Slasher U: An 18+ Horror Movie Dating Sim, Act 1 - medieval knievel
New build (v7.0012), available now on the main page! MAJOR CHANGES AHOY: I've beefed up the main quest (about 1/3rd of Act 2's main plot is now in Act 1!), slowed down the pacing of Act 1, made Sawyer WAY harder to bone, and other big ol' changes you can read about below! PLUS - a new skin!! Get yer ravenous monster on with my collab with EnbyKaiju of Digital Diversity! <33 Yes. Outfits TOTALLY work with them. Rawrrrr ecks dee
NEW SKIN! Slasher U x Digital Diversity presents: the school’s first ever kaiju player skin! >:)) Works with outfits!! PLUS catch EnbyKaiju streaming Slasher U in early February & more goodies to come!!
UPDATED MAIN QUEST! Discovering all 4 hooded figure cutscenes around campus prompts you to report it to the Dean, who then unlocks a cutscene/dialogue about the main quest and progresses you to Prom Season
5 new texts under “How’s it Going?” for each dateable!
Made it slightly harder to get Sawyer, Hex, and Juno to like you in general
Sawyer has to like you a LOT more to trigger him asking you to his BDSM party
Sawyer has to like you a LOT more to trigger him asking you on his picnic date
Added +20 Campus Fame when you reach main quest phases 3 and 4.
Game now tracks how many times you’ve bartended at each level
Moved Autosaves to save right AFTER you exit/enter and not before
Adjusted SPOILERS post-Act1-murder Plutonium dialogue about Tanya
Reconfigured how you enter reels into the film projector in the projector room
Much easier to see if you have certain content blocks turned on or off
Added content block for cop siren sounds
You can now play a LOT more music on the sound bank!
Covington now has a Prom suit!
Reduced how much Juno is impressed by Campus Fame
Fixed Hex gym time loop for, hopefully, the final time, lol
Rebalanced starter stats for opening credits choice
Made your personality affect how much each dateable likes you even MORE
You now get +100 Campus Fame for winning Prom Royalty!
You now get Campus Fame for: Delivering food, more story events
Changed Purple bed customization option to Red & Black
Reduced amount of temp personality points each item gives you
Added regular base chat options to Sawyer when he’s chilling in the outdoors zone by the gym/admin building and it’s not Prom season
Significantly raised the amount of Campus Fame you get from bartending (differs per level)
Added directions to the forest when you talk to Veronika
Fixed selection box location when you change your appearance at Dr Steinfurter
Removed Hex’s classroom cutscene as being counted towards progress towards Chapter 2.
Moved Tate’s dead body hidin’ request to only trigger if A) he likes you an okay amount, B) you’ve discovered all 4 hooded figure cutscenes, and C) he’s your closest friend.
Game now tracks time passing not just by story events/emotional progress per NPC, but also by day/night cycles (nothing else has been changed to react to this yet except spacing out events, so you’re good/nothing’s suddenly on a time limit)
Gutted the trigger/response part of the main quest where your love interest waits for you outside your dorm EXCEPT for Tate (see above).
Placed (MASSIVE SPOILERS) plot book from Act2 into Act 1 projector room
Moved some plot stuff up from Act 2 into Act 1
Changed title screen/chapter names to fit reworked main quest!!
End of Act 1 now triggers after Prom, (MASSIVE SPOILERS) once you’ve made the connection between the Hays Society and the Hays Code, once you’ve seen the 1968 football microfiche, and once Plutonium tells you about how Slasher U operated under the Code. (END SPOILERS)
Updated Class of 2023 credits names! <33
MINOR CHANGES
Fixed duplicate instance of Campus Fame counting your Sawyer stuff twice
Fixed campus fame for bartending
Fixed Prof. Xerxes’ name appearing correctly while on shrooms
Removed extra night orb in Forest
Widened exit range for coffee shop map
Widened hitbox for entering projector room
Changed icon for inventory item Blank Reel
Changed icon for inventory item Alfred Hitchcock’s The Birds
Fixed text on sound bank controls on set.
Centralized sound bank controls on set.
Removed extra breakup option for Tate
Adjusted text for going into cinema for Prom
Added positive fx feedback for frisbee scene!
Updated some +’s and !’s fx for Tate
Fixed some text and memory line breaks
Adjusted Veronika’s directions to the cinema
Fixed shrooms name appearing properly for Dean Whatsisname
Added more quest text to the Slasher U Football Game 1968 microfiche (and fixed the title, too. Me plus numbers equals oh no)
Changed Sawyer’s library key card to be more library key like
Added computer lab key to projector room if Prom is happening.
As always, you can report bugs in the Bugfinder General thread, or on the #bugs-bugs-bugs channel on Discord! <3333
[ONGOING STUFF]
The Discord is, as always, kickass, and discussing the finer points of horror movies and whether Sawyer would like clam chowder or not (he would)
As always - Thank y'all so much for your support, tumblr asks, discord memes, and deep fried Tate McGillicutty photoshops!!!!!!! I couldn't do this without you!! Y'all rule, Student Disembody!!!!!!!! xoxoxoxooxoxox Professor Plutonium
Today starts Major Cold, with winds and snow at the door, freezing the heavens and earth.
Old snow lingers on the ground. New snow greets each home around. We will continue to enhance the game version. Feel free to follow us and share your interesting experiences or provide feedback in the community regarding your gameplay of "24 Solar Terms". We will do our best to assist and address any issues you encounter.
The first update in the 0.6.x series of updates is out!
This adds a new Crypt specific dungeon decor plus some new interactive objects.
As I work on the 0.6.x series I'll be adding more and more custom dungeon styles and adding more objects, both background and interactive. At first they'll come in broad strokes and then a few patches to tweak and tune the styles. This should help make each dungeon just a bit more unique and less repetitive.
Unfortunately existing games won't see the new decor on generated worlds, you'll have to start a new game.
Thanks everyone for the feedback, and bug reporting! Got some great changes to Weapon/Utility balancing, and bug fixes. Also I'm really trying to push the game up the Steam charts before the release in a couple months, so telling your friends or leaving feedback goes a long way!
🔻Sidearm (W) Update: Charge Shot, adds up the weapons base damage and multiplies it by each charge. Also added a confirmation sound when an overheat cooldown is complete.
Previous: Too embarrassed to say.
🔻Missile Salvo (U) Update: Now has Primary and secondary fire modes, and auto calculates missile distribution based on target's health, insuring extra missiles are not fired at a target. Update: 8x25 Projectile DMG (200 Max DMG) 1️⃣ Primary (Press): Targets a single target with the highest health. 2️⃣ Secondary (Hold): Targets multiple targets.
Previous: 8x15 Projectile DMG (120 Max DMG)
🔻Gun Buddy (U) Update: Added a secondary fire 75 Ammo Capacity, .25 ROF, and 4 DMG (300 Max DMG) 1️⃣ Primary (Press): Drops Gun Buddy next to player 2️⃣ Secondary (Hold): Throws Gun in aim direction
Previous: 150 Ammo Capacity, .1 ROF, and 4 DMG (600 Max DMG)
ATTENTION: Go to BrVR's steam library page -> gear icon -> properties -> betas -> and opt into this update by selecting the beta branch. This is to reduce unwanted update downloads.
Added Level Critical
A very sprawling level with several sections. It all starts on a street, and you can go into a building which slowly degrades into rubble. There are many explorable paths and exits, even recreations of other levels like level RUN and level 41. There are also many secret areas, items, and side-areas to get lost in. There is a lot of verticality, with ladders in many sections. Suggested by @keeper on our discord server.
Kitty now stalks you in level 974
As the name suggests, kitty will now teleport when you aren't looking at him. This has scared me, and I suspect it will scare you all too.
Revamped level 480
Practically every single room in level 480 has been redone with new props and vibes. A lot of pillars have been added, and low-quality models have been replaced in favor of higher-quality counterparts.
Revamped level run
Many trims and lights have been added to level run alongside many other smaller graphical adjustments. Suggested by @clouddealer on our discord server.
Revamped purgatory
Many of purgatory's rooms have been greatly improved with more props and smoother lighting.
Added more rooms to level 19
Added a couple of very rarely spawning rooms like a room chaulk full of vents. Suggested by @LunanightZ on our discord server.
Reduced the amount of entities in level 188
Now there are four entities on the level instead of an absolute entity spam. This really does help the atmosphere.
Added Gatchi's chip factory
This factory uses a very suspicious device called a "potatinator" to chop potatos into chips. Made in honor of @gatchi13 on our discord server.
Added Tired Crusader's skin insurance
There is now a sign for "Tired Crusader Skin Insurance" on the skin insurance billboard in levels 9/11. Made in honor of @tired_crusader on our discord server.
Added another Tiny to level 7
Sometimes people were avoiding Tiny altogether while in level 7. This is now fixed by adding another Tiny to the alternate path.
Changed air horn noise
It's now much louder and "deep fried" instead of the wimpy air horn previously.
RAPID FIRE BUGFIXES/ADJUSTMENTS:
Added scrap metal to level 7 Increased Burster speed Lowered level 1's ceiling Added an entity to level 25 Improved level 5 buffalo collision Removed night vision from level 6 part 1 Nerfed the G28 rifle Added scatter meshes to many more levels Fixed level 2 smiler note collision Fixed wretch sound after death Fixed spelling of beef in level 2's sandbox cylinder Fixed level 1 copier clipping Fixed level 1 floating paper Improved the Metro Fixed the teleporting window clipping Chris' son "listed" typo BNTG base storage sign no longer clips with trims Optimized level 188 Fixed shack storage voice hitboxes Optimized the backrooms bakery on level 1 Removed AK in level 1 lounge Fixed frontrooms computer shop bug Made manila room paper grabbable Added level -2 starting parkour Optimized level 11, it still isn't perfect though Fixed clipping text in the notes section of the notebook You can now longer see the pitfalls house from the halls Fixed the size of the pitfalls house Got rid of pitfalls ak rifle Fixed drill hand-hold Drill now breaks open common crates Removed level 4 recipe paper Turned up tape recorder tapes Fixed m11 hand-hold Fixed deagle hand-hold
Major Playtest update!! Content: -New Necromancers, plus changes to Bone Collector and Lich Witch! -Lots of new Spells! -New post-area Rituals. With some updated flavor. -New post-area Activity effects: -Forge now gives a choice of +1 Attack or +1 Health to minions in your future shops. -Study now gives a choice of +1 Magic or Poison Mastery -Trains gives permanent +1/+1, double if you win, rather than minion XP. -Infamy has been removed from activities that granted it. Systems: -Minion merging has been streamlined: -Combine 2 minions to get an Improved minion, and choose a global reward! -Combine 2 Improved minions to Perfect that minion, doubling its stats and abilities. Additionally, you get to choose a minion 1 level higher than your necromancer to summon for 0 free! -Minion Augments have been removed. Maybe they'll return in some capacity, but I am preferring the global reward system. -Necromancer health has been removed. The necromancer just uses hearts. -Necromancer level XP requires have been changed.