dialogue about Tanya
  • Reconfigured how you enter reels into the film projector in the projector room
  • Much easier to see if you have certain content blocks turned on or off
  • Added content block for cop siren sounds
  • You can now play a LOT more music on the sound bank!
  • Covington now has a Prom suit!
  • Reduced how much Juno is impressed by Campus Fame
  • Fixed Hex gym time loop for, hopefully, the final time, lol
  • Rebalanced starter stats for opening credits choice
  • Made your personality affect how much each dateable likes you even MORE
  • You now get +100 Campus Fame for winning Prom Royalty!
  • You now get Campus Fame for: Delivering food, more story events
  • Changed Purple bed customization option to Red & Black
  • Reduced amount of temp personality points each item gives you
  • Added regular base chat options to Sawyer when he’s chilling in the outdoors zone by the gym/admin building and it’s not Prom season
  • Significantly raised the amount of Campus Fame you get from bartending (differs per level)
  • Added directions to the forest when you talk to Veronika
  • Fixed selection box location when you change your appearance at Dr Steinfurter
  • Removed Hex’s classroom cutscene as being counted towards progress towards Chapter 2.
  • Moved Tate’s dead body hidin’ request to only trigger if A) he likes you an okay amount, B) you’ve discovered all 4 hooded figure cutscenes, and C) he’s your closest friend.
  • Game now tracks time passing not just by story events/emotional progress per NPC, but also by day/night cycles (nothing else has been changed to react to this yet except spacing out events, so you’re good/nothing’s suddenly on a time limit)
  • Gutted the trigger/response part of the main quest where your love interest waits for you outside your dorm EXCEPT for Tate (see above).
  • Placed (MASSIVE SPOILERS) plot book from Act2 into Act 1 projector room
  • Moved some plot stuff up from Act 2 into Act 1
  • Changed title screen/chapter names to fit reworked main quest!!
  • End of Act 1 now triggers after Prom, (MASSIVE SPOILERS) once you’ve made the connection between the Hays Society and the Hays Code, once you’ve seen the 1968 football microfiche, and once Plutonium tells you about how Slasher U operated under the Code. (END SPOILERS)
  • Updated Class of 2023 credits names! <33

MINOR CHANGES
  • Fixed duplicate instance of Campus Fame counting your Sawyer stuff twice
  • Fixed campus fame for bartending
  • Fixed Prof. Xerxes’ name appearing correctly while on shrooms
  • Removed extra night orb in Forest
  • Widened exit range for coffee shop map
  • Widened hitbox for entering projector room
  • Changed icon for inventory item Blank Reel
  • Changed icon for inventory item Alfred Hitchcock’s The Birds
  • Fixed text on sound bank controls on set.
  • Centralized sound bank controls on set.
  • Removed extra breakup option for Tate
  • Adjusted text for going into cinema for Prom
  • Added positive fx feedback for frisbee scene!
  • Updated some +’s and !’s fx for Tate
  • Fixed some text and memory line breaks
  • Adjusted Veronika’s directions to the cinema
  • Fixed shrooms name appearing properly for Dean Whatsisname
  • Added more quest text to the Slasher U Football Game 1968 microfiche (and fixed the title, too. Me plus numbers equals oh no)
  • Changed Sawyer’s library key card to be more library key like
  • Added computer lab key to projector room if Prom is happening.


As always, you can report bugs in the Bugfinder General thread, or on the #bugs-bugs-bugs channel on Discord! <3333

[ONGOING STUFF]

As always - Thank y'all so much for your support, tumblr asks, discord memes, and deep fried Tate McGillicutty photoshops!!!!!!! I couldn't do this without you!! Y'all rule, Student Disembody!!!!!!!! xoxoxoxooxoxox Professor Plutonium
Terra Flame - terarin
Shoot the enemy at close range! Crystal Breaker is a vertically scrolling shmup that focuses on close range attack. Please add it to your wish list.

https://store.steampowered.com/app/2772080/Crystal_Breaker/
Jan 19, 2024
24 Solar Terms - Winternotfell
Dear players,

Today starts Major Cold, with winds and snow at the door, freezing the heavens and earth.




Old snow lingers on the ground. New snow greets each home around. We will continue to enhance the game version. Feel free to follow us and share your interesting experiences or provide feedback in the community regarding your gameplay of "24 Solar Terms". We will do our best to assist and address any issues you encounter.
Jan 19, 2024
Heroes of a Broken Land 2 - Winged Pixel
The first update in the 0.6.x series of updates is out!

This adds a new Crypt specific dungeon decor plus some new interactive objects.

As I work on the 0.6.x series I'll be adding more and more custom dungeon styles and adding more objects, both background and interactive. At first they'll come in broad strokes and then a few patches to tweak and tune the styles. This should help make each dungeon just a bit more unique and less repetitive.

Unfortunately existing games won't see the new decor on generated worlds, you'll have to start a new game.

List of changes:
  • Creepy Crypts!
  • Fix family crypt event
  • Fix computations with very large attributes
RagingBlasters - terarin
Shoot the enemy at close range! Crystal Breaker is a vertically scrolling shmup that focuses on close range attack. Please add it to your wish list.

https://store.steampowered.com/app/2772080/Crystal_Breaker/
Arksync - Dykom Software
Thanks everyone for the feedback, and bug reporting! Got some great changes to Weapon/Utility balancing, and bug fixes. Also I'm really trying to push the game up the Steam charts before the release in a couple months, so telling your friends or leaving feedback goes a long way!


🔻Sidearm (W)
Update: Charge Shot, adds up the weapons base damage and multiplies it by each charge. Also added a confirmation sound when an overheat cooldown is complete.

Previous: Too embarrassed to say.


🔻Missile Salvo (U)
Update: Now has Primary and secondary fire modes, and auto calculates missile distribution based on target's health, insuring extra missiles are not fired at a target.
Update: 8x25 Projectile DMG (200 Max DMG)
1️⃣ Primary (Press): Targets a single target with the highest health.
2️⃣ Secondary (Hold): Targets multiple targets.

Previous: 8x15 Projectile DMG (120 Max DMG)


🔻Gun Buddy (U)
Update: Added a secondary fire
75 Ammo Capacity, .25 ROF, and 4 DMG (300 Max DMG)
1️⃣ Primary (Press): Drops Gun Buddy next to player
2️⃣ Secondary (Hold): Throws Gun in aim direction

Previous: 150 Ammo Capacity, .1 ROF, and 4 DMG (600 Max DMG)


🔻Flak Grenade (U)
Update: 15 Radial DMG + 16x11 Projectile DMG (191 Max DMG)

Previous: 10 Radial DMG + 16x10 Projectile DMG (170 Max DMG)


🔻Proximity Mine (U)
Update: 150 Radial DMG

Previous: 90 Radial DMG


🔻Miscellaneous Fixes and Changes
  • Fixed Lockdown getting stuck when "kill remaining enemies" shows up and no enemies remained.
  • Removed damage to player from all player derived explosive Weapons and Utilities.
  • On Respawns added a 1 second delay before taking damage.
  • Lowered Lockdown Events to 2 Waves. I know, I'm very kind :)
  • Bomb and Electrical Drones won't swarm death locations.
  • Can no longer skip the Tutorial Level. It's short and fun okay.
  • Fixed XHumans (Zombies) getting double hit cheap shots sometimes.
  • No more meleeing the Mantis Mech Boss when not vulnerable... soooooorry.
  • Did some rearranging of items, and other crap I can't remember.

If you ever have any bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing!


- Mike Garn / Dykom Software




CONNECT:
Jan 19, 2024
Deer Hunting - The Season - BMad29
Patch
Jan 19, 2024
Shooting Game Builder - SB
  • Added the current scene number to the script command "Variables/Local".
  • Added a new item "Repeat" to the script command "Control/Button".
  • Further, measures against petit noise in sound effects (SteamDeck)
BrVR Backrooms Virtual Reality - WooStudios
ATTENTION: Go to BrVR's steam library page -> gear icon -> properties -> betas -> and opt into this update by selecting the beta branch. This is to reduce unwanted update downloads.

Added Level Critical

A very sprawling level with several sections. It all starts on a street, and you can go into a building which slowly degrades into rubble. There are many explorable paths and exits, even recreations of other levels like level RUN and level 41. There are also many secret areas, items, and side-areas to get lost in. There is a lot of verticality, with ladders in many sections. Suggested by @keeper on our discord server.

Kitty now stalks you in level 974

As the name suggests, kitty will now teleport when you aren't looking at him. This has scared me, and I suspect it will scare you all too.

Revamped level 480

Practically every single room in level 480 has been redone with new props and vibes. A lot of pillars have been added, and low-quality models have been replaced in favor of higher-quality counterparts.

Revamped level run

Many trims and lights have been added to level run alongside many other smaller graphical adjustments. Suggested by @clouddealer on our discord server.

Revamped purgatory

Many of purgatory's rooms have been greatly improved with more props and smoother lighting.

Added more rooms to level 19

Added a couple of very rarely spawning rooms like a room chaulk full of vents. Suggested by @LunanightZ on our discord server.

Reduced the amount of entities in level 188

Now there are four entities on the level instead of an absolute entity spam. This really does help the atmosphere.

Added Gatchi's chip factory

This factory uses a very suspicious device called a "potatinator" to chop potatos into chips. Made in honor of @gatchi13 on our discord server.

Added Tired Crusader's skin insurance

There is now a sign for "Tired Crusader Skin Insurance" on the skin insurance billboard in levels 9/11. Made in honor of @tired_crusader on our discord server.

Added another Tiny to level 7

Sometimes people were avoiding Tiny altogether while in level 7. This is now fixed by adding another Tiny to the alternate path.

Changed air horn noise

It's now much louder and "deep fried" instead of the wimpy air horn previously.

RAPID FIRE BUGFIXES/ADJUSTMENTS:

Added scrap metal to level 7
Increased Burster speed
Lowered level 1's ceiling
Added an entity to level 25
Improved level 5 buffalo collision
Removed night vision from level 6 part 1
Nerfed the G28 rifle
Added scatter meshes to many more levels
Fixed level 2 smiler note collision
Fixed wretch sound after death
Fixed spelling of beef in level 2's sandbox cylinder
Fixed level 1 copier clipping
Fixed level 1 floating paper
Improved the Metro
Fixed the teleporting window clipping
Chris' son "listed" typo
BNTG base storage sign no longer clips with trims
Optimized level 188
Fixed shack storage voice hitboxes
Optimized the backrooms bakery on level 1
Removed AK in level 1 lounge
Fixed frontrooms computer shop bug
Made manila room paper grabbable
Added level -2 starting parkour
Optimized level 11, it still isn't perfect though
Fixed clipping text in the notes section of the notebook
You can now longer see the pitfalls house from the halls
Fixed the size of the pitfalls house
Got rid of pitfalls ak rifle
Fixed drill hand-hold
Drill now breaks open common crates
Removed level 4 recipe paper
Turned up tape recorder tapes
Fixed m11 hand-hold
Fixed deagle hand-hold
Jan 19, 2024
Throne of Bone Playtest - 1337 pete
Hey folks,

Major Playtest update!!
Content:
-New Necromancers, plus changes to Bone Collector and Lich Witch!
-Lots of new Spells!
-New post-area Rituals. With some updated flavor.
-New post-area Activity effects:
-Forge now gives a choice of +1 Attack or +1 Health to minions in your future shops.
-Study now gives a choice of +1 Magic or Poison Mastery
-Trains gives permanent +1/+1, double if you win, rather than minion XP.
-Infamy has been removed from activities that granted it.
Systems:
-Minion merging has been streamlined:
-Combine 2 minions to get an Improved minion, and choose a global reward!
-Combine 2 Improved minions to Perfect that minion, doubling its stats and abilities. Additionally, you get to choose a minion 1 level higher than your necromancer to summon for 0 free!
-Minion Augments have been removed. Maybe they'll return in some capacity, but I am preferring the global reward system.
-Necromancer health has been removed. The necromancer just uses hearts.
-Necromancer level XP requires have been changed.
...